Using <details> for Menus and Dialogs is an Interesting Idea

Post pobrano z: Using <details> for Menus and Dialogs is an Interesting Idea

One of the most empowering things you can learn as a new front-end developer who is starting to learn JavaScript is to change classes. If you can change classes, you can use your CSS skills to control a lot on a page. Toggle a class to one thing, style it this way, toggle to another class (or remove it) and style it another way.

But there is an HTML element that also does toggles! <details>! For example, it’s definitely the quickest way to build an accordion UI.

Extending that toggle-based thinking, what is a user menu if not for a single accordion? Same with modals. If we went that route, we could make JavaScript optional on those dynamic things. That’s exactly what GitHub did with their menu.

Inside the <details> element, GitHub uses some Web Components (that do require JavaScript) to do some bonus stuff, but they aren’t required for basic menu functionality. That means the menu is resilient and instantly interactive when the page is rendered.

Mu-An Chiou, a web systems engineer at GitHub who spearheaded this, has a presentation all about this!

We went all in on details to turn a lot of things interactive without JS. There is also https://t.co/SFXtkNzIbZ, and here is a talk I gave on leveraging the power of details, which mentions the CSS trick 🙂 https://t.co/DmX8opvi4z

Happy to talk/share about about any of these!

— Mu-An Chiou (@muanchiou) February 1, 2019

The worst strike on <details> is its browser support in Edge, but I guess we won’t have to worry about that soon, as Edge will be using Chromium… soon? Does anyone know?

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Technical Debt is Like Tetris

Post pobrano z: Technical Debt is Like Tetris

Here’s a wonderful post by Eric Higgins all about refactoring and technical debt. He compares giant refactoring projects to being similar to Tetris:

Similar to running a business, Tetris gets harder the longer you play. Pieces move faster and it becomes harder to keep up.

Similar to running a business, you can never win Tetris. There is no true finish line. You only control how quickly you lose.

Similar to running a business, allowing too many gaps to build up in Tetris will cause you to lose.

I love this comparison, despite my mediocre Tetris skills. It does feel like even „easy” development becomes harder as technical debt grows on a project, much the same way Tetris pieces gain speed and provide little time to react as the stack grows. However, I do think perhaps I have a more optimistic view of technical debt overall. If you work slowly and carefully then you can build up a culture of refactoring and gather momentum over time.

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