How to Create an Abstract Icon Set in Adobe Illustrator

Post pobrano z: How to Create an Abstract Icon Set in Adobe Illustrator

Final product image
What You’ll Be Creating

Welcome to how to create an abstract icon set in Adobe Illustrator! The theme we’re working on will be chess. In this tutorial we will learn the step by step process of how to create an abstract set of icons using basic shapes and tools.

For more examples of abstract icon sets, check out GraphicRiver where you can find a wide variety of different abstract icons.

1. How to Set Up a New Project File

Step 1

Let’s get started by setting up a New Document in Adobe Illustrator (File > New or Control-N). For this tutorial, we will use the settings below:

  • Number of Artboards: 1
  • Width: 850 px
  • Height: 850 px
  • Units: Pixels

In the Advanced tab, use the following settings:

  • Colour Mode: RGB
  • Raster Effects: Screen (72ppi)
  • Preview Mode: Default
Create a new project settings

Step 2

Go to Edit > Preferences > General and set the Keyboard Increment to 1 px

Edit project preferences

Step 3

Go to Units and use the settings shown below. 

  • General: Pixel
  • Stroke: Points
  • Type: Points
Edit units in project preferences

2. How to Set Up the Layers

Step 1

Next, you will need to structure the project by creating layers. Select the Layers panel and create two layers. Name them as follows:

  • Layer 1: Background
  • Layer 2: Icons
Set up the project layers in Adobe Illustrator

Step 2

Make sure that you select the background layer to begin creating the background.

Select the Background layer

3. How to Create the Background Color

Step 1

With the background layer selected, click on the Rectangle Tool (M) and create a 850 x 850 rectangular area to place your icons in. This should fit the entire area of the Artboard.

Use the Rectangle Tool to create a 850 x 850 box

Step 2

Make sure that the rectangle is still selected, and click on the Gradient Tool. In the angle section, select 45 Degrees from the drop-down menu.

Edit the gradient angle to 45 degrees

Step 3

Select two colors for the gradient. For this tutorial, we will use the following:

  • R: 70
  • G: 82
  • B: 162
Adjust the left gradient color

Step 4

For the second color, we will use the following:

  • R: 138
  • G: 105
  • B: 173
Adjust the right gradient color

Step 5

The final background should look like the image below. Lock the background layer by clicking on the lock icon, and click on the icon layer to start creating the icons. 

The final gradient background

4. How to Create a Pawn Icon

Step 1

Choose the Pen Tool (P) and adjust the settings of stroke to the following:

  • Stroke Weight: 6
  • Cap: Round Cap
  • Corner: Miter Join
  • Align Stroke: Align Stroke to Center
Edit the Stroke Settings

Step 2

Start by selecting the Ellipse Tool (L) and creating a small circle. To create a perfect circle, press and hold the Shift key on the keyboard whilst clicking and dragging with the mouse.

Use the Ellipse Tool to create a small circle

Step 3

Select the Pen Tool (P) and create two lines underneath the circle.

Use the Pen Tool to create two lines

Step 4

Select the Rounded Rectangle Tool (M) and create a shape underneath the two lines. You can adjust the curvature of the corners by pressing the Up Arrow or the Down Arrow on your keyboard whilst creating the shape (clicking and dragging with the mouse).

With the shape still selected, change it to a fill shape.

Use the Rounded Rectangle Tool to create a shape

Step 5

Duplicate the shape by copying it (Control-C) and then paste it into place (Control-Shift-V)

Add a stroke to the second shape with a width of 20 pt. For the best results, align the stroke to the outside. 

Duplicate the round rectangle shape and add a stroke to it

Step 6

With the second shape still selected, go to the top menu and select Object > Expand to open the Expand window. Make sure both Fill and Stroke are selected, and then click OK.

Expand the stroke and the shape

Step 7

This will create a shape from the stroke. Make sure that the shape is still selected and, using the Pathfinder, click on Unite. This will merge the shape.

Combine the shapes using the unite button in pathfinder

Step 8

Change the shape to a stroke by using the Eyedropper Tool (I) and align the stroke to the outside.

Create a new stroke using the eyedropper tool

Step 9

Use the Ellipse Tool (L) to create a small circle at the bottom to complete the pawn icon.

Use the Ellipse Tool to create a small circle

5. How to Create a Rook Icon

Step 1

To start creating the rook icon, use the Rectangle Tool (M) to create a small rectangle shape.

Use the Rectangle Tool to create a small shape

Step 2

Create a slightly larger rectangle shape and set it to Stroke by using the Eyedropper Tool and selecting one of the strokes we used previously on the pawn icon. 

Create a larger rectangle and set it to stroke

Step 3

Use the Rectangle Tool (M) to create a small rectangle shape at the top. Then use the Ellipse Tool (L) to create a small circle at the bottom (holding the Shift key on the keyboard to create a perfect circle). 

Add a rectangle and a circle shape

Step 4

Use the Rectangle Tool (M) and follow the steps below to create the top of the rook icon.

Use the Rectangle Tool to create the Rook Icon

Step 5

Select all the shapes in Step 4 and click on Pathfinder > Unite.

Click on the Unite button in Pathfinder

Step 6

This will merge all the shapes together.

The Unite button will merge the shapes together

Step 7

With the new shape selected, change it into a stroke by using the Eyedropper Tool (I) to ensure that the weight of the stroke is the same.

Use the Eyedropper Tool to change copy the stroke settings

Step 8

To create the semicircles, you need to start by creating a circle using the Ellipse Tool (L). Place a rectangle over the circle using the Rectangle Tool (M).

Create a rectangle on top of a circle

Step 9

Select both the shapes (making sure that the rectangle is arranged on top of the circle) and then select Pathfinder > Minus Front.

Click on the Minus Front button

Step 10

This will remove the rectangle shape and the part of the circle which is overlapping.

Minus front removes any overlapping shapes

Step 11

Duplicate the semicircle by copying it (Control-C) and then pasting it (Control-V).

Duplicate the new semi circle

Step 12

Select the duplicate semicircle and then Right-Click on it. From the menu, select Transform > Select. Choose Vertical axis at 90 Degrees and then click OK.

Reflect the duplicate semi circle vertically

Step 13

Make sure that both semicircles are aligned horizontally opposite each other.

Make sure both shapes are opposite each other

Step 14

Place the semicircles on either side of the shapes to complete the rook icon.

Combine the shapes to create the Rook Icon

6. How to Create a Knight Icon

Step 1

To start creating the knight icon, create a duplicate of the rook icon. With the duplicate icon, use the Selection Tool (V) or the Direct Selection Tool (A) to remove the middle shapes of the icon.

Duplicate Rook icon and remove some shapes

Step 2

Use the Polygon Tool to create a triangle. Whilst using the Polygon Tool, press the Up Arrow key or Down Arrow key on the keyboard to increase or decrease the number of sides. 

To create an equilateral triangle, press and hold the Shift key on the keyboard whilst creating the shape.

Create a smaller equilateral triangle and place it in the middle.

Create two triangles using the Polygon Tool

Step 3

Rotate the semicircles on either side of the triangle so that the strokes align diagonally (Right Click > Transform > Rotate).

Rotate the semi circles to align with the triangle

Step 4

To create the head of knight icon, use the Rounded Rectangle Tool and the Ellipse Tool (L) to create the shapes below.

Use the Rounded Rectangle Tool and Ellipse Tool

Step 5

Use the Rectangle Tool (M) and place two rectangles above the shapes as shown below.

Place two rectangles above the new shapes

Step 6

Use the Minus Front Tool on the overlapping shapes. 

Click on the Minus Front button

Step 7

This will create a straight edge where the shapes used to overlap. Move the two shapes together so that they resemble the image below.

Move the semi circle inside the larger shape

Step 8

Use the Minus Front Tool again to remove the left side of the shape and change them both into a stroke.

Delete half the shape and change it to a stroke

Step 9

Select both shapes and use Pathfinder > Unite to combine them into a single shape.

Combine the strokes using the Unite button

Step 10

Select the Add Anchor Point Tool (+) and add a point near the left corner of the shape. Then use the Direct Selection Tool (A) to drag the top left corner to the left to create the ear.

Add an anchor point and edit it

Step 11

Use the Direct Selection Tool (A) and remove the point shown in the image below.

Delete an anchor point

Step 12

Use the Pen Tool (P) and draw out three extra points on the right side of the shape.

