You can’t miss this Games of Thrones-style type effect. Perfect for posters and social media that need to command attention, this effect is also super quick and easy to create using Adobe InDesign.
How to Create an Engraved Stone Text Effect in InDesign
Set up a new document in InDesign (File > New > Document) at A4 landscape size or a page size you prefer. Then create two layers, Background below and Type above. Lock Type to work on the Background layer.
Take the Rectangle Frame Tool (F) and drag to create an image frame that extends across the whole page. Go to File > Place, choose your stone background image, and click Open. Allow it to fill the whole frame. Select the frame and Edit > Copy.
With the frame selected, go to Object > Effects > Transparency, bringing the Opacity down to 50%. Click OK to exit the window.
Edit > Paste in Place a copy of the original stone image frame. Then head to Object > Effects > Gradient Feather. Set the Type to Radial, allowing the gradient to get lighter towards the center of the page.
Step 2
Lock the Background layer and unlock the Type layer above. Create a large text frame in the center of the page using the Type Tool (T) and type in your text. Set the Font to Charlevoix Pro ExtraBold or your font of choice.
When you’re happy with the formatting of your text, head up to Type > Create Outlines to vectorize the text. Edit > Copy the vector to keep a copy to hand for a little later.
With the vector selected, go to File > Place, choose the same stone background image as before, and Open, allowing it to fill the whole text.
Go to Object > Effects > Transparency and choose Multiply from the Mode menu.
Click on Inner Shadow and bring the Opacity down to 30%. Increase the Choke to 45% and Noise to 30%, before clicking OK.
Step 3
Edit > Paste in Place to drop a copy of the original vectorized text onto the page. From the Swatches panel, create a new CMYK swatch that mimics some of the tones in the darker parts of your stone image. Using the Eyedropper Tool (I) is a quick and simple way to find a suitable color. Here I’ve created a grey swatch, C=74 M=53 Y=39 K=29. Apply your new swatch to the Fill of the new vector.
Go to Object > Effects > Transparency and set the Mode of the vector to Multiply.
Click on Gradient Feather and create a -90 degree Linear gradient, creating a deep shadow effect inside the text.
Edit > Copy and Edit > Paste in Place the vector, and then go to Object > Effects > Gradient Feather. Switch the Angle to 90 degrees to flip the direction of the shadow effect.
Click OK, and your engraved stone effect is complete. Awesome job!
Conclusion: Your Finished Type Effect
This sort of type effect brings a majestic, Games of Thrones-style touch to any design, but would look particularly striking on poster layouts or social media banners.
Which vegetable do we associate with Halloween? Of course, it is a pumpkin with a scary carved face, also known as a jack-o’-lantern.
In this tutorial I am going to show you how to create a Halloween pumpkin pattern in Adobe Illustrator using basic shapes, the Pen Tool, and the Pattern Tool.
First we need to set up a New Document (File > New or Control-N) with these settings:
Number of Artboards: 1
Width: 1200
Height: 1200
Units: pixels
From the Advanced tab:
Color Mode: RGB
Raster Effects: Screen
Preview Mode: Default
Uncheck Align New Objects to Pixel Grid
2. How to Create a Halloween Pumpkin
Step 1
Let’s start building a pumpkin from a 280 x 255px ellipse made with the help of the Ellipse Tool (L). Set the Fill color to default white and the Stroke color to default black, changing the Stroke weight to 4 px.
Add two narrower ellipses inside the first one.
Step 2
Take the Rectangle Tool (M) and create an 18 x 45 px rectangle with the same default colors and stroke weight of 4 px.
Select the figure and double-click the Rotate Tool (R) to open the Options menu. Set the Angle value to 45 degrees andpress OK.
Step 3
Choose the angled rectangle and select the Reflect Tool (O). Holding the Alt key, click on the middle of the shape. In the Reflect window, set the Axis to Vertical andpress the Copy button, getting a mirror copy of the angled rectangle right over the first one.
Step 4
Holding down Shift, select both figures that we created with the Selection Tool (V). Use the Unite option on the Pathfinder panel, merging them into one shape. It is going to be the eye of the pumpkin face.
Place the eye on the left side of the pumpkin and create a mirror copy of it on the right side using the Reflect Tool (O) method.
Step 5
Let’s continue adding details to the pumpkin by creating a 35 x 52 px rectangle. Choose the Add Anchor Point Tool (+) and click in the middle of the bottom edge of the rectangle, adding one more anchor point. Delete the left and right bottom anchors with the Delete Anchor Point Tool (-), getting a triangle shape.
Step 6
Select the bottom anchor with the Direct Selection Tool (A) and use the Live Corners feature to make the corner rounded by dragging the circle indicator to the center of the shape, setting the corner radius to about 4 px. Then slightly round the top anchors using the same method.
Add a small ellipse to the top of the triangle-like figure, forming the pumpkin stem. Group (Control-G) all the objects together and place the stem on the top of the pumpkin.
Step 7
With the help of the Pen Tool (P), add a crooked mouth to the pumpkin face.
Step 8
We should make some color changes to prepare our pumpkin for pattern making. Change the Fill color of eyes and mouth to black and the Stroke to None.
Set the fill color of the head and the stem to #231F20.
Step 9
Choose all the pumpkin parts and go to Object > Expand. Check the Stroke option, and uncheck the Fill option, pressing OK. Our strokes will transform into filled shapes.
Step 10
Select all shapes and go to the Pathfinder panel using the Divide function. The artwork gets cut into small pieces. (1)
Double-click on the Magic Wand Tool (Y), uncheck all options except the Fill Color option, and click on any black part of the pumpkin. Press Delete, getting all the black pieces removed. (2)
Choose the orange parts of the pumpkin and use the Unite option on the Pathfinder panel, merging all the small pieces into one shape. (3)
The pumpkin is ready!
3. How to Create a Pumpkin Pattern
Step 1
Select the pumpkin head and go to Object > Pattern > Make. In the Pattern Options, set the size to 1200 x 1200 px. Rotating and copying, spread a few pumpkin heads inside the blue outline, leaving empty spaces between them.
Step 2
Fill up the remaining space with more pumpkin heads, rotating them and varying their sizes to create a balanced composition.
Then press Done on the upper panel. The pattern will appear in the Swatches panel (Window > Swatches). You can edit it any time by just double-clicking on its thumbnail to open the Pattern Options window.
Step 3
Build a 1200 x 1200 px rectangle, which we will fill using #BD6B21 for the background, and align it to the Artboard.
Create another 1200 x 1200 px rectangle. Keeping it selected, go to the Swatches panel (Window > Swatches) and press on our pattern thumbnail.
Step 4
You can easily change the size of our pattern by going to Object > Transform > Scale. Then choose only Scale Pattern and set it to 70%.
In Options, check only the Transform Patterns option, leaving other options unchecked. Then press OK.
Happy Halloween Celebration!
Our pumpkin pattern is ready. Great job!
You can use your imagination and create complex patterns by adding more Halloween symbols and details.
I hope you enjoyed the process and learned some new tips and tricks that you can use for creating patterns in future. Feel free to share your results in the comments below.
In this tutorial I will guide you through the steps to create a photo-realistic hot stamp mockup with Adobe Photoshop. The process starts from scratch, so be sure to grab your camera (your smartphone will be fine), plug in your printer, and open your Photoshop (CS6 or higher), because this thrilling trip is about to start!
Firstly, we need a real perspective that will be the base to build all the elements of the scene.
What we are going to do in this chapter is draw a solid object on a two-dimensional surface like the canvas of Photoshop, and then print and take a shot of it at different angles so as to give the right impression of the height, width, depth, and position of the object in relation to each other when viewed from a particular point.
I’ve already done this work for you, so you can just download it.
