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Building Your First Serverless Service With AWS Lambda Functions

Post pobrano z: Building Your First Serverless Service With AWS Lambda Functions

Many developers are at least marginally familiar with AWS Lambda functions. They’re reasonably straightforward to set up, but the vast AWS landscape can make it hard to see the big picture. With so many different pieces it can be daunting, and frustratingly hard to see how they fit seamlessly into a normal web application.

The Serverless framework is a huge help here. It streamlines the creation, deployment, and most significantly, the integration of Lambda functions into a web app. To be clear, it does much, much more than that, but these are the pieces I’ll be focusing on. Hopefully, this post strikes your interest and encourages you to check out the many other things Serverless supports. If you’re completely new to Lambda you might first want to check out this AWS intro.

There’s no way I can cover the initial installation and setup better than the quick start guide, so start there to get up and running. Assuming you already have an AWS account, you might be up and running in 5–10 minutes; and if you don’t, the guide covers that as well.

Your first Serverless service

Before we get to cool things like file uploads and S3 buckets, let’s create a basic Lambda function, connect it to an HTTP endpoint, and call it from an existing web app. The Lambda won’t do anything useful or interesting, but this will give us a nice opportunity to see how pleasant it is to work with Serverless.

First, let’s create our service. Open any new, or existing web app you might have (create-react-app is a great way to quickly spin up a new one) and find a place to create our services. For me, it’s my lambda folder. Whatever directory you choose, cd into it from terminal and run the following command:

sls create -t aws-nodejs --path hello-world

That creates a new directory called hello-world. Let’s crack it open and see what’s in there.

If you look in handler.js, you should see an async function that returns a message. We could hit sls deploy in our terminal right now, and deploy that Lambda function, which could then be invoked. But before we do that, let’s make it callable over the web.

Working with AWS manually, we’d normally need to go into the AWS API Gateway, create an endpoint, then create a stage, and tell it to proxy to our Lambda. With serverless, all we need is a little bit of config.

Still in the hello-world directory? Open the serverless.yaml file that was created in there.

The config file actually comes with boilerplate for the most common setups. Let’s uncomment the http entries, and add a more sensible path. Something like this:

functions:
  hello:
    handler: handler.hello
#   The following are a few example events you can configure
#   NOTE: Please make sure to change your handler code to work with those events
#   Check the event documentation for details
    events:
      - http:
        path: msg
        method: get

That’s it. Serverless does all the grunt work described above.

CORS configuration 

Ideally, we want to call this from front-end JavaScript code with the Fetch API, but that unfortunately means we need CORS to be configured. This section will walk you through that.

Below the configuration above, add cors: true, like this

functions:
  hello:
    handler: handler.hello
    events:
      - http:
        path: msg
        method: get
        cors: true

That’s the section! CORS is now configured on our API endpoint, allowing cross-origin communication.

CORS Lambda tweak

While our HTTP endpoint is configured for CORS, it’s up to our Lambda to return the right headers. That’s just how CORS works. Let’s automate that by heading back into handler.js, and adding this function:

const CorsResponse = obj => ({
  statusCode: 200,
  headers: {
    "Access-Control-Allow-Origin": "*",
    "Access-Control-Allow-Headers": "*",
    "Access-Control-Allow-Methods": "*"
  },
  body: JSON.stringify(obj)
});

Before returning from the Lambda, we’ll send the return value through that function. Here’s the entirety of handler.js with everything we’ve done up to this point:

'use strict';
const CorsResponse = obj => ({
  statusCode: 200,
  headers: {
    "Access-Control-Allow-Origin": "*",
    "Access-Control-Allow-Headers": "*",
    "Access-Control-Allow-Methods": "*"
  },
  body: JSON.stringify(obj)
});


module.exports.hello = async event => {
  return CorsResponse("HELLO, WORLD!");
};

Let’s run it. Type sls deploy into your terminal from the hello-world folder.

When that runs, we’ll have deployed our Lambda function to an HTTP endpoint that we can call via Fetch. But… where is it? We could crack open our AWS console, find the gateway API that serverless created for us, then find the Invoke URL. It would look something like this.

The AWS console showing the Settings tab which includes Cache Settings. Above that is a blue notice that contains the invoke URL.

Fortunately, there is an easier way, which is to type sls info into our terminal:

Just like that, we can see that our Lambda function is available at the following path:

https://6xpmc3g0ch.execute-api.us-east-1.amazonaws.com/dev/ms

Woot, now let’s call It!

Now let’s open up a web app and try fetching it. Here’s what our Fetch will look like:

fetch("https://6xpmc3g0ch.execute-api.us-east-1.amazonaws.com/dev/msg")
  .then(resp => resp.json())
  .then(resp => {
    console.log(resp);
  });

We should see our message in the dev console.

Console output showing Hello World.