Use the Pen Tool to draw the neck of the horse

Step 13

Select the curve points and drag them to the middle using the mouse to create the neck of the horse. Hold the Shift key on the keyboard to select multiple points.

Use the curve points to round out the corners

Step 14

Once you are happy with the way the horse head looks, use the Ellipse Tool (L) to create the eye (remember to press and hold the Shift key on the keyboard to create a perfect circle).

Use the Ellipse Tool to create the eye

Step 15

Add a line underneath the head and position it underneath the previous shapes to create the final knight icon.

Add the horse head to create the final Knight Icon

7. How to Create a Bishop Icon

Step 1

To start creating the bishop icon, create a duplicate of the knight icon. With the duplicate icon, use the Selection Tool (V) or the Direct Selection Tool (A) to remove the top shapes (the horse head) of the icon.

Delete the horse head from the duplicate icon

Step 2

Use the Ellipse Tool (L) and hold the Shift key on the keyboard to create a perfect circle on top of the icon.

Add a circle using the Ellipse Tool

Step 3

Use the Direct Selection Tool (A) to move the top point of the circle slightly upwards. This will create an egg-like shape.

Use the Direct Selection Tool to edit the anchor points

Step 4

Select the handlebars with the Direct Selection Tool (A) and move them to the middle point to create a teardrop shape.

Edit the handle bars to create a tear drop shape

Step 5

Use the Ellipse Tool (L) to create a circle and place it on top of the teardrop shape. Then use the Pen Tool (P) to create a cross, and place it inside the teardrop shape to create the final bishop icon.

Add a cross and circle to complete the final Bishop Icon

8. How to Create a Queen Icon

Step 1

To start creating the queen icon, create a duplicate of the bishop icon. With the duplicate icon use the Selection Tool (V) or the Direct Selection Tool (A) to remove the top and middle shapes of the icon.

This will leave just the two circles at the bottom and the semicircles on the sides.

Duplicate the Bishop icon and delete the middle shapes

Step 2

Rotate the semicircles slightly. To do this, Right-Click on the shapes, and then go to Transform > Rotate, following the image below.

Rotate the semi circles

Step 3

Use the Ellipse Tool (L) to create two circles, with the outer circle using a stroke and the inner circle using a fill. Remember to hold the Shift key on the keyboard to create a perfect circle.

Create two circles using the Ellipse Tool

Step 4

Use the Ellipse Tool (L) to create two overlapping circles side by side on top of the other shapes.

Create two overlapping circles using the Ellipse Tool

Step 5

Use the Ellipse Tool (L) to create a small circle on top.

Create a small circle using the Ellipse Tool

Step 6

To create the base of the crown, use the Pen Tool (P) or the Rectangle Tool (M) to draw the shape as seen in the image below. When using the Pen Tool, you can hold the Shift key on the keyboard in order the draw a straight line vertically or horizontally. This will make it easier to align.

From there, use the Direct Selection Tool (A) to select the curve points (hold Shift to select multiple points) and move the points towards the centre with the mouse to transform the corners into curves.

Use the Pen Tool and edit the curve points to create the crown

Step 7

Complete the queen icon by placing the crown on top of the shapes, as shown in the image below.

Combine all the shapes to create the final Queen Icon

9. How to Create a King Icon

Step 1

To create the king icon, duplicate the queen icon. With the duplicate icon, use the Direct Selection Tool (A) to delete the middle circle shapes.

Duplicate the Queen Icon and delete the middle shapes

Step 2

Use the Direct Selection Tool (A) to delete the small circle shape at the top of the crown.

Delete the top circle

Step 3

Use the Rectangular Shape Tool (M) to create two squares (one larger outline and one smaller fill shape). Place the smaller square inside and in the middle of the larger square.

From there, select both squares and rotate them both by 45 degrees (Right Click > Transform > Rotate) and place both squares in the centre space of the icon.

Add two squares in the middle and rotate by 45 degrees

Step 4

Use the Pen Tool (P) to create a small cross on top of the crown.

Add a cross shape using the Pen Tool

Awesome! You’re Finished!

Congratulations! You have successfully completed this tutorial. Feel free to share your own creations below! I hope you found this tutorial helpful and that you’ve learned many new tips and tricks that you can use for your future illustrations. See you next time!

The final Chess Icons Set in Adobe Illustrator

Learn More Icon Skills!

If you liked this and are looking to learn some new icon skills, check out these tutorials below! Expand your expertise by going through these in-depth guides. Happy designing!

Check out my video course on Animating Icons in Adobe Illustrator and After Effects:

 

Or why not check out these tutorials:

Using Feature Detection, Conditionals, and Groups with Selectors

Post pobrano z: Using Feature Detection, Conditionals, and Groups with Selectors

CSS is designed in a way that allows for relatively seamless addition of new features. Since the dawn of the language, specifications have required browsers to gracefully ignore any properties, values, selectors, or at-rules they do not support. Consequently, in most cases, it is possible to successfully use a newer technology without causing any issues in older browsers.

Consider the relatively new caret-color property (it changes the color of the cursor in inputs). Its support is still low but that does not mean that we should not use it today.

.myInput {
  color: blue;
  caret-color: red;
}

Notice how we put it right next to color, a property with practically universal browser support; one that will be applied everywhere. In this case, we have not explicitly discriminated between modern and older browsers. Instead, we just rely on the older ones ignoring features they do not support.

It turns out that this pattern is powerful enough in the vast majority of situations.

When feature detection is necessary

In some cases, however, we would really like to use a modern property or property value whose use differs significantly from its fallback. In those cases, @supports comes to the rescue.

@supports is a special at-rule that allows us to conditionally apply any styles in browsers that support a particular property and its value.

@supports (display: grid) {
  /* Styles for browsers that support grid layout... */
}

It works analogously to @media queries, which also only apply styles conditionally when a certain predicate is met.

To illustrate the use of @supports, consider the following example: we would like to display a user-uploaded avatar in a nice circle but we cannot guarantee that the actual file will be of square dimensions. For that, the object-fit property would be immensely helpful; however, it is not supported by Internet Explorer (IE). What do we do then?

Let us start with markup:

<div class="avatar">
  <img class="avatar-image" src="..." alt="..." />
</div>

As a not-so-pretty fallback, we will squeeze the image width within the avatar at the cost that wider files will not completely cover the avatar area. Instead, our single-color background will appear underneath.

.avatar {
  position: relative;
  width: 5em;
  height: 5em;
  border-radius: 50%;
  overflow: hidden;
  background: #cccccc; /* Fallback color */
}

.avatar-image {
  position: absolute;
  top: 50%;
  right: 0;
  bottom: 0;
  left: 50%;
  transform: translate(-50%, -50%);
  max-width: 100%;
}

You can see this behavior in action here:

See the Pen Demo fallback for object-fit by Jirka Vebr (@JirkaVebr) on CodePen.

Notice there is one square image, a wide one, and a tall one.

Now, if we use object-fit, we can let the browser decide the best way to position the image, namely whether to stretch the width, height, or neither.

@supports (object-fit: cover) {
  .avatar-image {
    /* We no longer need absolute positioning or any transforms */
    position: static;
    transform: none;
    object-fit: cover;
    width: 100%;
    height: 100%;
  }
}

The result, for the same set of image dimensions, works nicely in modern browsers:

See the Pen @supports object-fit demo by Jirka Vebr (@JirkaVebr) on CodePen.

Conditional selector support

Even though the Selectors Level 4 specification is still a Working Draft, some of the selectors it defines — such as :placeholder-shown — are already supported by many browsers. Should this trend continue (and should the draft retain most of its current proposals), this level of the specification will introduce more new selectors than any of its predecessors. In the meantime, and also while IE is still alive, CSS developers will have to target a yet more diverse and volatile spectrum of browsers with nascent support for these selectors.

It will be very useful to perform feature detection on selectors. Unfortunately, @supports is only designed for testing support of properties and their values, and even the newest draft of its specification does not appear to change that. Ever since its inception, it has, however, defined a special production rule in its grammar whose sole purpose is to provide room for potential backwards-compatible extensions, and thus it is perfectly feasible for a future version to add the ability to condition on support for particular selectors. Nevertheless, that eventuality remains entirely hypothetical.

Selector counterpart to @supports

First of all, it is important to emphasize that, analogous to the aforementioned caret-color example where @supports is probably not necessary, many selectors do not need to be explicitly tested for either. For instance, we might simply try to match ::selection and not worry about browsers that do not support it since it will not be the end of the world if the selection appearance remains the browser default.

