The fall is upon the calendar and the holidays are nearly here. From the home decorators perspective, Halloween is nearly here followed by Thanksgiving in November, with Christmas and New Year’s Eve right around the corner. It’s a time where most homes transcend into holiday spirit before hosting a gathering after gathering with friends and family. The fall can also be a busy time for remodelling and DIY projects as school is back in session and the holiday’s fast approach. Many homeowners put off housework and preparation all year until the fall hits and its time to finish the basement for your cousins to stay in during Christmas. Finding inspiration isn’t hard after all, you can search online for kitchen remodel ideas, check out different home and living blogs for ways to transform your living space into more functional rooms, or see the annual issues of craft magazines for all the holiday decoration trends. Here are some ideas for each holiday as you enter the crazy season at home!
Halloween
Halloween seems to be a real feast of famine situation when it comes to enthusiasm and decoration. Some homes turn into borderline theme parks with bones, pumpkins, witches, and ghosts where many just light a candle or maybe change nothing at all. If you get a little creative you can join the ranks of the Halloween diehards without much work. If you are going for terrifying, a simple way to show your guts is to take old clothes, rags, and bedding to a pair of scissors and get them all tattered and dirty. Next, you can add some red dye or food coloring all over them in a splatter to give the scary sense of Freddy or Jason running through the neighborhood. Spreading out some of these ragged clothes on Halloween night will surely bring an element of gore to your yard.
Photo by Drew Hays on Unsplash
Thanksgiving
In early November Thanksgiving is on everybody’s mind, one of the most popular holidays in America and a source of great inspiration. One of the hallmarks of Thanksgiving is the colors of red, yellow, and orange. When the weather is turning towards winter and all the leaves are changing colors outside you only see these colors so this year invite them into your home. Shopping for anything these colors is a great way to bring the season into your home. Just finding online shops with sales and deals on shipping can have new decor at your home weeks before the holiday without forcing you to leave home at all. Finding towels, blankets, and even bedding like https://www.designerliving.com/products/duvet-covers/c106 can be super easy and affordable. Embrace the color because a few weeks after you will look out the window and see nothing but snow!
Photo by Simon Maage on Unsplash
Christmas
The 25th of December is one of the most celebrated holidays in the world and traditionally the one which gets the largest decorating budget in time and money. A Christmas decor hallmark is the tree, which can be covered in ornaments and lights any way you see fit. A newer trend has actually become planting a tree outside your home, decorating with the family, and letting it live long beyond that one Christmas season. It is a way to celebrate the holiday without cutting down a fresh tree to do so and year after year your family will have that tree as a memory of a past Christmas.
Photo by Arun Kuchibhotla on Unsplash
New Year’s Eve
The turning over of the calendar is best celebrated by opulence and luxury. If you happen to find yourself throwing a New Year’s Eve party, this is the time to go big! If you are a woman get a sparkly dress and a man can match in a white tuxedo. As for the decorator, think Great Gatsby! Getting your home dressed up in glitz and glamour is the perfect setting for New Year’s Eve. Champagne and loud music are sure to bring a crowd to your home for fun long after the ball drops.
Photo by Josh Boot on Unsplash
Fenty’s Playground invited Rihanna’s navy of fans and influencers to join her in an electrifying live immersive experience to produce the beauty film together, and in real-time. The launch event has since generated a whopping 1.1 billion impressions on social media.
The film of the experience shows the complete takeover of Madrid’s central Callao Square, orchestrated by experiential design agency Wildbytes. Wildbytes harnessed cutting-edge technology to create the unforgettable multi-sensorial experience and an instantaneous, high-end fashion film.
Every year, A’ Design Award reward excellency in design from all over the world. In the 2017 edition, many great designers submitted their work in almost every possible field of design you could imagine. However, it did catch my eye that the entries in the industrial design category seemed to be really outstanding. In this post we share some of the great work we saw, and you can enter the competition for a chance to be featured in 2018.
As web designers and developers, we have all been guilty of taking shortcuts when it comes to building websites or apps. For that reason, we usually try to hide a little when looking at these fake programming covers that make fun of our own shortcomings. These are part of a “fake programming books” meme that consists of taking the famous O’Reilly cover style, with a main color, the title in a box of that color, and a line-based black and white drawing of an animal.
I already knew of the “Copying and Pasting from Stack Overflow” cover, which you can find at the end of this post, but googling it opened a whole new world of giggles for me.
This is how 99.9% support people work after asking you if your computer is plugged in.
Why comment when you can just write regular spaghetti code like everyone else?
Welcome to a world of learning by doing.
The easy way to get away from responsibility, blaming the user.
This one is not only for developers or designers, but for anyone who has an office job.
Next step is “Z-Index: 100000000000 !important”, we’ve all done this!
This is how more than half of the Internet works, copying and pasting code from Stack Overflow.
Our sponsor Media temple is holding a contest to give away a bunch of stuff, including a nice big monitor and gift cards. Entering is easy, you just drop them an image or URL to a project you’re proud of. Do it quickly though, as entries end on Tuesday. Then the top 20 will be publicly voted on. US residents only.
CSS animations and transitions are great! However, while recently toying with an idea, I got really frustrated with the fact that gradients are only animatable in Edge (and IE 10+). Yes, we can do all sorts of tricks with background-position, background-size, background-blend-mode or even opacity and transform on a pseudo-element/ child, but sometimes these are just not enough. Not to mention that we run into similar problems when wanting to animate SVG attributes without a CSS correspondent.
Using a lot of examples, this article is going to explain how to smoothly go from one state to another in a similar fashion to that of common CSS timing functions using just a little bit of JavaScript, without having to rely on a library, so without including a lot of complicated and unnecessary code that may become a big burden in the future.
This is not how the CSS timing functions work. This is an approach that I find simpler and more intuitive than working with Bézier curves. I’m going to show how to experiment with different timing functions using JavaScript and dissect use cases. It is not a tutorial on how to do beautiful animation.
A few examples using a linear timing function
Let’s start with a left to right linear-gradient() with a sharp transition where we want to animate the first stop. Here’s a way to express that using CSS custom properties:
On click, we want the value of this stop to go from 0% to 100% (or the other way around, depending on the state it’s already in) over the course of NF frames. If an animation is already running at the time of the click, we stop it, change its direction, then restart it.
We also need a few variables such as the request ID (this gets returned by requestAnimationFrame), the index of the current frame (an integer in the [0, NF] interval, starting at 0) and the direction our transition is going in (which is 1 when going towards 100% and -1 when going towards 0%).
