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Take Note – Life Story Love Story

Post pobrano z: Take Note – Life Story Love Story

Take Note Store, a pens and stationery store in Toronto, has released “Life Story Love Story”, an emotional short film timed to coincide with Valentines Day. The 4-minute short film tells the life-long story of a relationship between two people from the notes they leave each other. This love story is particularly poignant given the dominance of today’s digital communication. Texts, emails, and posts have largely replaced the role that handwritten letters, cards, and notes once served. The retailer which sells specialty pens and stationery from around the world is planning to support the video with promoted posts through the month of February.

Take Note Life Story Love Story

A study by Docmail found that one in three adults hasn’t had reason to hand write anything for six months. Many are quick to point out the downside of this change. Author Philip Hensher, in his Wall Street Journal article, ‘The Lost Art of the Handwritten Note,’ argues, “Email and text exchanges won’t be treasured in the way that my teenage letters, scribbled journals and postcards have been for years.”

Jolanta Petrycka, the owner of Take Note, has seen this shift first hand, but doesn’t believe that handwritten letters and notes are a thing of the past. “Most of our day to day communication now is very utilitarian. But still, there’s nothing like receiving a handwritten letter in the mail or a note from someone you love.”

That’s exactly what advertising agency, BBDO Toronto, set out to capture with this piece. “Leaving a note for someone is so much more personal and thoughtful than a text,” says Chris Booth, an associate creative director behind the work. “We wanted to remind people how meaningful such a simple thing can be.”

Take Note Life Story Love Story
Take Note Life Story Love Story
Take Note Life Story Love Story

Take Note Credits

The Take Note campaign was developed at BBDO Toronto by executive creative directors Denise Rossetto and Todd Mackie, associate creative directors Chris Booth and Joel Pylypiw, group account director Rebecca Flame, agency producer Beatrice Bodogh.

Filming was shot by director Chris Booth and Joel Pylypiw via Skin and Bones with director of photography Kris Belchevski and producer Chelsea Strachan.

Post production was produced at Saints Editorial and Alter Ego by online editor David Whiteson and offline editor Brian Williams, and colourist Tricia Hagoriles.

Sound design and music were produced at Imprint Music by Fraser MacDougall and Tim White.

How to Photograph Textures for Designers

Post pobrano z: How to Photograph Textures for Designers

As a designer, you might be looking to photograph textures in a different way than a photographer would. While a photographer might be focused on things like composition and visual interest, you may be looking for versatility and symmetry. It might be a mix of these things, but whatever your need for photographing textures, this article will give you all the information you need to go out and start making your own.

All About Textures

Why Use Textures?

Textures come in useful for a whole range of work in both design and photography. You might want to include textures in your own designs, for use as a background, or as part of a mock-up, for example.

peeling paint
Textures are useful for so many things and make really interesting photographs too. 

Finding Textures

You might decide not to start photographing textures until you actually need one, but if you can, then it’s often useful to snap them out and about as you find them and build yourself a little stock library.

screws and shavings
Shavings, bits of metal work and rust can usually be found at any workshop or junkyard

As you’d expect, texture is everywhere, and once you’ve photographed the everyday stuff, like brick walls, tree bark and the like, then you may want to start thinking about capturing some unusual textures or ones that aren’t around all the time, like ice crystals.

Some unusual places often turn up great, original-looking textures. I once visited a train station which has a reclamation yard behind it, full of rusting trains and other paraphernalia. It was a texture photographer’s paradise, so hunting for places like that in your local area can pay dividends.

How to Photograph Textures

ground
Sometimes finding a great texture can be as simple as looking down, like this shot of the ground

A DSLR and Macro Lens

One of the most important things you’ll need to do to photograph a texture is get up close. With DSLRs, the minimum focus distance to your subject is between that and the focal plane on the camera body, so a lens can’t focus at distances shorter than the minimum focus distance. Don’t worry, you won’t need to do epic amounts of maths to work it out, as, usefully, it’s written on the lens.