Nevertheless, there are cases where explicit feature detection for selectors would be highly desirable. In the rest of this article, we will introduce a pattern for addressing such needs and subsequently use it with :placeholder-shown to build a CSS-only alternative to the Material Design text field with a floating label.

Fundamental property groups of selectors

In order to avoid duplication, it is possible to condense several identical declarations into one comma-separated list of selectors, which is referred to as group of selectors.

Thus we can turn:

.foo { color: red }
.bar { color: red }

…into:

.foo, .bar { color: red }

However, as the Selectors Level 3 specification warns, these are only equivalent because all of the selectors involved are valid. As per the specification, if any of the selectors in the group is invalid, the entire group is ignored. Consequently, the selectors:

..foo { color: red } /* Note the extra dot */
.bar { color: red }

…could not be safely grouped, as the former selector is invalid. If we grouped them, we would cause the browser to ignore the declaration for the latter as well.

It is worth pointing out that, as far as a browser is concerned, there is no difference between an invalid selector and a selector that is only valid as per a newer version of the specification, or one that the browser does not know. To the browser, both are simply invalid.

We can take advantage of this property to test for support of a particular selector. All we need is a selector that we can guarantee matches nothing. In our examples, we will use :not(*).

.foo { color: red }

:not(*):placeholder-shown,
.foo {
  color: green
}

Let us break down what is happening here. An older browser will successfully apply the first rule, but when processing the the rest, it will find the first selector in the group invalid since it does not know :placeholder-shown, and thus it will ignore the entire selector group. Consequently, all elements matching .foo will remain red. In contrast, while a newer browser will likely roll its robot eyes upon encountering :not(*) (which never matches anything) it will not discard the entire selector group. Instead, it will override the previous rule, and thus all elements matching .foo will be green.

Notice the similarity to @supports (or any @media query, for that matter) in terms of how it is used. We first specify the fallback and then override it for browsers that satisfy a predicate, which in this case is the support for a particular selector — albeit written in a somewhat convoluted fashion.

See the Pen @supports for selectors by Jirka Vebr (@JirkaVebr) on CodePen.

Real-world example

We can use this technique for our input with a floating label to separate browsers that do from those that do not support :placeholder-shown, a pseudo-class that is absolutely vital to this example. For the sake of relative simplicity, in spite of best UI practices, we will choose our fallback to be only the actual placeholder.

Let us start with markup:

<div class="input">
  <input class="input-control" type="email" name="email" placeholder="Email" id="email" required />
  <label class="input-label" for="email">Email</label>
</div>

As before, the key is to first add styles for older browsers. We hide the label and set the color of the placeholder.

.input {
  height: 3.2em;
  position: relative;
  display: flex;
  align-items: center;
  font-size: 1em;
}

.input-control {
  flex: 1;
  z-index: 2; /* So that it is always "above" the label */
  border: none;
  padding: 0 0 0 1em;
  background: transparent;
  position: relative;
}

.input-label {
  position: absolute;
  top: 50%;
  right: 0;
  bottom: 0;
  left: 1em; /* Align this with the control's padding */
  z-index: 1;
  display: none; /* Hide this for old browsers */
  transform-origin: top left;
  text-align: left;
}

For modern browsers, we can effectively disable the placeholder by setting its color to transparent. We can also align the input and the label relative to one other for when the placeholder is shown. To that end, we can also utilize the sibling selector in order to style the label with respect to the state of the input.

.input-control:placeholder-shown::placeholder {
  color: transparent;
}

.input-control:placeholder-shown ~ .input-label {
  transform: translateY(-50%)
}

.input-control:placeholder-shown {
  transform: translateY(0);
}

Finally, the trick! Exactly like above, we override the styles for the label and the input for modern browsers and the state where the placeholder is not shown. That involves moving the label out of the way and shrinking it a little.

:not(*):placeholder-shown,
.input-label {
  display: block;
  transform: translateY(-70%) scale(.7);

}
:not(*):placeholder-shown,
.input-control {
  transform: translateY(35%);
}

With all the pieces together, as well as more styles and configuration options that are orthogonal to this example, you can see the full demo:

See the Pen CSS-only @supports for selectors demo by Jirka Vebr (@JirkaVebr) on CodePen.

Reliability and limitations of this technique

Fundamentally, this technique requires a selector that matches nothing. To that end, we have been using :not(*); however, its support is also limited. The universal selector * is supported even by IE 7, whereas the :not pseudo-class has only been implemented since IE 9, which is thus the oldest browser in which this approach works. Older browsers would reject our selector groups for the wrong reason — they do not support :not! Alternatively, we could use a class selector such as .foo or a type selector such as foo, thereby supporting even the most ancient browsers. Nevertheless, these make the code less readable as they do not convey that they should never match anything, and thus for most modern sites, :not(*) seems like the best option.

As for whether the property of groups of selectors that we have been taking advantage of also holds in older browsers, the behavior is illustrated in an example as a part of the CSS 1 section on forward-compatible parsing. Furthermore, the CSS 2.1 specification then explicitly mandates this behavior. To put the age of this specification in perspective, this is the one that introduced :hover. In short, while this technique has not been extensively tested in the oldest or most obscure browsers, its support should be extremely wide.

Lastly, there is one small caveat for Sass users (Sass, not SCSS): upon encountering the :not(*):placeholder-shown selector, the compiler gets fooled by the leading colon, attempts to parse it as a property, and when encountering the error, it advises the developer to escape the selector as so: \:not(*):placeholder-shown, which does not look very pleasant. A better workaround is perhaps to replace the backslash with yet another universal selector to obtain *:not(*):placeholder-shown since, as per the specification, it is implied anyway in this case.

The post Using Feature Detection, Conditionals, and Groups with Selectors appeared first on CSS-Tricks.

Dealing with Dependencies Inside Design Systems

Post pobrano z: Dealing with Dependencies Inside Design Systems

Dependencies in JavaScript are pretty straightforward. I can’t write library.doThing() unless library exists. If library changes in some fundamental way, things break and hopefully our tests catch it.

Dependencies in CSS can be a bit more abstract. Robin just wrote in our newsletter how the styling from certain classes (e.g. position: absolute) can depend on the styling from other classes (e.g. position: relative) and how that can be — at best — obtuse sometimes.

Design has dependencies too, especially in design systems. Nathan Curtis:

You release icon first, and then other components that depend on it later. Then, icon adds minor features or suffers a breaking change. If you update icon, you can’t stop there. You must ripple that change through all of icon’s dependent in the library too.

“If we upgrade and break a component, we have to go through and fix all the dependent components.” — Jony Cheung, Software Engineering Manager, Atlassian’s Atlaskit

The biggest changes happen with the smallest components.

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How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Post pobrano z: How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Final product image
What You’ll Be Creating

Learn how to take advantage of Photoshop’s Smart Objects to mock up your logo with photorealistic results. Thanks to the use of multiple layer styles, we’ll carve your logo into wood!

But first, do you need to design a logo? Check out this simple, easy to use online logo maker. Over 745 SMART logo templates to design your custom logo all in one place, Placeit. No Photoshop skills required.

If you’re looking to get a logo mockup, head on over to Envato Elements or GraphicRiver where you can find many to suit your needs, including this striking laser wood cut mockup.

Tutorial Assets

The following assets were used during the production of this tutorial:

1. How to Create a Smart Object With the Right Perspective

Step 1

Download the Wood Texture and open it with Photoshop.

Wood Texture

Step 2

Download the Perspective Image and open it with Photoshop.

Perspective image

Step 3

In the top menu, choose Select > All and then Edit > Copy to copy the selection to the clipboard.

Go back to the background document and choose, in the top menu, Edit > Paste to paste the perspective image over the background.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Perspective„.

Layers panel

Step 4

Set the foreground color to yellow (any color different from black is good).

Then choose the Rectangle Tool, move the cursor over the canvas, and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 1267 x 814 px and then click the OK button.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Smart Object„.

With the „Smart Object” layer selected, choose, in the top menu, Layer > Smart Object > Convert to Smart Object.

Smart object

Step 5

Choose Edit > Transform > Distort and move the top right corner point to align it with the top right corner of the black rectangle

Distort smart object

Step 6

Keep dragging the corner points until you align all the corners of the yellow rectangle with the black perspective image and cover the whole area:

Distort smart object

Step 7

Now you can remove the „Perspective” layer by selecting it in the Layers panel and choosing Layer > Delete > Layer

Smart object over the wood texture

2. How to Prepare the Badge With Illustrator

Step 1

We need a logo or badge to complete the scene. This badge will be a prominent element that later will be engraved in the wood texture.

