Post pobrano z: Subform![]()
Archiwum miesiąca: luty 2017
Desktop backgrounds, dated technology and MTV
Post pobrano z: Desktop backgrounds, dated technology and MTV

Take Note – Life Story Love Story
Post pobrano z: Take Note – Life Story Love Story
Take Note Store, a pens and stationery store in Toronto, has released “Life Story Love Story”, an emotional short film timed to coincide with Valentines Day. The 4-minute short film tells the life-long story of a relationship between two people from the notes they leave each other. This love story is particularly poignant given the dominance of today’s digital communication. Texts, emails, and posts have largely replaced the role that handwritten letters, cards, and notes once served. The retailer which sells specialty pens and stationery from around the world is planning to support the video with promoted posts through the month of February.
A study by Docmail found that one in three adults hasn’t had reason to hand write anything for six months. Many are quick to point out the downside of this change. Author Philip Hensher, in his Wall Street Journal article, ‘The Lost Art of the Handwritten Note,’ argues, “Email and text exchanges won’t be treasured in the way that my teenage letters, scribbled journals and postcards have been for years.”
Jolanta Petrycka, the owner of Take Note, has seen this shift first hand, but doesn’t believe that handwritten letters and notes are a thing of the past. “Most of our day to day communication now is very utilitarian. But still, there’s nothing like receiving a handwritten letter in the mail or a note from someone you love.”
That’s exactly what advertising agency, BBDO Toronto, set out to capture with this piece. “Leaving a note for someone is so much more personal and thoughtful than a text,” says Chris Booth, an associate creative director behind the work. “We wanted to remind people how meaningful such a simple thing can be.”
Take Note Credits
The Take Note campaign was developed at BBDO Toronto by executive creative directors Denise Rossetto and Todd Mackie, associate creative directors Chris Booth and Joel Pylypiw, group account director Rebecca Flame, agency producer Beatrice Bodogh.
Filming was shot by director Chris Booth and Joel Pylypiw via Skin and Bones with director of photography Kris Belchevski and producer Chelsea Strachan.
Post production was produced at Saints Editorial and Alter Ego by online editor David Whiteson and offline editor Brian Williams, and colourist Tricia Hagoriles.
Sound design and music were produced at Imprint Music by Fraser MacDougall and Tim White.
Georgia Lottery: Well Spent
Post pobrano z: Georgia Lottery: Well Spent

How to Photograph Textures for Designers
Post pobrano z: How to Photograph Textures for Designers
As a designer, you might be looking to photograph textures in a different way than a photographer would. While a photographer might be focused on things like composition and visual interest, you may be looking for versatility and symmetry. It might be a mix of these things, but whatever your need for photographing textures, this article will give you all the information you need to go out and start making your own.
All About Textures
Why Use Textures?
Textures come in useful for a whole range of work in both design and photography. You might want to include textures in your own designs, for use as a background, or as part of a mock-up, for example.

Finding Textures
You might decide not to start photographing textures until you actually need one, but if you can, then it’s often useful to snap them out and about as you find them and build yourself a little stock library.

As you’d expect, texture is everywhere, and once you’ve photographed the everyday stuff, like brick walls, tree bark and the like, then you may want to start thinking about capturing some unusual textures or ones that aren’t around all the time, like ice crystals.
Some unusual places often turn up great, original-looking textures. I once visited a train station which has a reclamation yard behind it, full of rusting trains and other paraphernalia. It was a texture photographer’s paradise, so hunting for places like that in your local area can pay dividends.
How to Photograph Textures