Macro lenses are designed to let you focus up close. They’re also what’s known as flat field lenses, meaning that when you’re close to an object to photograph it, you shouldn’t see your image curve as you would if you used a regular lens. This should mean sharper focus right across your photograph.

Macro lenses tend to be prime lenses, at a fixed focal length, rather than a zoom lens. This means they’re generally sharper, faster, and tend to break less often! For a budget macro lens, I highly recommend the Tamron 90mm f/2.8. A 50mm is even cheaper and will do a nice job, but you won’t get as close to your subject as you would with a macro lens.

Macro Setting on Your Camera

If you’re not ready to purchase a DSLR and/or macro lens just yet, then you’ll probably want to investigate macro mode on your camera. This is usually denoted by a small flower icon and will allow you to focus closer than you usually would. Be wary, though—it usually also tells your camera to shoot at a lower aperture, and that could result in softer images. I’ll go into this further, shortly.

Get Your Lighting Right

As with just about all aspects of photography, lighting is crucial in getting a good image. There are some key points to consider with lighting.

water
Water can be tricky due to reflections and movement

Is There Enough of It?

If your subject isn’t adequately lit, then your camera may bump up the ISO, creating noise. You might need to think about using an off-camera light, particularly when photographing indoors.

Which Direction Is It Coming From?

If you’re shooting something reflective, you’d need to avoid direct sunlight shining on it and also unwanted reflections.

If you’re indoors and there’s a lack of light, then set up any external lights to the side, at an angle, to replicate natural sunlight as closely as possible. A single light source is enough for much of the time, but if you find yourself creating harsh shadows, then you may need to place an additional light to balance it out.

How Good Is the Light?

This may all depend on what you want, but if you’re shooting during golden hour, for example, it may cause your texture to differ in colour. Golden hour is generally a photographer’s favourite time to make photographs, as the quality of light is lovely.

Harsh light may bring out the texture of rust or bricks nicely, but wouldn’t work as well for water.

Avoid using your flash, as harsh, direct light like this is rarely flattering and will create a dull, flat look to your texture. Although certain shadowing should be avoided, you still need an element of shadow/shade in your image to avoid it looking flat.

Getting Sharp Shots

Macro mode may not work well for you if your camera opts to shoot wide open, i.e. at a lower aperture. If you’re not comfortable shooting with the camera on Manual, then getting used to Aperture Priority mode (usually denoted with an A) is the next best bet.

wall
This shot is slightly soft around the edges. Shooting at narrow apertures will put more of your image in focus, but it will restrict your light, too.

Try to shoot at least at f/8 or above to keep everything in focus and avoid a shallow depth of field. This does have a knock-on effect with other settings, though. For example, if you’re in fairly low light and you use a low aperture, your camera may adjust the shutter speed, slowing it down and thereby blurring your shot, or hike up the ISO and add noise to your image. You can combat this by using a tripod and experimenting with a longer shutter speed. 

When using a tripod, touching the camera to trigger the shutter can itself cause shake. If you don’t have a remote shutter release, then try using your camera’s timer to delay the picture being taken.

Try Different Angles

Mostly, designers will require the shooting of a subject to be straight on, to be the most useful. Don’t limit yourself, though, and don’t be afraid to experiment with different angles. You can always fall back to your straight-on shot if that works best, but at least you’ll have the choice. You’ll learn over time which angles work best with which textures.

wood
Wood is great because it can be all different colours, textures, and tones. Planks are useful as you can flip them around and have your leading lines going the other way.

As a designer, you’ll know how valuable it is to have packages of similar items to use as textures or even brushes. If you see a great texture, shooting it from different angles or even at different times of day could make a nice package item later on.

Take Your Shots at the Highest Quality

If your camera can shoot in RAW, then it’s always advisable to do that. RAW retains a lot more of the image data than a JPEG, but you may need to install additional software in order to process your RAW files.

Compact cameras sometimes have a RAW + JPEG setting, which means you can shoot in both formats and then decide which to process later.