Now that we’ve gotten our feet wet, let’s repeat this process. This time, though, let’s make a more interesting, useful service. Specifically, let’s make the canonical “resize an image” Lambda, but instead of being triggered by a new S3 bucket upload, let’s let the user upload an image directly to our Lambda. That’ll remove the need to bundle any kind of aws-sdk resources in our client-side bundle.

Building a useful Lambda

OK, from the start! This particular Lambda will take an image, resize it, then upload it to an S3 bucket. First, let’s create a new service. I’m calling it cover-art but it could certainly be anything else.

sls create -t aws-nodejs --path cover-art

As before, we’ll add a path to our HTTP endpoint (which in this case will be a POST, instead of GET, since we’re sending the file instead of receiving it) and enable CORS:

// Same as before
  events:
    - http:
      path: upload
      method: post
      cors: true

Next, let’s grant our Lambda access to whatever S3 buckets we’re going to use for the upload. Look in your YAML file — there should be a iamRoleStatements section that contains boilerplate code that’s been commented out. We can leverage some of that by uncommenting it. Here’s the config we’ll use to enable the S3 buckets we want:

iamRoleStatements:
 - Effect: "Allow"
   Action:
     - "s3:*"
   Resource: ["arn:aws:s3:::your-bucket-name/*"]

Note the /* on the end. We don’t list specific bucket names in isolation, but rather paths to resources; in this case, that’s any resources that happen to exist inside your-bucket-name.

Since we want to upload files directly to our Lambda, we need to make one more tweak. Specifically, we need to configure the API endpoint to accept multipart/form-data as a binary media type. Locate the provider section in the YAML file:

provider:
  name: aws
  runtime: nodejs12.x

…and modify if it to:

provider:
  name: aws
  runtime: nodejs12.x
  apiGateway:
    binaryMediaTypes:
      - 'multipart/form-data'

For good measure, let’s give our function an intelligent name. Replace handler: handler.hello with handler: handler.upload, then change module.exports.hello to module.exports.upload in handler.js.

Now we get to write some code

First, let’s grab some helpers.

npm i jimp uuid lambda-multipart-parser

Wait, what’s Jimp? It’s the library I’m using to resize uploaded images. uuid will be for creating new, unique file names of the sized resources, before uploading to S3. Oh, and lambda-multipart-parser? That’s for parsing the file info inside our Lambda.

Next, let’s make a convenience helper for S3 uploading:

const uploadToS3 = (fileName, body) => {
  const s3 = new S3({});
  const  params = { Bucket: "your-bucket-name", Key: `/${fileName}`, Body: body };


  return new Promise(res => {
    s3.upload(params, function(err, data) {
      if (err) {
        return res(CorsResponse({ error: true, message: err }));
      }
      res(CorsResponse({ 
        success: true, 
        url: `https://${params.Bucket}.s3.amazonaws.com/${params.Key}` 
      }));
    });
  });
};

Lastly, we’ll plug in some code that reads the upload files, resizes them with Jimp (if needed) and uploads the result to S3. The final result is below.

'use strict';
const AWS = require("aws-sdk");
const { S3 } = AWS;
const path = require("path");
const Jimp = require("jimp");
const uuid = require("uuid/v4");
const awsMultiPartParser = require("lambda-multipart-parser");


const CorsResponse = obj => ({
  statusCode: 200,
  headers: {
    "Access-Control-Allow-Origin": "*",
    "Access-Control-Allow-Headers": "*",
    "Access-Control-Allow-Methods": "*"
  },
  body: JSON.stringify(obj)
});


const uploadToS3 = (fileName, body) => {
  const s3 = new S3({});
  var params = { Bucket: "your-bucket-name", Key: `/${fileName}`, Body: body };
  return new Promise(res => {
    s3.upload(params, function(err, data) {
      if (err) {
        return res(CorsResponse({ error: true, message: err }));
      }
      res(CorsResponse({ 
        success: true, 
        url: `https://${params.Bucket}.s3.amazonaws.com/${params.Key}` 
      }));
    });
  });
};


module.exports.upload = async event => {
  const formPayload = await awsMultiPartParser.parse(event);
  const MAX_WIDTH = 50;
  return new Promise(res => {
    Jimp.read(formPayload.files[0].content, function(err, image) {
      if (err || !image) {
        return res(CorsResponse({ error: true, message: err }));
      }
      const newName = `${uuid()}${path.extname(formPayload.files[0].filename)}`;
      if (image.bitmap.width > MAX_WIDTH) {
        image.resize(MAX_WIDTH, Jimp.AUTO);
        image.getBuffer(image.getMIME(), (err, body) => {
          if (err) {
            return res(CorsResponse({ error: true, message: err }));
          }
          return res(uploadToS3(newName, body));
        });
      } else {
        image.getBuffer(image.getMIME(), (err, body) => {
          if (err) {
            return res(CorsResponse({ error: true, message: err }));
          }
          return res(uploadToS3(newName, body));
        });
      }
    });
  });
};

I’m sorry to dump so much code on you but — this being a post about Amazon Lambda and serverless — I’d rather not belabor the grunt work within the serverless function. Of course, yours might look completely different if you’re using an image library other than Jimp.

