How to Create a Funny Ice Cream Character in Affinity Designer

Post pobrano z: How to Create a Funny Ice Cream Character in Affinity Designer

Final product image
What You’ll Be Creating

In today’s
tutorial, we’re going to take a look at the process of creating a cute
little ice cream character illustration in Affinity Designer, using some basic geometric shapes that
we’re going to adjust here and there.

Also, don’t forget you can always expand your library by heading over to GraphicRiver, where you can find a great selection of vector illustrations.

Now, assuming you already have the software running in the background, bring
it up and let’s jump straight into it!

1. How to Set Up a
New Project File

As we do with all
our projects, we’re going to start by setting up a New Document by heading over to File > New (or by using the Control-N
keyboard shortcut), which we will then adjust as follows:

  • Type:
    Web
  • Document
    Units:
    Pixels
  • Create
    artboard:
    checked
  • Page
    Width:
    600 px
  • Page
    Height:
    800 px
  • Portrait:
    checked
  • DPI: 72
setting up a new document

2. How to Set Up
the Layers

Once we’ve created
the document, it would be a good idea to structure
our project using a couple of layers, so that we can maintain a clear and
steady workflow throughout the entire process.

To do this, simply
open up the Layers panel, and then
create three new layers using the Add
Layer
button, naming them as follows:

  • first
    layer: 
    background
  • second
    layer: 
    ice cream
  • third layer: puddle
setting up the layers

Quick tip: as you can see, I’ve made sure to lock
the Artboard itself, so that I won’t
end up moving it by accident.

3. How to Create
the Background

Now that we’ve
finished setting up our project file, we can start working on the actual
illustration, and we will do so by creating the colored background.

Step 1

Position yourself on the bottom layer, and then create a 560 x 760 px rectangle which we will
color using #FFC050 and then align to the center of the underlying Artboard
using the Arrange panel’s Align Center and Align Middle options.

creating and positioning the main shape for the background

Step 2

Since we’re going to be
adding the remaining background elements later on, we’ll want to lock the
current layer for the moment, moving on up to the next one once we’re done.

locking the background layer

4. How to Create
the Ice Cream Character

Assuming you’ve
positioned yourself on the next layer (that would be the second one), let’s
start working on our little character.

Step 1

Create the main shape for the ice cream using a 224 x 280 px rectangle which we will
color using #7C5B42, and then center align to the underlying Artboard, making
sure to position it 176
px
from the background’s top edge.

creating the body of the ice cream

Step 2

Adjust the shape that we’ve just created by first unchecking the Single radius option found within the
context toolbar, and then setting the radius of its top corners (TL & TR) to 112 px and its
bottom ones (BL & BR) to 24 px.

adjusting the main shape of the ice cream

Step 3

Add a subtle highlight to the upper section of the resulting shape using the clipping mask method, by
creating a copy (Control-C > Control-V)
which we will then push to the bottom by 4 px using the directional arrow keys. 

Once you have the shape in
place, change the color of the one from underneath to #996B4B, and then mask
the top one by simply dragging it over the lighter shape from within the Layers panel.

adding the highlight to the upper section of the ice cream

Step 4

Create the highlight spot using a 32
x 48 px
ellipse (#996B4B) which we will rotate 45º to the left by simply clicking and
dragging the shape’s rotation handle until you get the right angle. Once you’re
done, position the resulting shape as seen in the reference image.

adding the spot highlight to the upper section of the ice cream

Step 5

Start working on the eyes by creating the main
shape for its left one using a 16 x 16
px
circle, which we will color using #996B4B. Position it 52 px from the larger
shape’s left edge and 86 px from its bottom one.

creating the main shape for the left eye

Step 6

Finish off the current eye by making a copy (Control-C > Control-V) of the shape from the previous step,
which we will adjust by first changing its color to #664732 and then pushing
it to the top by 2 px

Add the circular highlight using a 4 x 4
px
circle (#FFFFFF), which we will position as seen in the reference image,
making sure to select and group all three of them using the Control-G keyboard shortcut.

adding details to the left eye

Step 7

Create the right eye using a copy (Control-C > Control-V) of the one that we’ve just finished working on, which we will position
on the opposite side of the larger shape, making sure to maintain the same 52 px gap.

adding the right eye

Step 8

Start working on the mouth by creating a 64 x 40 px ellipse (#996B4B), which we
will adjust by removing its bottom half, positioning the resulting shape
underneath the eyes as seen in the reference image.

creating the main shape for the upper section of the mouth

Step 9

Add the lower section of the mouth using a 64 x 4 px rectangle (#996B4B), which we
will adjust by setting the Radius of
its bottom corners to 4 px,
positioning the resulting shape underneath.

creating the lower section of the mouth

Step 10

Unite the two sections into a single larger shape by first selecting
them and then using the Add join
operation.

uniting the composing shapes of the mouth

Step 11

Create a copy (Control-C >
Control-V
) of the shape that we’ve just finished working on, which we will
adjust by pushing it to the top by 4 px using the directional arrow keys.

creating a duplicate of the mouth

Step 12

Add the tongue using a 36 x 48 px
ellipse (#E89258), which we will position in the center of the darker
section, masking it afterwards from within the Layers panel. Once you’re done, don’t forget to select and group
all three shapes together using the Control-G
keyboard shortcut.

adding the tongue to the mouth

Step 13

Create the main shape for the wooden stick using
a 48 x 64 px rectangle (#EAA068),
which we will adjust by setting the Radius
of its bottom corners (BL & BR) to 24 px, positioning the resulting shape underneath the ice cream’s larger shape.

creating the main shape for the wooden stick

Step 14

Add the vertical detail lines using a couple of 4 px wide rounded rectangles (#BC794B) with 2 px corner radius, which we will position 4 px from one another both horizontally and vertically. Once you’re done, select and group (Control-G) all of them together, making sure to mask them afterwards
using the stick’s larger shape.

adding the detail lines to the wooden stick

Step 15

Finish off the current section by adding the
subtle shadow using a 48 x 12 px rectangle
(#664732), which we will adjust by setting its Opacity to 60%. Once you have the shape in place, select and group all of the wooden stick’s
composing sections using the Control-G
keyboard shortcut.

adding the subtle shadow to the wooden stick

Step 16

Position yourself at the bottom left corner of the ice cream, and create
the main shape for its thinner drip using an 8 x 16 px rectangle (#7C5B42), which we will adjust by setting the
radius of its bottom corners (BL &
BR) to 4 px. Position the resulting shape as seen in the reference
image.

creating the main shape for the thinner drip

Step 17

Add the side sections using two 8
x 8 px
circles (#7C5B42), which we will adjust by removing their outer
nodes, and then uniting their remaining ones. Once you’re
done, make sure you select and group (Control-G)
all of the drip’s composing shapes before moving on to the next step.

adding the side sections to the thinner drip

Step 18

Create the thicker drip using a slightly larger 12 x 32 px rectangle (#7C5B42) with a 6 px bottom corner radius, followed by the side sections using two 16 x 16 px circles (#7C5B42), which we
will adjust as we did with the smaller ones. 

Once you’re done, select and group
(Control-G) all three shapes
together, positioning them as seen in the reference image, doing the same for
the entire ice cream afterwards.

adding the thicker drip

5. How to Create
the Chocolate Puddle

As soon as we’ve
finished working on the ice cream, we can move on up to the next layer (that
would be the third one), where we will create the chocolate puddle.

Step 1

Start by creating a 160 x 40 px ellipse, which we will color using #996B4B and then center align to the underlying
Artboard, positioning it at a distance of 24
px
from the ice cream’s wooden stick.

creating the main shape for the chocolate puddle

Step 2

Make a copy (Control-C >
Control-V
) of the shape that we’ve just created, and then adjust it by
first changing its color to #7C5B42 and then pushing it to the bottom by 4 px. Mask it afterwards using the original shape, which will add a subtle highlight
to the upper section of the puddle.

adding the highlight to the puddle

Step 3

Add the vertical splash using a 12
x 28 px
rectangle (#7C5B42) with a 6
px
top corner radius, which we will position on the upper half of the
puddle, at a distance of 32 px from
its right edge.

adding the splash to the chocolate puddle

Step 4

Finish off the puddle by adding the spot
highlight using a 16 x 8 px ellipse
(#996B4B), which we will position 40 px from its left edge and 8
px
from its bottom one. Once you’re done, make sure
you select and group all of its composing shapes together using the Control-G keyboard shortcut.

adding the spot highlight to the puddle

6. How to Create the Decorative Elements

At this point, we’re pretty much done working on our cute illustration. All
we need to do is add the little decorative elements and we’re good
to go.

