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Solving the Last Item Problem for a Circular Distribution with Partially Overlapping Items

Post pobrano z: Solving the Last Item Problem for a Circular Distribution with Partially Overlapping Items

Let’s say we wanted to have something like this:

Clockwise circular (cyclic) distribution with twelve partially overlapping square items. Every item's top left corner is underneath the previous item's bottom left corner
Clockwise circular (cyclic) distribution with partially overlapping items.

At first, this doesn’t seem too complicated. We start with 12 numbered items:

- 12.times do |i|
  .item #{i}

We give these items dimensions, position them absolutely in the middle of their container, give them a background, a box-shadow (or a border) and tweak the text-related properties a bit so that everything looks nice.

$d: 2em;

.item {
  position: absolute;
  margin: calc(50vh - #{.5*$d}) 0 0 calc(50vw - #{.5*$d});
  width: $d; height: $d;
  box-shadow: inset 0 0 0 4px;
  background: gainsboro;
  font: 900 2em/ #{$d} trebuchet ms, tahoma, verdana, sans-serif;
  text-align: center;
}

So far, so good:

See the Pen by thebabydino (@thebabydino) on CodePen.

Now all that’s left is to distribute them on a circle, right? We get a base angle $ba for our distribution, we rotate each item by its index times this $ba angle and then translate it along its x axis:

$n: 12;
$ba: 360deg/$n;

.item {
  transform: rotate(var(--a, 0deg)) translate(1.5*$d);
	
  @for $i from 1 to $n { &:nth-child(#{$i + 1}) { --a: $i*$ba } }
}

The result seems fine at first:

See the Pen by thebabydino (@thebabydino) on CodePen.

However, on closer inspection, we notice that we have a problem: item 11 is above both item 0 and item 10, while item 0 is below both item 1 and 11:

Highlighting the issue we encounter with our circular distribution using the above code. The last item (11), ends up both over one before it (10) and over the one after (0), while the first item (0) is both under the one before it (11) and under the one after it (1).
Highlighting the issue we encounter with our circular distribution.

There are a number of ways to get around this, but they feel kind of hacky and tedious because they involve either duplicating elements, cutting corners with clip-path, adding pseudo-elements to cover the corners or cut them out via overflow. Some of these are particularly inefficient if we also need to animate the position of the items or if we want the items to be semi transparent.

So, what’s the best solution then?

3D to the rescue! A really neat thing we can do in this case is to rotate these items in 3D such that their top part goes towards the back (behind the plane of the screen) and their bottom part comes forward (in front of the plane of the screen). We do this by chaining a third transform function – a rotateX():

transform: rotate(var(--a, 0deg)) translate(1.5*$d) rotateX(40deg)

At this point, nothing seems to have changed for the better – we still have the same problem as before and, in addition to that, our items appear to have shrunk along their y axes, which isn’t something we wanted.

See the Pen by thebabydino (@thebabydino) on CodePen.

Let’s tackle these issues one by one. First off, we need to make all our items belong to the same 3D rendering context and we do this by setting transform-style: preserve-3d on their parent (which in this case happens to be the body element).

The result after ensuring all our items are within the same 3D rendering context: they are all in the correct order, with every item's top left corner underneath the bottom left corner of the previous item.
The result after ensuring all our items are within the same 3D rendering context (live demo).

Those on current Firefox may have noticed we have a different kind of issue now. Item 8 appears both above the previous one (7) and above the next one (9), while item 7 appears both below the previous one (6) and below the next one (8).

Screenshot illustrating the Firefox issue described above.
Screenshot illustrating the Firefox issue.

This doesn’t happen in Chrome or in Edge and it’s due to a known Firefox bug where 3D transformed elements are not always rendered in the correct 3D order. Fortunately, this is now fixed in Nightly (55).

Now let’s move on to the issue of the shrinking height. If we look at the first item from the side after the last rotation, this is what we see:

Geometric illustration. First item and its projection onto the plane of the screen, side view from the + of the x axis. From this point, we see these as two lines, AB and CD, which intersect in the middle, this intersection being the point O. The angle between them is the angle of rotation of each item around its own x axis, 40° in this case.
First item and its projection onto the plane of the screen, side view.

The AB line, rotated at 40° away from the vertical is the actual height of our item (h). The CD line is the projection of this AB line onto the plane of the screen. This is the size we perceive our item’s height to be after the rotation. We want this to be equal to d, which is also equal to the other dimension of our item (its width).