Let’s run it by uploading a file from our client. I’m using the react-dropzone library, so my JSX looks like this:

<Dropzone
  onDrop={files => onDrop(files)}
  multiple={false}
>
  <div>Click or drag to upload a new cover</div>
</Dropzone>

The onDrop function looks like this:

const onDrop = files => {
  let request = new FormData();
  request.append("fileUploaded", files[0]);


  fetch("https://yb1ihnzpy8.execute-api.us-east-1.amazonaws.com/dev/upload", {
    method: "POST",
    mode: "cors",
    body: request
    })
  .then(resp => resp.json())
  .then(res => {
    if (res.error) {
      // handle errors
    } else {
      // success - woo hoo - update state as needed
    }
  });
};

And just like that, we can upload a file and see it appear in our S3 bucket! 

Screenshot of the AWS interface for buckets showing an uploaded file in a bucket that came from the Lambda function.

An optional detour: bundling

There’s one optional enhancement we could make to our setup. Right now, when we deploy our service, Serverless is zipping up the entire services folder and sending all of it to our Lambda. The content currently weighs in at 10MB, since all of our node_modules are getting dragged along for the ride. We can use a bundler to drastically reduce that size. Not only that, but a bundler will cut deploy time, data usage, cold start performance, etc. In other words, it’s a nice thing to have.

Fortunately for us, there’s a plugin that easily integrates webpack into the serverless build process. Let’s install it with:

npm i serverless-webpack --save-dev

…and add it via our YAML config file. We can drop this in at the very end:

// Same as before
plugins:
  - serverless-webpack

Naturally, we need a webpack.config.js file, so let’s add that to the mix:

const path = require("path");
module.exports = {
  entry: "./handler.js",
  output: {
    libraryTarget: 'commonjs2',
    path: path.join(__dirname, '.webpack'),
    filename: 'handler.js',
  },
  target: "node",
  mode: "production",
  externals: ["aws-sdk"],
  resolve: {
    mainFields: ["main"]
  }
};

Notice that we’re setting target: node so Node-specific assets are treated properly. Also note that you may need to set the output filename to  handler.js. I’m also adding aws-sdk to the externals array so webpack doesn’t bundle it at all; instead, it’ll leave the call to const AWS = require("aws-sdk"); alone, allowing it to be handled by our Lamdba, at runtime. This is OK since Lambdas already have the aws-sdk available implicitly, meaning there’s no need for us to send it over the wire. Finally, the mainFields: ["main"] is to tell webpack to ignore any ESM module fields. This is necessary to fix some issues with the Jimp library.

Now let’s re-deploy, and hopefully we’ll see webpack running.

Now our code is bundled nicely into a single file that’s 935K, which zips down further to a mere 337K. That’s a lot of savings!

Odds and ends

If you’re wondering how you’d send other data to the Lambda, you’d add what you want to the request object, of type FormData, from before. For example:

request.append("xyz", "Hi there");

…and then read formPayload.xyz in the Lambda. This can be useful if you need to send a security token, or other file info.

If you’re wondering how you might configure env variables for your Lambda, you might have guessed by now that it’s as simple as adding some fields to your serverless.yaml file. It even supports reading the values from an external file (presumably not committed to git). This blog post by Philipp Müns covers it well.

Wrapping up

Serverless is an incredible framework. I promise, we’ve barely scratched the surface. Hopefully this post has shown you its potential, and motivated you to check it out even further.

If you’re interested in learning more, I’d recommend the learning materials from David Wells, an engineer at Netlify, and former member of the serverless team, as well as the Serverless Handbook by Swizec Teller

The post Building Your First Serverless Service With AWS Lambda Functions appeared first on CSS-Tricks.

Jamstack News!

Post pobrano z: Jamstack News!

I totally forgot that the Jamstack Conf was this week but thankfully they’ve already published the talks on the Jamstack YouTube channel. I’m really looking forward to sitting down with these over a coffee while I also check out Netlify’s other big release today: Build Plugins.

These are plugins that run whenever your site is building. One example is the A11y plugin that will fail a build if accessibility failures are detected. Another minifies HTML and there’s even one that inlines critical CSS. What’s exciting is that these build plugins are kinda making complex Gulp/Grunt environments the stuff of legend. Instead of going through the hassle of config stuff, build plugins let Netlify figure it all out for you. And that’s pretty neat.

Also, our very own Sarah Drasner wrote just about how to create your first Netlify Build Plugin. So, if you have an idea for something that you could share with the community, then that may be the best place to start.

Direct Link to ArticlePermalink

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Core Web Vitals

Post pobrano z: Core Web Vitals

Core Web Vitals is what Google is calling a a new collection of three web performance metrics:

  1. LCP: Largest Contentful Paint
  2. FID: First Input Delay
  3. CLS: Cumulative Layout Shift

These are all measurable. They aren’t in Lighthouse (e.g. the Audits tab in Chrome DevTools) just yet, but sounds like that’s coming up soon. For now, an open source library will get you the numbers. There is also a browser extension (that feels pretty alpha as you have to install it manually).