However, if you feel like it, you could create your own personal perspective. Just follow these steps:
Step 1
Create a 1240 x 1754 pxNew Document in Photoshop.
Select the Rectangle Tool.
Move the cursor over the canvas and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 350 x 350 px and click the OK button. The shape is created to the lower right of the point where you clicked.
Step 2
Locate the Properties panel. If you can’t see the panel, open it by choosing Window > Properties.
Set the Shape Fill Type to Black, the Shape Stroke Fill to Transparent, and the position of the rectangle to 443 px for X and 700 px for Y axis:
Now, the black rectangle should be in the center of the canvas.
Step 3
Plug in your printer and print the document. Position your sheet on the floor, near a light source like a window or lamp.
Step 4
Grab your camera (your smartphone will be just fine) and get some shots of the black rectangle. With the camera in hand, try to get down and close to one of the rectangle’s corner to get a more intense perspective. Take several pictures with different angles and positions, and choose one that suits you. You should get a perspective similar to this:
From now on, I will use my perspective for the tutorial, but the following steps are fine even if you have decided to use your personal perspective.
2. How to Add a Rubber Texture to the Scene
Step 1
Open the perspective image with Photoshop or, if you’re using you own perspective created in the previous chapter, import it in a new 2500 x 1600 px document. If you’re using your own perspective image, try to keep the proportions between the black rectangle and the white background similar to my image:
Locate the Layers panel. If you can’t see the panel, open it by choosing Window > Layers.
Look at the „Background” layer. It could be locked (a small padlock appears close the right edge of the layer):
To unlock the layer, choose Layer > New > Layer from Background and press OK.
Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Perspective”.
Select the texture by choosing Select > All or pressing Command-A. Now copy the layer content by going to Edit > Copy or pressing Command-C.
Go back to the previous document (the one with the perspective) by clicking on the proper tab.
Now paste the rubber texture just copied by choosing Edit > Paste or pressing Command-V.
Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Rubber Texture”.
Close the rubber texture document. Don’t save changes to the document before closing.
Step 3
The rubber texture just imported is actually too large for our canvas, so choose Edit > Free Transform or press Command-T and drag a corner handle to resize the texture. Press Shift as you drag the corner handle to scale proportionally.
Move „Rubber Texture” layer behind „Perspective” by directly clicking and dragging the layer in the Layers panel:
3. How to Create the Smart Object
Step 1
In the Layers panel, select the „Perspective” layer and then choose the Rectangle Tool:
Move the cursor over the canvas and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 1125 x 1125 px and click the OK button. The shape is created to the lower right of the point where you clicked.
Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Smart Object„.
Step 2
With the layer „Smart Object” selected, choose, in the top menu, Layer > Smart Object > Convert to Smart Object.
Now you should have a square (no matter the color) over the perspective image:
What we’re going to do now is distort the square (blue in my case) incorporated into the smart object to take the same shape of the black perspective image.
No worries! It’s easier than it looks. Just keep reading!
Step 3
Choose Edit > Transform > Scale.
If we look closely, a thin bounding box appears around the rectangle. We can also see a small square in the top center, bottom center, left center, and right center, as well as a square in each of the four corners. These little squares are called „handles”, and we can transform whatever is inside the bounding box simply by dragging these handles around.
In this step, it’s extremely important that we transform the square using only the handles at the corners of the bounding box.
Move the mouse cursor over the handle on the top-right corner, press and hold the Command button on your keyboard (the cursor will change to a small white arrow), and then click and drag the handle until you touch the top-right corner of the black perspective square with your mouse cursor:
Again, move the cursor over the handle on the top-left corner, press and hold the Command button on your keyboard, and then click and drag the handle until you touch the top-left corner of the black square with your mouse cursor:
Repeat the same action with the corner at the bottom left:
Finally, do the same with the corner at the bottom right, and then press OK to confirm the changes:
Now you can remove the „Perspective” layer by selecting it in the Layers panel and choosing Layer > Delete > Layer.
Good work! Now the Smart Object is in the right perspective. Everything we put inside the Smart Object will take the angle of the blue square.
Now we’re ready to replace the blue square inside the smart object with a badge or logo to customize our project. Let’s go!
4. How to Prepare the Badge With Adobe Illustrator
As you have learned, we need a logo or badge to complete the scene. This badge will be a prominent element that later will be engraved in the rubber texture.
Fortunately, Envato Elements offers a wide range of high-quality badges and vector elements ready for use. Subscribe to unlock unlimited, high-quality badges, templates, photos and more for one monthly fee!
Open the vector .ai file with Adobe Illustrator. While you open the file, a window may pop up alerting you that the document uses fonts that are currently not available on your computer. No worries about that—all the fonts are free for use, and you can find a text file inside the folder with all the references and links to download each font.
For the purpose of this tutorial, I replaced the two commercial fonts with the following free fonts:
Once you’re done with fonts, choose the Selection Tool (V).
Now select the „Seabreeze” badge (or whatever badge you like). Copy the badge by going to Edit > Copy or pressing Command-C.
Create a new 350 x 350 px document in Adobe Illustrator. Now paste the badge you just copied by choosing Edit > Paste or pressing Command-V.
Step 3
With the Selection Tool (V), move the badge over the grey area, out of the white canvas.
Before importing the badge into our scene in Photoshop, we need to expand the appearance, convert all the text to vector shapes, and remove the white area revealed now that we’ve moved the badge onto the grey area.
If the badge is not selected, select it by clicking on it with the Selection Tool (V).
In the top menu, choose Object > Expand Appearance.
Again, choose Object > Expand. A dialog window will appear; select Object and Fill and press OK:
Step 4
Locate the Pathfinder panel. If you can’t see the panel, open it by choosing Window > Pathfinder.
Choose Trim. The Trim button removes the part(s) of the objects that are overlapping or hidden.
Step 5
Now that the badge is 100% vector shapes, we can remove the white area.
Choose the Magic Wand Tool:
Move the cursor over a white area and click to select all the white areas of the badge:
If you need, magnify the canvas by using the Zoom Tool (Z).
Now that all the white areas of the badge are selected, remove them by choosing, in the top menu, Edit > Cut.
Now the badge is ready to be imported into the Photoshop scene!
5. How to Include the Badge in the Scene
Step 1
We’re still in the Adobe Illustrator workspace. If the badge is not selected, select it by clicking on it with the Selection Tool (V). Copy the badge by going to Edit > Copy or pressing Command-C.
Step 2
Go back to Photoshop, select the Smart Object from the Layers panel, and Double-click on the Smart Objects thumbnail.
When you edit a Smart Object, the source content is opened in a new window of Photoshop. Here, you can make any changes you like, and once you’re satisfied, all you need to do is save the file and the Photoshop Smart Object will be updated when you return to it.
Deactivate the visibility for the blue square layer:
Now, paste the badge just copied by choosing Edit > Paste or pressing Command-V.
From the dialog box, choose Smart Object and press OK.
Locate the top options bar and set the badge’s dimension to 562 x 562 px and its position to 440% for both Width and Height fields. When you’re done, press Enter on your keyboard:
Step 3
In the Layers panel, double-click the layer outside the layer name or thumbnail to open the Layer Style panel. Add a new Gradient Overlay, set the Blend Mode to Normal and the Opacity to 100%, and set the color of the overlay by clicking on the small color icon and typing the hex code #000000.
Step 4
Save the document by choosing File > Save or using the keyboard shortcut Command-S.
Go back to the main document and you’ll notice that the smart object is now updated with the last changes. The badge, in fact, has taken the perspective of the smart object.
6. How to Engrave the Badge Into the Rubber
It’s time to add some significant effects to the badge to give it a 3D feel, consistent with the scene.
Step 1
In the Layers panel, double-click the layer outside the layer name or thumbnail to open the Layer Style panel.