We draw a rectangle whose left edge is this projection (CD) and whose top right corner is the A point. Since the opposing edges in a rectangle are equal, the right edge AF of this rectangle equals the projection d. Since the opposing edges of a rectangle are also parallel, we also get that the ∠OAF (or ∠BAF, same thing) angle equals the ∠AOC angle (they’re alternate angles).

Geometric illustration. We draw a rectangle whose left edge is the CD projection and whose top right corner is the A point.
Creating the CDFA rectangle.

Now let’s remove everything but the right triangle AFB. In this triangle, the AB hypotenuse has a length of h, the ∠BAF angle is a 40° one and the AF cathetus is d.

Geometric illustration focused on the right triangle AFB
The right triangle AFB

From here, we have that the cosine of the ∠BAF angle is d/h:

cos(40°) = d/h → h = d/cos(40°)

So the first thing that comes to mind is that, if we want the projection of our items to look as tall as it is wide, we need to give it a height of $d/cos(40deg). However, this doesn’t fix the squished text or any squished backgrounds, so it’s a better idea to leave it with its initial height: $d and to chain another transform – a scaleY() using a factor of 1/cos(40deg). Even better, we can store the rotation angle into a variable $ax and then we have:

$d: 2em;
$ax: 40deg;

.item {
  transform: rotate(var(--a, 0deg)) translate(1.5*$d) rotateX($ax) scaleY(1/cos($ax));
}

The above changes give us the desired result (well, in browsers that support CSS variables and don’t have 3D order issues):

The final result after fixing the height issue: all items are square again and they are all in the correct order, with every item's top left corner underneath the bottom left corner of the previous item.
The final result after fixing the height issue (live demo).

This method is really convenient because it doesn’t require us to do anything different for any one item in particular and it works nicely, without any other extra tweaks needed, in the case of semitransparent items. However, the above demo isn’t too exciting, so let’s take a look at a few slightly more interesting use cases.

Note that the following demos only work in WebKit browsers, but this is not something related to the method presented in the article, it’s just a result of the currently poor support of calc() for anything other than length values.

The first is a tic toc loader, which is a pure CSS recreation of a gif from the Geometric Animations tumblr. The animation is pretty fast in this case, so it may be a bit hard hard to notice the effect here. It only works in WebKit browsers as Firefox and Edge don’t support calc() as an animation-delay value and Firefox doesn’t support calc() in rgb() either.

Animated gif showing a tic toc loader. Eighteen bars are distributed on a circle, all pointing towards the origin. Every two opposing bars animate at the same time, rotating by half a turn around their own central points. Once they are done, the next pair of opposing bars starts animating.
Tic toc loader (see the live demo, WebKit only)

The second is a sea shell loader, also a pure CSS recreation of a gif from the same Tumblr and also WebKit only for the same reasons as the previous one.

Animated gif showing a sea shell loader. There are two layers, with eighteen bars distributed on identical circles on each layer. All the bars rotate around their own central points at the same time, with those on the layer behind being 90 degrees away from those on the layer in front at all times.
Sea shell loader (see the live demo, WebKit only)

The third demo is a diagram. It only works in WebKit browsers because Firefox and Edge don’t support calc() values inside rotate() functions and Firefox doesn’t support calc() inside hsl() either:

Diagram showing five discs distributed clockwise on a circle, partly overlapping, with each of the discs partly underneath the disc following it.
Diagram (see the live demo, WebKit only)

The fourth is a circular image gallery, WebKit only for the same reason as the diagram above.

Circular image gallery. Image thumbnails are distributed in a similar fashion to the discs in the previous demo, on a circle around the current image. Clicking on a thumbnail selects that image and moves it in the middle where it grows to its natural size, while the previously selected image shrinks and moves back in place on the circle. All images show pictures of Amur leopards.
Circular image gallery (see the live demo, WebKit only)

The fifth and last is another loading animation, this time inspired by the Disc Buddies .gif by Dave Whyte.

Animated gif. 12 discs are distributed on a circle in a similar fashion to the previous demos. The ones on odd positions shift out on another outer layer. The two layers rotate in opposite directions, then the items on the outer layer shift back on the inner layer and then the animation repeats itself.
Disc Buddies loading animation (see the live demo, WebKit only)

Solving the Last Item Problem for a Circular Distribution with Partially Overlapping Items is a post from CSS-Tricks

User Facing State

Post pobrano z: User Facing State

Let’s talk about state. Communicating state to the user that is, not application stores state in JavaScript objects, or localStorage. We’re going to be talking about how to let our users know about state (think: whether a button is disabled or not, or if a panel is active or not), and how we can use CSS for that. We’re not going to be using inline styles, or, as much as can be helped, class selectors, for reasons that will become clear as we go.