Step 1

Make sure you position yourself back on the
background layer (that would be the first one), and create the halo using a 128 x 28 px ellipse with an 8 pt Stroke (#FFFFFF), which we will center align to the underlying
Artboard, positioning it at a distance of 16
px
from the ice cream’s top edge.

creating and positioning the halo

Step 2

Add the 'o’s using a 36 x 36 px circle with an 8
pt
thick Stroke (#FFFFFF),
followed by a slightly larger 48 x 48 px
one, which we will position onto the sides of the ice cream as seen in the
reference image.

adding the circular details to the background

Step 3

Finish off the background, and with it the
project itself, by adding the two 'x’s using two sets of 8 pt thick 20 x 20 px
diagonal Stroke lines (#FFFFFF) with
a Butt Cap, which we will
individually group (Control-G) and
then position next to the previous shapes. Once you’re done, select and group (Control-G) all of the background’s
composing shapes, before hitting that save button.

finishing off the illustration

Great Work!

As always, I hope you had fun working on this little project and most
importantly learned a new trick or two along the way.

If you have any questions, feel
free to post them in the comments section and I’ll get back to you as soon as I can!

finished project preview

Expand Your Affinity Designer Skills!

Want to expand and improve your Affinity Designer knowledge base but don’t know exactly where to start? Well if that’s the case, we took the time to put together this list of tutorials that should get you going in no time!

How to Create a Funny Ice Cream Character in Affinity Designer

Post pobrano z: How to Create a Funny Ice Cream Character in Affinity Designer

Final product image
What You’ll Be Creating

In today’s
tutorial, we’re going to take a look at the process of creating a cute
little ice cream character illustration in Affinity Designer, using some basic geometric shapes that
we’re going to adjust here and there.

Also, don’t forget you can always expand your library by heading over to GraphicRiver, where you can find a great selection of vector illustrations.

Now, assuming you already have the software running in the background, bring
it up and let’s jump straight into it!

1. How to Set Up a
New Project File

As we do with all
our projects, we’re going to start by setting up a New Document by heading over to File > New (or by using the Control-N
keyboard shortcut), which we will then adjust as follows:

  • Type:
    Web
  • Document
    Units:
    Pixels
  • Create
    artboard:
    checked
  • Page
    Width:
    600 px
  • Page
    Height:
    800 px
  • Portrait:
    checked
  • DPI: 72
setting up a new document

2. How to Set Up
the Layers

Once we’ve created
the document, it would be a good idea to structure
our project using a couple of layers, so that we can maintain a clear and
steady workflow throughout the entire process.

To do this, simply
open up the Layers panel, and then
create three new layers using the Add
Layer
button, naming them as follows:

  • first
    layer: 
    background
  • second
    layer: 
    ice cream
  • third layer: puddle
setting up the layers

Quick tip: as you can see, I’ve made sure to lock
the Artboard itself, so that I won’t
end up moving it by accident.

3. How to Create
the Background

Now that we’ve
finished setting up our project file, we can start working on the actual
illustration, and we will do so by creating the colored background.

Step 1

Position yourself on the bottom layer, and then create a 560 x 760 px rectangle which we will
color using #FFC050 and then align to the center of the underlying Artboard
using the Arrange panel’s Align Center and Align Middle options.

creating and positioning the main shape for the background

Step 2

Since we’re going to be
adding the remaining background elements later on, we’ll want to lock the
current layer for the moment, moving on up to the next one once we’re done.

locking the background layer

4. How to Create
the Ice Cream Character

Assuming you’ve
positioned yourself on the next layer (that would be the second one), let’s
start working on our little character.

Step 1

Create the main shape for the ice cream using a 224 x 280 px rectangle which we will
color using #7C5B42, and then center align to the underlying Artboard, making
sure to position it 176
px
from the background’s top edge.

creating the body of the ice cream

Step 2

Adjust the shape that we’ve just created by first unchecking the Single radius option found within the
context toolbar, and then setting the radius of its top corners (TL & TR) to 112 px and its
bottom ones (BL & BR) to 24 px.

adjusting the main shape of the ice cream

Step 3

Add a subtle highlight to the upper section of the resulting shape using the clipping mask method, by
creating a copy (Control-C > Control-V)
which we will then push to the bottom by 4 px using the directional arrow keys. 

Once you have the shape in
place, change the color of the one from underneath to #996B4B, and then mask
the top one by simply dragging it over the lighter shape from within the Layers panel.

adding the highlight to the upper section of the ice cream

Step 4

Create the highlight spot using a 32
x 48 px
ellipse (#996B4B) which we will rotate 45º to the left by simply clicking and
dragging the shape’s rotation handle until you get the right angle. Once you’re
done, position the resulting shape as seen in the reference image.

adding the spot highlight to the upper section of the ice cream

Step 5

Start working on the eyes by creating the main
shape for its left one using a 16 x 16
px
circle, which we will color using #996B4B. Position it 52 px from the larger
shape’s left edge and 86 px from its bottom one.

creating the main shape for the left eye

Step 6

Finish off the current eye by making a copy (Control-C > Control-V) of the shape from the previous step,
which we will adjust by first changing its color to #664732 and then pushing
it to the top by 2 px

Add the circular highlight using a 4 x 4
px
circle (#FFFFFF), which we will position as seen in the reference image,
making sure to select and group all three of them using the Control-G keyboard shortcut.

adding details to the left eye

Step 7

Create the right eye using a copy (Control-C > Control-V) of the one that we’ve just finished working on, which we will position
on the opposite side of the larger shape, making sure to maintain the same 52 px gap.

adding the right eye

Step 8

Start working on the mouth by creating a 64 x 40 px ellipse (#996B4B), which we
will adjust by removing its bottom half, positioning the resulting shape
underneath the eyes as seen in the reference image.

creating the main shape for the upper section of the mouth

Step 9

Add the lower section of the mouth using a 64 x 4 px rectangle (#996B4B), which we
will adjust by setting the Radius of
its bottom corners to 4 px,
positioning the resulting shape underneath.

creating the lower section of the mouth

Step 10

Unite the two sections into a single larger shape by first selecting
them and then using the Add join
operation.

uniting the composing shapes of the mouth

Step 11

Create a copy (Control-C >
Control-V
) of the shape that we’ve just finished working on, which we will
adjust by pushing it to the top by 4 px using the directional arrow keys.

creating a duplicate of the mouth

Step 12

Add the tongue using a 36 x 48 px
ellipse (#E89258), which we will position in the center of the darker
section, masking it afterwards from within the Layers panel. Once you’re done, don’t forget to select and group
all three shapes together using the Control-G
keyboard shortcut.

adding the tongue to the mouth

Step 13

Create the main shape for the wooden stick using
a 48 x 64 px rectangle (#EAA068),
which we will adjust by setting the Radius
of its bottom corners (BL & BR) to 24 px, positioning the resulting shape underneath the ice cream’s larger shape.

creating the main shape for the wooden stick

Step 14

Add the vertical detail lines using a couple of 4 px wide rounded rectangles (#BC794B) with 2 px corner radius, which we will position 4 px from one another both horizontally and vertically. Once you’re done, select and group (Control-G) all of them together, making sure to mask them afterwards
using the stick’s larger shape.

adding the detail lines to the wooden stick

Step 15

Finish off the current section by adding the
subtle shadow using a 48 x 12 px rectangle
(#664732), which we will adjust by setting its Opacity to 60%. Once you have the shape in place, select and group all of the wooden stick’s
composing sections using the Control-G
keyboard shortcut.

adding the subtle shadow to the wooden stick

Step 16

Position yourself at the bottom left corner of the ice cream, and create
the main shape for its thinner drip using an 8 x 16 px rectangle (#7C5B42), which we will adjust by setting the
radius of its bottom corners (BL &
BR) to 4 px. Position the resulting shape as seen in the reference
image.

creating the main shape for the thinner drip

Step 17

Add the side sections using two 8
x 8 px
circles (#7C5B42), which we will adjust by removing their outer
nodes, and then uniting their remaining ones. Once you’re
done, make sure you select and group (Control-G)
all of the drip’s composing shapes before moving on to the next step.

adding the side sections to the thinner drip

Step 18

Create the thicker drip using a slightly larger 12 x 32 px rectangle (#7C5B42) with a 6 px bottom corner radius, followed by the side sections using two 16 x 16 px circles (#7C5B42), which we
will adjust as we did with the smaller ones. 