Post-Processing

When it comes to post-processing, as much or as little as you’re comfortable with is fine. You’re not trying to turn the texture into something it’s not. If you’ve taken your shots in RAW, they can look a little flat and boring, so you might want to think about boosting things like saturation, contrast, and sharpness.

Hopefully, you’ll have got enough right in-camera to mean your shot is good to go and you can simply tidy up any imperfections with spot removal or clone tools.

If you’re fairly confident with post-processing photographs, then you might start to mix it up a little by swapping out colours, enhancing reflections, or even combining multiple textures. 

How much or how little you do all depends on what you want to achieve as your final result.

Leave It to Someone Else

If you really don’t feel like photographing your own textures, or there are things that are tricky to photograph for you, then not to worry. There are plenty of great images available from stock sites like our sister site GraphicRiver.

Jeans Texture Backgrounds by Ufydesign

Jeans
Jeans Texture Backgrounds by Ufydesign and Envato Market

Jeans can look faded really quickly. This selection of denim textures gives you a variety of options, all in high resolution. 

6 Packs Artificial Grass Texture by Keattikorn

Grass
6 Packs Artificial Grass Texture by Keattikorn and Envato Market

If you want neat, patterned grass then you ideally need to find somewhere that takes good care of their lawn, like a golf course, and then shoot from above. This pack offers a selection of grass patterns—much easier!

6 High Resolution Metal Textures by Riddy

6 High Resolution Metal Textures by Riddy and Envato Market

Metals are really hard to photograph well. Unwanted reflections, blemishes, and shine make it tricky to get a picture suitable for use as a texture, so you can take the effort out of it with this handy pack of six.

Conclusion

Photography and design go hand in hand in many ways, and photographing your own textures is a great way to increase your skill set, try something new, or even just to give you complete control and inspiration.

Here are some key points to remember when photographing your own material:

  • Check out the macro mode on your camera, or invest in a budget macro lens.
  • Make sure your light is right. If there isn’t enough, add your own.
  • Shoot at a fairly narrow aperture (f/8 or above) to ensure everything is in sharp focus.
  • Use a tripod to avoid camera shake and to allow you to shoot in lower light without compromising.
  • Try different angles or even shooting the same thing at different times of the day, to give you options and the possibility of creating ‘packages’.
  • Shoot in RAW for the best quality, if you feel comfortable doing so. If not, make sure your image type and size is set to the best your camera can take.
  • Do as much or as little post-processing as you feel confident doing. Usually, a tidy-up of imperfections, saturation boost and some sharpening will do the job.

Love Is Love

Post pobrano z: Love Is Love

From the release

This Valentine’s Day, Australian director Kyra Bartley invited celebrated artists, illustrators and animators from around the world to contribute to the creation of Love Is Love, a provocative and collaborative animation project celebrating the beauty of unconditional love. Stitched together, each artwork represents one frame of a chaotic animation loop showcasing inclusivity in all its forms.

The Love Is Love project will extend across social [media] to feature a contributing artist each week over the coming months.

You can follow #loveisloveanimation on Facebook or Instagram.

Credits

Concept & Direction: Kyra Bartley
Head of Production: Aborah Buick
Music by: Johnny Mackay