While nothing is changing, the request ID is null. We also set the current frame index to 0 initially and the direction to -1, as if we’ve just arrived to 0% from 100%.
const NF = 80; // number of frames transition happens over
let rID = null, f = 0, dir = -1;
function stopAni() {
cancelAnimationFrame(rID);
rID = null;
};
function update() {};
addEventListener('click', e => {
if(rID) stopAni(); // if an animation is already running, stop it
dir *= -1; // change animation direction
update();
}, false);
Now all that’s left is to populate the update() function. Within it, we update the current frame index f. Then we compute a progress variable k as the ratio between this current frame index f and the total number of frames NF. Given that f goes from 0 to NF (included), this means that our progress k goes from 0 to 1. Multiply this with 100% and we get the desired stop.
After this, we check whether we’ve reached one of the end states. If we have, we stop the animation and exit the update() function.
function update() {
f += dir; // update current frame index
let k = f/NF; // compute progress
document.body.style.setProperty('--stop', `${+(k*100).toFixed(2)}%`);
if(!(f%NF)) {
stopAni();
return
}
rID = requestAnimationFrame(update)
};
The result can be seen in the Pen below (note that we go back on a second click):
The way the pseudo-element is made to contrast with the background below is explained in an older article.
The above demo may look like something we could easily achieve with an element and translating a pseudo-element that can fully cover it, but things get a lot more interesting if we give the background-size a value that’s smaller than 100% along the x axis, let’s say 5em:
This gives us a sort of a „vertical blinds” effect that cannot be replicated in a clean manner with just CSS if we don’t want to use more than one element.
Another option would be not to alternate the direction and always sweep from left to right, except only odd sweeps would be orange. This requires tweaking the CSS a bit:
In the JavaScript, we ditch the direction variable and add a type one (typ) that switches between 0 and 1 at the end of every transition. That’s when we also update all custom properties:
const S = document.body.style;
let typ = 0;
function update() {
let k = ++f/NF;
S.setProperty('--stop', `${+(k*100).toFixed(2)}%`);
if(!(f%NF)) {
f = 0;
S.setProperty('--gc1', `var(--c${typ})`);
typ = 1 - typ;
S.setProperty('--gc0', `var(--c${typ})`);
S.setProperty('--stop', `0%`);
stopAni();
return
}
rID = requestAnimationFrame(update)
};
This gives us the desired result (click at least twice to see how the effect differs from that in the first demo):
In this case, we might also want to keep going clockwise to get back to the 0deg state instead of changing the direction. So we just ditch the dir variable altogether, discard any clicks happening during the transition, and always increment the frame index f, resetting it to 0 when we’ve completed a full rotation around the circle:
function update() {
let k = ++f/NF;
document.body.style.setProperty(
'--angle',
`${+(k*180).toFixed(2)}deg`
);
if(!(f%NF)) {
f = f%(2*NF);
stopAni();
return
}
rID = requestAnimationFrame(update)
};
addEventListener('click', e => {
if(!rID) update()
}, false);
The following Pen illustrates the result – our rotation is now always clockwise:
We may also not want to go back when clicking again, but instead make another blob grow and cover the entire viewport. In this case, we add a few more custom properties to the CSS:
A fun tweak to this would be to make our circle start growing from the point we clicked. To do so, we introduce two more custom properties, --x and --y:
Note that in the case of conic-gradient(), we must use a unit for the zero value (whether that unit is % or an angular one like deg doesn’t matter), otherwise our code won’t work – writing conic-gradient(#ff9800 var(--stop, 0%), #3c3c3c 0) means nothing gets displayed.
The JavaScript is the same as for animating the stop in the linear or radial case, but bear in mind that this currently only works in Chrome with Experimental Web Platform Features enabled in chrome://flags.
The Experimental Web Platform Features flag enabled in Chrome Canary (63.0.3210.0).
Just for the purpose of displaying conic gradients in the browser, there’s a polyfill by Lea Verou and this works cross-browser but doesn’t allow using CSS custom properties.
The recording below illustrates how our code works:
Recording of how our first conic-gradient() demo works in Chrome with the flag enabled (live demo).
This is another situation where we might not want to go back on a second click. This means we need to alter the CSS a bit, in the same way we did for the last radial-gradient() demo:
The JavaScript code is exactly the same as in the corresponding linear-gradient() or radial-gradient() case and the result can be seen below:
Recording of how our second conic-gradient() demo works in Chrome with the flag enabled (live demo).
Before we move on to other timing functions, there’s one more thing to cover: the case when we don’t go from 0% to 100%, but in between any two values. We take the example of our first linear-gradient, but with a different default for --stop, let’s say 85% and we also set a --stop-fin value – this is going to be the final value for --stop:
In the JavaScript, we read these two values – the initial (default) and the final one – and we compute a range as the difference between them:
const S = getComputedStyle(document.body),
INI = +S.getPropertyValue('--stop-ini').replace('%', ''),
FIN = +S.getPropertyValue('--stop-fin').replace('%', ''),
RANGE = FIN - INI;
Finally, in the update() function, we take into account the initial value and the range when setting the current value for --stop:
If we want to mix units for the stop value, things get hairier as we need to compute more things (box dimensions when mixing % and px, font sizes if we throw em or rem in the mix, viewport dimensions if we want to use viewport units, the length of the 0% to 100% segment on the gradient line for gradients that are not horizontal or vertical), but the basic idea remains the same.
Emulating ease-in/ ease-out
An ease-in kind of function means the change in value happens slow at first and then accelerates. ease-out is exactly the opposite – the change happens fast in the beginning, but then slows down towards the end.
The slope of the curves above gives us the rate of change. The steeper it is, the faster the change in value happens.
We can emulate these functions by tweaking the linear method described in the first section. Since k takes values in the [0, 1] interval, raising it to any positive power also gives us a number within the same interval. The interactive demo below shows the graph of a function f(k) = pow(k, p) (k raised to an exponent p) shown in purple and that of a function g(k) = 1 - pow(1 - k, p) shown in red on the [0, 1] interval versus the identity function id(k) = k (which corresponds to a linear timing function).
When the exponent p is equal to 1, the graphs of the f and g functions are identical to that of the identity function.
When exponent p is greater than 1, the graph of the f function is below the identity line – the rate of change increases as k increases. This is like an ease-in type of function. The graph of the g function is above the identity line – the rate of change decreases as k increases. This is like an ease-out type of function.
