Archiwum kategorii: CSS

Improving Icons for UI Elements with Typographic Alignment and Scale

Post pobrano z: Improving Icons for UI Elements with Typographic Alignment and Scale

Utilizing icons in user interface elements is helpful. In addition to element labeling, icons can help reinforce a user element’s intention to users. But I have to say, I notice a bit of icon misalignment while browsing the web. Even if the icon’s alignment is correct, icons often do not respond well when typographic styles for the element change.

I took note of a couple real-world examples and I’d like to share my thoughts on how I improved them. It’s my hope these techniques can help others build user interface elements that better accommodate typographic changes and while upholding the original goals of the design.

Example 1 — Site messaging

I found this messaging example on a popular media website. The icon’s position doesn’t look so bad. But when changing some of the element’s style properties like font-size and line-height, it begins to unravel.

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Identified issues

  • the icon is absolutely positioned from the left edge using a relative unit (rem)
  • because the icon is taken out of the flow, the parent is given a larger padding-left value to help with overall spacing – ideally, our padding-x is uniform, and everything looks good whether or not an icon is present
  • the icon (it’s an SVG) is also sized in rems – this doesn’t allow for respective resizing if its parent’s font-size changes

Recommendations

Screenshot of the site messaging element. It is overlayed with a red-dashed line indicating the icon's top edge and a blue-dashed line indicating the text's topmost point. The red-dashed line is slightly higher than the blue-dashed line.
Indicating the issues with aligning the icon and typography.

We want our icon’s top edge to be at the blue dashed line, but we often find our icon’s top edge at the red dashed line.

Have you ever inserted an icon next to some text and it just won’t align to the top of the text? You may move the icon into place with something like position: relative; top: 0.2em. This works well enough, but if typographic styles change in the future, your icon could look misaligned.

We can position our icon more reliably. Let’s use the element’s baseline distance (the distance from one line’s baseline to the next line’s baseline) to help solve this.

Screenshot of the site messaging element. It is overlayed with arrows indicating the baseline distance from the baseline of one line to the next line's baseline.
Calculating the baseline distance.

Baseline distance is font-size * line-height.

We’ll store that in a CSS custom property:

--baselineDistance: calc(var(--fontSize) * var(--lineHeight));

We can then move our icon down using the result of (baseline distance – font size) / 2.

--iconOffset: calc((var(--baselineDistance) - var(--fontSize)) / 2);

With a font-size of 1rem (16px) and line-height of 1.5, our icon will be moved 4 pixels.

  • baseline distance = 16px * 1.5 = 24px
  • icon offset = (24px16px) / 2 = 4px

Demo: before and after

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Example 2 – unordered lists

The second example I found is an unordered list. It uses a web font (Font Awesome) for its icon via a ::before pseudo-element. There have been plenty of great articles on styling both ordered and unordered lists, so I won’t go into details about the relatively new ::marker pseudo-element and such. Web fonts can generally work pretty well with icon alignment depending on the icon used.

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Identified issues

  • no absolute positioning used – when using pseudo-elements, we don’t often use flexbox like our first example and absolute positioning shines here
  • the list item uses a combination of padding and negative text-indent to help with layout – I am never able to get this to work well when accounting for multi-line text and icon scalability

Recommendations

Because we’ll also use a pseudo-element in our solution, we’ll leverage absolute positioning. This example’s icon size was a bit larger than its adjacent copy (about 2x). Because of this, we will alter how we calculate the icon’s top position. The center of our icon should align vertically with the center of the first line.

Start with the baseline distance calculation:

--baselineDistance: calc(var(--fontSize) * var(--lineHeight));

Move the icon down using the result of (baseline distance – icon size) / 2.

--iconOffset: calc((var(--baselineDistance) - var(--iconSize)) / 2);

So with a font-size of 1rem (16px), a line-height of 1.6, and an icon sized 2x the copy (32px), our icon will get get a top value of -3.2 pixels.

  • baseline distance = 16px * 1.6 = 25.6px
  • icon offset = (25.6px32px) / 2 = -3.2px

With a larger font-size of 2rem (32px), line-height of 1.2, and 64px icon, our icon will get get a top value of -12.8 pixels.

  • baseline distance = 32px * 1.2 = 38.4px
  • icon offset = (38.4px64px) / 2 = -12.8px

Demo: before and after

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Conclusion

For user interface icons, we have a lot of options and techniques. We have SVGs, web fonts, static images, ::marker, and list-style-type. One could even use background-colors and clip-paths to achieve some interesting icon results. Performing some simple calculations can help align and scale icons in a more graceful manner, resulting in implementations that are a bit more bulletproof.