Add a Bevel & Embossed style. In the Structure section, set the Style to Outer Bevel, Technique to Smooth, Depth to 100%, Direction Up, Size 4 px, and Soften 0 px.
In the Shading section, set the Angle to –153°, Altitude to 32°, Gloss Contour to Linear, Highlight Mode to Screen with white color #ffffff and Opacity to 0%, and finally Shadow Mode to Multiply with black color #000000 and Opacity to 50%.
Step 2
Add an Inner Shadow style. In the Structure section, set the Blend Mode to Multiply with black color #000000 and Opacity to 75%, Angle to 45°, Distance 5 px, Choke 0%, and Size 3 px. Finally, in the Quality section, set the Contour to Linear and the Noise to 5%.
Step 3
Add an Inner Glow style. In the Structure section, set the Blend Mode to Normal, Opacity to 35%, Noise to 0% and black #000000 for the color of the glow.
In the Elements section, set the Technique to Softer, Source to Edge, Choke to 0%, and Size to 3 px.
Finally, in the Quality section, set the Contour to Linear, Range to 50%, and Jitter to 0%.
Step 4
Add a Gradient Overlay style. Set the Blend Mode to Multiply, Opacity to 100%, Style Linear, Angle 12°, and Scale 100%.
Now click on the gradient rectangle to edit the gradient colors.
Set the two opacity stops to 100% and add 4 color stops. Set the color stops from left to right as follows:
First color stop: color #040203, location 1%
Second color stop: #26272a, location 36%
Third color stop: #5b5e66, location 54%
Fourth color stop: #e3e4e9, location 100%
Press OK to confirm the changes:
Step 5
Add a Pattern Overlay style. Set the Blend Mode to Normal, Opacity to 100%, Scale to 100%, and click on the squared pattern icon:
A small window appears. Click on the tiny gear icon to open a flyout menu and choose Grayscale Paper. Click OK to replace the current patterns with the patterns from Grayscale Paper.
Choose Fiber 1 pattern from the list:
Step 6
Add an Outer Glow style. In the Structure section, set the Blend Mode to Screen, Opacity to 8%, Noise to 0%, and white #ffffff for the color of the glow.
In the Elements section, set the Technique to Softer, Spread to 0%, and Size to 10 px.
In the Quality section, set the Contour to Linear, Range to 100%, and Jitter to 0%.
Step 7
Add a Drop Shadow style. In the Structure section, set the Blend Mode to Normal with black #000000 color, Opacity to 75%, Angle to -135°, Distance to 1 px, Spread to 0%, and Size to 1 px.
In the Quality section, set the Contour to Linear and Noise to 3%.
All the styles for the badge are done. Press OK to close the Layer Style panel and confirm the changes.
In the next step, I will show you how to add a smart filter with mask to the badge.
Step 8
Choose the Ellipse Tool and click somewhere on the canvas. Type 1053 x 684 px. Now locate the Properties panel and set the position to 705 px for X and 494 for Y axis.
Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Blur„.
Right click on the „Blur” layer and choose Rasterize Layer.
Choose Filter > Blur > Gaussian Blur, set the radius to 45 px, and press OK.
Deactivate the „Blur” layer by clicking on the small eye icon.
Now press and hold the Command button on your keyboard and click on the layer thumbnail to make a selection of the ellipse.
Select the „Smart Object” layer, choose Filter > Blur > Gaussian Blur, and set the Radius to 4 px.
You’ll notice that there’s a small thumbnail near the smart filter you just added. Select the thumbnail by clicking on it:
Locate the Properties panel (Window > Properties) and click on Invert.
7. How to Add Some Highlights Effects to the Badge
Step 1
In the Layers panel, select the „Smart Object” layer and choose Layer > New > Layer Via Copy to duplicate the layer.
Rename the layer by double-clicking directly on the layer’s name in the Layers panel and changing it to „Highlights„.
Right click on the „Highlights” layer and choose Clear Layer Style from the flyout menu.
Step 2
Add a Bevel & Embossed style. In the Structure section, set the Style to Inner Bevel, Technique to Smooth, Depth to 100%, Direction Up, Size 5 px, and Soften 0 px.
In the Shading section, set the Angle to 20°, Altitude to 70°, Gloss Contour to Linear, Highlight Mode to Overlay with white color #ffffff and Opacity to 75%, and finally Shadow Mode to Multiply with black color #000000 and Opacity to 0%.
Step 3
Add an Inner Shadow style. In the Structure section, set the Blend Mode to Multiply with black color #000000 and Opacity to 95%, Angle to 90°, Distance 4 px, Choke 0%, and Size 2 px.
Finally, in the Quality section, set the Contour to Linear and the Noise to 5%.
Step 4
Add a Drop Shadow style. In the Structure section, set the Blend Mode to Overlay with black #000000 color, Opacity to 75%, Angle to 45°, Distance to 3 px, Spread to 0%, and Size to 4 px.
In the Quality section, set the Contour to Linear and Noise to 7%.
8. How to Add a Glossy Finish to the Badge
Step 1
Create a new layer above the „Highlights” layer by choosing Layer > New > Layer, type the name „Gradient„, and press OK.
Choose the Paint Bucket Tool and press D on your keyboard to set the foreground color to black.
Click somewhere on the canvas to fill the layer with black color. In the Layers panel set the Fill to 0%.
Step 2
In the Layers panel, double-click the layer outside the layer name or thumbnail to open the Layer Style panel.
Add a Gradient Overlay style. Set the Blend Mode to Normal, Opacity to 100%, Style Linear, Angle 25°, and Scale 80%.
Now click on the gradient rectangle to edit the gradient colors.
Set the two opacity stops to 100% and add 2 color stops. Set the color stops from left to right as follows:
First color stop: color #000000, location 50%
Second color stop: #ffffff, location 64%
Press OK to confirm the changes:
Step 3
In the Layers panel, move your cursor on the „Gradient” layer, right-click on it, and choose Convert to Smart Object from the flyout menu.
Do another right-click and choose Create Clipping Mask to reveal the badge and apply the effect.
In the top menu, Choose Filter > Filter Gallery. The Filter Gallery dialog box appears.
Click on Distort category folder.
The folder expands and displays the filters in that category. A thumbnail illustrating the filter’s effect accompanies each filter. Choose Glass and set the Distortion to 4, the Smoothness to 1, Texture to Frosted, and Scaling to 112%.
Finally, press OK to confirm and apply the effect.
9. How to Add an Overall Light Source to the Scene
In the Layers panel, select the „Rubber Texture” layer and then double-click the layer outside the layer name or thumbnail to open the Layer Style panel.
Add a Gradient Overlay style. Set the Blend Mode to Overlay, Opacity to 60%, Style Linear, Angle 40°, and Scale 100%.
Now click on the gradient rectangle to edit the gradient colors.
Set the two opacity stops to 100% and add 2 color stops. Set the color stops from left to right as follows:
First color stop: color #000000, location 1%
Second color stop: #ffffff, location 100%
Press OK to confirm the changes:
Congratulations, You’re Done!
In this tutorial, you learned how to create a realistic Hot Rubber Stamp Mockup from scratch with Adobe Photoshop!
I hope that you’ve enjoyed my tutorial and learned something new. Please feel free to leave your comments, suggestions, and outcomes below.
In this tutorial you will be creating a galaxy style portrait of a dog. This step-by-step process will show you how to use watercolours and gouache paint to achieve a beautiful galaxy look. This is a simple technique that is perfect for watercolour beginners or novices. I hope you enjoy it!