Fortunately, Envato Elements offers a wide range of high-quality badges and vector elements ready for use. Subscribe to unlock unlimited badges, templates, photos and more for one monthly fee!

In this tutorial we’ll use a badge that comes from Badges and Logos Vol.01. Download it and open with Illustrator.

Badge from Badges and Logos Vol01

Step 2

Open the vector .ai file with Adobe Illustrator. While you open the file, a window may pop up alerting you that the document uses fonts that are currently not available on your computer. No worries about that—all the fonts are free for use, and you can find a text file inside the folder with all the references and links to download each font.

Missing font dialog

For the purpose of this tutorial, I used the following free fonts for the badge:

Step 3

Once you’re done with fonts, choose the Selection Tool (V). Now select the „Vintage Knights” badge (or whatever badge you like).

Copy the badge by going to Edit > Copy or pressing Command-C.

Create a new 350 x 350 px document in Adobe Illustrator.

Finally, paste the badge just copied by choosing Edit > Paste or pressing Command-V.

Badge from Badges and Logos Vol01

Step 4

With the Selection Tool (V), move the badge over the grey area, out of the white canvas.

Badge from Badges and Logos Vol01

Step 5

Before importing the badge into our scene in Photoshop, we need to expand the appearance, convert all the text to vector shapes, and remove the white area revealed now that we’ve moved the badge to the grey area.

If the badge is not selected, select it by clicking on it with the Selection Tool (V).

In the top menu, choose Object > Expand Appearance.

Again, choose Object > Expand. A dialog window will appear; select Object and Fill and press OK:

Expand dialog

Step 6

Locate the Pathfinder panel. If you can’t see the panel, open it by choosing Window > Pathfinder.

Choose Trim.

Pathfinder panel

Step 7

Now that the badge is 100% vector shapes, we can remove the white area. Choose the Magic Wand Tool, and move the cursor over a white area and click to select all the white areas of the badge. If you need, magnify the canvas by using the Zoom Tool (Z). When all the white areas of the badge are selected, remove them by choosing, in the top menu, Edit > Cut.

Badge from Badges and Logos Vol01

3. How to Include the Badge in the Scene

Step 1

We’re still in the Adobe Illustrator workspace. If the badge is not selected, select it by clicking on it with the Selection Tool (V). Copy the badge by going to Edit > Copy or pressing Command-C.

Badge from Badges and Logos Vol01

Step 2

Go back to Photoshop, and double-click on the Smart Objects thumbnail. This will open the content of the smart object in a new window of Photoshop. Here you can make any changes you like and, once you’re satisfied, all you need to do is save the file and the Photoshop Smart Object will be updated when you return to it.

In the Layers panel, deactivate the visibility for the yellow rectangle layer, and paste the badge just copied by choosing Edit > Paste or pressing Command-V.

From the dialog box, choose Smart Object and press OK:

Paste smart object dialog

Step 3

Locate the top options bar and set the badge’s position to 633.50 x 406.50 px and its dimension to 666% for both Width and Height fields. When you’re done, press ENTER on your keyboard:

Top options bar

Step 4

Save the document by choosing File > Save or using the keyboard shortcut Command-S.

Go back to the main document and you’ll notice that the smart object is now updated with the last changes. The badge, in fact, has taken the perspective of the smart object.

Wood Engraved Logo MockUp

4. How to Engrave the Badge Into the Wood

Step 1

Set the Fill for the „Smart Object” layer to 0%:

Layers panel

Step 2

Duplicate the „Smart Object” layer five times by going to Layer > New > Layer Via Copy.

Now rename and group the layers as shown in the image below.

From now on, when you need to replace the badge in your smart object, you can use the „Smart Object” layer, by clicking on it and editing the content.

Layers panel

Step 3

Let’s start adding some layer styles to the „Effect 5” layer. Open the Layer Style panel and add a new Bevel & Embossed effect. Set the color for the Highlight Mode to #ffffff, the color for the Shadow Mode to #000000, and set the rest as follows:

Layer style dialog

Step 4

Add a new Inner Shadow effect, set the color for the Blend Mode to #000000, and set the rest as follows:

Layer style dialog

Step 5

Add a new Satin effect, set the color for the Blend Mode to #3b2b25, and set the rest as follows:

Layer style dialog

Step 6

Add a new Drop Shadow effect, set the color for the Blend Mode to #ffffff, and set the rest as follows:

Layer style dialog

Step 7

Now let’s add some layer styles to the „Effect 4” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 8

Add a new Pattern Overlay effect and set the options as shown in the image below:

Layer style dialog

Click on the pattern thumbnail, and then click on the small gear to open the cascade menu. Choose Grayscale Paper and then click on the first pattern named Black Weaved.

Layer style dialog

Step 9

Add a new Drop Shadow effect, set the Blend Mode color to #b07555, and set the rest as follows:

Layer style dialog

Step 10

Let’s add a layer style to the „Effect 3” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 11

Let’s add a layer style to the „Effect 2” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 12

Let’s add a layer style to the „Effect 1” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 13

Add a new Gradient Overlay effect and set the options as follows:

Layer style dialog

Click on the small gradient window to edit the gradient color.

  • Set the first color stop to Color #696969 and Location 0%.
  • Set the second color stop to Color #d9d9d9  and Location 100%.
Gradient editor dialog

Congratulations, You’re Done!

In this tutorial we learned how to create an engraved wood logo mockup with Adobe Photoshop!

I hope that you’ve enjoyed my tutorial and learned something new. Please feel free to leave your comments, suggestions, and outcomes below.

Enjoy Photoshopping!

Final image

How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Post pobrano z: How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Final product image
What You’ll Be Creating

Learn how to take advantage of Photoshop’s Smart Objects to mock up your logo with photorealistic results. Thanks to the use of multiple layer styles, we’ll carve your logo into wood!

But first, do you need to design a logo? Check out this simple, easy to use online logo maker. Over 745 SMART logo templates to design your custom logo all in one place, Placeit. No Photoshop skills required.

If you’re looking to get a logo mockup, head on over to Envato Elements or GraphicRiver where you can find many to suit your needs, including this striking laser wood cut mockup.

Tutorial Assets

The following assets were used during the production of this tutorial:

1. How to Create a Smart Object With the Right Perspective

Step 1

Download the Wood Texture and open it with Photoshop.

Wood Texture

Step 2

Download the Perspective Image and open it with Photoshop.

Perspective image

Step 3

In the top menu, choose Select > All and then Edit > Copy to copy the selection to the clipboard.

Go back to the background document and choose, in the top menu, Edit > Paste to paste the perspective image over the background.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Perspective„.

Layers panel

Step 4

Set the foreground color to yellow (any color different from black is good).

Then choose the Rectangle Tool, move the cursor over the canvas, and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 1267 x 814 px and then click the OK button.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Smart Object„.

With the „Smart Object” layer selected, choose, in the top menu, Layer > Smart Object > Convert to Smart Object.

Smart object

Step 5

Choose Edit > Transform > Distort and move the top right corner point to align it with the top right corner of the black rectangle

Distort smart object

Step 6

Keep dragging the corner points until you align all the corners of the yellow rectangle with the black perspective image and cover the whole area:

Distort smart object

Step 7

Now you can remove the „Perspective” layer by selecting it in the Layers panel and choosing Layer > Delete > Layer

Smart object over the wood texture

2. How to Prepare the Badge With Illustrator

Step 1

We need a logo or badge to complete the scene. This badge will be a prominent element that later will be engraved in the wood texture.

Fortunately, Envato Elements offers a wide range of high-quality badges and vector elements ready for use. Subscribe to unlock unlimited badges, templates, photos and more for one monthly fee!

In this tutorial we’ll use a badge that comes from Badges and Logos Vol.01. Download it and open with Illustrator.

Badge from Badges and Logos Vol01

Step 2

Open the vector .ai file with Adobe Illustrator. While you open the file, a window may pop up alerting you that the document uses fonts that are currently not available on your computer. No worries about that—all the fonts are free for use, and you can find a text file inside the folder with all the references and links to download each font.

Missing font dialog

For the purpose of this tutorial, I used the following free fonts for the badge:

Step 3

Once you’re done with fonts, choose the Selection Tool (V). Now select the „Vintage Knights” badge (or whatever badge you like).

Copy the badge by going to Edit > Copy or pressing Command-C.

Create a new 350 x 350 px document in Adobe Illustrator.