Contributing Artists

Natalia Navarra
Adriana Siciliano
Daniel Amdemichael
Dahlia Visconti
Ashutosh Tiwari
Brenon Conn
Han Van den Abbeele
Ashly Lovett
Andrew Holmes
Tash Jackson
Rob Byers
Lilly Miranda Perrott
Merike Hess
Nomi Chi
Evelyn Elizabeth
Scott Williams
Felicia Von Zombie
Simon Robson
Jeremy Carlen
Erik Svetoft
Jan van Dyk
JOR ROS
Ky Moodie
Lauren Ami
Max Brown
Izaak Kidd
Xaviera Lopez
Juppi Juppsen
Sonia Kretschmar
Alex Naughton
Lauren YS
Paul McNulty
Dom Aldis
Matt Canning
Preethi Nair
Sandy Cohen
Yelena Yafe
Karolina Czabaj
Max Prentis
Diane Shaher
Greg Constantaras
Nena Salobir
Leticia Monroe
Nelly Grusell
Russell Tate
Machomachi
Hayden King
Sophie Partridge
Marco Giacobbe
Joe Perkins
Enggarn Pujana
Jo Fong
Patu Phan
Paul Garland
Carla Uriate
Alexey Goncharov (Vaderiscool)
Shane Miranda
Alexandra (Pookie) Jones
Lachlan Phillips
Stef
Almo
Marta Zafra
Shaun Leong Williams
David Samuel Adams Pack
Mike Creighton
Tom Toro
James Gulliver Hancock
Paul Carpenter
James Boast
Carly Ealey
Chloe Tse
Nicolas Asaznarez
Mauricio Poveda
Amandalynn
Celia de Lago
RJ
Raquel Vitorelo
Eleena Bakerie
Ailie Banks
Lauren Esplin
Waiton Fong
Raul Saddo
Juan Andrés Castañeda
Jan Van Dijk
Xandria Sink
Edwina White
Ivan Lopez
Gerhard Human
Nicholas Forman
Tina Jiang
Kade Marsili
Mert Tugen
Hellotomato
Maggie Ivy
Nanami Cowdroy
Artbyisp (Izy Kali)
Chuong Vu
Jacqui Hudson
Lisa Mrchk
Kentaro Yoshida
Carla Uriate
Dave Homer
Hala Saad
Holger Gutknecht
Maisara Mazuin
Dirty Bandits
Sonya Han
Rimantas Pocius
Eddy Taylor
Ally Messer
Duncan Dix
Bethany Levy
Mike Williamson

Creating Non-Rectangular Headers

Post pobrano z: Creating Non-Rectangular Headers

Over at Medium, Jon Moore recently identified „non-rectangular headers” as a tiny trend. A la: it’s not crazy popular yet, but just you wait, kiddo.

We’re talking about headers (or, more generally, any container element) that have a non-rectangular shape.

Such as trapezoids:

By Patrick Kantor

Or more complex geometric shapes:

Robin Movies by Asar Morris

By Marc Clancy

Or rounded/elliptical:

Music app landing page by Ibnu Mas’ud

Or even butt-cheek shaped:

Plutio by Ian Assam. Sorry Ian, I can’t unsee it. And now, dear reader, you can’t either.

My money is on these gaining popularity too. So let’s beat the crowd, and talk about a few ways of coding these up. Because let’s face it: they do look pretty awesome.

Image

Perhaps the simplest way to create any of the non-rectangular headers pictured above is to slap an image on top of your header.

See the Pen Image file-based non-rectangular header by Erik Kennedy (@erikdkennedy) on CodePen.

But there are a few issues here:

  • Responsive behavior? These masks tend to be full-width, and it becomes tedious to define multiple widths of the shape (e.g. srcset) or risk pixelation of raster assets.
  • It’s a totally separate file that needs to be fetched from the server – seems wasteful for simple shapes.
  • It’s slow to iterate in-browser if you have to re-export an image file(s) from your design program.

We can solve all of these problems at once. You might already know where this one is going.

SVG

Compared to exporting a JPG from Sketch, using an inline SVG is more performant, easy to make responsive, and easy to iterate the design of. In fact, for most cases, this is the way I’d recommend using. Versatile, cross-browser, vector, and fabulous.

See the Pen SVG trapezoidal header by Erik Kennedy (@erikdkennedy) on CodePen.

With an angled background one like, one choice you have to make is: what should remain constant as the screen-width changes, the angle or the height differential between the two sides?

If you want the angle to remain constant, set the height of the SVG in vw:

If you want the height differential to remain constant, set the height of the SVG in pixels:

And you need not pick just one – we can style this responsively, since SVG elements are subject to media queries. Check out this geometric style header at widths below and above 700px.

See the Pen Responsive SVG header by Erik Kennedy (@erikdkennedy) on CodePen.

Shoot, son. What’s not to love? Oh, and we can even do the butt-cheeks style.