Still here? Cool. Let’s do this.

All dynamic components of an application have a default user-facing state, and that state needs to be stored and updated as users interact with these components.

For example, when a button is pressed, things happen (that’s what buttons are for). When these things happen, they are typically represented in a visual manner in the interface. The button’s background may change to indicate it was pressed. If the button controls other components in the interface, those components likely visually change in style, or in some cases their visibility is toggled. An item gets deleted, a notification pops up, an error style is applied, etc.

You may have noticed that we’ve been mentioning the „visual” state of components quite a bit. That’s exactly the kind of problem I’ve been finding with a lot of tutorials, articles and general talking about state.

More often than not, developers are using „stateful” classes to manage a component’s state. But this is sorely inadequate, as a component is composed of more than just how it looks. There are underlying semantics that need to be managed along with the component’s visual representation. The failure to manage those underlying semantics becomes apparent as soon as you interact with it via keyboard and/or screen reader.

This is an article about appropriately conveying state so that users, beyond sighted, mouse-using users, can interact with our interfaces.

State is more than just how it looks

Outside of using CSS to appropriately hide content from sighted users and assistive technologies, CSS doesn’t have many intentional effects on an element’s semantics or accessible state. What I mean by that is outside of properties like the unsupported 'speak’, before/after pseudo content, and media queries to specifically restyle components based on user preferences, like the Reduced Motion Media Query and other proposed User Queries, CSS alone is not meant to change an element’s semantics, content or appropriately convey the state of an element in a meaningful way.

Why do I bring all this up? Because managing state with CSS classes alone is, mostly, inadequate for conveying state to all users. Being a language for presentational purposes, giving an input a class of .has-error to change the border color to a shade of red, has no semantic value to it. For all CSS cares, „That’s how you wanted to style that input. Cool. I got your back! Just don’t ask me to style upwards in the DOM. I draw the line there, buddy…”

Instead, to manage and convey state, we should be updating attributes on the appropriate elements. And no, I don’t mean data-attributes. Those don’t mean anything either. If we take this approach, in many cases we won’t even need stateful classes, outside of classes that toggle an element’s display.

Did we forget we can style with attribute selectors?

HTML and ARIA have a whole bunch of attributes that should be used to appropriately convey the current state of a component.

Thinking about using an .is-disabled class on your <button></button> or <input type="text" />? That’s only going to visually disable it. You’re still going to have to programmatically turn off click and keyboard events to that element. Instead use the [disabled] attribute and you’ll have yourself a CSS selector to style your element, and the browser will do all the appropriate work to disable that element for you!

So instead of:

input.is-disabled { 
  opacity: .65; 
}

Which only visually modifies an input, use:

input[disabled] { 
  opacity: .65; 
}

This achieves the same visual effect as using the .is-disabled class, but instead we’re utilizing the attribute selector from the attribute we need to set to convey the current state to the browser and users. All while not having to do any of the aforementioned extra work, with JavaScript, to disable the input, if we were simply toggling a class.

Example: Being „Active”

To provide some deeper context, let’s look at a situation where you might use an .is-active class. For different components, being „active” can mean completely different things, which is why I can appreciate wanting to use a single, reusable class name, instead of determining which attribute needs to be managed to appropriately convey state. But making state management easier for developers doesn’t necessarily help users, so let’s do this the right way.

Active Navigation Links

First let’s look at declaring the currently active link in a navigation. The following Pen has two examples. The first using an .is-active class to indicate the current navigation item. The second uses aria-current="page".

See the Pen .is-active vs aria-current=’page’ by Scott (@scottohara) on CodePen.

While they both look exactly the same, if you use either Jaws 18, Voice Over, or NVDA 2017.2 (when it’s released) when navigating the example, you’ll hear something like: „Features, current page.” when interacting with the example using aria-current. Check out Léonie Watson’s article on [aria-current] for many other examples of where one could use this attribute for styling, in place of an .is-active class.

Active Buttons

Depending on the purpose of the button, the active state of the button may need to be augmented for screen reader users via one of the following ARIA attributes:

  • aria-expanded – indicates that the button controls another component in the interface, and relays that component’s current state.
  • aria-pressed – indicates that the button behaves similarly to a checkbox, in that it has its state toggles between being pressed or unpressed.