Finally, paste the badge just copied by choosing Edit > Paste or pressing Command-V.

Badge from Badges and Logos Vol01

Step 4

With the Selection Tool (V), move the badge over the grey area, out of the white canvas.

Badge from Badges and Logos Vol01

Step 5

Before importing the badge into our scene in Photoshop, we need to expand the appearance, convert all the text to vector shapes, and remove the white area revealed now that we’ve moved the badge to the grey area.

If the badge is not selected, select it by clicking on it with the Selection Tool (V).

In the top menu, choose Object > Expand Appearance.

Again, choose Object > Expand. A dialog window will appear; select Object and Fill and press OK:

Expand dialog

Step 6

Locate the Pathfinder panel. If you can’t see the panel, open it by choosing Window > Pathfinder.

Choose Trim.

Pathfinder panel

Step 7

Now that the badge is 100% vector shapes, we can remove the white area. Choose the Magic Wand Tool, and move the cursor over a white area and click to select all the white areas of the badge. If you need, magnify the canvas by using the Zoom Tool (Z). When all the white areas of the badge are selected, remove them by choosing, in the top menu, Edit > Cut.

Badge from Badges and Logos Vol01

3. How to Include the Badge in the Scene

Step 1

We’re still in the Adobe Illustrator workspace. If the badge is not selected, select it by clicking on it with the Selection Tool (V). Copy the badge by going to Edit > Copy or pressing Command-C.

Badge from Badges and Logos Vol01

Step 2

Go back to Photoshop, and double-click on the Smart Objects thumbnail. This will open the content of the smart object in a new window of Photoshop. Here you can make any changes you like and, once you’re satisfied, all you need to do is save the file and the Photoshop Smart Object will be updated when you return to it.

In the Layers panel, deactivate the visibility for the yellow rectangle layer, and paste the badge just copied by choosing Edit > Paste or pressing Command-V.

From the dialog box, choose Smart Object and press OK:

Paste smart object dialog

Step 3

Locate the top options bar and set the badge’s position to 633.50 x 406.50 px and its dimension to 666% for both Width and Height fields. When you’re done, press ENTER on your keyboard:

Top options bar

Step 4

Save the document by choosing File > Save or using the keyboard shortcut Command-S.

Go back to the main document and you’ll notice that the smart object is now updated with the last changes. The badge, in fact, has taken the perspective of the smart object.

Wood Engraved Logo MockUp

4. How to Engrave the Badge Into the Wood

Step 1

Set the Fill for the „Smart Object” layer to 0%:

Layers panel

Step 2

Duplicate the „Smart Object” layer five times by going to Layer > New > Layer Via Copy.

Now rename and group the layers as shown in the image below.

From now on, when you need to replace the badge in your smart object, you can use the „Smart Object” layer, by clicking on it and editing the content.

Layers panel

Step 3

Let’s start adding some layer styles to the „Effect 5” layer. Open the Layer Style panel and add a new Bevel & Embossed effect. Set the color for the Highlight Mode to #ffffff, the color for the Shadow Mode to #000000, and set the rest as follows:

Layer style dialog

Step 4

Add a new Inner Shadow effect, set the color for the Blend Mode to #000000, and set the rest as follows:

Layer style dialog

Step 5

Add a new Satin effect, set the color for the Blend Mode to #3b2b25, and set the rest as follows:

Layer style dialog

Step 6

Add a new Drop Shadow effect, set the color for the Blend Mode to #ffffff, and set the rest as follows:

Layer style dialog

Step 7

Now let’s add some layer styles to the „Effect 4” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 8

Add a new Pattern Overlay effect and set the options as shown in the image below:

Layer style dialog

Click on the pattern thumbnail, and then click on the small gear to open the cascade menu. Choose Grayscale Paper and then click on the first pattern named Black Weaved.

Layer style dialog

Step 9

Add a new Drop Shadow effect, set the Blend Mode color to #b07555, and set the rest as follows:

Layer style dialog

Step 10

Let’s add a layer style to the „Effect 3” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 11

Let’s add a layer style to the „Effect 2” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 12

Let’s add a layer style to the „Effect 1” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 13

Add a new Gradient Overlay effect and set the options as follows:

Layer style dialog

Click on the small gradient window to edit the gradient color.

  • Set the first color stop to Color #696969 and Location 0%.
  • Set the second color stop to Color #d9d9d9  and Location 100%.
Gradient editor dialog

Congratulations, You’re Done!

In this tutorial we learned how to create an engraved wood logo mockup with Adobe Photoshop!

I hope that you’ve enjoyed my tutorial and learned something new. Please feel free to leave your comments, suggestions, and outcomes below.

Enjoy Photoshopping!

Final image

How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Post pobrano z: How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Final product image
What You’ll Be Creating

Learn how to take advantage of Photoshop’s Smart Objects to mock up your logo with photorealistic results. Thanks to the use of multiple layer styles, we’ll carve your logo into wood!

But first, do you need to design a logo? Check out this simple, easy to use online logo maker. Over 745 SMART logo templates to design your custom logo all in one place, Placeit. No Photoshop skills required.

If you’re looking to get a logo mockup, head on over to Envato Elements or GraphicRiver where you can find many to suit your needs, including this striking laser wood cut mockup.

Tutorial Assets

The following assets were used during the production of this tutorial:

1. How to Create a Smart Object With the Right Perspective

Step 1

Download the Wood Texture and open it with Photoshop.

Wood Texture

Step 2

Download the Perspective Image and open it with Photoshop.

Perspective image

Step 3

In the top menu, choose Select > All and then Edit > Copy to copy the selection to the clipboard.

Go back to the background document and choose, in the top menu, Edit > Paste to paste the perspective image over the background.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Perspective„.

Layers panel

Step 4

Set the foreground color to yellow (any color different from black is good).

Then choose the Rectangle Tool, move the cursor over the canvas, and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 1267 x 814 px and then click the OK button.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Smart Object„.

With the „Smart Object” layer selected, choose, in the top menu, Layer > Smart Object > Convert to Smart Object.

Smart object

Step 5

Choose Edit > Transform > Distort and move the top right corner point to align it with the top right corner of the black rectangle

Distort smart object

Step 6

Keep dragging the corner points until you align all the corners of the yellow rectangle with the black perspective image and cover the whole area:

Distort smart object

Step 7

Now you can remove the „Perspective” layer by selecting it in the Layers panel and choosing Layer > Delete > Layer

Smart object over the wood texture

2. How to Prepare the Badge With Illustrator

Step 1

We need a logo or badge to complete the scene. This badge will be a prominent element that later will be engraved in the wood texture.

Fortunately, Envato Elements offers a wide range of high-quality badges and vector elements ready for use. Subscribe to unlock unlimited badges, templates, photos and more for one monthly fee!

In this tutorial we’ll use a badge that comes from Badges and Logos Vol.01. Download it and open with Illustrator.

Badge from Badges and Logos Vol01

Step 2

Open the vector .ai file with Adobe Illustrator. While you open the file, a window may pop up alerting you that the document uses fonts that are currently not available on your computer. No worries about that—all the fonts are free for use, and you can find a text file inside the folder with all the references and links to download each font.

Missing font dialog

For the purpose of this tutorial, I used the following free fonts for the badge:

Step 3

Once you’re done with fonts, choose the Selection Tool (V). Now select the „Vintage Knights” badge (or whatever badge you like).

Copy the badge by going to Edit > Copy or pressing Command-C.

Create a new 350 x 350 px document in Adobe Illustrator.

Finally, paste the badge just copied by choosing Edit > Paste or pressing Command-V.

Badge from Badges and Logos Vol01

Step 4

With the Selection Tool (V), move the badge over the grey area, out of the white canvas.

Badge from Badges and Logos Vol01

Step 5

Before importing the badge into our scene in Photoshop, we need to expand the appearance, convert all the text to vector shapes, and remove the white area revealed now that we’ve moved the badge to the grey area.

If the badge is not selected, select it by clicking on it with the Selection Tool (V).

In the top menu, choose Object > Expand Appearance.

Again, choose Object > Expand. A dialog window will appear; select Object and Fill and press OK:

Expand dialog

Step 6

Locate the Pathfinder panel. If you can’t see the panel, open it by choosing Window > Pathfinder.

Choose Trim.

Pathfinder panel

Step 7

Now that the badge is 100% vector shapes, we can remove the white area. Choose the Magic Wand Tool, and move the cursor over a white area and click to select all the white areas of the badge. If you need, magnify the canvas by using the Zoom Tool (Z). When all the white areas of the badge are selected, remove them by choosing, in the top menu, Edit > Cut.

