São Braz Coffee Shop: Mouth

Post pobrano z: São Braz Coffee Shop: Mouth
Outdoor, Print
São Braz Coffee Shop

Sometimes you need a break, not a coffee.

São Braz Coffee Shop is a roaster and retailer of specialty in the northeast of Brazil with more than 46 stores in 6 states.

Advertising Agency:Agência UM, Recife, Brazil
Creative Director:Lenilson Lima
Art Director:Eugênio Lima
Copywriter:Marcus Seixas
Illustrator:Saulo Lisias
Retouching:Ricardo Moreira
Account:Mateus Zerbone
Client:São Braz Coffee Shop
Production Graphic:Tássia Martins, Mayra Alves

AislanGlass Insulation: Dog, Boy, Grandmother

Post pobrano z: AislanGlass Insulation: Dog, Boy, Grandmother
Print
AislanGlass

Turn down the volume to problems.

Advertising Agency:Inbrax, Santiago, Chile
Chief Executive Officer:Carolina Pinheiro
Chief Creative Director:Pancho Gonzalez
Executive Creative Director:Pancho Gonzalez
Creative Director:Ferju Cuevas
Copywriter:Ferju Cuevas
Art Director:Marco Fica
Illustrator:Christian Pacha, Braulio Bahamonde
Account Director:Jean Carlo Venti
Retoucher:Masai Art Company
Photographer:Studio 7

Union of the Baltic Cities Safe Cities Commission: Physical Security at Home

Post pobrano z: Union of the Baltic Cities Safe Cities Commission: Physical Security at Home

Film
Union of the Baltic Cities Safe Cities Commission

Union of the Baltic Cities Safe Cities Commission has produced three short animation movies about safety at home. As the Union of the Baltic Cities includes around 100 cities from the Baltic Sea Region, these animation movies were made without an actual word spoken, so that they can be clear for everyone.

Advertising Agency:Sense Media, Liepaja, Latvia
Creative Directors:Mikus Austers, Egils Šusts
Art Director:Mārtiņš Feodosovs
Illustrator:Mārtiņš Feodosovs
Sound:Ģirts Feldmanis

Paperboyo transforms famous landmarks using paper cutouts

Post pobrano z: Paperboyo transforms famous landmarks using paper cutouts
first image of the post

As designers and artists working with digital technology, it’s easy to get caught into overusing technology and special effect. Actually, art and design is probably more about creative ideas, not about technique only. Obviously, good and creative ideas that are well executed are the best.

Rich McCor, a London-based paper cutting artist, had a simple yet brilliant idea: adding life to photos with paper cutouts that are just presented by hand, no Photoshop involved. The resuts: funny and expressive photos that you’ll love.

Design deals for the week

Post pobrano z: Design deals for the week
first image of the post

Every week, we’ll give you an overview of the best deals for designers, make sure you don’t miss any by subscribing to our deals feed. You can also follow the recently launched website Type Deals if you are looking for free fonts or font deals.

The Cool Font Bundle

How do you name a font bundle packed with cool fonts? Easy, you name it the cool font bundle.

$12 instead of $90 – Get it now!

Verb: 72-Font Super Family

When artists create a new masterpiece, they have one goal in mind: to move you. Well, why shouldn’t the same go with Web designers? There’s no better way to get your next project moving than with the awesomely active (and actively awesome!) Verb font family!

$37 instead of $169 – Get it now!

Spring Font Bundle – 35+ Beautiful Fonts from 6 Designers

Looking for a slew of new, exciting fonts? This Spring Font Bundle is bursting with more than 35 professional handdrawn, script and brush fonts. Culled from 6 different designers, you’re sure to get yourself a wide variety of typeface styles perfect for everything from invitations to logos.

$24 instead of $459 – Get it now!

300+ Professional Sports Emblems and Elements

This Sports Emblems Mega Bundle comes over-stuffed with more than 300 total items to help you hit your next project out of the park! You’ll get hundreds of sports emblems, 75+ unique design elements and even a set of sports-themed poster templates.

$17 instead of $80 – Get it now!

Eveleth Letterpress Font Family

You’ll get yourself 16 charming vintage fonts to work with. Additional weights, shadow layers and entertaining icons, shapes and emblems are just a few of the extras that come along for the ride. And if you act now, you can save yourself 82% off the regular price!