It seems an exponent p of about 2 gives us an f that’s pretty similar to ease-in, while g is pretty similar to ease-out. With a bit more tweaking, it looks like the best approximation is for a p value of about 1.675:
In this interactive demo, we want the graphs of the f and g functions to be as close as possible to the dashed lines, which represent the ease-in timing function (below the identity line) and the ease-out timing function (above the identity line).
Emulating ease-in-out
The CSS ease-in-out timing function looks like in the illustration below:
Well, that’s what harmonic functions are for! More exactly, the ease-in-out out shape is reminiscent the shape of the sin() function on the [-90°,90°] interval.
The sin(k) function on the [-90°,90°] interval (live).
However, we don’t want a function whose input is in the [-90°,90°] interval and output is in the [-1,1] interval, so let’s fix this!
This means we need to squish the hashed rectangle ([-90°,90°]x[-1,1]) in the illustration above into the unit one ([0,1]x[0,1]).
First, let’s take the domain [-90°,90°]. If we change our function to be sin(k·180°) (or sin(k·π) in radians), then our domain becomes [-.5,.5] (we can check that -.5·180° = 90° and .5·180° = 90°):
The sin(k·π) function on the [-.5,.5] interval (live).
We can shift this domain to the right by .5 and get the desired [0,1] interval if we change our function to be sin((k - .5)·π) (we can check that 0 - .5 = -.5 and 1 - .5 = .5):
The sin((k - .5)·π) function on the [0,1] interval (live).
Now let’s get the desired codomain. If we add 1 to our function making it sin((k - .5)·π) + 1 this shifts out codomain up into the [0, 2] interval:
The sin((k - .5)·π) + 1 function on the [0,1] interval (live).
Dividing everything by 2 gives us the (sin((k - .5)·π) + 1)/2 function and compacts the codomain into our desired [0,1] interval:
The (sin((k - .5)·π) + 1)/2 function on the [0,1] interval (live).
This turns out to be a good approximation of the ease-in-out timing function (represented with an orange dashed line in the illustration above).
Comparison of all these timing functions
Let’s say we want to have a bunch of elements with a linear-gradient() (like in the third demo). On click, their --stop values go from 0% to 100%, but with a different timing function for each.
In the JavaScript, we create a timing functions object with the corresponding function for each type of easing:
const _ART = [];
let frag = document.createDocumentFragment();
for(let p in tfn) {
let art = document.createElement('article'),
hd = document.createElement('h3');
hd.textContent = p;
art.appendChild(hd);
art.setAttribute('id', p);
_ART.push(art);
frag.appendChild(art);
}
n = _ART.length;
document.body.appendChild(frag);
The update function is pretty much the same, except we set the --stop custom property for every element as the value returned by the corresponding timing function when fed the current progress k. Also, when resetting the --stop to 0% at the end of the animation, we also need to do this for every element.
function update() {
let k = ++f/NF;
for(let i = 0; i < n; i++) {
_ART[i].style.setProperty(
'--stop',
`${+tfn[_ART[i].id](k).toFixed(5)*100}%`
);
}
if(!(f%NF)) {
f = 0;
S.setProperty('--gc1', `var(--c${typ})`);
typ = 1 - typ;
S.setProperty('--gc0', `var(--c${typ})`);
for(let i = 0; i < n; i++)
_ART[i].style.setProperty('--stop', `0%`);
stopAni();
return;
}
rID = requestAnimationFrame(update)
};
This gives us a nice visual comparison of these timing functions:
They all start and finish at the same time, but while the progress is constant for the linear one, the ease-in one starts slowly and then accelerates, the ease-out one starts fast and then slows down and, finally, the ease-in-out one starts slowly, accelerates and then slows down again at the end.
Timing functions for bouncing transitions
I first came across the concept years ago, in Lea Verou’s CSS Secrets talk. These happen when the y (even) values in a cubic-bezier() function are outside the [0, 1] range and the effect they create is of the animated value going outside the interval between its initial and final value.
This bounce can happen right after the transition starts, right before it finishes or at both ends.
A bounce at the start means that, at first, we don’t go towards the final state, but in the opposite direction. For example, if want to animate a stop from 43% to 57% and we have a bounce at the start, then, at first, out stop value doesn’t increase towards 57%, but decreases below 43% before going back up to the final state. Similarly, if we go from an initial stop value of 57% to a final stop value of 43% and we have a bounce at the start, then, at first, the stop value increases above 57% before going down to the final value.
A bounce at the end means we overshoot our final state and only then go back to it. If want to animate a stop from 43% to 57% and we have a bounce at the end, then we start going normally from the initial state to the final one, but towards the end, we go above 57% before going back down to it. And if we go from an inital stop value of 57% to a final stop value of 43% and we have a bounce at the end, then, at first, we go down towards the final state, but, towards the end, we pass it and we briefly have stop values below 43% before our transition finishes there.
If what they do is still difficult to grasp, below there’s a comparative example of all three of them in action.
The three cases.
These kinds of timing functions don’t have their own keywords associated, but they look cool and they are what we want in a lot of situations.
Just like in the case of ease-in-out, the quickest way of getting them is by using harmonic functions. The difference lies in the fact that now we don’t start from the [-90°,90°] domain anymore.
For a bounce at the beginning, we start with the [s, 0°] portion of the sin() function, where s (the start angle) is in the (-180°,-90°) interval. The closer it is to -180°, the bigger the bounce is and the faster it will go to the final state after it. So we don’t want it to be really close to -180° because the result would look too unnatural. We also want it to be far enough from -90° that the bounce is noticeable.
In the interactive demo below, you can drag the slider to change the start angle and then click on the stripe at the bottom to see the effect in action:
In the interactive demo above, the hashed area ([s,0]x[sin(s),0]) is the area we need move and scale into the [0,1]x[0,1] area in order to get our timing function. The part of the curve that’s below its lower edge is where the bounce happens. You can adjust the start angle using the slider and then click on the bottom bar to see how the transition looks for different start angles.
Just like in the ease-in-out case, we first squish the domain into the [-1,0] interval by dividing the argument with the range (which is the maximum 0 minus the minimum s). Therefore, our function becomes sin(-k·s) (we can check that -(-1)·s = s and -0·s = 0):
The sin(-k·s) function on the [-1,0] interval (live).