See also: Previous discussion on aligning icon to text.


Improving Icons for UI Elements with Typographic Alignment and Scale originally published on CSS-Tricks. You should get the newsletter.

Diagonal Stripes Wipe Animation

Post pobrano z: Diagonal Stripes Wipe Animation

I was playing this game on Apple Arcade the other day called wurdweb. It’s a fun little game! Little touches like the little shape dudes that walk around the screen (but otherwise don’t do anything) give it a lot of character. I kinda want little shape dudes that walk around on websites. But another UI choice caught my eye, the way that transitions between screens have these diagonal lines that grow and fill the screen, like window blinds closing, kinda.

Here’s a quick screencast showing how those wipes work:

I wanted to have a crack at building this.

The first thing that went through my mind is repeating-linear-gradient and how that can be used to build stripes. So say we set up like this:

.gradient {
  background-image:
    repeating-linear-gradient(
      45deg,
      #ff8a00,
      #ff8a00 10px,
      #e52e71 10px,
      #e52e71 20px
    );
}

That would buy us stripes like this:

We can use transparent as a color though. Meaning if we covered the screen with stripes like these, we could see through where that color is. Say like this:

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In that gradient definition, we use 10px as the “start” and 20px as the “end” of the gradient before it repeats. Part of the trick here is keeping that 20px “end” the same and animating the “start” number up to it. When we do that, it actually covers the screen in a solid color. The problem is… how do you animate it? You can’t do this:

Screenshot of a CSS code snippet on a dark gray background with syntax highlighting. An arrow is pointing from the repeating linear gradient on the element to another repeating linear gradient inside keyframes. A note that says not going to animate is displayed in large white letters above a crying emoji.

What we need to do is animate that “start” pixel value number alone. We can use a custom property, but it’s a little tricky because without declaring them, custom properties are just strings, and not animatable lengths. So we’d have to do it like this.

@property --start {
  syntax: "<length>";
  inherits: false;
  initial-value: 10px;
}
#cover {
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  background-image: repeating-linear-gradient(
    45deg,
    #ff8a00,
    #ff8a00 var(--start),
    transparent var(--start),
    transparent var(--end, 20px)
  );
  animation: cover 1s linear infinite;
}
@keyframes cover {
  to {
    --start: 20px;
  }
}

We’ve got to use @property here to do this, which I really like but, sadly, has limited browser support. It does work though! I’ve got all that set up, including a quick prefers-reduced-motion media query. I’m using a smidge of JavaScript to change the background halfway through the animation (while the screen is covered) so you can see how it might be used for a screen transition. Again, note that this is only working in Chromium-based browsers at the moment:

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Notice I’ve used CSS custom properties for other things as well, like the angle and size of the stripes and the speed of the animation. They are both very trivial to change! I’ve chucked in knobs so you can adjust things to your liking. Knobs? Yeah, they are cool:

Like and subscribe

This whole thing started as a tweet. In this case, I’m glad I did as Temani Afif chimed in with a way to do it with masks as well, meaning pretty solid support across all browsers:

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I don’t think animating background color stops or a mask position is particularly performant, but since we’re talking “screen wipes” here, one could imagine that the page isn’t likely to be interacted with anymore until the page transition is over, so maybe that’s not the world’s biggest deal.

Dock Life: Using Docker for All The Things!

Post pobrano z: Dock Life: Using Docker for All The Things!

I think if you’re a DevOps person in any capacity, the utility of Docker is very clear. Your things run in containers that are identical everywhere. Assuming Docker is working/running, the code will execute in a reliably consistent way whether that is Docker running on some developer’s computer, or a sky computer. The (massive) appeal there is that bugs will happen consistently. “Production-only” bugs become a thing of the past. There are other benefits, too, like shipping a dev environment to a team of developers that is entirely consistent, even across platforms, rather than battling with individual developers computers.

So… great? Use it all the time for everything? The stopper there is that it’s complicated, and web dev is already friggin complicated and it often just feels like too much. Andrew Welch, however, makes the case that you don’t have to learn Docker super deeply in order to use it:

Dock­er is a devops tool that some peo­ple find intim­i­dat­ing because there is much to learn in order to build things with it. And while that’s true, it’s actu­al­ly quite sim­ple to start using Dock­er for some very prac­ti­cal and use­ful things, by lever­ag­ing what oth­er peo­ple have created.

Fair point. I don’t deeply understand most of the technology I use, but I can still use it.