That’s all good to me. I like seeing web performance metrics evolve into more meaningful numbers. I’ve spent a lot of time in my days just doing stuff like reducing requests and shrinking assets, which is useful, but kind of a side attack to web performance. These metrics are what really matter because they are what users actually see and experience.

The bigger news came today though in that they are straight up telling us: Core Web Vitals matter for your SEO:

Today, we’re building on this work and providing an early look at an upcoming Search ranking change that incorporates these page experience metrics. We will introduce a new signal that combines Core Web Vitals with our existing signals for page experience to provide a holistic picture of the quality of a user’s experience on a web page.

Straight up, these numbers matter for SEO (or they will soon).

And they didn’t bury the other lede either:

As part of this update, we’ll also incorporate the page experience metrics into our ranking criteria for the Top Stories feature in Search on mobile, and remove the AMP requirement from Top Stories eligibility.

AMP won’t be required for the SERP carousel thing, which was the #1 driver of AMP adoption. I can’t wait to see my first non-AMP page up there! I know some features will be unavailable, like the ability to swipe between stories (because that relies on things like the Google AMP cache), but whatever, bring it on. Let AMP just be a thing people use because they want to, and not because they have to.

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A First Look at `aspect-ratio`

Post pobrano z: A First Look at `aspect-ratio`

Oh hey! A brand new property that affects how a box is sized! That’s a big deal. There are lots of ways already to make an aspect-ratio sized box (and I’d say this custom properties based solution is the best), but none of them are particularly intuitive and certainly not as straightforward as declaring a single property.

So, with the impending arrival of aspect-ratio (MDN, and not to be confused with the media query version), I thought I’d take a look at how it works and try to wrap my mind around it.

Shout out to Una where I first saw this and boy howdy did it strike interest in folks. Here’s me playing around a little.

Just dropping aspect-ratio on an element alone will calculate a height based on the auto width.

Without setting a width, an element will still have a natural auto width. So the height can be calculated from the aspect ratio and the rendered width.

.el {
  aspect-ratio: 16 / 9;
}
Demo

If the content breaks out of the aspect ratio, the element will still expand.

The aspect ratio becomes ignored in that situation, which is actually nice. That’s why the pseudo-element tactic for aspect ratios was popular, because it didn’t put us in dangerous data loss or awkward overlap territory when content got too much.

But if you want to constrain the height to the aspect ratio, you can by adding a min-height: 0;:

Demo

If the element has either a height or width, the other is calculated from the aspect ratio.

So aspect-ratio is basically a way of setting the other direction when you only have one.

Demo

If the element has both a height and width, aspect-ratio is ignored.

The combination of an explicit height and width is “stronger” than the aspect ratio.

Factoring in min-* and max-*

There is always a little tension between width, min-width, and max-width (or the height versions). One of them always “wins.” It’s generally pretty intuitive.

If you set width: 100px; and min-width: 200px; then min-width will win. So, min-width is either ignored because you’re already over it, or wins. Same deal with max-width: if you set width: 100px; and max-width: 50px; then max-width will win. So, max-width is either ignored because you’re already under it, or wins.

It looks like that general intuitiveness carries on here: the min-* and max-* properties will either win or are irrelevant. And if they win, they break the aspect-ratio.

.el {
  aspect-ratio: 1 / 4;
  height: 500px;

  /* Ignored, because width is calculated to be 125px */
  /* min-width: 100px; */

  /* Wins, making the aspect ratio 1 / 2 */
  /* min-width: 250px; */
}

With value functions

Aspect ratios are always most useful in fluid situations, or anytime you essentially don’t know one of the dimensions ahead of time. But even when you don’t know, you’re often putting constraints on things. Say 50% wide is cool, but you only want it to shrink as far as 200px. You might do width: max(50%, 200px);. Or constrain on both sides with clamp(200px, 50%, 400px);.

This seems to work inutitively:

.el {
  aspect-ratio: 4 / 3;
  width: clamp(200px, 50%, 400px);
}

But say you run into that minimum 200px, and then apply a min-width of 300px? The min-width wins. It’s still intuitive, but it gets brain-bending because of how many properties, functions, and values can be involved.

Maybe it’s helpful to think of aspect-ratio as the weakest way to size an element?

It will never beat any other sizing information out, but it will always do its sizing if there is no other information available for that dimension.

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“The Modern Web”

Post pobrano z: “The Modern Web”

A couple of interesting articles making the rounds:

I like Tom’s assertion that React (which he’s using as a stand-in for JavaScript frameworks in general) has an ideal usage:

There is a sweet spot of React: in moderately interactive interfaces. Complex forms that require immediate feedback, UIs that need to move around and react instantly. That’s where it excels.