Once you’re done, select and group
(Control-G) all three shapes
together, positioning them as seen in the reference image, doing the same for
the entire ice cream afterwards.

adding the thicker drip

5. How to Create
the Chocolate Puddle

As soon as we’ve
finished working on the ice cream, we can move on up to the next layer (that
would be the third one), where we will create the chocolate puddle.

Step 1

Start by creating a 160 x 40 px ellipse, which we will color using #996B4B and then center align to the underlying
Artboard, positioning it at a distance of 24
px
from the ice cream’s wooden stick.

creating the main shape for the chocolate puddle

Step 2

Make a copy (Control-C >
Control-V
) of the shape that we’ve just created, and then adjust it by
first changing its color to #7C5B42 and then pushing it to the bottom by 4 px. Mask it afterwards using the original shape, which will add a subtle highlight
to the upper section of the puddle.

adding the highlight to the puddle

Step 3

Add the vertical splash using a 12
x 28 px
rectangle (#7C5B42) with a 6
px
top corner radius, which we will position on the upper half of the
puddle, at a distance of 32 px from
its right edge.

adding the splash to the chocolate puddle

Step 4

Finish off the puddle by adding the spot
highlight using a 16 x 8 px ellipse
(#996B4B), which we will position 40 px from its left edge and 8
px
from its bottom one. Once you’re done, make sure
you select and group all of its composing shapes together using the Control-G keyboard shortcut.

adding the spot highlight to the puddle

6. How to Create the Decorative Elements

At this point, we’re pretty much done working on our cute illustration. All
we need to do is add the little decorative elements and we’re good
to go.

Step 1

Make sure you position yourself back on the
background layer (that would be the first one), and create the halo using a 128 x 28 px ellipse with an 8 pt Stroke (#FFFFFF), which we will center align to the underlying
Artboard, positioning it at a distance of 16
px
from the ice cream’s top edge.

creating and positioning the halo

Step 2

Add the 'o’s using a 36 x 36 px circle with an 8
pt
thick Stroke (#FFFFFF),
followed by a slightly larger 48 x 48 px
one, which we will position onto the sides of the ice cream as seen in the
reference image.

adding the circular details to the background

Step 3

Finish off the background, and with it the
project itself, by adding the two 'x’s using two sets of 8 pt thick 20 x 20 px
diagonal Stroke lines (#FFFFFF) with
a Butt Cap, which we will
individually group (Control-G) and
then position next to the previous shapes. Once you’re done, select and group (Control-G) all of the background’s
composing shapes, before hitting that save button.

finishing off the illustration

Great Work!

As always, I hope you had fun working on this little project and most
importantly learned a new trick or two along the way.

If you have any questions, feel
free to post them in the comments section and I’ll get back to you as soon as I can!

finished project preview

Expand Your Affinity Designer Skills!

Want to expand and improve your Affinity Designer knowledge base but don’t know exactly where to start? Well if that’s the case, we took the time to put together this list of tutorials that should get you going in no time!

How to Create a Funny Ice Cream Character in Affinity Designer

Post pobrano z: How to Create a Funny Ice Cream Character in Affinity Designer

Final product image
What You’ll Be Creating

In today’s
tutorial, we’re going to take a look at the process of creating a cute
little ice cream character illustration in Affinity Designer, using some basic geometric shapes that
we’re going to adjust here and there.

Also, don’t forget you can always expand your library by heading over to GraphicRiver, where you can find a great selection of vector illustrations.

Now, assuming you already have the software running in the background, bring
it up and let’s jump straight into it!

1. How to Set Up a
New Project File

As we do with all
our projects, we’re going to start by setting up a New Document by heading over to File > New (or by using the Control-N
keyboard shortcut), which we will then adjust as follows:

  • Type:
    Web
  • Document
    Units:
    Pixels
  • Create
    artboard:
    checked
  • Page
    Width:
    600 px
  • Page
    Height:
    800 px
  • Portrait:
    checked
  • DPI: 72
setting up a new document

2. How to Set Up
the Layers

Once we’ve created
the document, it would be a good idea to structure
our project using a couple of layers, so that we can maintain a clear and
steady workflow throughout the entire process.

To do this, simply
open up the Layers panel, and then
create three new layers using the Add
Layer
button, naming them as follows:

  • first
    layer: 
    background
  • second
    layer: 
    ice cream
  • third layer: puddle
setting up the layers

Quick tip: as you can see, I’ve made sure to lock
the Artboard itself, so that I won’t
end up moving it by accident.

3. How to Create
the Background

Now that we’ve
finished setting up our project file, we can start working on the actual
illustration, and we will do so by creating the colored background.

Step 1

Position yourself on the bottom layer, and then create a 560 x 760 px rectangle which we will
color using #FFC050 and then align to the center of the underlying Artboard
using the Arrange panel’s Align Center and Align Middle options.

creating and positioning the main shape for the background

Step 2

Since we’re going to be
adding the remaining background elements later on, we’ll want to lock the
current layer for the moment, moving on up to the next one once we’re done.

locking the background layer

4. How to Create
the Ice Cream Character

Assuming you’ve
positioned yourself on the next layer (that would be the second one), let’s
start working on our little character.

Step 1

Create the main shape for the ice cream using a 224 x 280 px rectangle which we will
color using #7C5B42, and then center align to the underlying Artboard, making
sure to position it 176
px
from the background’s top edge.

creating the body of the ice cream

Step 2

Adjust the shape that we’ve just created by first unchecking the Single radius option found within the
context toolbar, and then setting the radius of its top corners (TL & TR) to 112 px and its
bottom ones (BL & BR) to 24 px.

adjusting the main shape of the ice cream

Step 3

Add a subtle highlight to the upper section of the resulting shape using the clipping mask method, by
creating a copy (Control-C > Control-V)
which we will then push to the bottom by 4 px using the directional arrow keys. 

Once you have the shape in
place, change the color of the one from underneath to #996B4B, and then mask
the top one by simply dragging it over the lighter shape from within the Layers panel.

adding the highlight to the upper section of the ice cream

Step 4

Create the highlight spot using a 32
x 48 px
ellipse (#996B4B) which we will rotate 45º to the left by simply clicking and
dragging the shape’s rotation handle until you get the right angle. Once you’re
done, position the resulting shape as seen in the reference image.

adding the spot highlight to the upper section of the ice cream

Step 5

Start working on the eyes by creating the main
shape for its left one using a 16 x 16
px
circle, which we will color using #996B4B. Position it 52 px from the larger
shape’s left edge and 86 px from its bottom one.

creating the main shape for the left eye

Step 6

Finish off the current eye by making a copy (Control-C > Control-V) of the shape from the previous step,
which we will adjust by first changing its color to #664732 and then pushing
it to the top by 2 px

Add the circular highlight using a 4 x 4
px
circle (#FFFFFF), which we will position as seen in the reference image,
making sure to select and group all three of them using the Control-G keyboard shortcut.

adding details to the left eye

Step 7

Create the right eye using a copy (Control-C > Control-V) of the one that we’ve just finished working on, which we will position
on the opposite side of the larger shape, making sure to maintain the same 52 px gap.