A DSLR and Macro Lens
One of the most important things you’ll need to do to photograph a texture is get up close. With DSLRs, the minimum focus distance to your subject is between that and the focal plane on the camera body, so a lens can’t focus at distances shorter than the minimum focus distance. Don’t worry, you won’t need to do epic amounts of maths to work it out, as, usefully, it’s written on the lens.
Macro lenses are designed to let you focus up close. They’re also what’s known as flat field lenses, meaning that when you’re close to an object to photograph it, you shouldn’t see your image curve as you would if you used a regular lens. This should mean sharper focus right across your photograph.
Macro lenses tend to be prime lenses, at a fixed focal length, rather than a zoom lens. This means they’re generally sharper, faster, and tend to break less often! For a budget macro lens, I highly recommend the Tamron 90mm f/2.8. A 50mm is even cheaper and will do a nice job, but you won’t get as close to your subject as you would with a macro lens.
Macro Setting on Your Camera
If you’re not ready to purchase a DSLR and/or macro lens just yet, then you’ll probably want to investigate macro mode on your camera. This is usually denoted by a small flower icon and will allow you to focus closer than you usually would. Be wary, though—it usually also tells your camera to shoot at a lower aperture, and that could result in softer images. I’ll go into this further, shortly.
-
Macro Equipment: Getting Started With Close-Up Photography
An introduction to popular macro photography methods and choosing lenses for close up photography.
Get Your Lighting Right
As with just about all aspects of photography, lighting is crucial in getting a good image. There are some key points to consider with lighting.

Is There Enough of It?
If your subject isn’t adequately lit, then your camera may bump up the ISO, creating noise. You might need to think about using an off-camera light, particularly when photographing indoors.
Which Direction Is It Coming From?
If you’re shooting something reflective, you’d need to avoid direct sunlight shining on it and also unwanted reflections.
If you’re indoors and there’s a lack of light, then set up any external lights to the side, at an angle, to replicate natural sunlight as closely as possible. A single light source is enough for much of the time, but if you find yourself creating harsh shadows, then you may need to place an additional light to balance it out.
How Good Is the Light?
This may all depend on what you want, but if you’re shooting during golden hour, for example, it may cause your texture to differ in colour. Golden hour is generally a photographer’s favourite time to make photographs, as the quality of light is lovely.
Harsh light may bring out the texture of rust or bricks nicely, but wouldn’t work as well for water.
Avoid using your flash, as harsh, direct light like this is rarely flattering and will create a dull, flat look to your texture. Although certain shadowing should be avoided, you still need an element of shadow/shade in your image to avoid it looking flat.
Getting Sharp Shots
Macro mode may not work well for you if your camera opts to shoot wide open, i.e. at a lower aperture. If you’re not comfortable shooting with the camera on Manual, then getting used to Aperture Priority mode (usually denoted with an A) is the next best bet.

Try to shoot at least at f/8 or above to keep everything in focus and avoid a shallow depth of field. This does have a knock-on effect with other settings, though. For example, if you’re in fairly low light and you use a low aperture, your camera may adjust the shutter speed, slowing it down and thereby blurring your shot, or hike up the ISO and add noise to your image. You can combat this by using a tripod and experimenting with a longer shutter speed.
When using a tripod, touching the camera to trigger the shutter can itself cause shake. If you don’t have a remote shutter release, then try using your camera’s timer to delay the picture being taken.
Try Different Angles
Mostly, designers will require the shooting of a subject to be straight on, to be the most useful. Don’t limit yourself, though, and don’t be afraid to experiment with different angles. You can always fall back to your straight-on shot if that works best, but at least you’ll have the choice. You’ll learn over time which angles work best with which textures.

As a designer, you’ll know how valuable it is to have packages of similar items to use as textures or even brushes. If you see a great texture, shooting it from different angles or even at different times of day could make a nice package item later on.
Take Your Shots at the Highest Quality
If your camera can shoot in RAW, then it’s always advisable to do that. RAW retains a lot more of the image data than a JPEG, but you may need to install additional software in order to process your RAW files.
-
Adobe Camera Raw in 60 Seconds
Do you struggle with shooting RAW or JPEG? Here we’ll look at the features of photographing and editing in Camera Raw, in 60 seconds.
Compact cameras sometimes have a RAW + JPEG setting, which means you can shoot in both formats and then decide which to process later.
Post-Processing
When it comes to post-processing, as much or as little as you’re comfortable with is fine. You’re not trying to turn the texture into something it’s not. If you’ve taken your shots in RAW, they can look a little flat and boring, so you might want to think about boosting things like saturation, contrast, and sharpness.
Hopefully, you’ll have got enough right in-camera to mean your shot is good to go and you can simply tidy up any imperfections with spot removal or clone tools.
If you’re fairly confident with post-processing photographs, then you might start to mix it up a little by swapping out colours, enhancing reflections, or even combining multiple textures.
How much or how little you do all depends on what you want to achieve as your final result.
Leave It to Someone Else
If you really don’t feel like photographing your own textures, or there are things that are tricky to photograph for you, then not to worry. There are plenty of great images available from stock sites like our sister site GraphicRiver.
Jeans Texture Backgrounds by Ufydesign