See the Pen SVG „butt-cheeks” header by Erik Kennedy (@erikdkennedy) on CodePen.

(Perhaps that’s more properly done with beziers, but you get the idea!)

One more thing worth nothing, and that is if you want to do an SVG background entirely in CSS, you could save the SVG and reference its URL in a pseudo element.

header::after {
  content: "";
  position: absolute;
  bottom: 0;
  width: 100%;
  height: 100px;
  background: url(divider.svg);
}

And if you use `divider.svg` as a repeating element in different scenarios, you can also color it different as you need:

header::after polygon {
  fill: white;
}

But here’s an issue: what if the section below the header has a complicated background? In all these examples so far, we’ve just assumed a plain white background. What if there’s a fancy gradient, or another background image or something? Then what?

clip-path

This property comes to the rescue if you have a moderately complex background below the header, and therefore want the masking to be done from within the non-rectangular header, as opposed to by an element after it.

See the Pen Non-Rectangular Header Using Clip-Path by Erik Kennedy (@erikdkennedy) on CodePen.

And like the similar SVG syntax, if you want to change the responsive behavior of the above from angle-is-held-constant to height-differential-is-held-constant, you can change the calculated height to a simple percentage.

Clip-path’s biggest downside? Browser support is not that great. However, depending on how important your non-rectangular header or div is, it might qualify as a progressive enhancement. In which case, clip-path away!

border-radius

Now, up to now, we’ve only mentioned methods that work for generating all the shapes I called out above. However, if we know what particular shape we want our header to have, we might have access to an easier way.

For instance, a convex elliptical header is a perfect fit for border-radius.

See the Pen Convex elliptical header by Erik Kennedy (@erikdkennedy) on CodePen.

And a concave elliptical header could simply have the border-radius on the element after the header.

section {
  border-bottom-left-radius: 50% 20%;
  border-bottom-right-radius: 50% 20%;
}

Another benefit to this method is that the background of the section below the header could still have background images.

transform: skew

If we know that we want to create do a trapezoidal header, we can use a CSS transform to skew the whole thing.

See the Pen Trapezoid Header Using Transform: SkewY by Erik Kennedy (@erikdkennedy) on CodePen.

This has the side effect of skewing any child elements of the skewed element, so you’ll want to add a child element in the header that gets skewed, and everything else will go in sibling elements.

Skewed.

And unskewed.

Stripe’s homepage design uses this method, and even more brilliantly, they include a few children spans (each is a block of color) that get skewed with the parent element, creating a more complex and colorful effect.

Which is best?

As far as I’m concerned, SVG is generally the way to go. However, if you have a more complex background below the header, then the best choice depends on the shape. In that case, I’d investigate if skew or border-radius could meet the art direction needed, or if browser support was enough of a non-issue to go with clip-path.

Allows complex BG below Browser support Shapes creatable
Image No Yes All
SVG No Yes All
Clip-path Yes No All
Border-radius Yes Yes Elliptical only
Transform: skew Yes Yes Trapezoidal only

Erik Kennedy is an independent UX/UI designer and the creator of Learn UI Design, a practical online video course about visual design for screens. Includes color, typography, process, and more. Over 16 hours of video across 30+ lessons.


Creating Non-Rectangular Headers is a post from CSS-Tricks

Most of the web really sucks if you have a slow connection

Post pobrano z: Most of the web really sucks if you have a slow connection

Dan Luu on the sorry state of web performance:

…it’s not just nerds like me who care about web performance. In the U.S., AOL alone had over 2 million dialup users in 2015. Outside of the U.S., there are even more people with slow connections.

This other note is also interesting, and I think that Dan is talking about Youtube’s project “Feather” here:

When I was at Google, someone told me a story about a time that “they” completed a big optimization push only to find that measured page load times increased. When they dug into the data, they found that the reason load times had increased was that they got a lot more traffic from Africa after doing the optimizations. The team’s product went from being unusable for people with slow connections to usable, which caused so many users with slow connections to start using the product that load times actually increased.

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Most of the web really sucks if you have a slow connection is a post from CSS-Tricks