adding the right eye

Step 8

Start working on the mouth by creating a 64 x 40 px ellipse (#996B4B), which we
will adjust by removing its bottom half, positioning the resulting shape
underneath the eyes as seen in the reference image.

creating the main shape for the upper section of the mouth

Step 9

Add the lower section of the mouth using a 64 x 4 px rectangle (#996B4B), which we
will adjust by setting the Radius of
its bottom corners to 4 px,
positioning the resulting shape underneath.

creating the lower section of the mouth

Step 10

Unite the two sections into a single larger shape by first selecting
them and then using the Add join
operation.

uniting the composing shapes of the mouth

Step 11

Create a copy (Control-C >
Control-V
) of the shape that we’ve just finished working on, which we will
adjust by pushing it to the top by 4 px using the directional arrow keys.

creating a duplicate of the mouth

Step 12

Add the tongue using a 36 x 48 px
ellipse (#E89258), which we will position in the center of the darker
section, masking it afterwards from within the Layers panel. Once you’re done, don’t forget to select and group
all three shapes together using the Control-G
keyboard shortcut.

adding the tongue to the mouth

Step 13

Create the main shape for the wooden stick using
a 48 x 64 px rectangle (#EAA068),
which we will adjust by setting the Radius
of its bottom corners (BL & BR) to 24 px, positioning the resulting shape underneath the ice cream’s larger shape.

creating the main shape for the wooden stick

Step 14

Add the vertical detail lines using a couple of 4 px wide rounded rectangles (#BC794B) with 2 px corner radius, which we will position 4 px from one another both horizontally and vertically. Once you’re done, select and group (Control-G) all of them together, making sure to mask them afterwards
using the stick’s larger shape.

adding the detail lines to the wooden stick

Step 15

Finish off the current section by adding the
subtle shadow using a 48 x 12 px rectangle
(#664732), which we will adjust by setting its Opacity to 60%. Once you have the shape in place, select and group all of the wooden stick’s
composing sections using the Control-G
keyboard shortcut.

adding the subtle shadow to the wooden stick

Step 16

Position yourself at the bottom left corner of the ice cream, and create
the main shape for its thinner drip using an 8 x 16 px rectangle (#7C5B42), which we will adjust by setting the
radius of its bottom corners (BL &
BR) to 4 px. Position the resulting shape as seen in the reference
image.

creating the main shape for the thinner drip

Step 17

Add the side sections using two 8
x 8 px
circles (#7C5B42), which we will adjust by removing their outer
nodes, and then uniting their remaining ones. Once you’re
done, make sure you select and group (Control-G)
all of the drip’s composing shapes before moving on to the next step.

adding the side sections to the thinner drip

Step 18

Create the thicker drip using a slightly larger 12 x 32 px rectangle (#7C5B42) with a 6 px bottom corner radius, followed by the side sections using two 16 x 16 px circles (#7C5B42), which we
will adjust as we did with the smaller ones. 

Once you’re done, select and group
(Control-G) all three shapes
together, positioning them as seen in the reference image, doing the same for
the entire ice cream afterwards.

adding the thicker drip

5. How to Create
the Chocolate Puddle

As soon as we’ve
finished working on the ice cream, we can move on up to the next layer (that
would be the third one), where we will create the chocolate puddle.

Step 1

Start by creating a 160 x 40 px ellipse, which we will color using #996B4B and then center align to the underlying
Artboard, positioning it at a distance of 24
px
from the ice cream’s wooden stick.

creating the main shape for the chocolate puddle

Step 2

Make a copy (Control-C >
Control-V
) of the shape that we’ve just created, and then adjust it by
first changing its color to #7C5B42 and then pushing it to the bottom by 4 px. Mask it afterwards using the original shape, which will add a subtle highlight
to the upper section of the puddle.

adding the highlight to the puddle

Step 3

Add the vertical splash using a 12
x 28 px
rectangle (#7C5B42) with a 6
px
top corner radius, which we will position on the upper half of the
puddle, at a distance of 32 px from
its right edge.

adding the splash to the chocolate puddle

Step 4

Finish off the puddle by adding the spot
highlight using a 16 x 8 px ellipse
(#996B4B), which we will position 40 px from its left edge and 8
px
from its bottom one. Once you’re done, make sure
you select and group all of its composing shapes together using the Control-G keyboard shortcut.

adding the spot highlight to the puddle

6. How to Create the Decorative Elements

At this point, we’re pretty much done working on our cute illustration. All
we need to do is add the little decorative elements and we’re good
to go.

Step 1

Make sure you position yourself back on the
background layer (that would be the first one), and create the halo using a 128 x 28 px ellipse with an 8 pt Stroke (#FFFFFF), which we will center align to the underlying
Artboard, positioning it at a distance of 16
px
from the ice cream’s top edge.

creating and positioning the halo

Step 2

Add the 'o’s using a 36 x 36 px circle with an 8
pt
thick Stroke (#FFFFFF),
followed by a slightly larger 48 x 48 px
one, which we will position onto the sides of the ice cream as seen in the
reference image.

adding the circular details to the background

Step 3

Finish off the background, and with it the
project itself, by adding the two 'x’s using two sets of 8 pt thick 20 x 20 px
diagonal Stroke lines (#FFFFFF) with
a Butt Cap, which we will
individually group (Control-G) and
then position next to the previous shapes. Once you’re done, select and group (Control-G) all of the background’s
composing shapes, before hitting that save button.

finishing off the illustration

Great Work!

As always, I hope you had fun working on this little project and most
importantly learned a new trick or two along the way.

If you have any questions, feel
free to post them in the comments section and I’ll get back to you as soon as I can!

finished project preview

Expand Your Affinity Designer Skills!

Want to expand and improve your Affinity Designer knowledge base but don’t know exactly where to start? Well if that’s the case, we took the time to put together this list of tutorials that should get you going in no time!

How to Create a Funny Ice Cream Character in Affinity Designer

Post pobrano z: How to Create a Funny Ice Cream Character in Affinity Designer

Final product image
What You’ll Be Creating

In today’s
tutorial, we’re going to take a look at the process of creating a cute
little ice cream character illustration in Affinity Designer, using some basic geometric shapes that
we’re going to adjust here and there.

Also, don’t forget you can always expand your library by heading over to GraphicRiver, where you can find a great selection of vector illustrations.

Now, assuming you already have the software running in the background, bring
it up and let’s jump straight into it!

1. How to Set Up a
New Project File

As we do with all
our projects, we’re going to start by setting up a New Document by heading over to File > New (or by using the Control-N
keyboard shortcut), which we will then adjust as follows:

  • Type:
    Web
  • Document
    Units:
    Pixels
  • Create
    artboard:
    checked
  • Page
    Width:
    600 px
  • Page
    Height:
    800 px
  • Portrait:
    checked
  • DPI: 72
setting up a new document

2. How to Set Up
the Layers

Once we’ve created
the document, it would be a good idea to structure
our project using a couple of layers, so that we can maintain a clear and
steady workflow throughout the entire process.

To do this, simply
open up the Layers panel, and then
create three new layers using the Add
Layer
button, naming them as follows:

  • first
    layer: 
    background
  • second
    layer: 
    ice cream
  • third layer: puddle
setting up the layers

Quick tip: as you can see, I’ve made sure to lock
the Artboard itself, so that I won’t
end up moving it by accident.

3. How to Create
the Background

Now that we’ve
finished setting up our project file, we can start working on the actual
illustration, and we will do so by creating the colored background.

Step 1

Position yourself on the bottom layer, and then create a 560 x 760 px rectangle which we will
color using #FFC050 and then align to the center of the underlying Artboard
using the Arrange panel’s Align Center and Align Middle options.

creating and positioning the main shape for the background

Step 2

Since we’re going to be
adding the remaining background elements later on, we’ll want to lock the
current layer for the moment, moving on up to the next one once we’re done.

locking the background layer

4. How to Create
the Ice Cream Character

Assuming you’ve
positioned yourself on the next layer (that would be the second one), let’s
start working on our little character.