$9 instead of $49 – Get it now!

Building a CSS Grid Overlay

Post pobrano z: Building a CSS Grid Overlay

Let’s take a look at what it takes to build a grid overlay with CSS. It will be responsive, easily customizable and make heavy use of CSS variables (known more accurately as „CSS custom properties”). If you aren’t familiar with custom properties, I’d highly recommend reading What is the difference between CSS variables and preprocessor variables? and watching Lea Verou’s enlighting talk on using them.

This grid overlay that we’re building will consider a developer tool, as in, a tool just for us, not really our users. So, let’s not worry too much about browser support (If you do care, check out caniuse… data on custom properties). While it’s impossible to preprocess custom properties to behave exactly the same as native support, if you use them just like you would preprocessor variables, tools like the postCSS plugin cssnext can transform them into CSS compliant with older browsers.

Preface

A couple of weeks ago, at work, I simplified the media queries on one of our projects and added a layout component based on the same principles as Flexbox Grid. Some of my fellow designers didn’t fully understand the responsiveness and fluidity of it, so I created a toggleable grid overlay to help them visualize it.

My hope is that this can be a tool to aid layout-related conversations on our teams and make sure we don’t use too many bespoke widths, paddings etc.

Terminology

Working as a front end designer I want all developers and designers to speak the same language (as much as possible) so I’ve chosen a terminology for the CSS variables that digital designers are also familiar with:

  • Columns: The vertical divisions of the page.
  • Gutter: The space between the columns.
  • Offset: The space between the sides of the viewport.
  • Baseline: The vertical rhythm used for text.

Making the Grid

1) „Box”

Let’s use a pseudo-element on the element to display the grid on top of all of our content. We want the overlay to work with a fluid layout, so we give the element a width off `100% – (2 * offset)` and also a max-width so the grid overlay doesn’t grow wider than our layout.

See the Pen

2) Columns

If you look at the grid you will notice that the repeating pattern is column+gutter pairs. We’re using repeating linear gradients as a background-image. We’ll set the size of the background-image to 100% + gutter making the repeating pattern 100% / columns wide and the actual column (100% / columns) – gutter wide.

See the Pen

As a side note, I also tried using regular linear gradients with background-repeat to get the lines more pixel perfect. It didn’t work because pixel rounding resulted in imperfect total width whenever the layout width wasn’t dividable by the number of columns.

3) Baseline

We also draw the baseline using repeating linear gradients but it’s slightly simpler since we don’t add horizontal gutters and we want it to be just a line instead of a block.

Let’s also add a baseline-shift variable that allows us to shift the baseline slightly upwards or downwards. We apply the baseline shift by simply adjusting the background-position.

See the Pen

4) Media Queries

Now that we have our basic setup, let’s introduce some media queries. If you look back at the math that we’ve used so far, you can see that none of it is tied up to any specific number of columns, gutter width, etc.

We use a mobile first approach and only include variables in the media queries when we want to change them. To make it clear for everyone using the overlay that we’ve passed a new breakpoint we also change the color at every breakpoint.

I recommend opening the Pen in a new tab and see how it behaves when you change different variable values and when you resize the viewport.

See the Pen

If you made a mental note in step 1 saying “but what if I want specific layout widths at specific breakpoints?” then now is when you can easily introduce that logic by setting --max_width for each media query.

5) Help Text

Designers like to think about mockups for different devices — which is generally a good thing as it’s critical that a website looks awesome on those different devices — but sometimes they forget that the layout on an iPad should work all the way up and/or down to the next breakpoint.

Breakpoints aren’t normally called „iPhone”, „Galaxy Note 🔥”, „iPad” etc. for many reasons including the above. A breakpoint denotes where a new range starts and it’s not device specific.

To make it more obvious what our breakpoints are called, we can add the names to our grid overlay.

See the Pen

I have a dream that one day a designer doesn’t come back to a developer and say: „we need to adjust how it looks on iPad” but instead says „we need to adjust how it looks on medium”.

Go Further

What about lines for the columns and gutters too? Easy, it’s just CSS. What about adding more breakpoints? Easy, it’s just CSS. What if I want different colors? Easy… you get it. 😄

You can see a more advanced example here:

See the Pen

I’d love to get your input either here or on the GitHub repository which also includes a Chrome extension using this approach.