Jeans can look faded really quickly. This selection of denim textures gives you a variety of options, all in high resolution.
6 Packs Artificial Grass Texture by Keattikorn

If you want neat, patterned grass then you ideally need to find somewhere that takes good care of their lawn, like a golf course, and then shoot from above. This pack offers a selection of grass patterns—much easier!
6 High Resolution Metal Textures by Riddy

Metals are really hard to photograph well. Unwanted reflections, blemishes, and shine make it tricky to get a picture suitable for use as a texture, so you can take the effort out of it with this handy pack of six.
Conclusion
Photography and design go hand in hand in many ways, and photographing your own textures is a great way to increase your skill set, try something new, or even just to give you complete control and inspiration.
Here are some key points to remember when photographing your own material:
- Check out the macro mode on your camera, or invest in a budget macro lens.
- Make sure your light is right. If there isn’t enough, add your own.
- Shoot at a fairly narrow aperture (f/8 or above) to ensure everything is in sharp focus.
- Use a tripod to avoid camera shake and to allow you to shoot in lower light without compromising.
- Try different angles or even shooting the same thing at different times of the day, to give you options and the possibility of creating ‘packages’.
- Shoot in RAW for the best quality, if you feel comfortable doing so. If not, make sure your image type and size is set to the best your camera can take.
- Do as much or as little post-processing as you feel confident doing. Usually, a tidy-up of imperfections, saturation boost and some sharpening will do the job.
Love Is Love
Post pobrano z: Love Is Love

From the release
This Valentine’s Day, Australian director Kyra Bartley invited celebrated artists, illustrators and animators from around the world to contribute to the creation of Love Is Love, a provocative and collaborative animation project celebrating the beauty of unconditional love. Stitched together, each artwork represents one frame of a chaotic animation loop showcasing inclusivity in all its forms.
The Love Is Love project will extend across social [media] to feature a contributing artist each week over the coming months.
You can follow #loveisloveanimation on Facebook or Instagram.
Credits
Concept & Direction: Kyra Bartley
Head of Production: Aborah Buick
Music by: Johnny Mackay
Contributing Artists
Natalia Navarra
Adriana Siciliano
Daniel Amdemichael
Dahlia Visconti
Ashutosh Tiwari
Brenon Conn
Han Van den Abbeele
Ashly Lovett
Andrew Holmes
Tash Jackson
Rob Byers
Lilly Miranda Perrott
Merike Hess
Nomi Chi
Evelyn Elizabeth
Scott Williams
Felicia Von Zombie
Simon Robson
Jeremy Carlen
Erik Svetoft
Jan van Dyk
JOR ROS
Ky Moodie
Lauren Ami
Max Brown
Izaak Kidd
Xaviera Lopez
Juppi Juppsen
Sonia Kretschmar
Alex Naughton
Lauren YS
Paul McNulty
Dom Aldis
Matt Canning
Preethi Nair
Sandy Cohen
Yelena Yafe
Karolina Czabaj
Max Prentis
Diane Shaher
Greg Constantaras
Nena Salobir
Leticia Monroe
Nelly Grusell
Russell Tate
Machomachi
Hayden King
Sophie Partridge
Marco Giacobbe
Joe Perkins
Enggarn Pujana
Jo Fong
Patu Phan
Paul Garland
Carla Uriate
Alexey Goncharov (Vaderiscool)
Shane Miranda
Alexandra (Pookie) Jones
Lachlan Phillips
Stef
Almo
Marta Zafra
Shaun Leong Williams
David Samuel Adams Pack
Mike Creighton
Tom Toro
James Gulliver Hancock
Paul Carpenter
James Boast
Carly Ealey
Chloe Tse
Nicolas Asaznarez
Mauricio Poveda
Amandalynn
Celia de Lago
RJ
Raquel Vitorelo
Eleena Bakerie
Ailie Banks
Lauren Esplin
Waiton Fong
Raul Saddo
Juan Andrés Castañeda
Jan Van Dijk
Xandria Sink
Edwina White
Ivan Lopez
Gerhard Human
Nicholas Forman
Tina Jiang
Kade Marsili
Mert Tugen
Hellotomato
Maggie Ivy
Nanami Cowdroy
Artbyisp (Izy Kali)
Chuong Vu
Jacqui Hudson
Lisa Mrchk
Kentaro Yoshida
Carla Uriate
Dave Homer
Hala Saad
Holger Gutknecht
Maisara Mazuin
Dirty Bandits
Sonya Han
Rimantas Pocius
Eddy Taylor
Ally Messer
Duncan Dix
Bethany Levy
Mike Williamson
The Helfende Hand Awards
Post pobrano z: The Helfende Hand Awards