While I run Docker all day for CodePen’s fancy dev environment, that’s what my use is limited to. I don’t reach for it like Andrew does for everything. But I can see how it might feel liberating having all that isolation between projects. One of my favorite of points that Andrew makes is:

Switch­ing to a new com­put­er is easy. You don’t have to spend hours metic­u­lous­ly recon­fig­ur­ing your shiny new Mac­Book Pro with all the inter­con­nect­ed tools & pack­ages you need.

I find myself bopping around between computers fairly often for various odd reasons, and being able to make the switch with minimal fussing around is appealing.

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Embrace the Unpredictable

Post pobrano z: Embrace the Unpredictable

In nature, no two things are ever the same. Life is imperfect, unpredictable, and beautiful. We can walk through the same forest every day and see differently colored leaves. We can look up at the clouds every minute and watch a whole new formation. The physical world is transient and ever-changing. What if our designs were a little more like this?

Often, we spend hours, weeks, even months carefully crafting our websites/applications, sculpting every last pixel until they are just right. Then, we set them free into the world — a perfectly formed, yet static snapshot of something that once was a living, evolving thing.

There is (of course!) nothing wrong with this way of working. But what if we let go of the idea that there can be only one final version of a design? What if our interfaces were free to take more than one form?

I could write forever about this stuff, but I think it’s best to show you what I mean. Naturally, here’s a Pen:

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Try clicking the “Regenerate” button above. Notice how the interface changes just a little every time? By parameterizing aspects of a design, then randomizing those parameters, we can create near-infinite variations of a single idea. For those familiar with generative art — art made using a system that includes an element of autonomy — this is likely a familiar concept.

For makers (particularly perfectionists like me!), this approach to design can be incredibly liberating.

For the folk who use the things we make, it creates an experience that is truly individual. In randomizing carefully chosen aspects of our interfaces, they become ephemeral, and to me, this is kind of magical. No two people will ever see the same version of our work.

The web can be a cold, sterile place. By embracing the unpredictable, we can add a joyful, organic touch to our creations — to me, this is the essence of generative UI design, and I would love if you gave it a try! SVG, Canvas, and CSS/Paint API are all excellent mediums for generative work, so pick the one that is most familiar and experiment.

Just remember: apply carefully, and always be mindful of accessibility/UX. Magically evolving designs are great, but only if they are great for everyone.

Exactly What You Want

Post pobrano z: Exactly What You Want

What is one thing people can do to make their website better?

Exactly what you want to build!

Ask yourself:

  • What drew you to development in the beginning?
  • Is there an experimental API that you’ve been wanting to try out?
  • What could you spend all night hacking away at, just for the fun of it?

Your personal site is a statement of who you are and what you want to do. If you showcase your favorite type of work, you’ll get more requests for similar projects or jobs — feeding back into a virtuous cycle of doing more of what you love.

Like stage performances, you can tell when love and excitement went into creating a website. One of my favorite examples is Cassie Evans’ website. She added so many fun flourishes (including an adorable SVG self-portrait). The joy baked into her work has (at least partially) led to her current role, bestowing animation superpowers at GreenSock!


So, go forth, and create a trailing mouse cursor. Or a confetti component! A real-time drawing pad, or some hardware to show the current state of your coffee machine. Really, anything that gets you excited to build!

“Just in Time” CSS

Post pobrano z: “Just in Time” CSS

I believe acss.io is the first usage of “Atomic CSS” where the point of it is to be a compiler. You write CSS like this:

<div class="C(#333) P(20px)">
  text
</div>

And it will generate CSS like:

.C\(\#333\) {
  color: #333;
}
.P\(20px\) {
  padding: 20px;
}

(Or something like that.)

The point is that it only generates the CSS that you actually need, because you asked for it, and no more. The result is far less CSS than you’d see in an average stylesheet.

That compilation process is what has come to be known as “Just in Time” CSS.

The popular Tailwind framework supports it. It kind of flips the mental model of Tailwind on its head, to me. Rather than providing a huge pile of CSS utility classes to use — then “purging” what is unused — it only creates what it needs to begin with.

I’d say “Just in Time” is a concept that is catching on. I just saw Assembler CSS and it leans into it big time. Rather than classes, you do stuff like:

<div x-style="grid; gap:1rem; grid-rows:1; grid-cols:1; sm|grid-cols:3">
  <button x-style="^button:red">Submit</button>
</div>

I’m pretty torn on this stuff. Some part of me likes how you can get styling done without ever leaving your templates. And I especially like the extremely minimal CSS output since CSS is a blocking resource. Another part of me doesn’t like that it’s a limited abstraction of CSS itself, so you’re at the mercy of the tool to support things that CSS can do natively. It also makes HTML a bit harder to look at — although I certainly got over that with JSX inline event handlers and such.


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