What You’ll Need
You’ll need the following equipment or similar, in order to complete this tutorial:
300 GSM cold-pressed watercolour paper
Watercolours in Permanent Rose, French Ultramarine, Prussian Blue, and Phthalo Green
Erasable or watercolour coloured pencils in pink, blue, and purple
Watercolour brushes
White gouache paint
Cup of water
1. How to Paint the Galaxy Wet-on-Wet Technique
Step 1
First, draw the outline of your dog with your coloured pencils. This technique works great on any dog, but it works best on dogs with bicolour, particolour, harlequin, or tuxedo coats. The French Bulldog I’ve sketched out has a tuxedo coat.
Wet the dog’s face area with plain water as the galaxy effect is a wet-on-wet watercolour technique (if you aren’t familiar with this term, it means you apply wet watercolour paint onto wet paper). Don’t apply too much water; you want a good even coverage and no water puddles. Don’t apply water to the inside of the ears, nose, or eye area.
Step 2
Begin applying your watercolours. Start by applying permanent rose to your brush and dabbing your brush on the paper—you want 30% of the face to be pink. Clean your brush afterwards.
Step 3
Now, working fast, dab your brush covered in Prussian blue on the face, covering around 50% of the blank space. Don’t worry about blending for now. Clean your brush afterwards.
Step 4
Lastly, apply French ultramarine to the face by dabbing your pigment-soaked brush over the last areas of white space and any areas you feel necessary. Clean your brush afterwards.
Step 5
Now it’s time for blending! Get rid of any patchy areas by dabbing your clean brush (but not damp) in between the colours. Clean your brush afterwards.
Step 6
Now, with your clean brush, do the same as you first did with the face and apply clean water to the body. Don’t worry if colour runs from the face.
Step 7
Saturate your brush with the permanent rose and dab onto the body. You can even just add long strokes of paint. Clean your brush afterwards.
Step 8
Dab onto the body with your brush covered in Prussian blue. Clean your brush afterwards.
Step 9
Fill in the rest of the blank space by dabbing ultramarine blue into the areas. Clean your brush afterwards.
Step 10
Define the leg area by adding more permanent rose. Clean your brush afterwards.
Step 11
Now, blend the colours together by dabbing in between the colours with a clean brush. Clean your brush afterwards.
2. How to Add Detail With Watercolour
Step 1
Define the eyes, legs, and shape of the dog by adding a outline with Prussian blue. Add some fur marks on the chest area by painting small strokes. Clean your brush afterwards.
Step 2
Add a layer of permanent rose and Prussian blue mixed together to the legs to create depth. Clean your brush afterwards.
Step 3
Add a layer of permanent rose on the forehead and to the chest area near the shoulders. Once it’s dried, add some strokes of permanent rose to the forehead to define the dog’s face wrinkles. Add some strokes on the shoulder to add fur-like details. Clean your brush afterwards.
Step 4
Add a layer of Prussian blue to the back legs. Clean your brush afterwards.
Step 5
Add a layer of clear water to inside the ears. Apply Prussian blue to the outward edge and create a gradient blend. Add some fur details to the paws with Prussian blue. Clean your brush afterwards.
Step 6
Add a layer of permanent rose to the collar. Clean your brush afterwards.
3. How to Paint Stars With Gouache
Step 1
Time to add the stars! Squeeze some white gouache onto a clean area of your watercolour pallet. Add a small amount of water to your gouache, enough to create a creamy consistency so you can easily spread around the paint. Then paint numerous vertical 1-2cm lines on the body and face.
Step 2
Paint horizontal lines through the vertical ones you’ve just painted to make a cross shape.
Step 3
Paint curved lines to create a diamond shape and fill in the area with gouache. These are the large stars.
Step 4
Now paint many small crosses near and around the large stars, with a larger number of crosses closer to the large stars. The crosses are the medium stars.
Step 5
Finally, for the small stars, paint many small dots around the other stars, leaving a few large gaps with no stars.
Step 6
For the finishing touches, add a few extra stars around. I added a few smaller large stars and medium stars.
4. How to Add Detail to the Eyes and Nose to Make the Painting Pop
Step 1
All that is left now is the eyes. Add white gouache to the inner corners of the eyes, and a circle of light at the top of the eye. Clean your brush afterwards.
Step 2
Next, use some green watercolour or any colour of your choice to paint a layer over the eye to create contrast.
Step 3
Lastly, we’ll work on the nose. Paint the lower area of the nose with French ultramarine in a gradient with the darkest area of blue at the bottom.
Awesome Work, You’re Now Done!
Doesn’t it look great? You’ve successfully sketched out your pet, applied the wet-on-wet galaxy technique, and added starry details to finish your beautiful portrait. What other illustrations can you apply this galaxy watercolour technique to? Please post your creations down below—I’d love to see them!
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Pandas are cute and very easy to draw, because of their plump body
and characteristic pattern. In this tutorial I will lead you step by
step to help you draw your own giant panda. It will be simple and fun!
What You Will Need
If you’re drawing digitally, you have all you need in your program. If you prefer traditional tools, I suggest:
Pencil
Black marker pen/felt-tip pen
1. How to Sketch a Panda’s Body
Step 1
Sketch an oval for the main body.
Step 2
Add a circle for the head.
Step 3
Connect both parts with gentle lines.
Step 4
Draw two slanting lines to sketch the distance between the legs.
Step 5
Attach the legs to the ends of those lines. Make them slightly curved towards the ground.
2. How to Draw a Panda’s Legs
Step 1
Attach ovals to the legs to create a base for the feet.
Step 2
Draw ovals on them. This will make the joints look thicker.
Step 3
Outline the limbs. They should be big and fluffy.
Step 4
Add volume to the arms.
Step 5
Sketch the line of the shoulders.
Step 6
Sketch five claws on every foot.
3. How to Draw a Panda’s Face
Step 1
Draw a cross on the face to find its center. Keep in mind the head is spherical, not as flat as it seems.
Step 2
Draw a circle to create the muzzle.
Step 3
Draw circles on the sides of the muzzle, in the upper part.
Step 4
Draw smaller circles inside. These will be the actual eyes.
Step 5
Draw two bigger circles below. This will help us create the shape of the panda’s eye patch.
Step 6
Draw the nose.
Step 7
Draw the smile under the nose.
Step 8
Draw two big circles for the cheeks.
Step 9
Draw the place for the ears.
Step 10
Draw the rounded ears.
4. How to Finish the Drawing of a Panda
If you’re drawing digitally, do this part on a new layer. If you’re drawing traditionally, this is the time to take the darker, thicker tool.
Step 1
Outline the legs. Make them smooth on one side and fluffy on the other.
Step 2
Outline the fluffy ears and the face details.
Step 3
Outline the whole head.
Step 4
Outline the rest of the body.
Step 5
Outline the claws.
Step 6
Add some detail to the muzzle.
Step 7
Draw the borders of the black-and-white pattern.
Step 8
Darken the patterns. If you want, you can leave white shine dots in the eyes.
So Cute!
That’s a beautiful panda! If you liked this tutorial, you may also enjoy these:
Combining 2D and 3D styles in different creative ways has been a part of multiple design trends over the years. This tutorial will show you how to use Photoshop’s 3D tools and settings to create an abstract 3D displaced text effect, with a touch of a Retro/Memphis Style feel. Let’s get started!
1. How to Create the Background and 3D Elements Layers
Step 1
Create a new 1000 x 1000 px document, click the Create new fill or adjustment layer icon at the bottom of the Layers panel, and choose Gradient.
Create the gradient fill using the Colors#d99c9c to the left, #b294c5 in the center, and #72a9be to the right, and change the Angle to -120.
Step 2
Create the text in All Caps, each word in a separate layer, using the font Bahn Pro. Set the Size to 200 and the Tracking value to 100.
Step 3
Create three new layers, fill them with any color you like, and name them from bottom to top: Sphere, Pyramid, and Cylinder.