Without using one of the above attributes, a button has no inherent way of communicating whether it had been interacted with or not. That is totally fine if a situation doesn’t require it, but if you do need to communicate a button has been activated, then here’s how we can do that using aria-pressed:

See the Pen Toggle Button Example by Scott (@scottohara) on CodePen.

In the above example, we have a button that can be interacted with to add an item to a shopping cart. To indicate when an item has been added, instead of using a class, we’re instead toggling the boolean value of the aria-pressed attribute, and using the [aria-pressed="true"] as our styling hook to visually convey the active state. When interacting with the button via a screen reader, it will be announced as „checked” or „unchecked”, add to cart, toggle button.

For a deep dive into the considerations, one should take when developing accessible toggle buttons, one need look no further than Heydon Pickering’s Toggle Buttons article. Heydon outlines, in great detail, why it’s not a good idea to change the visible label of the button, and even brings to light that you may not actually want a toggle button, but instead should consider using a switch.

Managing Accordion State

For our final example, let’s take a look at how we’d manage state in an accordion component:

See the Pen ARIA Accordion Example by Scott (@scottohara) on CodePen.

If you read through the comments in the CSS and JavaScript, you’ll note that this demo is doing a few things.

First, the markup pattern of the accordion is built in a way so that if JavaScript ever becomes disabled for any reason, none of the content will be inaccessible to those users, as the panels are only hidden if the .js class is present.

Second, to circumvent the need for actual <button></button> elements within each accordion panel heading, we’re instead converting their nested s into „buttons”, by applying the ARIA role="button", and then adding in all the expected keyboard functionality via the keydown event listener. Additionally, to ensure the „button” can be accessed by keyboard users, a tabindex="0" has been set to each of the ARIA buttons.

Finally, here we use the aria-expanded attribute to communicate the current state of the accordion panel, so when a user focuses on the accordion trigger with a screen reader, it will announce „Accordion Heading, collapsed (or expanded) button”.

You will notice that the accordion panels are utilizing an .is-active class to toggle their visible state. Egads! But wait, this is the one thing we can count on CSS alone to help us with. If we take a closer look at the selectors at work here:

.js .accordion__panel {
  border-bottom: 1px solid;
  overflow: hidden;
  padding: 0 1em;
  max-height: 0px;
  transition:
    max-height .2s ease-in-out,
    visibility .2s ease-in-out;
  visibility: hidden;
}

.js .accordion__panel.is-active { 
  max-height: 100vh;
  visibility: visible;
}

The first selector, the one contingent on JavaScript being available, utilizes visibility: hidden to inclusively hide the panel’s contents from both sighted users and users of assistive technologies. The overflow, max-height, and transition properties are then set to collapse the panel, and prepare it to grow into it’s expanded form, once the .is-active class is added to the accordion panel. I could have toggled display: none or programmatically added and removed the hidden attribute from the panels, instead, but we would have lost out on the ability to transition the panel open. And everyone likes a good transition, right?

In Closing

The main thing I want you to take away from all of this is that if you are only toggling classes to visually manage state of your components, you are likely not appropriately conveying that state to users of assistive technologies.

You need to be using the appropriate elements (<button></button>s are your friend!), and managing the appropriate attributes and their values to make truly accessible user experiences. Sure, you could to do those things and continue to toggle stateful classes to control your styling. But if we have to update attributes and their values, and those are also valid CSS selectors, then why would we do more work than needed by toggling classes too?

 

 


User Facing State is a post from CSS-Tricks

Forbes: Marcia Zuckerberg, Carla Slim, Billie Gates

Post pobrano z: Forbes: Marcia Zuckerberg, Carla Slim, Billie Gates
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Forbes

Advertising Agency:Ogilvy & Mather, Sao Paulo, Brazil
Presidente Ogilvy Brasil:Fernando Musa
VP Nacional de Criação:Claudio Lima
Diretor de Criação Executivo:Félix Del Valle
Diretor de Criação:Eduardo Doss
Diretor de Arte:João Alexandre
Redatores:Guilherme Moreira, Phylippe Moura, Marcos Botelho
Atendimento:Juliana Fernandes
Executivo:Antonio Camarotti
Cliente:Antonio Camarotti
Midia:Renata Valio, Betania Aragão
Artbuyer:Francini Santiago
Produtora:Notan
Retoque:Notan

The May Bundle: Over 70 Fonts for just $29

Post pobrano z: The May Bundle: Over 70 Fonts for just $29
first image of the post

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Get the font bundle for just $29!