Next, we shift this interval to the right (by 1, into [0,1]). This makes our function sin(-(k - 1)·s) = sin((1 - k)·s) (it checks that 0 - 1 = -1 and 1 - 1 = 0):
The sin(-(k - 1)·s) function on the [0,1] interval (live).
We then shift the codomain up by its value at 0 (sin((1 - 0)*s) = sin(s)). Our function is now sin((1 - k)·s) - sin(s) and our codomain [0,-sin(s)].
The sin(-(k - 1)·s) - sin(s) function on the [0,1] interval (live).
The last step is to expand the codomain into the [0,1] range. We do this by dividing by its upper limit (which is -sin(s)). This means our final easing function is 1 - sin((1 - k)·s)/sin(s)
The 1 - sin((1 - k)·s)/sin(s) function on the [0,1] interval (live).
For a bounce at the end, we start with the [0°, e] portion of the sin() function, where e (the end angle) is in the (90°,180°) interval. The closer it is to 180°, the bigger the bounce is and the faster it will move from the initial state to the final one before it overshoots it and the bounce happens. So we don’t want it to be really close to 180° as the result would look too unnatural. We also want it to be far enough from 90° so that the bounce is noticeable.
In the interactive demo above, the hashed area ([0,e]x[0,sin(e)]) is the area we need to squish and move into the [0,1]x[0,1] square in order to get our timing function. The part of the curve that’s below its upper edge is where the bounce happens.
We start by squishing the domain into the [0,1] interval by dividing the argument with the range (which is the maximum e minus the minimum 0). Therefore, our function becomes sin(k·e) (we can check that 0·e = 0 and 1·e = e):
The sin(k·e) function on the [0,1] interval (live).
What’s still left to do is to expand the codomain into the [0,1] range. We do this by dividing by its upper limit (which is sin(e)). This means our final easing function is sin(k·e)/sin(e).
The sin(k·e)/sin(e) function on the [0,1] interval (live).
If we want a bounce at each end, we start with the [s, e] portion of the sin() function, where s is in the (-180°,-90°) interval and e in the (90°,180°) interval. The larger s and e are in absolute values, the bigger the corresponding bounces are and the more of the total transition time is spent on them alone. On the other hand, the closer their absolute values get to 90°, the less noticeable their corresponding bounces are. So, just like in the previous two cases, it’s all about finding the right balance.
In the interactive demo above, the hashed area ([s,e]x[sin(s),sin(e)]) is the area we need to move and scale into the [0,1]x[0,1] square in order to get our timing function. The part of the curve that’s beyond its horizontal edges is where the bounces happen.
We start by shifting the domain to the right into the [0,e - s] interval. This means our function becomes sin(k + s) (we can check that 0 + s = s and that e - s + s = e).
The sin(k + s) function on the [0,e - s] interval (live).
Then we shrink the domain to fit into the [0,1] interval, which gives us the function sin(k·(e - s) + s).
The sin(k·(e - s) + s) function on the [0,1] interval (live).
Moving on to the codomain, we first shift it up by its value at 0 (sin(0·(e - s) + s)), which means we now have sin(k·(e - s) + s) - sin(s). This gives us the new codomain [0,sin(e) - sin(s)].
The sin(k·(e - s) + s) - sin(s) function on the [0,1] interval (live).
Finally, we shrink the codomain to the [0,1] interval by dividing with the range (sin(e) - sin(s)), so our final function is (sin(k·(e - s) + s) - sin(s))/(sin(e - sin(s)).
The (sin(k·(e - s) + s) - sin(s))/(sin(e - sin(s)) function on the [0,1] interval (live).
So in order to do a similar comparative demo to that for the JS equivalents of the CSS linear, ease-in, ease-out, ease-in-out, our timing functions object becomes:
In CSS, setting animation-direction to alternate also reverses the timing function. In order to better understand this, consider a .box element on which we animate its transform property such that we move to the right. This means our @keyframes look as follows:
We use a custom timing function that allows us to have a bounce at the end and we make this animation alternate – that is, go from the final state (translate(50vw)) back to the initial state (no translation) for the even-numbered iterations (second, fourth and so on).
One important thing to notice here is that, for the even-numbered iterations, our bounce doesn’t happen at the end, but at the start – the timing function is reversed. Visually, this means it’s reflected both horizontally and vertically with respect to the .5,.5 point.
The normal timing function (f, in red, with a bounce at the end) and the symmetrical reverse one (g, in purple, with a bounce at the start) (live)
In CSS, there is no way of having a different timing function other than the symmetrical one on going back if we are to use this set of keyframes and animation-direction: alternate. We can introduce the going back part into the keyframes and control the timing function for each stage of the animation, but that’s outside the scope of this article.
When changing values with JavaScript in the fashion presented so far in this article, the same thing happens by default. Consider the case when we want to animate the stop of a linear-gradient() between an initial and a final position and we want to have a bounce at the end. This is pretty much the last example presented in the first section with timing function that lets us have a bounce at the end (one in the bounce-fin category described before) instead of a linear one.
The CSS is exactly the same and we only make a few minor changes to the JavaScript code. We set a limit angle E and we use a custom bounce-fin kind of timing function in place of the linear one:
const E = .75*Math.PI;
/* same as before */
function timing(k) {
return Math.sin(k*E)/Math.sin(E)
};
function update() {
/* same as before */
document.body.style.setProperty(
'--stop',
`${+(INI + timing(k)*RANGE).toFixed(2)}%`
);
/* same as before */
};
/* same as before */
In the initial state, the stop is at 85%. We animate it to 26% (which is the final state) using a timing function that gives us a bounce at the end. This means we go beyond our final stop position at 26% before going back up and stopping there. This is what happens during the odd iterations.
During the even iterations, this behaves just like in the CSS case, reversing the timing function, so that the bounce happens at the beginning, not at the end.
But what if we don’t want the timing function to be reversed?
In this case, we need to use the symmetrical function. For any timing function f(k) defined on the [0,1] interval (this is the domain), whose values are in the [0,1] (codomain), the symmetrical function we want is 1 - f(1 - k). Note that functions whose shape is actually symmetrical with respect to the .5,.5 point, like linear or ease-in-out are identical to their symmetrical functions.
So what we do is use our timing function f(k) for the odd iterations and use 1 - f(1 - k) for the even ones. We can tell whether an iteration is odd or even from the direction (dir) variable. This is 1 for odd iterations and -1 for even ones.
This means we can combine our two timing functions into one: m + dir*f(m + dir*k).