Badge from Badges and Logos Vol01

3. How to Include the Badge in the Scene

Step 1

We’re still in the Adobe Illustrator workspace. If the badge is not selected, select it by clicking on it with the Selection Tool (V). Copy the badge by going to Edit > Copy or pressing Command-C.

Badge from Badges and Logos Vol01

Step 2

Go back to Photoshop, and double-click on the Smart Objects thumbnail. This will open the content of the smart object in a new window of Photoshop. Here you can make any changes you like and, once you’re satisfied, all you need to do is save the file and the Photoshop Smart Object will be updated when you return to it.

In the Layers panel, deactivate the visibility for the yellow rectangle layer, and paste the badge just copied by choosing Edit > Paste or pressing Command-V.

From the dialog box, choose Smart Object and press OK:

Paste smart object dialog

Step 3

Locate the top options bar and set the badge’s position to 633.50 x 406.50 px and its dimension to 666% for both Width and Height fields. When you’re done, press ENTER on your keyboard:

Top options bar

Step 4

Save the document by choosing File > Save or using the keyboard shortcut Command-S.

Go back to the main document and you’ll notice that the smart object is now updated with the last changes. The badge, in fact, has taken the perspective of the smart object.

Wood Engraved Logo MockUp

4. How to Engrave the Badge Into the Wood

Step 1

Set the Fill for the „Smart Object” layer to 0%:

Layers panel

Step 2

Duplicate the „Smart Object” layer five times by going to Layer > New > Layer Via Copy.

Now rename and group the layers as shown in the image below.

From now on, when you need to replace the badge in your smart object, you can use the „Smart Object” layer, by clicking on it and editing the content.

Layers panel

Step 3

Let’s start adding some layer styles to the „Effect 5” layer. Open the Layer Style panel and add a new Bevel & Embossed effect. Set the color for the Highlight Mode to #ffffff, the color for the Shadow Mode to #000000, and set the rest as follows:

Layer style dialog

Step 4

Add a new Inner Shadow effect, set the color for the Blend Mode to #000000, and set the rest as follows:

Layer style dialog

Step 5

Add a new Satin effect, set the color for the Blend Mode to #3b2b25, and set the rest as follows:

Layer style dialog

Step 6

Add a new Drop Shadow effect, set the color for the Blend Mode to #ffffff, and set the rest as follows:

Layer style dialog

Step 7

Now let’s add some layer styles to the „Effect 4” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 8

Add a new Pattern Overlay effect and set the options as shown in the image below:

Layer style dialog

Click on the pattern thumbnail, and then click on the small gear to open the cascade menu. Choose Grayscale Paper and then click on the first pattern named Black Weaved.

Layer style dialog

Step 9

Add a new Drop Shadow effect, set the Blend Mode color to #b07555, and set the rest as follows:

Layer style dialog

Step 10

Let’s add a layer style to the „Effect 3” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 11

Let’s add a layer style to the „Effect 2” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 12

Let’s add a layer style to the „Effect 1” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 13

Add a new Gradient Overlay effect and set the options as follows:

Layer style dialog

Click on the small gradient window to edit the gradient color.

  • Set the first color stop to Color #696969 and Location 0%.
  • Set the second color stop to Color #d9d9d9  and Location 100%.
Gradient editor dialog

Congratulations, You’re Done!

In this tutorial we learned how to create an engraved wood logo mockup with Adobe Photoshop!

I hope that you’ve enjoyed my tutorial and learned something new. Please feel free to leave your comments, suggestions, and outcomes below.

Enjoy Photoshopping!

Final image

How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Post pobrano z: How to Create a Wood Engraved Logo Mockup in Adobe Photoshop

Final product image
What You’ll Be Creating

Learn how to take advantage of Photoshop’s Smart Objects to mock up your logo with photorealistic results. Thanks to the use of multiple layer styles, we’ll carve your logo into wood!

But first, do you need to design a logo? Check out this simple, easy to use online logo maker. Over 745 SMART logo templates to design your custom logo all in one place, Placeit. No Photoshop skills required.

If you’re looking to get a logo mockup, head on over to Envato Elements or GraphicRiver where you can find many to suit your needs, including this striking laser wood cut mockup.

Tutorial Assets

The following assets were used during the production of this tutorial:

1. How to Create a Smart Object With the Right Perspective

Step 1

Download the Wood Texture and open it with Photoshop.

Wood Texture

Step 2

Download the Perspective Image and open it with Photoshop.

Perspective image

Step 3

In the top menu, choose Select > All and then Edit > Copy to copy the selection to the clipboard.

Go back to the background document and choose, in the top menu, Edit > Paste to paste the perspective image over the background.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Perspective„.

Layers panel

Step 4

Set the foreground color to yellow (any color different from black is good).

Then choose the Rectangle Tool, move the cursor over the canvas, and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 1267 x 814 px and then click the OK button.

Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Smart Object„.

With the „Smart Object” layer selected, choose, in the top menu, Layer > Smart Object > Convert to Smart Object.

Smart object

Step 5

Choose Edit > Transform > Distort and move the top right corner point to align it with the top right corner of the black rectangle

Distort smart object

Step 6

Keep dragging the corner points until you align all the corners of the yellow rectangle with the black perspective image and cover the whole area:

Distort smart object

Step 7

Now you can remove the „Perspective” layer by selecting it in the Layers panel and choosing Layer > Delete > Layer

Smart object over the wood texture

2. How to Prepare the Badge With Illustrator

Step 1

We need a logo or badge to complete the scene. This badge will be a prominent element that later will be engraved in the wood texture.

Fortunately, Envato Elements offers a wide range of high-quality badges and vector elements ready for use. Subscribe to unlock unlimited badges, templates, photos and more for one monthly fee!

In this tutorial we’ll use a badge that comes from Badges and Logos Vol.01. Download it and open with Illustrator.

Badge from Badges and Logos Vol01

Step 2

Open the vector .ai file with Adobe Illustrator. While you open the file, a window may pop up alerting you that the document uses fonts that are currently not available on your computer. No worries about that—all the fonts are free for use, and you can find a text file inside the folder with all the references and links to download each font.

Missing font dialog

For the purpose of this tutorial, I used the following free fonts for the badge:

Step 3

Once you’re done with fonts, choose the Selection Tool (V). Now select the „Vintage Knights” badge (or whatever badge you like).

Copy the badge by going to Edit > Copy or pressing Command-C.

Create a new 350 x 350 px document in Adobe Illustrator.

Finally, paste the badge just copied by choosing Edit > Paste or pressing Command-V.

Badge from Badges and Logos Vol01

Step 4

With the Selection Tool (V), move the badge over the grey area, out of the white canvas.

Badge from Badges and Logos Vol01

Step 5

Before importing the badge into our scene in Photoshop, we need to expand the appearance, convert all the text to vector shapes, and remove the white area revealed now that we’ve moved the badge to the grey area.

If the badge is not selected, select it by clicking on it with the Selection Tool (V).

In the top menu, choose Object > Expand Appearance.

Again, choose Object > Expand. A dialog window will appear; select Object and Fill and press OK:

Expand dialog

Step 6

Locate the Pathfinder panel. If you can’t see the panel, open it by choosing Window > Pathfinder.

Choose Trim.

Pathfinder panel

Step 7

Now that the badge is 100% vector shapes, we can remove the white area. Choose the Magic Wand Tool, and move the cursor over a white area and click to select all the white areas of the badge. If you need, magnify the canvas by using the Zoom Tool (Z). When all the white areas of the badge are selected, remove them by choosing, in the top menu, Edit > Cut.

Badge from Badges and Logos Vol01

3. How to Include the Badge in the Scene

Step 1

We’re still in the Adobe Illustrator workspace. If the badge is not selected, select it by clicking on it with the Selection Tool (V). Copy the badge by going to Edit > Copy or pressing Command-C.

Badge from Badges and Logos Vol01

Step 2

Go back to Photoshop, and double-click on the Smart Objects thumbnail. This will open the content of the smart object in a new window of Photoshop. Here you can make any changes you like and, once you’re satisfied, all you need to do is save the file and the Photoshop Smart Object will be updated when you return to it.

In the Layers panel, deactivate the visibility for the yellow rectangle layer, and paste the badge just copied by choosing Edit > Paste or pressing Command-V.