Be sure to check out the making of and the rest of the series below:
Making of:
Innovative Concepts:
Support for Voluntary Work:
Special Award:
Creating Non-Rectangular Headers
Post pobrano z: Creating Non-Rectangular Headers
Over at Medium, Jon Moore recently identified „non-rectangular headers” as a tiny trend. A la: it’s not crazy popular yet, but just you wait, kiddo.
We’re talking about headers (or, more generally, any container element) that have a non-rectangular shape.
Such as trapezoids:

Or more complex geometric shapes:


Or rounded/elliptical:

Or even butt-cheek shaped:

My money is on these gaining popularity too. So let’s beat the crowd, and talk about a few ways of coding these up. Because let’s face it: they do look pretty awesome.
Image
Perhaps the simplest way to create any of the non-rectangular headers pictured above is to slap an image on top of your header.
See the Pen Image file-based non-rectangular header by Erik Kennedy (@erikdkennedy) on CodePen.
But there are a few issues here:
- Responsive behavior? These masks tend to be full-width, and it becomes tedious to define multiple widths of the shape (e.g. srcset) or risk pixelation of raster assets.
- It’s a totally separate file that needs to be fetched from the server – seems wasteful for simple shapes.
- It’s slow to iterate in-browser if you have to re-export an image file(s) from your design program.
We can solve all of these problems at once. You might already know where this one is going.
SVG
Compared to exporting a JPG from Sketch, using an inline SVG is more performant, easy to make responsive, and easy to iterate the design of. In fact, for most cases, this is the way I’d recommend using. Versatile, cross-browser, vector, and fabulous.
See the Pen SVG trapezoidal header by Erik Kennedy (@erikdkennedy) on CodePen.
With an angled background one like, one choice you have to make is: what should remain constant as the screen-width changes, the angle or the height differential between the two sides?
If you want the angle to remain constant, set the height of the SVG in vw:

If you want the height differential to remain constant, set the height of the SVG in pixels:

And you need not pick just one – we can style this responsively, since SVG elements are subject to media queries. Check out this geometric style header at widths below and above 700px.
See the Pen Responsive SVG header by Erik Kennedy (@erikdkennedy) on CodePen.
Shoot, son. What’s not to love? Oh, and we can even do the butt-cheeks style.
See the Pen SVG „butt-cheeks” header by Erik Kennedy (@erikdkennedy) on CodePen.
(Perhaps that’s more properly done with beziers, but you get the idea!)
One more thing worth nothing, and that is if you want to do an SVG background entirely in CSS, you could save the SVG and reference its URL in a pseudo element.
header::after {
content: "";
position: absolute;
bottom: 0;
width: 100%;
height: 100px;
background: url(divider.svg);
}
And if you use `divider.svg` as a repeating element in different scenarios, you can also color it different as you need:
header::after polygon {
fill: white;
}
But here’s an issue: what if the section below the header has a complicated background? In all these examples so far, we’ve just assumed a plain white background. What if there’s a fancy gradient, or another background image or something? Then what?
clip-path
This property comes to the rescue if you have a moderately complex background below the header, and therefore want the masking to be done from within the non-rectangular header, as opposed to by an element after it.
See the Pen Non-Rectangular Header Using Clip-Path by Erik Kennedy (@erikdkennedy) on CodePen.
And like the similar SVG syntax, if you want to change the responsive behavior of the above from angle-is-held-constant to height-differential-is-held-constant, you can change the calculated height to a simple percentage.
Clip-path’s biggest downside? Browser support is not that great. However, depending on how important your non-rectangular header or div is, it might qualify as a progressive enhancement. In which case, clip-path away!
border-radius
Now, up to now, we’ve only mentioned methods that work for generating all the shapes I called out above. However, if we know what particular shape we want our header to have, we might have access to an easier way.
For instance, a convex elliptical header is a perfect fit for border-radius.
See the Pen Convex elliptical header by Erik Kennedy (@erikdkennedy) on CodePen.
And a concave elliptical header could simply have the border-radius on the element after the header.
section {
border-bottom-left-radius: 50% 20%;
border-bottom-right-radius: 50% 20%;
}
Another benefit to this method is that the background of the section below the header could still have background images.
transform: skew
If we know that we want to create do a trapezoidal header, we can use a CSS transform to skew the whole thing.
See the Pen Trapezoid Header Using Transform: SkewY by Erik Kennedy (@erikdkennedy) on CodePen.
This has the side effect of skewing any child elements of the skewed element, so you’ll want to add a child element in the header that gets skewed, and everything else will go in sibling elements.


Stripe’s homepage design uses this method, and even more brilliantly, they include a few children spans (each is a block of color) that get skewed with the parent element, creating a more complex and colorful effect.
Which is best?
As far as I’m concerned, SVG is generally the way to go. However, if you have a more complex background below the header, then the best choice depends on the shape. In that case, I’d investigate if skew or border-radius could meet the art direction needed, or if browser support was enough of a non-issue to go with clip-path.
| Allows complex BG below | Browser support | Shapes creatable | |
|---|---|---|---|
| Image | No | Yes | All |
| SVG | No | Yes | All |
| Clip-path | Yes | No | All |
| Border-radius | Yes | Yes | Elliptical only |
| Transform: skew | Yes | Yes | Trapezoidal only |
Erik Kennedy is an independent UX/UI designer and the creator of Learn UI Design, a practical online video course about visual design for screens. Includes color, typography, process, and more. Over 16 hours of video across 30+ lessons.
Creating Non-Rectangular Headers is a post from CSS-Tricks
Most of the web really sucks if you have a slow connection
Post pobrano z: Most of the web really sucks if you have a slow connection
Dan Luu on the sorry state of web performance:
…it’s not just nerds like me who care about web performance. In the U.S., AOL alone had over 2 million dialup users in 2015. Outside of the U.S., there are even more people with slow connections.
This other note is also interesting, and I think that Dan is talking about Youtube’s project “Feather” here:
When I was at Google, someone told me a story about a time that “they” completed a big optimization push only to find that measured page load times increased. When they dug into the data, they found that the reason load times had increased was that they got a lot more traffic from Africa after doing the optimizations. The team’s product went from being unusable for people with slow connections to usable, which caused so many users with slow connections to start using the product that load times actually increased.
Direct Link to Article — Permalink
Most of the web really sucks if you have a slow connection is a post from CSS-Tricks
How to Create a Valentine’s Piglet Illustration in Adobe Illustrator
Post pobrano z: How to Create a Valentine’s Piglet Illustration in Adobe Illustrator