Here, the multiplier m is 0 for the odd iterations (when dir is 1) and 1 for the even ones (when dir is -1), so we can compute it as .5*(1 - dir):
dir = +1 → m = .5*(1 - (+1)) = .5*(1 - 1) = .5*0 = 0
dir = -1 → m = .5*(1 - (-1)) = .5*(1 + 1) = .5*2 = 1
This way, our JavaScript becomes:
let m;
/* same as before */
function update() {
/* same as before */
document.body.style.setProperty(
'--stop',
`${+(INI + (m + dir*timing(m + dir*k))*RANGE).toFixed(2)}%`
);
/* same as before */
};
addEventListener('click', e => {
if(rID) stopAni();
dir *= -1;
m = .5*(1 - dir);
update();
}, false);
Gradient stops are not the only things that aren’t animatable cross-browser with just CSS.
Gradient end going from orange to violet
For a first example of something different, let’s say we want the orange in our gradient to animate to a kind of violet. We start with a CSS that looks something like this:
In order to interpolate between the initial and final values, we need to know the format we get when reading them via JavaScript – is it going to be the same format we set them in? Is it going to be always rgb()/ rgba()?
Here is where things get a bit hairy. Consider the following test, where we have a gradient where we’ve used every format possible:
Screenshots showing what gets logged in Chrome, Edge and Firefox (live).
Whatever we do, if we have an alpha of strictly less than 1, what we get via JavaScript seems to be always an rgba() value, regardless of whether we’ve set it with rgba() or hsla().
All browsers also agree when reading the custom properties directly, though, this time, what we get doesn’t seem to make much sense: orange, crimson and seashell are returned as keywords regardless of how they were set, but we get hex values for springgreen and blueviolet. Except for orange, which was added in Level 2, all these values were added to CSS in Level 3, so why do we get some as keywords and others as hex values?
For the background-image, Firefox always returns the fully opaque values only as rgb(), while Chrome and Edge return them as either keywords or hex values, just like they do in the case when we read the custom properties directly.
Oh well, at least that lets us know we need to take into account different formats.
So the first thing we need to do is map the keywords to rgb() values. Not going to write all that manually, so a quick search finds this repo – perfect, it’s exactly what we want! We can now set that as the value of a CMAP constant.
The next step here is to create a getRGBA(c) function that would take a string representing a keyword, a hex or an rgb()/ rgba() value and return an array containing the RGBA values ([red, green, blue, alpha]).
We start by building our regular expressions for the hex and rgb()/ rgba() values. These are a bit loose and would catch quite a few false positives if we were to have user input, but since we’re only using them on CSS computed style values, we can afford to take the quick and dirty path here:
let re_hex = /^\#([a-f\d]{1,2})([a-f\d]{1,2})([a-f\d]{1,2})$/i,
re_rgb = /^rgba?\((\d{1,3},\s){2}\d{1,3}(,\s((0|1)?\.?\d*))?\)/;
Then we handle the three types of values we’ve seen we might get by reading the computed styles:
if(c in CMAP) return CMAP[c]; // keyword lookup, return rgb
if([4, 7].indexOf(c.length) !== -1 && re_hex.test(c)) {
c = c.match(re_hex).slice(1); // remove the '#'
if(c[0].length === 1) c = c.map(x => x + x);
// go from 3-digit form to 6-digit one
c.push(1); // add an alpha of 1
// return decimal valued RGBA array
return c.map(x => parseInt(x, 16))
}
if(re_rgb.test(c)) {
// extract values
c = c.replace(/rgba?\(/, '').replace(')', '').split(',').map(x => +x.trim());
if(c.length === 3) c.push(1); // if no alpha specified, use 1
return c // return RGBA array
}
Now after adding the keyword to RGBA map (CMAP) and the getRGBA() function, our JavaScript code doesn’t change much from the previous examples:
const INI = getRGBA(S.getPropertyValue('--c-ini').trim()),
FIN = getRGBA(S.getPropertyValue('--c-fin').trim()),
RANGE = [],
ALPHA = 1 - INI[3] || 1 - FIN[3];
/* same as before */
function update() {
/* same as before */
document.body.style.setProperty(
'--c',
`rgb${ALPHA ? 'a' : ''}(
${INI.map((c, i) => Math.round(c + k*RANGE[i])).join(',')})`
);
/* same as before */
};
(function init() {
if(!ALPHA) INI.pop(); // get rid of alpha if always 1
RANGE.splice(0, 0, ...INI.map((c, i) => FIN[i] - c));
})();
/* same as before */
We can also use a different, non-linear timing function, for example one that allows for a bounce at the end:
const E = .8*Math.PI;
/* same as before */
function timing(k) {
return Math.sin(k*E)/Math.sin(E)
}
function update() {
/* same as before */
document.body.style.setProperty(
'--c',
`rgb${ALPHA ? 'a' : ''}(
${INI.map((c, i) => Math.round(c + timing(k)*RANGE[i])).join(',')})`
);
/* same as before */
};
/* same as before */
This means we go all the way to a kind of blue before going back to our final violet:
Do note however that, in general, RGBA transitions are not the best place to illustrate bounces. That’s because the RGB channels are strictly limited to the [0,255] range and the alpha channel is strictly limited to the [0,1] range. rgb(255, 0, 0) is as red as red gets, there’s no redder red with a value of over 255 for the first channel. A value of 0 for the alpha channel means completely transparent, there’s no greater transparency with a negative value.
By now, you’re probably already bored with gradients, so let’s switch to something else!
Smooth changing SVG attribute values
At this point, we cannot alter the geometry of SVG elements via CSS. We should be able to as per the SVG2 spec and Chrome does support some of this stuff, but what if we want to animate the geometry of SVG elements now, in a more cross-browser manner?
Well, you’ve probably guessed it, JavaScript to the rescue!
Growing a circle
Our first example is that of a circle whose radius goes from nothing (0) to a quarter of the minimum viewBox dimension. We keep the document structure simple, without any other aditional elements.