Step 1

Create the main shape for the ice cream using a 224 x 280 px rectangle which we will
color using #7C5B42, and then center align to the underlying Artboard, making
sure to position it 176
px
from the background’s top edge.

creating the body of the ice cream

Step 2

Adjust the shape that we’ve just created by first unchecking the Single radius option found within the
context toolbar, and then setting the radius of its top corners (TL & TR) to 112 px and its
bottom ones (BL & BR) to 24 px.

adjusting the main shape of the ice cream

Step 3

Add a subtle highlight to the upper section of the resulting shape using the clipping mask method, by
creating a copy (Control-C > Control-V)
which we will then push to the bottom by 4 px using the directional arrow keys. 

Once you have the shape in
place, change the color of the one from underneath to #996B4B, and then mask
the top one by simply dragging it over the lighter shape from within the Layers panel.

adding the highlight to the upper section of the ice cream

Step 4

Create the highlight spot using a 32
x 48 px
ellipse (#996B4B) which we will rotate 45º to the left by simply clicking and
dragging the shape’s rotation handle until you get the right angle. Once you’re
done, position the resulting shape as seen in the reference image.

adding the spot highlight to the upper section of the ice cream

Step 5

Start working on the eyes by creating the main
shape for its left one using a 16 x 16
px
circle, which we will color using #996B4B. Position it 52 px from the larger
shape’s left edge and 86 px from its bottom one.

creating the main shape for the left eye

Step 6

Finish off the current eye by making a copy (Control-C > Control-V) of the shape from the previous step,
which we will adjust by first changing its color to #664732 and then pushing
it to the top by 2 px

Add the circular highlight using a 4 x 4
px
circle (#FFFFFF), which we will position as seen in the reference image,
making sure to select and group all three of them using the Control-G keyboard shortcut.

adding details to the left eye

Step 7

Create the right eye using a copy (Control-C > Control-V) of the one that we’ve just finished working on, which we will position
on the opposite side of the larger shape, making sure to maintain the same 52 px gap.

adding the right eye

Step 8

Start working on the mouth by creating a 64 x 40 px ellipse (#996B4B), which we
will adjust by removing its bottom half, positioning the resulting shape
underneath the eyes as seen in the reference image.

creating the main shape for the upper section of the mouth

Step 9

Add the lower section of the mouth using a 64 x 4 px rectangle (#996B4B), which we
will adjust by setting the Radius of
its bottom corners to 4 px,
positioning the resulting shape underneath.

creating the lower section of the mouth

Step 10

Unite the two sections into a single larger shape by first selecting
them and then using the Add join
operation.

uniting the composing shapes of the mouth

Step 11

Create a copy (Control-C >
Control-V
) of the shape that we’ve just finished working on, which we will
adjust by pushing it to the top by 4 px using the directional arrow keys.

creating a duplicate of the mouth

Step 12

Add the tongue using a 36 x 48 px
ellipse (#E89258), which we will position in the center of the darker
section, masking it afterwards from within the Layers panel. Once you’re done, don’t forget to select and group
all three shapes together using the Control-G
keyboard shortcut.

adding the tongue to the mouth

Step 13

Create the main shape for the wooden stick using
a 48 x 64 px rectangle (#EAA068),
which we will adjust by setting the Radius
of its bottom corners (BL & BR) to 24 px, positioning the resulting shape underneath the ice cream’s larger shape.

creating the main shape for the wooden stick

Step 14

Add the vertical detail lines using a couple of 4 px wide rounded rectangles (#BC794B) with 2 px corner radius, which we will position 4 px from one another both horizontally and vertically. Once you’re done, select and group (Control-G) all of them together, making sure to mask them afterwards
using the stick’s larger shape.

adding the detail lines to the wooden stick

Step 15

Finish off the current section by adding the
subtle shadow using a 48 x 12 px rectangle
(#664732), which we will adjust by setting its Opacity to 60%. Once you have the shape in place, select and group all of the wooden stick’s
composing sections using the Control-G
keyboard shortcut.

adding the subtle shadow to the wooden stick

Step 16

Position yourself at the bottom left corner of the ice cream, and create
the main shape for its thinner drip using an 8 x 16 px rectangle (#7C5B42), which we will adjust by setting the
radius of its bottom corners (BL &
BR) to 4 px. Position the resulting shape as seen in the reference
image.

creating the main shape for the thinner drip

Step 17

Add the side sections using two 8
x 8 px
circles (#7C5B42), which we will adjust by removing their outer
nodes, and then uniting their remaining ones. Once you’re
done, make sure you select and group (Control-G)
all of the drip’s composing shapes before moving on to the next step.

adding the side sections to the thinner drip

Step 18

Create the thicker drip using a slightly larger 12 x 32 px rectangle (#7C5B42) with a 6 px bottom corner radius, followed by the side sections using two 16 x 16 px circles (#7C5B42), which we
will adjust as we did with the smaller ones. 

Once you’re done, select and group
(Control-G) all three shapes
together, positioning them as seen in the reference image, doing the same for
the entire ice cream afterwards.

adding the thicker drip

5. How to Create
the Chocolate Puddle

As soon as we’ve
finished working on the ice cream, we can move on up to the next layer (that
would be the third one), where we will create the chocolate puddle.

Step 1

Start by creating a 160 x 40 px ellipse, which we will color using #996B4B and then center align to the underlying
Artboard, positioning it at a distance of 24
px
from the ice cream’s wooden stick.

creating the main shape for the chocolate puddle

Step 2

Make a copy (Control-C >
Control-V
) of the shape that we’ve just created, and then adjust it by
first changing its color to #7C5B42 and then pushing it to the bottom by 4 px. Mask it afterwards using the original shape, which will add a subtle highlight
to the upper section of the puddle.

adding the highlight to the puddle

Step 3

Add the vertical splash using a 12
x 28 px
rectangle (#7C5B42) with a 6
px
top corner radius, which we will position on the upper half of the
puddle, at a distance of 32 px from
its right edge.

adding the splash to the chocolate puddle

Step 4

Finish off the puddle by adding the spot
highlight using a 16 x 8 px ellipse
(#996B4B), which we will position 40 px from its left edge and 8
px
from its bottom one. Once you’re done, make sure
you select and group all of its composing shapes together using the Control-G keyboard shortcut.

adding the spot highlight to the puddle

6. How to Create the Decorative Elements

At this point, we’re pretty much done working on our cute illustration. All
we need to do is add the little decorative elements and we’re good
to go.

Step 1

Make sure you position yourself back on the
background layer (that would be the first one), and create the halo using a 128 x 28 px ellipse with an 8 pt Stroke (#FFFFFF), which we will center align to the underlying
Artboard, positioning it at a distance of 16
px
from the ice cream’s top edge.

creating and positioning the halo

Step 2

Add the 'o’s using a 36 x 36 px circle with an 8
pt
thick Stroke (#FFFFFF),
followed by a slightly larger 48 x 48 px
one, which we will position onto the sides of the ice cream as seen in the
reference image.

adding the circular details to the background

Step 3

Finish off the background, and with it the
project itself, by adding the two 'x’s using two sets of 8 pt thick 20 x 20 px
diagonal Stroke lines (#FFFFFF) with
a Butt Cap, which we will
individually group (Control-G) and
then position next to the previous shapes. Once you’re done, select and group (Control-G) all of the background’s
composing shapes, before hitting that save button.

finishing off the illustration

Great Work!

As always, I hope you had fun working on this little project and most
importantly learned a new trick or two along the way.

If you have any questions, feel
free to post them in the comments section and I’ll get back to you as soon as I can!

finished project preview

Expand Your Affinity Designer Skills!

Want to expand and improve your Affinity Designer knowledge base but don’t know exactly where to start? Well if that’s the case, we took the time to put together this list of tutorials that should get you going in no time!

How to Create a Funny Ice Cream Character in Affinity Designer

Post pobrano z: How to Create a Funny Ice Cream Character in Affinity Designer

Final product image
What You’ll Be Creating

In today’s
tutorial, we’re going to take a look at the process of creating a cute
little ice cream character illustration in Affinity Designer, using some basic geometric shapes that
we’re going to adjust here and there.

Also, don’t forget you can always expand your library by heading over to GraphicRiver, where you can find a great selection of vector illustrations.