Building a CSS Grid Overlay is a post from CSS-Tricks

Recreating Legendary 8-bit Games Music with the Web Audio API

Post pobrano z: Recreating Legendary 8-bit Games Music with the Web Audio API

Greg Hovanesyan, who recently posted here an Introduction to the Web Audio API, follows up with another huge post on how to use it to create iconic music from our nerds past, like sounds from The Legend of Zelda and Metroid.

The final demo comes as a project you can explore. And don’t miss our recent roundup of some of the best Web Audio API Pens ever on CodePen.

Direct Link to ArticlePermalink


Recreating Legendary 8-bit Games Music with the Web Audio API is a post from CSS-Tricks

Slides: CSS-Tricks is a Poster Child WordPress Site

Post pobrano z: Slides: CSS-Tricks is a Poster Child WordPress Site

I just gave a talk at WordCamp Miami where I talked about, to some degree, how WordPress has been a great choice for CSS-Tricks over the last decade.

If I get a chance I’ll try to re-give the talk to my computer locally here so there will be a way you can watch the talk with some real context.


Slides: CSS-Tricks is a Poster Child WordPress Site is a post from CSS-Tricks

Create Light Painted Typography From Scratch in Photoshop

Post pobrano z: Create Light Painted Typography From Scratch in Photoshop

Final product image
What You’ll Be Creating

This tutorial was originally published in April 2011 as a Tuts+ Premium tutorial. It is now available free to view. Although this tutorial does not use the latest version of Adobe Photoshop, its techniques and process are still relevant. 

If you’ve ever attempted to write words using traditional light painting photography techniques, you probably know how challenging it can be to create words that are easy to read. In this tutorial, we will demonstrate how you can create a similar look without a camera and tripod. Let’s get started!

And for more insane lighting effects, check out our awesome selection of Light Painting Photoshop Actions from GraphicRiver. Or enlist the help of one of the talented professionals from Envato Studio for your custom typography needs.

1. How to Sketch Out Your Composition

Step 1

Let’s start in Photoshop. Launch the program and create a new document. When creating everything from scratch, it’s always a good idea to make it really big. That way an A2 format can later be chopped up and cropped in any other format desired. We’re going to create a borderless illustration for an A2 and later crop it into an A3. So create a new document with these sizes: W: 42.5cm, H: 59.4cm, 300 dpi, CMYK.

We want the overall shape to form a heart, so draw a heart really quickly.

Sketch a heart

Step 2

Use the guideline to draw in your text with a tablet. Consider this a sketch. If you’re more comfortable doing this on paper, do it and scan it.

Write the letters out

Step 3

For this single step, I’m going to switch to Illustrator. I’m more comfortable with ol’ Illy when it comes to lettering, but it’s entirely doable in Photoshop too. Once you’re done, Copy it (Command/Control-C).

Working in Illustrator

2. How to Create the Multiple Lines

Step 1

Paste it in Photoshop as a Path (Command/Control-V, select Path in the pop-up dialog).

Pasting back into Photoshop

Step 2

Select the Brush Tool (B) and change your brush to a 100% soft edged, 10 px diameter brush. Grab the Pen Tool (P), right-click and select Stroke Path. In the pop-up dialog, make sure Simulate Pressure is not checked and press OK.

Change to a soft edged brush

Step 3

Go to Filter > Blur > Motion Blur. Change the direction to a 60 degree angle and strength to 20. Press OK.

Apply Motion Blur

Step 4

Reduce the Opacity by approx. 50% and Duplicate it. Apply a Layer Mask (Layer > Layer Mask > Reveal All) and start to hide away portions with a large, black, soft brush.

Apply a Layer Mask

Step 5

Grab the Pen Tool and trace your first light streak in Path Mode.

Trace the first light streak

Step 6

Just as you did before, stroke the path with a 10 px brush. You need to do this individually in order to keep the appearance realistic. Alternate between 5, 10 and 15 px brushes and various levels of Opacity.

Apply Stroke Path

Step 7

After you’ve applied it, you need to hide both ends of the line. Use a Layer Mask and draw with black on each end.

Draw black on each end

Step 8

Use the original lines only as a guide. Start to add thickness to the letters, but preserve a classic typeface look by keeping the top and bottom of the bowls thin, and the sides thick.