<svg viewBox='-100 -50 200 100'>
<circle/>
</svg>
For the JavaScript part, the only notable difference from the previous demos is that we read the SVG viewBox dimensions in order to get the maximum radius and we now set the r attribute within the update() function, not a CSS variable (it would be immensely useful if CSS variables were allowed as values for such attributes, but, sadly, we don’t live in an ideal world):
const _G = document.querySelector('svg'),
_C = document.querySelector('circle'),
VB = _G.getAttribute('viewBox').split(' '),
RMAX = .25*Math.min(...VB.slice(2)),
E = .8*Math.PI;
/* same as before */
function update() {
/* same as before */
_C.setAttribute('r', (timing(k)*RMAX).toFixed(2));
/* same as before */
};
/* same as before */
Below, you can see the result when using a bounce-fin kind of timing function:
Another SVG example is a smooth pan and zoom map demo. In this case, we take a map like those from amCharts, clean up the SVG and then create this effect by triggering a linear viewBox animation when pressing the +/ - keys (zoom) and the arrow keys (pan).
The first thing we do in the JavaScript is create a navigation map, where we take the key codes of interest and attach info about what we do when the corresponding keys are pressed (note that we need different key codes for + and - in Firefox for some reason).
When pressing the + key, what we want to do is zoom in. The action we perform is 'zoom' in the positive direction – we go 'in'. Similarly, when pressing the - key, the action is also 'zoom', but in the negative (-1) direction – we go 'out'.
When pressing the arrow left key, the action we perform is 'move' along the x axis (which is the first axis, at index 0) in the negative (-1) direction – we go 'left'. When pressing the arrow up key, the action we perform is 'move' along the y axis (which is the second axis, at index 1) in the negative (-1) direction – we go 'up'.
When pressing the arrow right key, the action we perform is 'move' along the x axis (which is the first axis, at index 0) in the positive direction – we go 'right'. When pressing the arrow down key, the action we perform is 'move' along the y axis (which is the second axis, at index 1) in the positive direction – we go 'down'.
We then get the SVG element, its initial viewBox, set the maximum zoom out level to these initial viewBox dimensions and set the smallest possible viewBox width to a much smaller value (let’s say 8).
We also create an empty current navigation object to hold the current navigation action data and a target viewBox array to contain the final state we animate the viewBox to for the current animation.
let nav = {}, tg = Array(4);
On 'keyup', if we don’t have any animation running already and the key that was pressed is one of interest, we get the current navigation object from the navigation map we created at the beginning. After this, we handle the two action cases ('zoom'/ 'move') and call the update() function:
addEventListener('keyup', e => {
if(!rID && e.keyCode in NAV_MAP) {
nav = NAV_MAP[e.keyCode];
if(nav.act === 'zoom') {
/* what we do if the action is 'zoom' */
}
else if(nav.act === 'move') {
/* what we do if the action is 'move' */
}
update()
}
}, false);
Now let’s see what we do if we zoom. First off, and this is a very useful programming tactic in general, not just here in particular, we get the edge cases that make us exit the function out of the way.
So what are our edge cases here?
The first one is when we want to zoom out (a zoom in the negative direction) when our whole map is already in sight (the current viewBox dimensions are bigger or equal to the maximum ones). In our case, this should happen if we want to zoom out at the very beginning because we start with the whole map in sight.
The second edge case is when we hit the other limit – we want to zoom in, but we’re at the maximum detail level (the current viewBox dimensions are smaller or equal to the minimum ones).
Now that we’ve handled the edge cases, let’s move on to the main case. Here, we set the target viewBox values. We use a 2x zoom on each step, meaning that when we zoom in, the target viewBox dimensions are half the ones at the start of the current zoom action, and when we zoom out they’re double. The target offsets are half the difference between the maximum viewBox dimensions and the target ones.
Next, let’s see what we do if we want to move instead of zooming.
In a similar fashion, we get the edge cases that make us exit the function out of the way first. Here, these happen when we’re at an edge of the map and we want to keep going in that direction (whatever the direction might be). Since originally the top left corner of our viewBox is at 0,0, this means we cannot go below 0 or above the maximum viewBox size minus the current one. Note that given we’re initially fully zoomed out, this also means we cannot move in any direction until we zoom in.
else if(nav.act === 'move') {
if((nav.dir === -1 && VB[nav.axis] <= 0) ||
(nav.dir === 1 && VB[nav.axis] >= DMAX[nav.axis] - VB[2 + nav.axis])) {
console.log(`at the edge, cannot go ${nav.name}`);
return
}
/* main case */
For the main case, we move in the desired direction by half the viewBox size along that axis:
Now let’s see what we need to do inside the update() function. This is going to be pretty similar to previous demos, except now we need to handle the 'move' and 'zoom' cases separately. We also create an array to store the current viewBox data in (cvb):
function update() {
let k = ++f/NF, j = 1 - k, cvb = VB.slice();
if(nav.act === 'zoom') {
/* what we do if the action is zoom */
}
if(nav.act === 'move') {
/* what we do if the action is move */
}
_SVG.setAttribute('viewBox', cvb.join(' '));
if(!(f%NF)) {
f = 0;
VB.splice(0, 4, ...cvb);
nav = {};
tg = Array(4);
stopAni();
return
}
rID = requestAnimationFrame(update)
};
In the 'zoom' case, we need to recompute all viewBox values. We do this with linear interpolation between the values at the start of the animation and the target values we’ve previously computed:
if(nav.act === 'zoom') {
for(let i = 0; i < 4; i++)
cvb[i] = j*VB[i] + k*tg[i];
}
In the 'move' case, we only need to recompute one viewBox value – the offset for the axis we move along:
Another example would be morphing a sad square SVG into a happy circle. We create an SVG with a square viewBox whose 0,0 point is right in the middle. Symmetrical with respect to the origin of the SVG system of coordinates we have a square (a rect element) covering 80% of the SVG. This is our face. We create the eyes with an ellipse and a copy of it, symmetrical with respect to the vertical axis. The mouth is a cubic Bézier curve created with a path element.
In the JavaScript, we get the face and the mouth elements. We read the face width, which is equal to the height and we use it to compute the maximum corner rounding. This is the value for which we get a circle and is equal to half the square edge. We also get the mouth path data, from where we extract the initial y coordinate of the control points and compute the final y coordinate of the same control points.
The rest is very similar to all other transition on click demos so far, with just a few minor differences (note that we use an ease-out kind of timing function):
/* same as before */
function timing(k) { return 1 - Math.pow(1 - k, 2) };
function update() {
f += dir;
let k = f/NF, cpy = CPY_INI + timing(k)*CPY_RANGE;
_FACE.setAttribute('rx', (timing(k)*RMAX).toFixed(2));
_MOUTH.setAttribute(
'd',
`M${DATA.slice(0,2)}
C${DATA[2]} ${cpy} ${DATA[4]} ${cpy} ${DATA.slice(-2)}`
);
/* same as before */
};
/* same as before */
It’s one thing to see a variable fonts demo (oooooo one font can change things like weight, width, and slant?) but it feels a lot more real when fonts you see and work with all the time go variable. Adobe made six of them available: Source Sans, Source Serif, Source Code, Myriad, Acumin, and Minion. You can’t serve them on the web directly through TypeKit yet, but you can download them from GitHub to start playing.