Now, assuming you already have the software running in the background, bring
it up and let’s jump straight into it!

1. How to Set Up a
New Project File

As we do with all
our projects, we’re going to start by setting up a New Document by heading over to File > New (or by using the Control-N
keyboard shortcut), which we will then adjust as follows:

  • Type:
    Web
  • Document
    Units:
    Pixels
  • Create
    artboard:
    checked
  • Page
    Width:
    600 px
  • Page
    Height:
    800 px
  • Portrait:
    checked
  • DPI: 72
setting up a new document

2. How to Set Up
the Layers

Once we’ve created
the document, it would be a good idea to structure
our project using a couple of layers, so that we can maintain a clear and
steady workflow throughout the entire process.

To do this, simply
open up the Layers panel, and then
create three new layers using the Add
Layer
button, naming them as follows:

  • first
    layer: 
    background
  • second
    layer: 
    ice cream
  • third layer: puddle
setting up the layers

Quick tip: as you can see, I’ve made sure to lock
the Artboard itself, so that I won’t
end up moving it by accident.

3. How to Create
the Background

Now that we’ve
finished setting up our project file, we can start working on the actual
illustration, and we will do so by creating the colored background.

Step 1

Position yourself on the bottom layer, and then create a 560 x 760 px rectangle which we will
color using #FFC050 and then align to the center of the underlying Artboard
using the Arrange panel’s Align Center and Align Middle options.

creating and positioning the main shape for the background

Step 2

Since we’re going to be
adding the remaining background elements later on, we’ll want to lock the
current layer for the moment, moving on up to the next one once we’re done.

locking the background layer

4. How to Create
the Ice Cream Character

Assuming you’ve
positioned yourself on the next layer (that would be the second one), let’s
start working on our little character.

Step 1

Create the main shape for the ice cream using a 224 x 280 px rectangle which we will
color using #7C5B42, and then center align to the underlying Artboard, making
sure to position it 176
px
from the background’s top edge.

creating the body of the ice cream

Step 2

Adjust the shape that we’ve just created by first unchecking the Single radius option found within the
context toolbar, and then setting the radius of its top corners (TL & TR) to 112 px and its
bottom ones (BL & BR) to 24 px.

adjusting the main shape of the ice cream

Step 3

Add a subtle highlight to the upper section of the resulting shape using the clipping mask method, by
creating a copy (Control-C > Control-V)
which we will then push to the bottom by 4 px using the directional arrow keys. 

Once you have the shape in
place, change the color of the one from underneath to #996B4B, and then mask
the top one by simply dragging it over the lighter shape from within the Layers panel.

adding the highlight to the upper section of the ice cream

Step 4

Create the highlight spot using a 32
x 48 px
ellipse (#996B4B) which we will rotate 45º to the left by simply clicking and
dragging the shape’s rotation handle until you get the right angle. Once you’re
done, position the resulting shape as seen in the reference image.

adding the spot highlight to the upper section of the ice cream

Step 5

Start working on the eyes by creating the main
shape for its left one using a 16 x 16
px
circle, which we will color using #996B4B. Position it 52 px from the larger
shape’s left edge and 86 px from its bottom one.

creating the main shape for the left eye

Step 6

Finish off the current eye by making a copy (Control-C > Control-V) of the shape from the previous step,
which we will adjust by first changing its color to #664732 and then pushing
it to the top by 2 px

Add the circular highlight using a 4 x 4
px
circle (#FFFFFF), which we will position as seen in the reference image,
making sure to select and group all three of them using the Control-G keyboard shortcut.

adding details to the left eye

Step 7

Create the right eye using a copy (Control-C > Control-V) of the one that we’ve just finished working on, which we will position
on the opposite side of the larger shape, making sure to maintain the same 52 px gap.

adding the right eye

Step 8

Start working on the mouth by creating a 64 x 40 px ellipse (#996B4B), which we
will adjust by removing its bottom half, positioning the resulting shape
underneath the eyes as seen in the reference image.

creating the main shape for the upper section of the mouth

Step 9

Add the lower section of the mouth using a 64 x 4 px rectangle (#996B4B), which we
will adjust by setting the Radius of
its bottom corners to 4 px,
positioning the resulting shape underneath.

creating the lower section of the mouth

Step 10

Unite the two sections into a single larger shape by first selecting
them and then using the Add join
operation.

uniting the composing shapes of the mouth

Step 11

Create a copy (Control-C >
Control-V
) of the shape that we’ve just finished working on, which we will
adjust by pushing it to the top by 4 px using the directional arrow keys.

creating a duplicate of the mouth

Step 12

Add the tongue using a 36 x 48 px
ellipse (#E89258), which we will position in the center of the darker
section, masking it afterwards from within the Layers panel. Once you’re done, don’t forget to select and group
all three shapes together using the Control-G
keyboard shortcut.

adding the tongue to the mouth

Step 13

Create the main shape for the wooden stick using
a 48 x 64 px rectangle (#EAA068),
which we will adjust by setting the Radius
of its bottom corners (BL & BR) to 24 px, positioning the resulting shape underneath the ice cream’s larger shape.

creating the main shape for the wooden stick

Step 14

Add the vertical detail lines using a couple of 4 px wide rounded rectangles (#BC794B) with 2 px corner radius, which we will position 4 px from one another both horizontally and vertically. Once you’re done, select and group (Control-G) all of them together, making sure to mask them afterwards
using the stick’s larger shape.

adding the detail lines to the wooden stick

Step 15

Finish off the current section by adding the
subtle shadow using a 48 x 12 px rectangle
(#664732), which we will adjust by setting its Opacity to 60%. Once you have the shape in place, select and group all of the wooden stick’s
composing sections using the Control-G
keyboard shortcut.

adding the subtle shadow to the wooden stick

Step 16

Position yourself at the bottom left corner of the ice cream, and create
the main shape for its thinner drip using an 8 x 16 px rectangle (#7C5B42), which we will adjust by setting the
radius of its bottom corners (BL &
BR) to 4 px. Position the resulting shape as seen in the reference
image.

creating the main shape for the thinner drip

Step 17

Add the side sections using two 8
x 8 px
circles (#7C5B42), which we will adjust by removing their outer
nodes, and then uniting their remaining ones. Once you’re
done, make sure you select and group (Control-G)
all of the drip’s composing shapes before moving on to the next step.

adding the side sections to the thinner drip

Step 18

Create the thicker drip using a slightly larger 12 x 32 px rectangle (#7C5B42) with a 6 px bottom corner radius, followed by the side sections using two 16 x 16 px circles (#7C5B42), which we
will adjust as we did with the smaller ones. 

Once you’re done, select and group
(Control-G) all three shapes
together, positioning them as seen in the reference image, doing the same for
the entire ice cream afterwards.

adding the thicker drip

5. How to Create
the Chocolate Puddle

As soon as we’ve
finished working on the ice cream, we can move on up to the next layer (that
would be the third one), where we will create the chocolate puddle.

Step 1

Start by creating a 160 x 40 px ellipse, which we will color using #996B4B and then center align to the underlying
Artboard, positioning it at a distance of 24
px
from the ice cream’s wooden stick.

creating the main shape for the chocolate puddle

Step 2

Make a copy (Control-C >
Control-V
) of the shape that we’ve just created, and then adjust it by
first changing its color to #7C5B42 and then pushing it to the bottom by 4 px. Mask it afterwards using the original shape, which will add a subtle highlight
to the upper section of the puddle.

adding the highlight to the puddle

Step 3

Add the vertical splash using a 12
x 28 px
rectangle (#7C5B42) with a 6
px
top corner radius, which we will position on the upper half of the
puddle, at a distance of 32 px from
its right edge.

adding the splash to the chocolate puddle

Step 4

Finish off the puddle by adding the spot
highlight using a 16 x 8 px ellipse
(#996B4B), which we will position 40 px from its left edge and 8
px
from its bottom one. Once you’re done, make sure
you select and group all of its composing shapes together using the Control-G keyboard shortcut.

adding the spot highlight to the puddle

6. How to Create the Decorative Elements

At this point, we’re pretty much done working on our cute illustration. All
we need to do is add the little decorative elements and we’re good
to go.