In this tutorial, we’ll go through the process of
creating a lovely illustration for Valentine’s Day. We’ll create an
adorable piglet angel character, which you can later even turn into
another animal. You may want to browse GraphicRiver to see
different characters and be inspired!
We will use basic
shapes and apply various effects for modification. In the end, we’ll
have a sweet illustration, which you can send to your Valentine! Let’s
get started!
1. How to Create the Head
Step 1
Create a new document (File > New) with 850 px width and 850 px height.
Let’s
start with the head. Take the Ellipse Tool (L) and create a pink
ellipse that almost resembles a circle shape. Next, we will apply the
Inflate effect to this ellipse. Go to Effect > Warp > Inflate.
Enter the options you see below.

Step 2
Now, let’s create
those lovely googly eyes. Create a white ellipse with a black stroke
using the Ellipse Tool (L). This black stroke will later be removed, but
for now, let’s keep it black so we can see better. Add a brown circle
inside this oval. To make an even circle, draw an oval using the Ellipse
Tool (L) while holding down the Shift key. Rotate the white ellipse
slightly to the left. Rotating is totally optional—I just like the way it
looks!

Step 3
For the bright spots on the pig’s eyes, let’s add some heart shapes.
You
can start by creating a rounded rectangle by using the Rounded
Rectangle Tool. But let me show you how to make it with the Corner
Widget, which is available in the later versions of the Illustrator. It
will be easier to adjust the roundness of corners by using this tool.
So
create a regular rectangle by using the Rectangle Tool (M). Be sure to
check View > Show Corner Widget. Now, near each corner of the
rectangle, you have a tiny circle. Move these circles to the middle of
shape and the corners of the rectangle will gradually become round.
(Just as a practice, try moving the circles out, and the corners of the
rectangle will be sharp again.)
While keeping the rounded
rectangle selected, press the Rotate Tool (R). In the pop-up window,
enter 90 degrees and hit Copy. Arrange these two shapes as shown below.
The red shaded area on the image will show the heart area. Next, take
the Shape Builder Tool (Shift-M), select the two rounded rectangles, and
swipe on the red marked areas, thus forming the heart shape. Using the same
tool and holding the Alt key, click on the unmarked areas to delete
them.
For older versions of Illustrator: select both rounded
rectangles and press Divide on the Pathfinder panel. After that,
right-click your mouse and hit Ungroup. Select those three parts of the
rectangles marked red in the image below, and press the Unite button in
Pathfinder. Now just simply delete the excess to have the heart shape.
Your heart is ready!

Step 4
Place
the googly eye on the left side of the head and delete the stroke from
the white ellipse. Don’t forget to place the white heart above the
brown circle.
Let’s finish the eyes. Keeping the left eye
selected, take the Reflect Tool (O). Hold down the Alt key and click in
the middle of the head. In the new dialogue window, select Vertical,
Angle 90 degrees, and press Copy. For the right eye, move the white
heart to the right side, because the highlights should always be on one
side. You should now have two of those adorable googly eyes.

Step 5
Let’s
create the snout. Copy the shape of the head and make this shape
smaller and lighter. You may also slightly flatten the top of this
shape. Add two tiny dark circles for the nostrils.
Select the snout, make another copy of it and place it behind the
original one (Control-C, Control-B). Turn this copy upside down (stretch
it in the opposite direction using the Selection Tool (V)), shift it down
slightly and make it darker. The pig’s snout is ready.

Step 6
For
the ears, let’s start by drawing another ellipse. Using the Direct
Selection Tool (A), move down the left and right anchor points. To
create the shape shown below, move the handles by using the Direct Selection
Tool (A). Make another copy of this shape, change it to a slightly
darker color, make it a bit smaller, and place it inside the larger
one.

Step 7
Place the ear on the left side of the head.
Rotate it a bit to the left. Take the Reflect Tool (O) and while holding
down the Alt key, click the forehead. In the new dialogue window,
select Vertical, Angle 90 degrees and press Copy. Our pig’s head is
ready!