Print designers have just as much reason to be excited, or perhaps more, as so long as you have software that supports variable fonts, you can use them right now:
Take your expertise to the next level with these advanced Photoshop tutorials.
99 of the Best Advanced Photoshop Tutorials
Photoshop is the tool of choice for many artists. Whether you’re a photographer, a designer, or any kind of creative, there is so much you can do with one program.
So in order to show you how endless the possibilities are, we present you with 99 of the best advanced Photoshop tutorials from around the web. Learn more about photo effects and manipulations, or try out a fun digital painting like those of your favorite artists.
Need a quick challenge? Try our Photoshop in 60 Seconds series to learn quick tips in under a minute!
Enjoy this collection of tutorials curated from Envato Tuts+ and friends.
Photo Effects
Live your life with beautiful filters better than Instagram. Adjust
the brightness and color scheme or just explore more fun tricks for
easier control.
Put your best face forward with these advanced photo effects to transform your images.
How to Make Your Photos Look Better Fast! Photoshop Tutorial
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How To Create an Infrared Photo Effect in Adobe Photoshop
Master your photography skills with this Photoshop tutorial. Learn how
to enhance your eye for breathtaking photos while tackling extraordinary
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How to Make Optical Illusion Art in Adobe Photoshop
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How to Create a Colored Pencil Sketch Effect Action in Adobe Photoshop
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How to Create a 90s Graphical Photo Effect in Adobe Photoshop
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How to Create a Color Dust Action in Adobe Photoshop
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How to Create an Awesome Dispersion Action in Adobe Photoshop
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How to Create a Graffiti Effect in Adobe Photoshop
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Make a Trendy Double Exposure Effect in Adobe Photoshop
Recreate one of the biggest trends around with this fun double exposure tutorial. Instructor Yulia Sokolova walks you through the process from start to finish.
Manipulate a Portrait Photo to Create a Splatter Paint Effect
Put your manipulation skills to the test with this paint splatter tutorial. Instructor Brandon Spahn shows you how to recreate traditional paint textures you can apply to any photo.
How to Create a Dark Futuristic City in Adobe Photoshop
Step into the future and build a remarkably lit city. This Photoshop tutorial from Marie Gardiner shows you how to create a Blade Runner effect we’re sure you’ll love.
Think of a photo manipulation like a jigsaw puzzle. Once you find the right images, all you have to do is put the pieces together.
And we have jigsaw puzzles of all types for you to enjoy! Build any fantasy scene or magical composition using these helpful tutorials.
How to Create an Intense Composite of a Stone Tiger With Blue Flames
Master a stunning fiery scene with this photo manipulation tutorial.
Create the initial composite with fire and nature stocks before adding
amazing effects.
Create an enchanting composition with fairies and jungle elements. This
tutorial shows you how to build the landscape from scratch before painting it with earthy colors.
Watch this video by YouTuber Rafy A
to learn how to create this beautiful bear manipulation. Start with the
sky and cloud shapes before adding the main subjects. Enjoy this
incredible treat!
Build a dark rainy scene in under 15 minutes! In this video, YouTuber Arunz Creation shows you how to make a rainy photo manipulation using Layer Masks.
Advanced Photo Manipulation Techniques: Filters and Adjustments
In this free course, learn how to use advanced photo manipulation techniques to create a fiery landscape. Lewis Moorhead shows you how to build the 3D object and landscape first before adding smoke and fire.
How to Create a Frankenstein’s Monster Photo Manipulation in Adobe Photoshop
Master this spooky Frankenstein Monster manipulation from Melody Nieves. Learn how to create the menacing expression along with extra tips for working with color.
How to Create a Pumpkin Coach Photo Manipulation in Adobe Photoshop
Create an enchanting scene with this Cinderella-inspired tutorial from Melody Nieves. Recreate this manipulation using 3D objects and layer blend modes.
How to Create a Dragon Landscape Photo Manipulation With Adobe Photoshop
Jenny Le will guide you into a beautiful dragon landscape with this Photoshop tutorial. Learn how to create the mountainous landscape and adjust it with dark colors.
How to Create a Magical Butterfly Photo Manipulation With Adobe Photoshop
You can illustrate many beautiful scenes in Photoshop. Take this magical butterfly manipulation, for example. Learn how to master adjustment layers and more with this tutorial from Jenny Le.
How to Create a Glamorous Calavera Portrait in Adobe Photoshop
Celebrate the Day of the Dead with this glamorous Calavera portrait tutorial. Melody Nieves walks you through the steps to applying Calavera makeup to a photo.
Need a new website? Design it first in Photoshop! This next selection of tutorials features great designs for marketing, stationery, and promotional work.
Design a professional resume or your first blockbuster movie poster. Enjoy this next collection of design tutorials.
How to Create a Photoshop Website Design
Every creative should have a website. Get started with this amazing design. Created by YouTuber Mir Rom, this design features a modern look with sleek office accents.
Design a winning resume in Photoshop. In this video, YouTuber Digital Roni shows you how to build a nice modern design under an hour. Follow along for great design tips.
How to Make a Movie Poster With Texture Background In Photoshop
You
can rock any design you want, like this legendary movie poster.
YouTuber Mir Rom shows you how with his step-by-step process using
simple textures. Enjoy!
Sometimes designers like to work out their logos in Photoshop before
transferring to Illustrator. Learn how to build a logo yourself using
this video tutorial.
How to Design a Vintage Travel Poster in Adobe Illustrator and Photoshop
Show off your love of travel with a fun poster project. This tutorial from Janie Kliever shows you how to create a vintage-inspired design using Illustrator and Photoshop.
How to Create a Hand-Lettered Housewarming Poster in Adobe Photoshop
Spread the love with this heartwarming poster tutorial. Instructor Yulia Sokolova shows you how to create a delightful hand-lettered design with beautiful colors.
Design a Floral Pattern for Fabric in Adobe Photoshop
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How to Create Flat Pirate Icons in Adobe Photoshop
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Text effect tutorials are one of the best ways to get started in Photoshop. But they’re even better for helping you master it. So clear out the cobwebs in your inspiration department and try a realistic text effect!