If there is anything I hope for the world of web design and development, it’s that we get better at picking the right tools for the job.

I heard several people hone in on this:

I can, for example, guarantee that this blog is faster than any Gatsby blog (and much love to the Gatsby team) because there is nothing that a React static site can do that will make it faster than a non-React static site.

One reaction was hell yes. React is a bunch of JavaScript and it does lots of stuff, but does not grant superpowers that make the web faster than it was without it. Another reaction was: well it actually does. That’s kind of the whole point of SPAs: not needing to reload the page. Instead, we’re able to make a trimmed network request for the new data needed for a new page and re-rendering only what is necessary.

Rich digs into that even more:

When I tap on a link on Tom’s JS-free website, the browser first waits to confirm that it was a tap and not a brush/swipe, then makes a request, and then we have to wait for the response. With a framework-authored site with client-side routing, we can start to do more interesting things. We can make informed guesses based on analytics about which things the user is likely to interact with and preload the logic and data for them. We can kick off requests as soon as the user first touches (or hovers) the link instead of waiting for confirmation of a tap — worst case scenario, we’ve loaded some stuff that will be useful later if they do tap on it. We can provide better visual feedback that loading is taking place and a transition is about to occur. And we don’t need to load the entire contents of the page — often, we can make do with a small bit of JSON because we already have the JavaScript for the page. This stuff gets fiendishly difficult to do by hand.

That’s what makes this stuff so easy to argue about. Everyone has good points. When we try to speak on behalf of the entire web, it’s tough for us all to agree. But the web is too big for broad, sweeping assertions.

Do people reach for React-powered SPAs too much? Probably, but that’s not without reason. There is innovation there that draws people in. The question is, how can we improve it?

From a front-of-the-front-end perspective, the fact that front-end frameworks like React encourage demand us write a front-end in components is compelling all by itself.

There is optimism and pessimism in both posts. The ending sentences of both are starkly different.

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Let’s Make One of Those Fancy Scrolling Animations Used on Apple Product Pages

Post pobrano z: Let’s Make One of Those Fancy Scrolling Animations Used on Apple Product Pages

Apple is well-known for the sleek animations on their product pages. For example, as you scroll down the page products may slide into view, MacBooks fold open and iPhones spin, all while showing off the hardware, demonstrating the software and telling interactive stories of how the products are used.

Just check out this video of the mobile web experience for the iPad Pro:

Source: Twitter

A lot of the effects that you see there aren’t created in just HTML and CSS. What then, you ask? Well, it can be a little hard to figure out. Even using the browser’s DevTools won’t always reveal the answer, as it often can’t see past a <canvas> element.

Let’s take an in-depth look at one of these effects to see how it’s made so you can recreate some of these magical effects in our own projects. Specifically, let’s replicate the AirPods Pro product page and the shifting light effect in the hero image.

The basic concept

The idea is to create an animation just like a sequence of images in rapid succession. You know, like a flip book! No complex WebGL scenes or advanced JavaScript libraries are needed.

By synchronizing each frame to the user’s scroll position, we can play the animation as the user scrolls down (or back up) the page.

Start with the markup and styles

The HTML and CSS for this effect is very easy as the magic happens inside the <canvas> element which we control with JavaScript by giving it an ID.

In CSS, we’ll give our document a height of 100vh and make our <body> 5⨉ taller than that to give ourselves the necessary scroll length to make this work. We’ll also match the background color of the document with the background color of our images.

The last thing we’ll do is position the <canvas>, center it, and limit the max-width and height so it does not exceed the dimensions of the viewport.

html {
  height: 100vh;
}


body {
  background: #000;
  height: 500vh;
}


canvas {
  position: fixed;
  left: 50%;
  top: 50%;
  max-height: 100vh;
  max-width: 100vw;
  transform: translate(-50%, -50%);
}

Right now, we are able to scroll down the page (even though the content does not exceed the viewport height) and our <canvas> stays at the top of the viewport. That’s all the HTML and CSS we need.

Let’s move on to loading the images.

Fetching the correct images

Since we’ll be working with an image sequence (again, like a flip book), we’ll assume the file names are numbered sequentially in ascending order (i.e. 0001.jpg, 0002.jpg, 0003.jpg, etc.) in the same directory.

We’ll write a function that returns the file path with the number of the image file we want, based off of the user’s scroll position.

const currentFrame = index => (
  `https://www.apple.com/105/media/us/airpods-pro/2019/1299e2f5_9206_4470_b28e_08307a42f19b/anim/sequence/large/01-hero-lightpass/${index.toString().padStart(4, '0')}.jpg`
)

Since the image number is an integer, we’ll need to turn it in to a string and use padStart(4, '0') to prepend zeros in front of our index until we reach four digits to match our file names. So, for example, passing 1 into this function will return 0001.