2. How to Create 3D Layers
Step 1
For each text layer you have, select it and go to 3D > New 3D Extrusion from Selected Layer.
Then, select the Sphere layer and go to 3D > New Mesh from Layer > Mesh Preset > Sphere, select the Pyramid layer and go to 3D > New Mesh from Layer > Mesh Preset > Pyramid, and select the Cylinder layer and go to 3D > New Mesh from Layer > Mesh Preset > Cylinder.
Step 2
Select all the 3D layers, go to 3D > Merge 3D Layers, and rename the merged layer 3D Scene.
Step 3
To access the 3D mesh settings and properties, you’ll need to open two panels: the 3D panel and the Properties panel (both found under the Window menu).
The 3D panel has all the components of the 3D scene, and when you click the name of any of those, you’ll be able to access its settings in the Properties panel. So make sure to always select the tab of the element you want to modify in the 3D panel before you change its settings in the Properties panel.
Step 4
If you select the Move Tool, you’ll find a set of 3D Modes for it to the right of the Options bar. When you choose one of those, you can then click and drag to perform changes (on the selected element in the 3D panel).
Use those modes to change the Current View into an angle you like.
Step 5
Click the eye icon next to the Sphere, Pyramid, and Cylinder tabs to hide them.
3. How to Adjust the 3D Mesh Settings
Step 1
Select all the text mesh tabs in the 3D panel, and change their Extrusion Depth in the Properties panel to 0.
Step 2
Select each text mesh tab separately, click the 3D panel menu icon, and choose Move Object to Ground Plane.
Step 3
What we’re going to do next is assign values to the Z Position of each of the text meshes to set them apart from each other evenly.
So, for example, if you have three text meshes, you can change the one in the middle’s Z Position to 0, the one in the front’s to 300, and the one in the back’s to -300.
To assign the Z Position values, click the text mesh tab, and click the Coordinates icon at the top of the Properties panel to make the changes.
Step 4
You can use any values you think look best for your text and number of meshes, but just make sure to keep an equal distance between them.
4. How to Transform 3D Meshes
Step 1
Show the Sphere mesh and select its tab, pick the Move Tool, and use the 3D Axis to scale it up or down.
The arrows at the ends of the axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. The cube in the center is used to scale the object uniformly. All you need to do is click and drag the part you want to use.
Step 2
You can also use the Coordinates values for that, and if you click the Scale icon, you can check or uncheck the Uniform Scaling option depending on the result you want.
Step 3
Move the Sphere to the Ground Plane, and use the 3D Axis to move it to the final position.
Step 4
Repeat the same steps for the Pyramid and Cylinder meshes.
Notice how when scaling the Cylinder you might need to uncheck the Uniform Scaling box if you’re using the Coordinates values.
Make sure to always move the objects to the Ground Plane once you’re done transforming them.
5. How to Create Basic 3D Materials
Step 1
Select all the text Material tabs, and use these settings in the Properties panel (the color values used are in RGB):
Diffuse: 255, 255, 255
Specular: 183, 183, 183
Shine: 20%
Step 2
Select the Sphere_Material tab, click the Diffuse icon in the Properties panel, and choose Remove Texture.
Step 3
Keep in mind that you can use any other values for the material settings, but the ones used here are:
Diffuse: 163, 216, 236
Specular: 121, 114, 114
Shine: 30%
Reflection: 3%
Roughness: 30%
Step 4
Select all the Pyramid Material tabs, remove the Diffuse texture, and use these settings:
Diffuse: 241, 155, 93
Specular: 221, 199, 147
Shine: 30%
Reflection: 3%
Roughness: 30%
Step 5
Select the Cylinder’s Top_Material and Bottom_Material tabs, remove the Diffuse texture, and use these settings:
Diffuse: 17, 17, 17
Specular: 75, 72, 75
Shine: 50%
Reflection: 10%
Roughness: 30%
Step 6
Select the Cylinder_Material tab, remove the Diffuse texture, and use these settings:
Diffuse: 141, 128, 179
Specular: 190, 194, 220
Shine: 80%
Reflection: 30%
Roughness: 30%
6. How to Create a Simple Vertical Stripes Pattern
Step 1
Create a new 50 x 10pxWhite filled document, use the Rectangular Marquee Tool to select the left half, and fill it with Black.
Step 2
Press Command-D to deselect, go to Edit > Define Pattern, type Stripes Pattern in the Name field, and click OK.
7. How to Create a Bump Texture
Step 1
Select the Cylinder_Material tab, click its Bump icon in the Properties panel, and choose New Texture.
Step 2
Set both the Width and Height values to 500 and click OK.
Step 3
This will open the new file; if not, select the Bump texture icon and choose Edit Texture.
Create a new layer and fill it with White.
Step 4
Double-click the new layer to apply a Pattern Overlay effect using the Stripes Pattern.
Step 5
Save and close the file.
8. How to Edit the UV Properties
Step 1
Click the Bump texture icon and choose Edit UV Properties.
Step 2
Change the Tile’s V/Y value to 1 and the U/X value to whatever looks best on your Cylinder mesh, and click OK.
9. How to Add a Mesh Environment Texture
Step 1
With the Cylinder_Material tab still selected, click the Environment folder icon at the bottom of the Properties panel, and choose New Texture.
Step 2
Change both the Width and Height values to 1000 and click OK.
Step 3
Duplicate the Background layer, and double-click the copy to apply a Gradient Overlay effect using the Stainless Steel 166c gradient fill.
Step 4
Save and close the file when you’re done.
Step 5
You can try other gradient fills as well to get different lighting results.
10. How to Adjust Miscellaneous 3D Settings
Step 1
Select all text mesh tabs, and uncheck the Cast Shadows box in the Properties panel.
Step 2
Select the Scene tab, and under the Remove Hidden option in the Properties panel, check the Backfaces option.
Step 3
Click the Current View tab, and click the Orthographic icon in the Properties panel.
What this does is maintain parallel lines without convergence, which means displaying the meshes in accurate scale view without any perspective distortion.
Step 4
Now is a good time to choose a final camera angle, so that you can make any final changes to the scene.
Step 5
After you choose the final view, you can use the 3D Axis to move the meshes around, or scale them as needed.
11. How to Adjust a 3D Scene’s Lighting
Step 1
Select the Infinite Light 1 tab, and change its Intensity to 20% and its Shadow Softness to 50%.
Step 2
Move the light to an angle that best suits your final view, and you can use the Coordinates values if needed to do so.
Step 3
Select the Environment tab, click the IBL texture icon, and choose Edit Texture.
Step 4
Add a Solid Color fill layer, and use the Color fill (100, 100, 100). Save and close the file when done.
Step 5
Go to 3D > Render 3D Layer. The rendering might take a while, but you can stop it any time by pressing the Esc key.
Step 6
Once the rendering is done, right-click the 3D Scene layer and choose Convert to Smart Object to avoid making any accidental changes.
12. How to Create a Basic Paper Shape
Step 1
Use the Rectangle Tool to create a rectangle shape behind the 3D Scene.
Step 2
Pick the Direct Selection Tool, and use it to select and move the anchor points, to get a parallelogram-like shape.
Use the 3D Scene as a reference to make the shape look like a part of it.
Step 3
Use the Add Anchor Point Tool to add an anchor point on each of the two vertical sides.
Step 4
Use the Direct Selection Tool to nudge each of the added points to make the vertical sides a little bit curved in the same direction.
Step 5
Add two more points, one on each of the sides next to the top right corner’s anchor point. These will be used to create the corner fold, so keep that in mind when placing them.
13. How to Work With Anchor Points
Step 1
Rename the shape layer you have to Back, duplicate it, rename the copy to Front, and change its Fill Color to #ea6b9b.