From the dialog box, choose Smart Object and press OK:

Paste smart object dialog

Step 3

Locate the top options bar and set the badge’s position to 633.50 x 406.50 px and its dimension to 666% for both Width and Height fields. When you’re done, press ENTER on your keyboard:

Top options bar

Step 4

Save the document by choosing File > Save or using the keyboard shortcut Command-S.

Go back to the main document and you’ll notice that the smart object is now updated with the last changes. The badge, in fact, has taken the perspective of the smart object.

Wood Engraved Logo MockUp

4. How to Engrave the Badge Into the Wood

Step 1

Set the Fill for the „Smart Object” layer to 0%:

Layers panel

Step 2

Duplicate the „Smart Object” layer five times by going to Layer > New > Layer Via Copy.

Now rename and group the layers as shown in the image below.

From now on, when you need to replace the badge in your smart object, you can use the „Smart Object” layer, by clicking on it and editing the content.

Layers panel

Step 3

Let’s start adding some layer styles to the „Effect 5” layer. Open the Layer Style panel and add a new Bevel & Embossed effect. Set the color for the Highlight Mode to #ffffff, the color for the Shadow Mode to #000000, and set the rest as follows:

Layer style dialog

Step 4

Add a new Inner Shadow effect, set the color for the Blend Mode to #000000, and set the rest as follows:

Layer style dialog

Step 5

Add a new Satin effect, set the color for the Blend Mode to #3b2b25, and set the rest as follows:

Layer style dialog

Step 6

Add a new Drop Shadow effect, set the color for the Blend Mode to #ffffff, and set the rest as follows:

Layer style dialog

Step 7

Now let’s add some layer styles to the „Effect 4” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 8

Add a new Pattern Overlay effect and set the options as shown in the image below:

Layer style dialog

Click on the pattern thumbnail, and then click on the small gear to open the cascade menu. Choose Grayscale Paper and then click on the first pattern named Black Weaved.

Layer style dialog

Step 9

Add a new Drop Shadow effect, set the Blend Mode color to #b07555, and set the rest as follows:

Layer style dialog

Step 10

Let’s add a layer style to the „Effect 3” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 11

Let’s add a layer style to the „Effect 2” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 12

Let’s add a layer style to the „Effect 1” layer. 

Open the Layer Style panel and add a new Inner Shadow effect, set the Blend Mode color to #000000, and set the rest as follows:

Layer style dialog

Step 13

Add a new Gradient Overlay effect and set the options as follows:

Layer style dialog

Click on the small gradient window to edit the gradient color.

  • Set the first color stop to Color #696969 and Location 0%.
  • Set the second color stop to Color #d9d9d9  and Location 100%.
Gradient editor dialog

Congratulations, You’re Done!

In this tutorial we learned how to create an engraved wood logo mockup with Adobe Photoshop!

I hope that you’ve enjoyed my tutorial and learned something new. Please feel free to leave your comments, suggestions, and outcomes below.

Enjoy Photoshopping!

Final image

Quick Tip: Create Dynamic Poses Using Gesture Drawing

Post pobrano z: Quick Tip: Create Dynamic Poses Using Gesture Drawing

Final product image
What You’ll Be Creating

Characters looking stiff? Illustrations repeating the same old poses? Animation looking boring? Fret not, I have a cure! Dynamic gesture drawing is a great way to really loosen up and make your work interesting and more importantly fun!

Following along with this video over on our Envato Tuts+ YouTube channel.

What You Will Need

  • Reference images such as PhotoDune: group of teenagers jumping.
  • Films or TV shows with action.
  • Your favourite drawing program or traditional media—I recommend inexpensive felt pens and copier paper.
  • A stopwatch.

Optional:

  • Life Drawing Classes (check the local press or art colleges).
  • A friend being silly.

What Is Gesture Drawing and Why Is It Important? 

According to Wikipedia

„A gesture drawing is work of art defined by rapid execution. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time…”

It’s an important skill to develop because you learn to capture motion very quickly, which is helpful for creating interesting and dynamic artwork. Gesture drawing can really help you capture a subtle motion, a look someone gives a loved one, or a fabulous action pose you see in a wrestling match that would work great in your superhero comic! 

Gesture drawing does not always have to involve exciting, explosive poses like this image from PhotoDune.

Group of Teenagers Jumping - Photodune

Gesture drawing captures the rhythm, the motion and the flow of an action. Even stationary poses can look dynamic. Remember these are not stick figures, these are action poses. 

The Line of Action

The line of action is very important and is not necessarily the spine of the person or creature. It’s the shape the form takes. This is where my gesture drawings begin. Really look at your subject and redraw the line of action several times if need be. Here’s an example of the line of motion in these five teenagers.

Line of Action

Moving on from these lines of action you can rough in limbs, torso and head. Keep the lines fluid. Even jagged lines such as the legs in the central character are fluid. Remember, though, that smooth lines can show calm and flexibility, whereas jagged lines show tension.

Simple Forms

How I Work

I start with a line of motion, and then plot out the legs. Working quickly helps me capture the motion. When working in a life drawing class I was trained to draw poses in 30 seconds to two minutes. As much info needs to be put down as possible. 

My Sketches

Practice

You won’t always get it right first time, but that’s cool. These are not meant to be finished pieces. 

Red Cardigan Girl Sketches

Be scribbly, be quick! Remember to look at your work afterwards and see what you need to improve and what you’re doing right. 

Scribbly Jump Sketches

If you do find a dynamic pose that works well, then try working it up with some basic anatomy. This can be a great confidence booster.

Another use for these quick gesture drawings is working out a complex, long pose in a life drawing class. Not sure where some anatomy should go? Do a few rough gesture poses first. Not happy with how the model looks from your spot? Try walking round the model and other students (quietly, of course!) and rough out poses to find the best one. I am a big believer in planning out my artwork before I start—it might seem like a waste of time, but it will save you time later on in the piece. 

Refined Jump Sketch

Keep It Simple! 

Start with a line of motion and use whatever shapes help. Sometimes I use bean shapes for the body, other times I use rectangles and triangles.

To show head direction, draw an oval with a horizontal contour line of where the eye line is and a vertical one for the nose.

Quick Pose Sketches

How to Improve

It’s nothing more than Practice, Practice, Practice! 

An option is going to life drawing classes. This isn’t always possible, but there is nothing like drawing from a model. At art college I loved life drawing classes—we had them every Friday. These ranged from long poses studying anatomy to 30‑second poses to study movement. In these the model would change pose, often with a prop such as a stick or perhaps a cloth. You never knew what you would get next! By the end of a morning session of a few hours I would have pages and pages of sketches. It helped my capturing of movement and gesture improve very quickly! 

A fun way to practice is to watch films and pause scenes with some cool action and try to capture the pose. Try timing yourself.

Do you have a commute or some time on a lunch break with no access to life drawing classes? Try some observational drawing! Look out of the bus window and try to capture poses—this is good as you can’t sit and analyse the pose, go back and redraw. 

Find a medium that works for you. When not working digitally I like to use brush pens. They do not have to be expensive—just plain children’s colouring pens are great. An advantage of having different colours is that you can have your line of motion in one colour and the pose in another.

Quick poses do not have to be humans either. Got a pet? Live near a farm? Apply the same principles to Tabby the cat or Daisy the cow. 

Most importantly: keep it simple

Remember these do not have to be anatomically perfect—it’s just a case of finding motion and fluidity. 

Conclusion

I hope you have a lot of fun creating these sketches. Do not be precious about these. Use the cheapest media you can, like copier paper or news print, felt pens or charcoal. Make this a regular exercise, and even use it to warm up before a long day of drawing! 

Quick Tip: Create Dynamic Poses Using Gesture Drawing

Post pobrano z: Quick Tip: Create Dynamic Poses Using Gesture Drawing

Final product image
What You’ll Be Creating

Characters looking stiff? Illustrations repeating the same old poses? Animation looking boring? Fret not, I have a cure! Dynamic gesture drawing is a great way to really loosen up and make your work interesting and more importantly fun!

Following along with this video over on our Envato Tuts+ YouTube channel.

What You Will Need

  • Reference images such as PhotoDune: group of teenagers jumping.
  • Films or TV shows with action.
  • Your favourite drawing program or traditional media—I recommend inexpensive felt pens and copier paper.
  • A stopwatch.

Optional:

  • Life Drawing Classes (check the local press or art colleges).
  • A friend being silly.

What Is Gesture Drawing and Why Is It Important? 