That gives us a way to handle image paths. Here’s the first image in the sequence drawn on the <canvas> element:

CodePen Embed Fallback

As you can see, the first image is on the page. At this point, it’s just a static file. What we want is to update it based on the user’s scroll position. And we don’t merely want to load one image file and then swap it out by loading another image file. We want to draw the images on the <canvas> and update the drawing with the next image in the sequence (but we’ll get to that in just a bit).

We already made the function to generate the image filepath based on the number we pass into it so what we need to do now is track the user’s scroll position and determine the corresponding image frame for that scroll position.

Connecting images to the user’s scroll progress

To know which number we need to pass (and thus which image to load) in the sequence, we need to calculate the user’s scroll progress. We’ll make an event listener to track that and handle some math to calculate which image to load.

We need to know:

  • Where scrolling starts and ends
  • The user’s scroll progress (i.e. a percentage of how far the user is down the page)
  • The image that corresponds to the user’s scroll progress

We’ll use scrollTop to get the vertical scroll position of the element, which in our case happens to be the top of the document. That will serve as the starting point value. We’ll get the end (or maximum) value by subtracting the window height from the document scroll height. From there, we’ll divide the scrollTop value by the maximum value the user can scroll down, which gives us the user’s scroll progress.

Then we need to turn that scroll progress into an index number that corresponds with the image numbering sequence for us to return the correct image for that position. We can do this by multiplying the progress number by the number of frames (images) we have. We’ll use Math.floor() to round that number down and wrap it in Math.min() with our maximum frame count so it never exceeds the total number of frames.

window.addEventListener('scroll', () => {  
  const scrollTop = html.scrollTop;
  const maxScrollTop = html.scrollHeight - window.innerHeight;
  const scrollFraction = scrollTop / maxScrollTop;
  const frameIndex = Math.min(
    frameCount - 1,
    Math.floor(scrollFraction * frameCount)
  );
});

Updating <canvas> with the correct image

We now know which image we need to draw as the user’s scroll progress changes. This is where the magic of  <canvas> comes into play. <canvas> has many cool features for building everything from games and animations to design mockup generators and everything in between!

One of those features is a method called requestAnimationFrame that works with the browser to update <canvas> in a way we couldn’t do if we were working with straight image files instead. This is why I went with a <canvas> approach instead of, say, an <img> element or a <div> with a background image.

requestAnimationFrame will match the browser refresh rate and enable hardware acceleration by using WebGL to render it using the device’s video card or integrated graphics. In other words, we’ll get super smooth transitions between frames — no image flashes!

Let’s call this function in our scroll event listener to swap images as the user scrolls up or down the page. requestAnimationFrame takes a callback argument, so we’ll pass a function that will update the image source and draw the new image on the <canvas>:

requestAnimationFrame(() => updateImage(frameIndex + 1))

We’re bumping up the frameIndex by 1 because, while the image sequence starts at 0001.jpg, our scroll progress calculation starts actually starts at 0. This ensures that the two values are always aligned.

The callback function we pass to update the image looks like this:

const updateImage = index => {
  img.src = currentFrame(index);
  context.drawImage(img, 0, 0);
}

We pass the frameIndex into the function. That sets the image source with the next image in the sequence, which is drawn on our <canvas> element.

Even better with image preloading

We’re technically done at this point. But, come on, we can do better! For example, scrolling quickly results in a little lag between image frames. That’s because every new image sends off a new network request, requiring a new download.

We should try preloading the images new network requests. That way, each frame is already downloaded, making the transitions that much faster, and the animation that much smoother!

All we’ve gotta do is loop through the entire sequence of images and load ‘em up:

const frameCount = 148;


const preloadImages = () => {
  for (let i = 1; i < frameCount; i++) {
    const img = new Image();
    img.src = currentFrame(i);
  }
};


preloadImages();

Demo!

CodePen Embed Fallback

A quick note on performance

While this effect is pretty slick, it’s also a lot of images. 148 to be exact.

No matter much we optimize the images, or how speedy the CDN is that serves them, loading hundreds of images will always result in a bloated page. Let’s say we have multiple instances of this on the same page. We might get performance stats like this:

1,609 requests, 55.8 megabytes transferred, 57.5 megabytes resources, load time of 30.45 seconds.

That might be fine for a high-speed internet connection without tight data caps, but we can’t say the same for users without such luxuries. It’s a tricky balance to strike, but we have to be mindful of everyone’s experience — and how our decisions affect them.

A few things we can do to help strike that balance include:

  • Loading a single fallback image instead of the entire image sequence
  • Creating sequences that use smaller image files for certain devices
  • Allowing the user to enable the sequence, perhaps with a button that starts and stops the sequence

Apple employs the first option. If you load the AirPods Pro page on a mobile device connected to a slow 3G connection and, hey, the performance stats start to look a whole lot better:

8 out of 111 requests, 347 kilobytes of 2.6 megabytes transferred, 1.4 megabytes of 4.5 megabytes resources, load time of one minute and one second.