Step 2
Select the Front layer, and use the Direct Selection Tool to click-drag the top right corner’s anchor point inwards to the center, creating a basic folded shape.
You can then adjust the shape by moving the surrounding anchor points and their handles.
Any adjustments should be very minimum and subtle, and should not affect the part of the shape that’s outside the two points around the corner.
Step 3
Pick the Delete Anchor Point Tool, select the Back layer, and click the top right corner’s anchor point to delete it.
This will create the outer curve of the fold, which you can subtly adjust if necessary as well.
Step 4
Change the Back layer’s Fill Color to #8b8b8b, and duplicate each of the Back and Front layers.
14. How to Create a Folded Shape
Step 1
Select both copy layers and move them on top of the 3D Scene layer.
Step 2
With both copy layers still selected, go to Layer > Combine Shapes > Subtract Front Shape. Rename the resulting layer to Fold, and change its Fill Color to #ee90b3.
Step 3
Pick the Direct Selection Tool, click the Path operations icon in the Options bar, and choose Merge Shape Components.
15. How to Add Gradient Overlays
Step 1
Double-click the Fold layer to apply a Gradient Overlay with these settings:
Check the Dither box
Blend Mode: Soft Light
Opacity: 35%
Angle: -157
Use the Black, White gradient fill
Step 2
While the Layer Style box is still open, you can click-drag the gradient inside the shape to adjust its Angle if you like.
Step 3
When you’re done, right-click the Fold layer, choose Copy Layer Style, right-click the Front layer, and choose Paste Layer Style.
16. How to Add Shadows
Step 1
Select the Back layer, and use the Direct Selection Tool to drag the bottom anchor points of the shape and create a shadow shape, which should follow the 3D Scene’s shadow direction.
Step 2
Right-click the Back layer, choose Convert to Smart Object, and change its layer’s Blend Mode to Multiply and its Opacity to 50%.
Step 3
Go to Filter > Blur > Gaussian Blur, and set the Radius to a value around 20.
Step 4
Command-click the Front layer’s thumbnail to create a selection.
Step 5
Create a new layer below the Fold layer, name it Shadow, change its Opacity to 35%, and pick the Brush Tool.
Set the Foreground Color to Black, and use a soft round tip to add some shadow underneath the fold.
You can change the brush tip’s Opacity value in the Options bar to get subtler results.
17. How to Create Zigzag Lines
Step 1
Create a new layer on top of all layers, name it Lines, and pick the Pen Tool.
Choose the Path option in the Options bar, and click once to add anchor points that create zigzag shapes around the text.
When you’re done creating a path, Command-click outside it to separate it from the next one.
Step 2
Pick the Brush Tool, choose a hard round 4 px tip, and hit the Return key to stroke the paths you have.
Pick the Direct Selection Tool and hit the Return key again to get rid of the work path.
Step 3
Double-click the Lines layer to apply a Gradient Overlay effect with these settings:
Check the Dither box
Angle: 157
Create the Gradient using the Colors#f5cd2c to the left and #f1e48b to the right.
18. How to Apply Global Adjustments
Step 1
Create a new layer on top of all layers, name it High Pass, and press the Command-Option-Shift-E keys to create a stamp.
Convert the layer into a Smart Object, and change its Blend Mode to Soft Light.
Step 2
Go to Filter > Other > High Pass, and change the Radius to 1.5.
Step 3
Add a Vibrance adjustment layer on top of all layers, and change the Vibrance value to 10.
Step 4
Add a Curves adjustment layer on top of all layers, and click-drag the center of the curve a little bit upwards to brighten up the image.
Step 5
Double-click the Curves layer to get its Blending Options.
We will use the Blend If’s Underlying Layer’s sliders to control how the Curves effect is applied.
So Option-click the Shadows slider to split it, and drag each of its ends to the right to exclude or protect the shadows from being affected by the Curves layer.
Splitting the slider will help create a gradual effect instead of a harsh one. So the right side will determine the amount of shadows protected, and the left side will fade the effect.
After adjusting the slider, change the Blend Mode to Soft Light, and the Opacity to 30%.
Step 6
Add another Curves adjustment layer, but this time, drag the curve’s center downwards to darken the image.
Step 7
Double-click the second Curves layer to repeat the same steps, only this time you’ll be excluding the Highlights, which means you’ll be adjusting the Highlights slider.
So make sure to split it and drag its sides until you get a result you like, and change the Blend Mode and Opacity values when done.
19. How to Add Noise
Step 1
Create a new layer on top of all layers, and name it Noise.
Step 2
Go to Edit > Fill, and change the Contents to 50% Gray.
Step 3
Convert the Noise layer into a Smart Object, and change its Blend Mode to Soft Light.
Step 4
Go to Filter > Noise > Add Noise, and change the Amount to 7 and the Distribution to Uniform.
You can use any other values you prefer as well.
Awesome Work, You’re Done!
In this tutorial, we created a couple of text and shape layers, and converted them to 3D meshes. Then, we adjusted the meshes’ settings and created their materials, as well as adjusting the scene’s lighting to render it. After that, we used shape tools and options to create a folded paper shape and some zigzag lines. Finally, we added global adjustments to finish off the effect.
Please feel free to leave your comments, suggestions, and outcomes below.
Do you know about Oktoberfest in the Bavarian region of Germany? It’s a huge celebration from the middle of September until the beginning of October. The celebration started from the royal wedding of Prince Ludwig and Princess Therese. The wedding was in October, so that’s why the name of the celebration is Oktoberfest. It was in Munich, and all the citizens were invited to celebrate this ceremony in 1810.
I still remember the time I lived in Munich, those beautiful parades with traditionally dressed people, decorated horses pulling flowered wagons. And, of course, rivers of beer…
If you want to see Oktoberfest themed images and get more inspiration, please visit PhotoDune.
In this tutorial, you will learn how to create an illustration on an Oktoberfest theme. We will take basic shapes, warp here, distort there, and as a result we will get a Bavarian man with beer glasses and pretzels. You will learn how to create the pretzels from one of my previous tutorials.
1. How to Create the Head
Step 1
After creating a new document (850 x 850 px Width and Height), we will start by forming the shape of the head. Using the Rounded Rectangle Tool, create a beige rounded rectangle. To get a rounded rectangle with very rounded corners, create a small rounded rectangle first and then stretch it. Or you can go to View > Show Corner Widget and modify the corners by dragging them inside.
Now let’s modify the bottom part of this shape to create the chin. We’ll use the Fish effect: go to Effect > Warp > Fish and enter the options below. Finally, we need to expand this shape. Select it and go to Object > Expand Appearance.
Step 2
For the hair, make a copy of the new shape behind the original one (Control-C, Control-B) and rotate it upside down. Change its color to light brown.
Next using the Ellipse Tool (L), draw an oval with the same light brown color. Take the Direct Selection Tool (A) and move the handles of the anchor points of this oval to achieve the result you see below. To make a sharp edge like the one below, you need to keep the Alt button pressed while moving the handles. If you do not keep this button pressed, the opposite handle to the one you move will also symmetrically move.
Finally, create a slightly darker ellipse behind the shape with the sharp edge. To place it behind, right-click > Arrange > Send Backward, and move it a little to the left.
Step 3
For the eye, create an even circle. For this, use the Ellipse Tool (L) while holding down the Shift key. Now, using the Direct Selection Tool (A), move the left and right anchor points down. This will be the eyelid.
Next, make a copy of this shape in front of the original one, make it a little smaller, and change the color to white and slightly move it to the right.
Add a brown, even circle in front of the white shape, then a smaller darker circle inside.
For the highlight, create a tiny white circle on top.
Step 4
For your convenience, group the eye (right-click > Group).