Step 1

Make sure you position yourself back on the
background layer (that would be the first one), and create the halo using a 128 x 28 px ellipse with an 8 pt Stroke (#FFFFFF), which we will center align to the underlying
Artboard, positioning it at a distance of 16
px
from the ice cream’s top edge.

creating and positioning the halo

Step 2

Add the 'o’s using a 36 x 36 px circle with an 8
pt
thick Stroke (#FFFFFF),
followed by a slightly larger 48 x 48 px
one, which we will position onto the sides of the ice cream as seen in the
reference image.

adding the circular details to the background

Step 3

Finish off the background, and with it the
project itself, by adding the two 'x’s using two sets of 8 pt thick 20 x 20 px
diagonal Stroke lines (#FFFFFF) with
a Butt Cap, which we will
individually group (Control-G) and
then position next to the previous shapes. Once you’re done, select and group (Control-G) all of the background’s
composing shapes, before hitting that save button.

finishing off the illustration

Great Work!

As always, I hope you had fun working on this little project and most
importantly learned a new trick or two along the way.

If you have any questions, feel
free to post them in the comments section and I’ll get back to you as soon as I can!

finished project preview

Expand Your Affinity Designer Skills!

Want to expand and improve your Affinity Designer knowledge base but don’t know exactly where to start? Well if that’s the case, we took the time to put together this list of tutorials that should get you going in no time!

How to Create VHS Glitch Art in Adobe Photoshop

Post pobrano z: How to Create VHS Glitch Art in Adobe Photoshop

Final product image
What You’ll Be Creating

Learn how to create a glitch effect in Photoshop in this tutorial.

Do you like that grunge, glitched look on old VHS
tapes? There are different ways to add such effects to your images and even create an animation from a static photo using an Animated VHS Creation Kit.

This tutorial will show you how to convert your image to a VHS frame in simple steps using only standard Photoshop tools.

Tutorial Assets

1. Prepare the Document

Step 1

Use Control-N to create a new document and use the following settings: 1500 x 1000 px; 300 dpi.

Creation of document

Step 2

Go to File > Place and put your
image inside the document.

Adding your image

Step 3

Resize your image to the borders of the document and click Enter.

Resizing of image

Step 4

Click T and create a new text layer in the top right corner.

Creation of text layer

Step 5

Click U and select Polygon Tool, and create a triangle shape. Then place it as shown in the image below:

Creation of  play icon

Step 6

Select your layers by holding Shift and then Right Click > Merge Layers.

Merging all layer to one

Step 7

Now Right Click on the layer and then Convert to Smart Object.

Creation of Smart Object

Step 8

Create four duplicates of your smart object using Right Click > Duplicate.

Creation of duplicates of layers

2. Create the Effects

Step 1

Make all layers except the first two
invisible, and then Double Click on the second layer and Uncheck the Green and Blue
channels.

Step 2

Click V and Move your second layer, holding Shift, 30 px to the right.

Creation of first color shift effect

Step 3

Make the third layer visible and Uncheck the
Red and Green channels the same way as listed above. Then move it, holding Shift20 px to the left.

Creation of second color shift effect

Step 4

Make the fourth layer visible, and go to Layer > New Adjustments Layer > Hue/Saturation.

Creation of color distortion effect

Step 5

Double Click on the adjustments
layer and change the Saturation setting to +100.

Creation of color distortion effect

As you can see, the saturation effect is applied on the entire image, but we need to crop it to only a few areas.

Step 6

Right Click on the “Hue/Saturation” layer and select Clipping Mask, so this effect will be applied only on the
necessary layer.

Applying color distortion to only one layer

Step 7

Now Add Mask to the fourth layer.

Applying color distortion to only one layer

Step 8

Alt-Left Click to
open the mask layer. Fill it with black.

Applying color distortion to only one layer

Step 9

Click M and select the areas on the mask where you want to reveal the effect, and Fill it with white.

Creation of mask for color distortion effect

Now the saturation effect is applied only on a few areas:

Step 10

Add a Mask to the fifth layer and Fill it with black. Then create a big white area a little above the center.

Creation of mask for mirror effect

Step 11

Move this layer 600 px down, while holding Shift.

Creation of mirror effect

Step 12

Go to Filter > Blur > Motion Blur and use the following settings: Angle: 15°; Distance: 15.

Creation of mirror effect

Step 13

Let’s add some more distortion to the image. Go to Filter > Distortion > Twirl and use the following settings: Angle: 50°.

Creation of mirror effect

Step 14

Right Click on the Hue/Saturation layer and select Duplicate. Then put it above the fifth layer and Create A Clipping Mask.

Creation of mirror effect

This is how our image will look after all the manipulations listed above:

3. Create the VHS Textures

Step 1

Create a new layer using Shift-Control-N, and Fill it with white.

Creation of First TV texture

Step 2

Go to Filter > Filter Gallery > Sketch and select Halftone Pattern. Use the following settings: Size: 2; Contrast: 2.

Creation of First TV texture

Step 3

Double Сlick on the layer and set the following settings: Blending Mode: Overlay; Opacity: 25%Uncheck the Red and Blue channels.

Creation of First TV texture

Step 4

Duplicate the texture layer and then use Control-T while holding Shift to rotate it 90° and resize to the borders.

Creation of second TV texture

Step 5

Double Click on the layer and set the following settings: Blending Mode: Normal; Opacity: 15%Uncheck the Green and Blue color channels.

Creation of second TV texture

Step 6

Click U and select Rectangle Tool. Then create a shape with the following settings: Width: 1800 px; Height: 120.

Creation of noise stripe

Step 7

Right Click on the rectangle layer and select Rasterize Layer.

Creation of noise stripe

Step 8

Go to Filter > Noise > Add Noise and use the following settings: Amount: 400%; Distribution: Uniform; Monochromatic.

Creation of noise stripe

Step 9

Go to Filter > Blur > Motion Blur and use the following settings: Angle: 0°; Distance: 20 px.

Creation of noise stripe

Step 10

Go to Image > Adjustments > Brightness/Contrast and use the following settings: Brightness: 150; Contrast: 100.

Creation of noise stripe

Step 11

Use Control-I on the rectangle layer to invert the colors of the noise texture, and then change the Blending Mode to Color Dodge.

Creation of noise stripe

Step 12

Duplicate your noise
stripe layer a few times and move it, holding Shift, to different places. 

Adding more noise stripes

Step 13

Create a new layer using Shift-Control-N, and Fill it with black.

Creation of confetti texture

Step 14

Go to Filter > Noise > Add Noise and use the following settings: Amount: 400%; Distribution: Uniform; Monochromatic.

Creation of confetti texture

Step 15

Now add the Patchwork effect using Filter > Filter Gallery > Patchwork and use the following settings: Square Size: 0; Relief: 0.

Creation of confetti texture

Step 16

Go to Image > Adjustments, select Threshold, and set it to 240.

Creation of confetti texture

Step 17

Double Click on the layer and use the following settings: Blending Mode: Screen; Opacity: 100%Uncheck the Red and Blue channels.

Creation of confetti texture

Step 18

Now you will need to Duplicate the layer, Check the Red and Blue channels, and Uncheck the Green channel.

Creation of confetti texture

Step 19

Move this new layer, holding Shift60 px to the right.

Creation of confetti texture

Step 20

Create a new layer using Shift-Control-N and Fill it with black. Change the Fill option to 0%.

Step 21

Double Click on the layer and select the Stroke parameter. Use the following settings: Size: 25 px; Position: Inside; Color: Black.

Creation of tv frame

Step 22

Now you need to rasterize the layer style: Right Click > Rasterize Layer Style.

Creation of tv frame

Step 23

Go to Filter > Blur > Gaussian Blur
and use the following settings: Radius: 4px.

Creation of tv frame

Step 24

Resize your frame to
fill the canvas using Control-T and holding Shift.

Creation of tv frame

4. Color Corrections

Step 1

Now you will need to create color correction layers to make our image look more „VHS”. Go to Layer > New Adjustment Layer > Curves.