Yeah, it’s still a heavy page. But it’s a lot lighter than what we’d get without any performance considerations at all. That’s how Apple is able to get get so many complex sequences onto a single page.


Further reading

If you are interested in how these image sequences are generated, a good place to start is the Lottie library by AirBnB. The docs take you through the basics of generating animations with After Effects while providing an easy way to include them in projects.

The post Let’s Make One of Those Fancy Scrolling Animations Used on Apple Product Pages appeared first on CSS-Tricks.

The Fastest Google Fonts

Post pobrano z: The Fastest Google Fonts

When you use font-display: swap;, which Google Fonts does when you use the default &display=swap part of the URL , you’re already saying, “I’m cool with FOUT,” which is another way of saying web text is displayed right away, and when the web font is ready, “swap” to it.

There is already an async nature to what you are doing, so you might as well extend that async-ness to the rest of the font loading. Harry Roberts:

If you’re going to use font-display for your Google Fonts then it makes sense to asynchronously load the whole request chain.

Harry’s recommended snippet:

<link rel="preconnect"
      href="https://fonts.gstatic.com"
      crossorigin />

<link rel="preload"
      as="style"
      href="$CSS&display=swap" />

<link rel="stylesheet"
      href="$CSS&display=swap"
      media="print" onload="this.media='all'" />

$CSS is the main part of the URL that Google Fonts gives you.

Looks like a ~20% render time savings with no change in how it looks/feels when loading/. Other than that, it’s faster.

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A “new direction” in the struggle against rightward scrolling

Post pobrano z: A “new direction” in the struggle against rightward scrolling

You know those times you get a horizontal scrollbar when accidentally placing an element off the right edge of the browser window? It might be a menu that slides in or the like. Sometimes we to overflow-x: hidden; on the body to fix that, but that can sometimes wreck stuff like position: sticky;.

Well, you know how if you place an element off the left edge of a browser window, it doesn’t do that? That’s “data loss” and just how things work around here. It actually has to do with the direction of the page. If you were in a RTL situation, it would be the left edge of the browser window causing the overflow situation and the right edge where it doesn’t.

Emerson Loustau leverages that idea to solve a problem here. I’d be way too nervous messing with direction like this because I just don’t know what the side effects would be. But, hey, at least it doesn’t break position: sticky;.

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CSS fix for 100vh in mobile WebKit

Post pobrano z: CSS fix for 100vh in mobile WebKit

A surprisingly common response when asking people about things they’d fix about anything in CSS, is to improve the handling of viewport units.

One thing that comes up often is how they relate to scrollbars. For example, if an element is sized to 100vw and stretches edge-to-edge, that’s fine so long as the page doesn’t have a vertical scrollbar. If it does have a vertical scrollbar, then 100vw is too wide, and the presence of that vertical scrollbar triggers a horizontal scrollbar because viewport units don’t have an elegant/optional way of handling that. So you might be hiding overflow on the body when you otherwise wouldn’t need to, for example. (Demo)

Another scenario involves mobile browsers. You might use viewport units to help you position a fixed footer along the bottom of the screen. But then browser chrome might come up (e.g. navigation, keyboard, etc), and it may cover the footer, because the mobile browser doesn’t consider anything changed about the viewport size.

Matt Smith documents this problem:

On the left, the browser navigation bar (considered browser chrome) is covering up the footer making it appear that the footer is beyond 100vh when it is not. On the right, the -webkit-fill-available property is being used rather than viewport units to fix the problem.

And a solution of sorts:

body {
  min-height: 100vh;
  /* mobile viewport bug fix */
  min-height: -webkit-fill-available;
}

Does this really work? […] I’ve had no problems with any of the tests I’ve run and I’m using this method in production right now. But I did receive a number of responses to my tweet pointing to other possible problems with using this (the effects of rotating devices, Chrome not completely ignoring the property, etc.)

It would be better to get some real cross-browser solution for this someday, but I don’t see any issues using this as an improvement. It’s weird to use a vendor-prefixed property as a progressive enhancement, but hey, the world is weird.

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Comparing Social Media Outlets for Developer Tips

Post pobrano z: Comparing Social Media Outlets for Developer Tips

As a little experiment, I shared a development tip on three different social networks. I also tried to post it in a format that was most suitable for that particular social network:

How did each of them “do”? Let’s take a look. But bear in mind… this ain’t scientific. This is just me having a glance at one isolated example to get a feel for things across different social media sites.

The Twitter Thread

The Tweet

A little journey with lists, as a 🧵 thread.

`list-style-position: outside;` is the default for lists, and is a pretty decent default. The best part about it is that both the markers *and* the content are aligned. pic.twitter.com/CkQv1hIt6q

— CSS-Tricks (@css) April 27, 2020

Twitter is probably our largest social media outlet. Despite the fact that I’ve done absolutely nothing with it this year other than auto-tweeting posts from this site (via our Jetpack Integration), those tweets do just about as well as it ever did when I was writing each tweet. These numbers are bound to change, but at the time of writing:

Views

102,501

Followers

~446,000

Retweets

108

Engagements

3,753

Likes

428 (first tweet)

Tweet Analytics showing 102,501 Impressions, 3,753 engagements and a few other more fine-grained stats.
Twitter provides analytics on tweets

Going off that engagements number, a little bit less than 1% of the followers had anything to do with it. I’d say this was a very average tweet for us, if not on the low side.