Now, to create another one, hold the Shift and Alt keys, and move the first eye to the right. You will get another copy of it to complete the eyes.
Step 5
For the eyebrow, create a thin horizontal ellipse (the Ellipse Tool (L)). For further modification of this ellipse, go to Effect > Warp > Arc. Enter the options you see in the image below. Expand this shape (Object > Expand Appearance).
Step 6
Place the left eyebrow over the left eye. While keeping the left eyebrow selected, take the Reflect Tool (O) and while holding down the Alt key, click between the two eyes. In the new dialogue window, select Vertical, Angle 90 degrees and press Copy. Now we should have the two eyebrows.
Step 7
Let’s make the nose. Using the Eyedropper Tool (I), take the same fill color as the upper eyelid. To take the color you want, select the necessary object, take the Eyedropper Tool (I), and hit with this tool the color you want to take. Then create an ellipse. While keeping it selected, go to Effect > Warp > Inflate. Enter the options you see below in the first image.
Place a new horizontal ellipse covering the bottom part of the vertical one. Keep the new horizontal ellipse selected and again go to Effect > Warp > Inflate. Enter the options you see below in the second image.
Here are the options for the smaller horizontal ellipse:
Once the nose is done, group it (right-click > Group) and put it between the eyes.
Step 8
The mouth contains three half-ellipses. To create one, start with an ellipse, and set its color to white. I made the color a little bit darker so you can see it better. Cover the upper part of the ellipse with any color rectangle. Select both shapes and hit the Minus Front button in the Pathfinder panel. You will be left with a half-ellipse.
Create a copy of this half-ellipse behind (Control-C, Control-B), and make it bigger by stretching it downward. Change the fill color to the same as the face.
Create a third copy behind the previous one (Control-C, Control-B), make it bigger by stretching it downward, and change the fill color to the same as the nose.
Place the mouth where it should be.
Step 9
A good Bavarian man needs a mustache, so let’s give it to him. Make a left anchor point sharp on a newly created ellipse using the Convert Anchor Point Tool (Shift-C). Then take the Direct Selection Tool (A) and move the handles, forming the left piece of the mustache.
Step 10
Place this piece of the mustache over the mouth to cover its upper part. Create a vertical copy of the left part to have the right one.
Step 11
For the cheeks, first make an ellipse, and then move the handles of the anchor points to achieve the result shown below. Notice that the cheek has to be under the mustache. Then create a vertical copy of the left cheek to have the right one.
Step 12
Let’s make the chin. Be sure you have the same fill color as the nose. Make two ellipses. Keep both selected and press the Unite button on the Pathfinder panel. You’ll get one shape.
While keeping it selected, hold down the Alt key and move it up. You will notice that now you have two same shapes, as the Alt key gives you a copy of an object. Make the new copy slightly bigger.
Be sure the bigger shape stays over the smaller one. While keeping them selected, press Minus Front on the Pathfinder panel. Your result—it’s the chin of the Bavarian man.
Place the chin under the mouth.
Step 13
One of the last things we want to give our Bavarian man is an ear (keep the same fill color). Create two ellipses and make them overlap as in the image below. The lower one has to be on top. Press Minus Front on the Pathfinder panelwhile keeping both selected.
Add an ellipse behind, the same fill color as the face. And rotate the new ellipse a little to the left.
Step 14
Place the ear on the left side of the face. Notice that it should stay behind the face and in front of the hair. Make a vertical reflection of the left ear to get the right one, just as you did with the eyes and mustache.
Our handsome Bavarian man is almost done!
2. How to Create the Hat
Step 1
To create the hat, start with a green ellipse and then warp it: go to Effect > Warp > Arc. Enter the options you can see in the first image. After this, warp it again: go to Effect > Warp > Bulge. Enter the options you can see in the second image.
Here is the second image, where you can see the Bulge options.
Expand the result (Object > Expand Appearance). Then take the Delete Anchor Point Tool (-) and delete the anchor point marked in the image.
Step 2
Create a lighter copy behind this shape: first make a copy (Control-C, Control-B), shift it up, and change the fill color.
Add a tan rectangle as a hat ribbon. Warp the rectangle by entering the options from the image below.
Expand the rectangle and place it behind.
Step 3
Be sure to have the same green fill color as the hat. New ellipses need to be created. Using the Direct Selection Tool (A), move down the left and right anchor points.
Holding the Alt button, move it to the right. Now you have two shapes which you need to unite. So press the Unite button on the Pathfinder panel.
Select the top sharp anchor point marked in the image below and turn it into a smooth one by pressing the Convert selected anchor points to smooth button, which is located over your artboard.
It’s the upper part of the hat.
Place it behind the tan ribbon.
Step 4
For the feather, start with a rounded rectangle. Then go to Effect > Warp > Inflate. After warping, expand this shape.
Step 5
Add a very narrow vertical ellipse as a stem.
Now we want to cut off some parts to make this shape look more like a feather. As a cutter, we will take a triangle. You can make a triangle using the Polygon Tool, or even faster: create any fill color rectangle, take the Delete Anchor Point Tool (-), and delete one anchor point on it. Using the Direct Selection Tool (A), move the anchor points to make the triangle shape you want.
As you have a cutter now, make a few more copies of it. Place them over the main shape of the feather where you want to cut off. Select the feather and all the cutters together and press Minus Front in Pathfinder. It’s done!
Place the feather on the hat. Notice that the upper part of the hat is behind the feather, and the feather is behind the tan ribbon.
Group the whole hat for your convenience.
Step 6
Place the hat on the man’s head, behind it.
3. How to Create the Beer Glass
Step 1
Start with a long, vertical rounded rectangle. Cover its upper part with any color rectangle. While keeping the rectangles selected, press Minus Front in Pathfinder.
Now, make sure you don’t have anything selected, and press the Swap Fill and Stroke (Shift-X) button on the Tools panel. Then, on the Stroke panel, make a very thick stroke Weight and add one more rounded rectangle as a glass holder.
Step 2
Select the main beer glass shape and go to Object > Path > Offset Path… In the new dialogue window, enter Offset around -6 (it depends on your glass size), Joins Miter, Miter limit 4, and press OK. Change the fill color of the new shape.
While keeping the tan shape selected, go to Effect > Warp > Arc Lower. Enter the options you see below.
Step 3
Add a light yellow rounded rectangle for a highlight, and a few circles as bubbles.
Step 4
Then add beige circles to represent the foam, and rounded rectangles of the same fill color for the foam drip.
4. How to Create the Background
Step 1
Hit the Rectangle Tool (M) and click on your artboard. Enter Height and Width 850 px. Set its fill color.
Step 2
Add three darker and smaller rectangles.
Step 3
Using the Direct Selection Tool (A), move their anchor points to achieve a result similar to the image below.
Step 4
While keeping all three shapes selected, make three copies in front (Control-C, Control-F). Don’t take off the selection. Delete their fill color and set a white stroke color. Shift the new copies up.
Step 5
On the Stroke panel, check Dashed Line.
Step 6
Place the Bavarian man and beer on the background. Make one more copy of the beer.
Step 7
If you would like, you can add pretzels from my previous tutorial to this illustration.
Cheers!
What a great job you did! You have learned how to create not just a person, but a person with a specific nationality, as well as national features. And everything using just basic shapes! Thanks for being with me to the end. I hope to see you again in my next tutorial!
In this tutorial we’ll be creating a designer character at work, sitting at his desk and drawing on a tablet. In order to maintain a trendy flat style, we’ll be using a lot of basic geometric shapes, combining and transforming them with the help of Warp Effects, Pathfinder panel, Shape Builder Tool and other useful instruments that actually help us to create an illustration without using the graphic tablet and don’t require any outstanding drawing skills.