Creation of curves for VHS color correction

Step 2

 Duplicate your curves layer and put it above the first layer.

Creation of curves for VHS color correction

Step 3

Double click on the first curves layer
icon and use the following settings:

Creation of curves for VHS color correction

Step 4

Now Double Click on the curves layer and change the Opacity of the curves to 35%.

Creation of curves for VHS color correction

Step 5 

Double click on the second curves layer and select the standard Photoshop preset “Strong Contrast”.

Creation of curves for VHS color correction

Awesome Work, You’re Now Done!

In this simple way, we can create VHS-style glitch artworks from any photo using only standard Photoshop tools.

Final product image

You can also check the animation created with the Animated VHS Creation Kit from the same picture.


How to Create VHS Glitch Art in Adobe Photoshop

Post pobrano z: How to Create VHS Glitch Art in Adobe Photoshop

Final product image
What You’ll Be Creating

Learn how to create a glitch effect in Photoshop in this tutorial.

Do you like that grunge, glitched look on old VHS
tapes? There are different ways to add such effects to your images and even create an animation from a static photo using an Animated VHS Creation Kit.

This tutorial will show you how to convert your image to a VHS frame in simple steps using only standard Photoshop tools.

Tutorial Assets

1. Prepare the Document

Step 1

Use Control-N to create a new document and use the following settings: 1500 x 1000 px; 300 dpi.

Creation of document

Step 2

Go to File > Place and put your
image inside the document.

Adding your image

Step 3

Resize your image to the borders of the document and click Enter.

Resizing of image

Step 4

Click T and create a new text layer in the top right corner.

Creation of text layer

Step 5

Click U and select Polygon Tool, and create a triangle shape. Then place it as shown in the image below:

Creation of  play icon

Step 6

Select your layers by holding Shift and then Right Click > Merge Layers.

Merging all layer to one

Step 7

Now Right Click on the layer and then Convert to Smart Object.

Creation of Smart Object

Step 8

Create four duplicates of your smart object using Right Click > Duplicate.

Creation of duplicates of layers

2. Create the Effects

Step 1

Make all layers except the first two
invisible, and then Double Click on the second layer and Uncheck the Green and Blue
channels.

Step 2

Click V and Move your second layer, holding Shift, 30 px to the right.

Creation of first color shift effect

Step 3

Make the third layer visible and Uncheck the
Red and Green channels the same way as listed above. Then move it, holding Shift20 px to the left.

Creation of second color shift effect

Step 4

Make the fourth layer visible, and go to Layer > New Adjustments Layer > Hue/Saturation.

Creation of color distortion effect

Step 5

Double Click on the adjustments
layer and change the Saturation setting to +100.

Creation of color distortion effect

As you can see, the saturation effect is applied on the entire image, but we need to crop it to only a few areas.

Step 6

Right Click on the “Hue/Saturation” layer and select Clipping Mask, so this effect will be applied only on the
necessary layer.

Applying color distortion to only one layer

Step 7

Now Add Mask to the fourth layer.

Applying color distortion to only one layer

Step 8

Alt-Left Click to
open the mask layer. Fill it with black.

Applying color distortion to only one layer

Step 9

Click M and select the areas on the mask where you want to reveal the effect, and Fill it with white.

Creation of mask for color distortion effect

Now the saturation effect is applied only on a few areas:

Step 10

Add a Mask to the fifth layer and Fill it with black. Then create a big white area a little above the center.

Creation of mask for mirror effect

Step 11

Move this layer 600 px down, while holding Shift.

Creation of mirror effect

Step 12

Go to Filter > Blur > Motion Blur and use the following settings: Angle: 15°; Distance: 15.

Creation of mirror effect

Step 13

Let’s add some more distortion to the image. Go to Filter > Distortion > Twirl and use the following settings: Angle: 50°.

Creation of mirror effect

Step 14

Right Click on the Hue/Saturation layer and select Duplicate. Then put it above the fifth layer and Create A Clipping Mask.

Creation of mirror effect

This is how our image will look after all the manipulations listed above:

3. Create the VHS Textures

Step 1

Create a new layer using Shift-Control-N, and Fill it with white.

Creation of First TV texture

Step 2

Go to Filter > Filter Gallery > Sketch and select Halftone Pattern. Use the following settings: Size: 2; Contrast: 2.

Creation of First TV texture

Step 3

Double Сlick on the layer and set the following settings: Blending Mode: Overlay; Opacity: 25%Uncheck the Red and Blue channels.

Creation of First TV texture

Step 4

Duplicate the texture layer and then use Control-T while holding Shift to rotate it 90° and resize to the borders.

Creation of second TV texture

Step 5

Double Click on the layer and set the following settings: Blending Mode: Normal; Opacity: 15%Uncheck the Green and Blue color channels.

Creation of second TV texture

Step 6

Click U and select Rectangle Tool. Then create a shape with the following settings: Width: 1800 px; Height: 120.

Creation of noise stripe

Step 7

Right Click on the rectangle layer and select Rasterize Layer.

Creation of noise stripe

Step 8

Go to Filter > Noise > Add Noise and use the following settings: Amount: 400%; Distribution: Uniform; Monochromatic.

Creation of noise stripe

Step 9

Go to Filter > Blur > Motion Blur and use the following settings: Angle: 0°; Distance: 20 px.

Creation of noise stripe

Step 10

Go to Image > Adjustments > Brightness/Contrast and use the following settings: Brightness: 150; Contrast: 100.

Creation of noise stripe

Step 11

Use Control-I on the rectangle layer to invert the colors of the noise texture, and then change the Blending Mode to Color Dodge.

Creation of noise stripe

Step 12

Duplicate your noise
stripe layer a few times and move it, holding Shift, to different places. 

Adding more noise stripes

Step 13

Create a new layer using Shift-Control-N, and Fill it with black.

Creation of confetti texture

Step 14

Go to Filter > Noise > Add Noise and use the following settings: Amount: 400%; Distribution: Uniform; Monochromatic.

Creation of confetti texture

Step 15

Now add the Patchwork effect using Filter > Filter Gallery > Patchwork and use the following settings: Square Size: 0; Relief: 0.

Creation of confetti texture

Step 16

Go to Image > Adjustments, select Threshold, and set it to 240.

Creation of confetti texture

Step 17

Double Click on the layer and use the following settings: Blending Mode: Screen; Opacity: 100%Uncheck the Red and Blue channels.

Creation of confetti texture

Step 18

Now you will need to Duplicate the layer, Check the Red and Blue channels, and Uncheck the Green channel.

Creation of confetti texture

Step 19

Move this new layer, holding Shift60 px to the right.

Creation of confetti texture

Step 20

Create a new layer using Shift-Control-N and Fill it with black. Change the Fill option to 0%.

Step 21

Double Click on the layer and select the Stroke parameter. Use the following settings: Size: 25 px; Position: Inside; Color: Black.

Creation of tv frame

Step 22

Now you need to rasterize the layer style: Right Click > Rasterize Layer Style.

Creation of tv frame

Step 23

Go to Filter > Blur > Gaussian Blur
and use the following settings: Radius: 4px.

Creation of tv frame

Step 24

Resize your frame to
fill the canvas using Control-T and holding Shift.

Creation of tv frame

4. Color Corrections

Step 1

Now you will need to create color correction layers to make our image look more „VHS”. Go to Layer > New Adjustment Layer > Curves.

Creation of curves for VHS color correction

Step 2

 Duplicate your curves layer and put it above the first layer.

Creation of curves for VHS color correction

Step 3

Double click on the first curves layer
icon and use the following settings:

Creation of curves for VHS color correction

Step 4

Now Double Click on the curves layer and change the Opacity of the curves to 35%.

Creation of curves for VHS color correction

Step 5 

Double click on the second curves layer and select the standard Photoshop preset “Strong Contrast”.

Creation of curves for VHS color correction

Awesome Work, You’re Now Done!

In this simple way, we can create VHS-style glitch artworks from any photo using only standard Photoshop tools.

Final product image

You can also check the animation created with the Animated VHS Creation Kit from the same picture.