2. How to Create the Bow
Step 1
Start with a blue
rectangle, which you need to create with the help of the Rectangle Tool
(M). Go to Effect > Warp > Arc and enter the following settings:

Step 2
Expand
the shape (Object > Expand Appearance) and draw an overlapping
rectangle as shown in the image. Select the two shapes and on the
Pathfinder panel, press the Intersect button.

Step 3
Hit the
Reflect Tool (O) and click on your artboard while holding the Alt key.
In the new dialogue window, check Vertical and press Copy.

Step 4
A
slightly lighter blue rectangle will make up the middle part of the
bow. Enter the Warp Options (Effect > Warp > Bulge) with the
settings you see below:

Step 5
Using the Reflect Tool (O),
make a Horizontal reflection of the bow wings and set the fill color
presented below. Don’t forget to put them behind (Control-X, Control-B).

Step 6
Take
one of the bow wings and make it slightly bigger. Rotate the wing to
the left. Then place it behind everything (Control-C, Control-B) and
change the fill color. Make a vertical reflection with the Reflect Tool
(O). Now our bow is ready. Set it aside for now.

3. How to Create the Body, Arm, and Leg
Step 1
Using
the Ellipse Tool (L), draw an oval. Take the Direct Selection Tool (A)
and move the handles of the anchor points to create a pear-like shape
for the body. Place the body under the head (Control-X, Control-B).

Step 2
To
draw the arm, start with an oval again. Using the Direct Selection Tool
(A), move the handles to create the shape shown below. To show the
boundaries of the arm, create another copy of it behind the original one
(Control-C, Control-B) and make it darker.

Step 3
Let’s
draw the leg. Create another ellipse. Using the Direct Selection Tool
(A), move the handles to create the shape shown below. Make another
darker copy in the back (Control-C, Control-B) to create the boundaries.

Step 4
Next,
we will make the hoof. First, we need two brown ovals, which overlap in a vertical direction. After that, go to the Pathfinder
panel, press Unite, and you will get one shape from these two ovals.
Then
remove the anchor point located between the two ovals. To remove the
anchor point, you need to use the Delete Anchor Point Tool (-). After
that, delete the two top anchor points, and you’ll end up with one shape
which resembles a hoof!

Step 5
Place the hoof on the pig’s foreleg and adjust its size. Now put the hoof on the hind leg and make it slightly bigger.
Let’s
draw a tail. For this, we will use the Pencil Tool (N). But first, we
need to get the same pink color as we did for the body and set it as the
stroke color. Click on the pink fill color, and then click on your
artboard, because nothing has to be selected.
You will notice that on
the Tools panel (Windows > Tools), you still have this fill color.
Click on the button called Swap Fill and Stroke (Shift-X)—you’ll get a
pink stroke color. On the Stroke panel, adjust the Weight of the stroke
and check Round Cap. Grab the Pencil Tool (N) and start drawing a curly
tail.

Step 6
Take the bow that you set aside before, and place it on the piggy. Our pig is almost ready!

4. How to Create the Wing
Draw
a set of blue ovals, which are positioned as shown in the image below.
Select all of them and on the Pathfinder panel, press the Unite button.
You will get a single shape, which looks like an angel’s wing.

Place the wing behind the image of the pig (Control-X, Control-B).

5. How to Add the Heart
What’s a Valentine’s image without a heart! Let’s take a copy of the heart which
you created for the eyes. Make it bigger and change the color. Place it
behind the pig so that it looks as if our piggy is holding the heart! Add
two white circles as highlights.

6. How to Add the Background
Step 1
Let’s draw a large square by using the Rectangle Tool (M). Click on your artboard and enter the Width and Height at 850 px.

Step 2
Place the Piglet Angel with the heart on the background. We are done!

Awesome Work, You’re Done!
Great
job! I hope you’re very happy with the results, and perhaps you’re already
thinking about sending this image to your Valentine!
Remember, you can also transform the pig into other cute animals. Happy
Valentine’s Day!