The Instagram Post

The Post

Instagram is by far the smallest of our social media outlets, being newer and not something I stay particularly active or consistent on. No auto-posting there just yet.

Followers

~2,800

Likes

308

Reached

2,685

Instagram provides analytics (“insights”) on posts.

Using Reach, that’s 96% of the followers. That’s pretty incredible compared t 1% of followers on Twitter. Although, on Twitter. I can easily put URLs to tweets and send people places, where my only options on Instagram are “check out the link in my profile” or use a swipe-up thing in an Instagram Story. So, despite the high engagement of Instagram, I’m mostly just getting the satisfaction of teaching something as well as a little brand awareness. It’s much harder for me to get you to directly do something from Instagram.

The YouTube Video

The Video

YouTube is in the middle for us, much bigger than Instagram but not as big as Twitter. YouTube is a little unique in that there can be (and are) advertising directly on the videos and that get’s a “revenue share” from YouTube. That’s very much not driving motivation for using YouTube (I make 50 cents a day, but it is unique compared to the others.

Subscribers

51,300

Likes

116

Views

2,455

YouTube analytics page showing 2.4K views, 192.8 hours of watch time, and a chart showing a graph that this video has more views than typical over time.
YouTube provides video analytics

Facebook?

We do have a Facebook page but it’s the most neglected of all of them. We auto-post new articles to it, but this experiment didn’t really have a blog post. I published the video to our site, but that doesn’t get auto-posted to Facebook, so the tip never made it there.

I used to feel a little guilty about not taking as much advantage of Facebook as I could, but whenever I look at overall analytics, I’m reminded that all of social media accounts combine for ~2% of traffic to this site. Spending any more time on this stuff is foolish for me, when that time could be spent on content for this site and information architecture for what we already have. And for Facebook specifically, whatever time we have spent there has never seemed to pan out. Just not a hive for developers.

CodePen?

I probably should have factored CodePen into this more, since it’s something of a social network itself with similar metrics. I worked on the examples in CodePen and the whole video was done in CodePen. But in this case, it was more about the journey than the destination. I did ultimately link to a demo at the end of the Twitter thread, but Instagram can’t link to it and I wasn’t as compelled to link to it on YouTube as the video itself to me was the important information.

If I was trying to compare CodePen stats here, I would have created the Pen in a step-by-step educational format so I could deliver the same idea. That actually sounds fun and I should probably still do that!

Winner?

Eh.

The problem is that there isn’t anything particularly useful to measure. What would have been way more interesting is if I had some really important call to action in each one where I’m like trying to sell you something or get you to sign up for something or whatever. I feel like that’s the real world of developer marketing. You gotta do 100 things for someone for free if you want them to do something for you on that 101st time. And on the 101st time, you should probably measure it somehow to see if the effort is worth it.

Here’s the very basic data together though…

Followers Engagements %
Twitter ~446,000 3,753 0.08%
Instagram ~2,800 2,685 96%
YouTube ~51,300 2,455 5%

One interesting thing is that I find the effort was about equal for all of them. You’d think a video would be hardest, but at least that’s just hit-record-hit-stop and minor editing. The other formats take longer to craft with custom text and graphics.

These would be my takeaways from this limited experiment:

  • You need big numbers on Twitter to do much. That’s because the engagement is pretty low. Still, it’s probably our best outlet for getting people to click a link and do something.
  • Instagram has amazing engagement, but it’s hard to send anyone anywhere. It’s still no wonder why people use it. You really do reach your audience there. If you had a strong call to action, I bet you could still get people do to it even with the absence of links (since people know how to search for stuff on the web).
  • While I mentioned that for this example the effort level was fairly even, in general, YouTube is going to require much higher effort. Video production just isn’t the same as farting out a couple of words or a screenshot. With that, and knowing that you’d need absolutely massive numbers to earn anything directly from YouTube, it’s pretty similar to other social networks in that you need to derive value from it abstractly.
  • This was not an idea that “went viral” in any sense. This is just standard-grade engagement, which was good for this experiment. I’m always super surprised at the type of developer tips that go viral. It’s always something I don’t expect, and often something I’m like awwwww we have an article about that too! I’d never bet on or expect anything going viral. Making stuff that your normal audience likes is the ticket.
  • Being active is pretty important. Any chart I’ve seen has big peaks when posts go out regularly and valleys when they don’t. Post regularly = riding the peaks.
  • None of this compares anywhere close to the real jewel of making things: blogging. Blogging is where you have full control and full benefit. The most important thing social media can do is get people over to your own site.

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