Use the original lines as a guide

Step 9

As you progress with the words, try to thicken the left side of each letter. Doing so will preserve the spacing between the letters.

Thicken the left side of each letter

Step 10

Remember to fade out each end of the lines, otherwise they won’t look real.

Fade out the ends

Step 11

Work your way through the letters until you have reached a similar result.

Half way through

3. How to Add Color

Step 1

By now, it’s a good idea to nail the colors of the project. Above all other layers, create a Gradient Map Adjustment Layer (Layer > New Adjustment Layer > Gradient Map) Use these colors: #000000; #54000c; #d69f0a; #fffee9.

Gradient Map

Step 2

Leave the Adjustment Layer always on top. Now that we’ve finished the lines, it’s time to add glows. Repeat the path creation process, but this time use a very large size (100–200 px) and enable Pressure Simulation. As a color, use a 50% gray (#8c8c8c). Change the Layer Style to Screen.

Apply Stroke Path

Step 3

Cover all the thicker portions of the letters with similar glows.

Cover all the thicker portions

Step 4

It’s time to add even thicker lines, but with Pressure Simulation enabled and white color. Use lines of varying widths (25–75 px).

Add even thicker lines

Step 5

Add thicker, soft white lines all over the letters.

Add thicker soft white lines

4. How to Add Flares to the Letters

Step 1

Download this flare image and place it in your project. Rotate it until the angles of the rays are at 90 degrees. Set the Layer Style to Screen.

Add a flare

Step 2

Duplicate the flare, and double its size. Rotate it by 45 degrees.

Duplicate the flare

Step 3

Go to Filter > Blur > Gaussian Blur, and use approx. 30 px to soften the secondary flare.

Soften the secondary flare

Step 4

Duplicate this flare (both layers) and place it around the scene in points of interest.

Duplicate the flare

Step 5

Repeat the previous steps to achieve the same effect for the bottom text.

Repeat the previous steps

Step 6

Create a few more lines around the scene that follow the original path only to a certain point. Make them white, and of different Opacity levels.

Add further lines

5. How to Add Bokeh

Step 1

Open the blurry lights image and place it in the document. Set its Layer Style to Screen.

Add Bokeh to the composition

Step 2

Apply a Layer Mask and mask out portions of the image that have lights under the crop of the image. Make sure all the lights that are left aren’t sliced.

Apply a Layer Mask
Apply a Layer Mask

6. How to Enhance the Light

Step 1

In order to add a bit of contrast to the lights image, add a Black and White Gradient Map Adjustment Layer and make it a Clipping Mask for the lights image. Set its Layer Style to Overlay.

Add contrast

Step 2

Duplicate the lights image and apply it to different parts of the image. Use composites where you combine large dots with small.

Duplicate the lights image

Step 3

Apply the image to different points of interest. Try not to make it too heavy.

Apply the image to points of interest

Step 4

We’re now going to combine these lights with a custom brush to make our own. Create a new brush, and change the settings as seen below.

Create a New Brush

Step 5

Keep Shape Dynamics on and change the Scatter to 550.

Create a New Brush

Step 6

Enable Other Dynamics and change the settings.

Create a New Brush

Step 7

Use this brush to draw much finer blurry lights along the letters.

Apply the Brush

Step 8

Repeat this process.

Repeat the Process

7. How to Add Noise

Step 1

We’re now going to add some noise without damaging the colors and lighting. Choose a 50% gray and fill an entire blank layer with it. It will appear brown because it is underneath the Gradient Map Layer.

Fill a layer with gray

Step 2

Go to Filter > Noise > Add Noise and add a max amount noise filter.

Add Noise

Step 3

Blur it by 0.8 px (Filter > Blur > Gaussian Blur).

Blur the noise

Step 4

Change the Layer Style to Vivid Light and Opacity to 5%.

Change the layer style

Step 5

And as one last adjustment, go to Layer > New Adjustment Layer > Photo Filter. Choose the red one.

Apply a Photo Filter

Awesome Work, You’re Now Done!

Great work! Feel free to share your own end results in the comments to show others.