According to Wikipedia

„A gesture drawing is work of art defined by rapid execution. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time…”

It’s an important skill to develop because you learn to capture motion very quickly, which is helpful for creating interesting and dynamic artwork. Gesture drawing can really help you capture a subtle motion, a look someone gives a loved one, or a fabulous action pose you see in a wrestling match that would work great in your superhero comic! 

Gesture drawing does not always have to involve exciting, explosive poses like this image from PhotoDune.

Group of Teenagers Jumping - Photodune

Gesture drawing captures the rhythm, the motion and the flow of an action. Even stationary poses can look dynamic. Remember these are not stick figures, these are action poses. 

The Line of Action

The line of action is very important and is not necessarily the spine of the person or creature. It’s the shape the form takes. This is where my gesture drawings begin. Really look at your subject and redraw the line of action several times if need be. Here’s an example of the line of motion in these five teenagers.

Line of Action

Moving on from these lines of action you can rough in limbs, torso and head. Keep the lines fluid. Even jagged lines such as the legs in the central character are fluid. Remember, though, that smooth lines can show calm and flexibility, whereas jagged lines show tension.

Simple Forms

How I Work

I start with a line of motion, and then plot out the legs. Working quickly helps me capture the motion. When working in a life drawing class I was trained to draw poses in 30 seconds to two minutes. As much info needs to be put down as possible. 

My Sketches

Practice

You won’t always get it right first time, but that’s cool. These are not meant to be finished pieces. 

Red Cardigan Girl Sketches

Be scribbly, be quick! Remember to look at your work afterwards and see what you need to improve and what you’re doing right. 

Scribbly Jump Sketches

If you do find a dynamic pose that works well, then try working it up with some basic anatomy. This can be a great confidence booster.

Another use for these quick gesture drawings is working out a complex, long pose in a life drawing class. Not sure where some anatomy should go? Do a few rough gesture poses first. Not happy with how the model looks from your spot? Try walking round the model and other students (quietly, of course!) and rough out poses to find the best one. I am a big believer in planning out my artwork before I start—it might seem like a waste of time, but it will save you time later on in the piece. 

Refined Jump Sketch

Keep It Simple! 

Start with a line of motion and use whatever shapes help. Sometimes I use bean shapes for the body, other times I use rectangles and triangles.

To show head direction, draw an oval with a horizontal contour line of where the eye line is and a vertical one for the nose.

Quick Pose Sketches

How to Improve

It’s nothing more than Practice, Practice, Practice! 

An option is going to life drawing classes. This isn’t always possible, but there is nothing like drawing from a model. At art college I loved life drawing classes—we had them every Friday. These ranged from long poses studying anatomy to 30‑second poses to study movement. In these the model would change pose, often with a prop such as a stick or perhaps a cloth. You never knew what you would get next! By the end of a morning session of a few hours I would have pages and pages of sketches. It helped my capturing of movement and gesture improve very quickly! 

A fun way to practice is to watch films and pause scenes with some cool action and try to capture the pose. Try timing yourself.

Do you have a commute or some time on a lunch break with no access to life drawing classes? Try some observational drawing! Look out of the bus window and try to capture poses—this is good as you can’t sit and analyse the pose, go back and redraw. 

Find a medium that works for you. When not working digitally I like to use brush pens. They do not have to be expensive—just plain children’s colouring pens are great. An advantage of having different colours is that you can have your line of motion in one colour and the pose in another.

Quick poses do not have to be humans either. Got a pet? Live near a farm? Apply the same principles to Tabby the cat or Daisy the cow. 

Most importantly: keep it simple

Remember these do not have to be anatomically perfect—it’s just a case of finding motion and fluidity. 

Conclusion

I hope you have a lot of fun creating these sketches. Do not be precious about these. Use the cheapest media you can, like copier paper or news print, felt pens or charcoal. Make this a regular exercise, and even use it to warm up before a long day of drawing! 

Quick Tip: Create Dynamic Poses Using Gesture Drawing

Post pobrano z: Quick Tip: Create Dynamic Poses Using Gesture Drawing

Final product image
What You’ll Be Creating

Characters looking stiff? Illustrations repeating the same old poses? Animation looking boring? Fret not, I have a cure! Dynamic gesture drawing is a great way to really loosen up and make your work interesting and more importantly fun!

Following along with this video over on our Envato Tuts+ YouTube channel.

What You Will Need

  • Reference images such as PhotoDune: group of teenagers jumping.
  • Films or TV shows with action.
  • Your favourite drawing program or traditional media—I recommend inexpensive felt pens and copier paper.
  • A stopwatch.

Optional:

  • Life Drawing Classes (check the local press or art colleges).
  • A friend being silly.

What Is Gesture Drawing and Why Is It Important? 

According to Wikipedia

„A gesture drawing is work of art defined by rapid execution. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time…”

It’s an important skill to develop because you learn to capture motion very quickly, which is helpful for creating interesting and dynamic artwork. Gesture drawing can really help you capture a subtle motion, a look someone gives a loved one, or a fabulous action pose you see in a wrestling match that would work great in your superhero comic! 

Gesture drawing does not always have to involve exciting, explosive poses like this image from PhotoDune.

Group of Teenagers Jumping - Photodune

Gesture drawing captures the rhythm, the motion and the flow of an action. Even stationary poses can look dynamic. Remember these are not stick figures, these are action poses. 

The Line of Action

The line of action is very important and is not necessarily the spine of the person or creature. It’s the shape the form takes. This is where my gesture drawings begin. Really look at your subject and redraw the line of action several times if need be. Here’s an example of the line of motion in these five teenagers.

Line of Action

Moving on from these lines of action you can rough in limbs, torso and head. Keep the lines fluid. Even jagged lines such as the legs in the central character are fluid. Remember, though, that smooth lines can show calm and flexibility, whereas jagged lines show tension.

Simple Forms

How I Work

I start with a line of motion, and then plot out the legs. Working quickly helps me capture the motion. When working in a life drawing class I was trained to draw poses in 30 seconds to two minutes. As much info needs to be put down as possible. 

My Sketches

Practice

You won’t always get it right first time, but that’s cool. These are not meant to be finished pieces. 

Red Cardigan Girl Sketches

Be scribbly, be quick! Remember to look at your work afterwards and see what you need to improve and what you’re doing right. 

Scribbly Jump Sketches

If you do find a dynamic pose that works well, then try working it up with some basic anatomy. This can be a great confidence booster.

Another use for these quick gesture drawings is working out a complex, long pose in a life drawing class. Not sure where some anatomy should go? Do a few rough gesture poses first. Not happy with how the model looks from your spot? Try walking round the model and other students (quietly, of course!) and rough out poses to find the best one. I am a big believer in planning out my artwork before I start—it might seem like a waste of time, but it will save you time later on in the piece. 

Refined Jump Sketch

Keep It Simple! 

Start with a line of motion and use whatever shapes help. Sometimes I use bean shapes for the body, other times I use rectangles and triangles.

To show head direction, draw an oval with a horizontal contour line of where the eye line is and a vertical one for the nose.

Quick Pose Sketches

How to Improve

It’s nothing more than Practice, Practice, Practice! 

An option is going to life drawing classes. This isn’t always possible, but there is nothing like drawing from a model. At art college I loved life drawing classes—we had them every Friday. These ranged from long poses studying anatomy to 30‑second poses to study movement. In these the model would change pose, often with a prop such as a stick or perhaps a cloth. You never knew what you would get next! By the end of a morning session of a few hours I would have pages and pages of sketches. It helped my capturing of movement and gesture improve very quickly! 

A fun way to practice is to watch films and pause scenes with some cool action and try to capture the pose. Try timing yourself.

Do you have a commute or some time on a lunch break with no access to life drawing classes? Try some observational drawing! Look out of the bus window and try to capture poses—this is good as you can’t sit and analyse the pose, go back and redraw. 

Find a medium that works for you. When not working digitally I like to use brush pens. They do not have to be expensive—just plain children’s colouring pens are great. An advantage of having different colours is that you can have your line of motion in one colour and the pose in another.

Quick poses do not have to be humans either. Got a pet? Live near a farm? Apply the same principles to Tabby the cat or Daisy the cow. 

Most importantly: keep it simple

Remember these do not have to be anatomically perfect—it’s just a case of finding motion and fluidity. 

Conclusion

I hope you have a lot of fun creating these sketches. Do not be precious about these. Use the cheapest media you can, like copier paper or news print, felt pens or charcoal. Make this a regular exercise, and even use it to warm up before a long day of drawing!