Step up your game with Layer Styles and design epic typography.
How to Create a Splashing Water Text Effect
Photoshop’s 3D tools are still new to many designers. Try out this splashing water text effect from fellow instructor Rose. Spend the afternoon tinkering away at this lovely design.
Everyone’s lovin’ the 80s again and so are we! Join along with this text
effect tutorial. A thoroughly broken down lesson, this tutorial will
introduce you to incredible 3D typography and metallic effects.
Video tutorials are a great way to watch the design process unfold right
before you. Check out this great video from Arunz Creation. Featuring
3D tools and more, this Photoshop tutorial is one you’ll want to see.
Create awesome rock typography with this quick process video. Ismail El haddad shows you how to build the initial rock letters before finalizing it with vibrant plants. Enjoy!
How to Create a 3D Chipped, Painted Wood Text Effect in Adobe Photoshop
Rose breaks down her method for this 3D chipped wood effect in this tutorial. Get better acquainted with Photoshop’s 3D features in this detailed lesson.
How to Create a Tasty 3D Typographic Illustration in Photoshop
We’ve got a mouth-watering treat for you with this typographic illustration. Mark Mayers shows you how to complete this tasty, sweet typography using stocks and filters in Photoshop.
How to Create a Trendy Marble and Rose Gold Text Effect in Adobe Photoshop
Make an impact with a marble and rose gold text effect. This trendy style features a popular minimalist design that takes time to perfect. Try it out today!
Digital art doesn’t have to be so hard. Just search around for tutorials that fit your learning style. These digital painting tutorials offer simple breakdowns for essential techniques.
Even great artists need more practice. Test out your knowledge with these awesome lessons.
How to Create a Fantasy Sword in Photoshop
Explore
amazing game design techniques with instructor Javier Salas. Follow
along as he breaks down the process of designing medieval-style swords
based on animal references. Then give this lesson a try!
How to Digitally Paint a Beautiful Animal-Headed Portrait
Many find animals easier to paint, particularly cats. Do
you? Their furry faces challenge artists to push themselves and better
their hone drawing skills. And you can learn how with this painting
tutorial.
How to Create an 80’s-Inspired Portrait in Photoshop
Paint
a gorgeous portrait inspired by 80s design with this fun lesson.
KittoZutto walks you through her personal steps to delivering a stunning
digital painting.
Illustrate a gorgeous swan using shadow and texture. This tutorial shows
you how, along with several extra tips for developing more depth. Enjoy
this lesson from instructor Andrew Lyons.
How to Create a Sign Language Digital Painting in Adobe Photoshop
Spread love with a sign language painting and celebrate others. Learn how to use premium Photoshop brushes to achieve mood and realism with this tutorial by Melody Nieves.
How to Use Color to Set the Mood in Adobe Photoshop
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How to Digitally Paint Faces With Incredible Likeness
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Sculpt Your Idea: How to Quickly Paint a Snow Griffin in Adobe Photoshop
Follow along with Monika Zagrobelna to paint a beautiful snow griffin in Photoshop. Learn how to sculpt a character using a simple texture brush and a few steps.
An Introduction to Painting Realistic Hair in Adobe Photoshop
Paint beautiful, springy hair with this Photoshop tutorial. Melody Nieves breaks down what it’s like to paint four different hair styles and textures. Enjoy!
7 Exercises to Improve Your Digital Painting Skills
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How to Create Dramatic Lighting in Your Digital Painting Portraits
Stop stressing yourself out about lighting! You know more than you realize. Learn how to use Photoshop’s awesome tools to create dramatic lighting now.
How to Shade Black and White Realistically in Digital Painting
Enhance your photos with these quick tips! YouTuber Peter McKinnon walks you through his process for editing photos. Learn about Adjustment Layers and more in this helpful video.
Love animation? Get started on your first cartoon in Photoshop. Take on these new challenges to bring your animations to life.
How to Illustrate Animals With 13 Circles
In this drawing challenge by Dorota Pankowska, she set out to draw several
familiar animal designs using just 13 circles. Learn how to create one
of these amazing animals yourself.
How to Make Your Pictures Come to Life using a Cinemagraph
Nike said it best, Just do it. And in this awesome video,
you’ll see Peter McKinnon create a cool cinemagraph effect in Adobe
Photoshop. If you love photos and animation, you’ll definitely like this
tutorial.
Learn how to draw dynamic movement frame by frame. Now is the time to make your animations come alive! Join YouTuber Finchwing for this Photoshop animation lesson.
How to Create a Selective Animated Glitch Photo Effect in Adobe Photoshop
Create an incredible animation glitch effect with this tutorial by Mohammad Jeprie. Learn how to use the automated Content Aware Fill feature and more great tools.
How to Create an Animated Pixel Art Sprite in Adobe Photoshop
Dive into this animated pixel art tutorial by Gleb Polikanin. Follow closely as you learn how to build and animate your pixel art. Try something new today.
How to Create a Glitch Animated Gif Action in Adobe Photoshop
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How to Create a Walking Kitten Animation In Adobe Photoshop
For cat lovers and friends, animate your favorite furry pals with this tutorial. Monika Zagrobelna breaks down the steps for a wonderful introduction to animation.
How to Create Animated Vector Icons in Adobe Illustrator and Photoshop
Tackle this super awesome vector icon animation created by Mary Winkler. Watch as you take simple icons and turn them into magical animations in Photoshop.
Design your own animation assets using this Photoshop tutorial. Instructor Rowena Aitken guides you step by step through the storyboard and illustration process.
Want to learn more? Get quality, step-by-step videos from our experts. Envato Tuts+ courses offer creatives access to thorough video lessons on your favorite subjects. Conquer Photoshop on your time.
Filter Forge is an impressive Photoshop plugin made with quality custom-made textures. In this course, instructor Kirk Nelson explores the incredible preset and shows you how to master its settings.
Some believe that mastering realism takes a lifetime, but you can get pretty close with a few Photoshop tricks. Follow along with my Photoshop course to achieve better likeness and realism in your digital portraits.
Learn the best techniques around for fiery photo manipulations! Build a volcanic scene with instructor Lewis Moorhead. In this course, you’ll use patterns and custom textures to create a powerful manipulation.
Follow up with this advanced photo manipulation course for aspiring advertisers. Get the industry information you need to know to design amazing ads. Try out the refreshing design yourself, using pro techniques from Gavin Campbell.
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