Light Painted Typography by Alex Beltechi

Light Painting Photoshop Actions From GraphicRiver

Love typography and light paintings? Create super awesome text effects yourself by downloading one of the awesome Light Painting Photoshop Actions from GraphicRiver. Try these on your favorite quotes and more and check out one of our best sellers below!

Magic Light Photoshop Action

Create wicked light effects in a matter of seconds with this cool Photoshop action. A fully customizable action that allows you to make light effects out of any shape or raster, this download comes complete with light brushes. Create stunning effects in no time with this one-click Photoshop action.

Magic Light Photoshop Action

Halifax Thunderbirds Penelope & Parker

Post pobrano z: Halifax Thunderbirds Penelope & Parker

Halifax Bank is featuring two characters from the Thunderbirds stop motion animation TV series in their advertising campaign promoting Halifax Savers Prize Draw Superdraw. British aristocrat Lady Penelope Creighton-Ward and her butler/chauffeur Aloysius Parker are shown driving through town in the pink bulletproof armoured FAB 1 limousine. Parker asks if he can make a quick stop at a Halifax branch. He goes into the branch with a letter and is amazed to discover he has won the top prize of £500,000 in the Halifax Savers Prize Draw Superdraw. When asked by a bank employee what he’ll spend the money on, Parker thinks hard. Then we see him on a beach, cocktail in hand, while his boss Lady Penelope, is back at the mansion ringing the bell for attention with him nowhere to be seen! Filmed in the Halifax branch in Marlow, Buckinghamshire, the Halifax Thunderbirds advert features Halifax colleagues as extras.

Halifax Thunderbirds Penelope and Parker

This is the fourth in a series for Halifax bringing fictional animated characters to life and place them in the real world. The series began with Top Cat followed by Flintstones, Scooby Doo and now, Thunderbirds.

Parker and Lady Penelope will also feature on in-branch promotion, on outdoor posters and in digital advertising. Other characters from the series will appear on social media, including top tips for saving from Brains, aimed at encouraging young people to save. There will also be a special mobile savings game which will tour shopping centres in the UK, giving people the chance to play on a big screen and win prizes.

Halifax Thunderbirds Credits

The Halifax Thunderbirds campaign was developed at adam&eveDDB, London, by chief creative officer Richard Brim, group executive creative director Ben Tollett, agency producer Catherine Cullen, copywriter Jonathan John, art director David Mackersey, and chief strategy officer David Golding, account director Chloe Harding, head of account management Charlotte Wolfenden, account manager Katie Gough and acount executive Olivia Adamson.

Filming was shot by directors Dom & Nic via Outsider, with producer John Madsen, production manager Steve Elgar, director of photography Alex Barber, and Thunderbirds consultant Stephen La Riviere.

Puppetry was produced at Century 21 Films by puppeteers Andrew T. Smith, Geraldine Donaldson, Richard Gregory, Elliot Pavelin, Toby Chamberlain, and Hilton Fitzsimmons.

Editor was Struan Clay at Final Cut with producer Frankie Elster.

Visual effects and design were produced at The Mill by executive producer Alex Fitzgerald, producer Kirsty Ratcliffe, shoot supervisor/executive creative director Neil Davies, 2D lead artist Fergal Hendrick, shoot supervisor/3D lead artist Jonathan Wood, 3D lead artist Alex Hammond, 2D artists John Thornton, Gavin Marler, Nick Sze, Federico Ghetta, Zoe Cosh, James MacLachlan, Olivia O’Neil, Jose Caballero, Greg Spencer, Rebecca Clay, Adam Maynard, George Rockliffe, David Wishart, Richard Payne, Dan Adams, Gary Driver, Georgina Ford, Richard De Carteret, Sal Wilson, 3D artists Ashley Tilley, Giacomo Cavalletti, Sergio Xisto, Hitesh Patel, Peter Agg, Will Burdett, Matthew Kavanagh, Jasmine Ghoreishi, Tom Hales, Alberto Lara, Alain Thay, Adam Droy, Finlay Crowther, Arnau Gilabert, Joshua Barlow, Roberto Costas Fernandez, Andrew Bartholomew, matte painting team Rainer Stolle, German Casado, and Jiyoung Lee, art director Aurelien Ronceray, colorist David “Luddy” Ludlam, colour assist team Thomas Mangham and Brendan Buckingham.

Sound was produced at 750mph by engineer Sam Ashwell.