As you can see in the image below, we can actually add some more objects of the interior to our illustration, making it more detailed. Check out the expanded version of the Hipster Designer illustration on Envato Elements, where you’ll find additional elements and alternative color versions!
So let’s start!
1. How to Create a Table in Adobe Illustrator
Step 1
Let’s start by making a tabletop. Take the Rounded Rectangle Tool and create a 540 x 10 px light-brown shape with rounded corners.
We can adjust the Corner Radius of the shape if we select it with the Direct Selection Tool (A) and then either set the desired value (5 px) in the control panel on top or by dragging the circle marker of the Live Corners manually.
Copy the shape and Paste in Front (Control-C > Control-F). Make the new shape shorter (450 x 10 px) by moving its left edge to the right. Make its Fill color a bit lighter.
Step 2
Now let’s grab the Pencil Tool (N) and create a simple wooden texture on the table. Double-click the Pencil Tool (N) to adjust the settings and start to draw flowing wavy lines across the light-brown part of the tabletop.
Select all the lines, Group (Control-G) them and set the Weight to 1 px in the Stroke panel (Window > Stroke). Edit the Stroke color of the lines in the Color panel, making them slightly darker than the tabletop.
Step 3
Now let’s hide the unneeded tips of the lines with a Clipping Mask.
Duplicate (Control-C > Control-F) the light-brown shape of the tabletop and Bring to Front (Shift-Control-]).
Set the Fill and Stroke color of the top shape to None and select it together with the lines. Click the right mouse button and Make Clipping Mask. Here you go! Now all the lines are hidden inside the top shape.
Do the same for the darker part of the tabletop.
Step 4
Let’s proceed to the table-legs. Take the Rectangle Tool (M) and create two dark-grey 12 x 85 px pillars under the left side of the tabletop.
Duplicate (Control-C > Control-F) both shapes, make them darker and shrink them, moving the bottom side up, thus forming a shadow from the tabletop.
Duplicate the pillars again, hold Alt, and shrink the shapes to make them narrower. Pull the bottom edge down to make the legs taller (7 x 215 px).
Step 5
Create a 100 x 10 px rounded rectangle at the bottom of the table-legs. Duplicate it and make the top copy lighter and shorter (80 x 20 px), thus adding some dimension to our flat image.
Step 6
Group (Control-G) all the parts of the table-legs, hold Alt-Shift, and drag the shape to the opposite side of the table, making a copy.
Great work! Our table is ready. Let’s move on!
2. How to Make a Flat Computer & Graphics Tablet
Step 1
Let’s start by making a monitor. Grab the Rounded Rectangle Tool and let’s make a 135 x 85 px shape with 10 px Corner Radius.
Copy the shape and Paste in Front twice (Control-C > Control-F > Control-F). Move the top shape to the right, using the Right Arrow key or by dragging it with the Selection Tool (V) while holding down Shift.
Now select the top shape and the one beneath it. Take the Shape Builder Tool (Shift-M), hold down Alt, and hover the mouse over those parts we need to delete. Click the unwanted pieces, leaving only a narrow stripe at the left edge of the rectangle. Make the shape a bit lighter, forming a highlight.
Step 2
Now that the display is ready, let’s add a stand. Use the Rectangle Tool (M) to make a 45 x 55 px rectangle, slightly darker than the display.
Select the top right anchor point with the Direct Selection Tool (A) and make the corner rounded, setting its Radius to about 15 px.
Step 3
Duplicate (Control-C > Control-F) the stand and move the copy far to the left. Select both shapes and use the Shape Builder Tool (Shift-M) while holding Alt to delete the top shape and the piece where both copies overlap.
Add a highlight to the stand as we did for the display in Step 1.
Step 4
Place a dark-grey rectangle on the monitor, making a shadow from the stand. Press Control-[ a few times to Send the shape Backward.
Use the Rectangle Tool (M) to place a 60 x 5 px shape at the bottom of the stand. Make its left corners fully rounded.
Finish the computer by decorating it with a 20 x 20 px circle label with the help of the Ellipse Tool (L). Hold down Shift while making a circle to make it even.
Step 5
Now let’s depict a graphics tablet. Start by making a 100 x 50 px rounded rectangle with 10 px Corner Radius.
Keeping the shape selected, double-click the Shear Tool (you can find it in the same drop-down menu as the Scale Tool (S)) and set the Shear Angle to 40 degrees. Click OK to apply the changes.
Make a lighter stripe for the highlight on the left edge of the shape.
Step 6
Now let’s make a thin stand. Take the Rectangle Tool (M) and create a 60 x 33 px shape with dark-grey thin Stroke and no Fill.
Select the bottom anchor points with the Direct Selection Tool (A) and hit Enter to open the Move window. Set the Horizontal Position to 10 px, Vertical to 0 px and click OK to move the bottom edge of the shape to the right.
Step 7
Keeping the bottom anchor points selected with the Direct Selection Tool (A), make the corners 8 px rounded. Finish the tablet by adding a squashed elliptical label to its center.
Looks like the devices are finished! Let’s move on!
3. How to Draw a Flat Coffee Mug
Step 1
Let’s make a cup from a rectangle. Create a 32 x 25 px green shape. Make its top corners slightly rounded, and then move to the bottom corners and set the Radius to 9 px.
Create a light-green highlight on the left edge of the mug.
Step 2
Let’s add a handle. Create a 12 x 15 px rectangle. Select its top and bottom left anchor points with the Direct Selection Tool (A) and make the corners 5 px rounded.
Duplicate (Control-C > Control-F) the shape, hold Alt-Shift and make the copy smaller. Select both shapes and use the Minus Front function of the Pathfinder to cut the top shape out, making a hole in the center of the handle.
Step 3
Attach the handle to the mug and Send to Back (Shift-Control-[). Finish the mug by adding a small narrow rectangle to its bottom edge.
4. How to Create a Flat Book
Step 1
Let’s create a 67 x 12 px dark-grey rectangle and make its left corners fully rounded. Go to Object > Path > Offset Path and set the Offset value to 2 px. Make the outer shape slightly lighter.
Duplicate the smaller shape twice (Control-C > Control-F > Control-F) and fill both copies with white color. Move the top copy to the right, making it overlap the right edge of the book.
Step 2
Select both the top copy and the larger light-grey shape and use Minus Front function of the Pathfinder to cut out a hole in the grey shape.
Make the tips of the book cover rounded.
Step 3
Use the Pen Tool (P) or the Line Segment Tool (\) and hold down Shift to make straight horizontal lines for the paper sheets. Hide the unwanted pieces inside the Clipping Mask as we did with the wooden texture of the tabletop.
Make a subtle shadow by duplicating the paper shape and moving it to the right. Delete the unwanted piece with the help of the Shape Builder Tool (Shift-M) while holding Alt.
And there we have it! Our book is ready!
Step 4
Now we can place all the objects on the table. You can add some more books if you like, and vary their size and colors.
5. How to Draw a Flat Hipster Character
Step 1
Let’s start with the head. Make a 50 x 80 px rounded rectangle. Set the Corner Radius of its top corners to 19 px and the bottom corners to 23 px.
Use the Rounded Rectangle Tool and the Ellipse Tool (L) to add eyes, brows, and nose to the face.
Step 2
Now let’s create a brush to draw a hipster mustache! Start by making a small circle of about 10 x 10 px size. Select its left anchor point with the Direct Selection Tool (A) and drag it far to the left. Convert selected anchor point to corner from the control panel on top.
Step 3
Drag and drop the created shape to the Brushes panel (Window > Brushes) and make an Art Brush. Leave all the options as default. You can always return to this Options window by double-clicking the brush in the Brushes panel to adjust the settings.
Now take the Paintbrush Tool (B) and draw a curled mustache. Adjust the Stroke Weight if needed and Object > Expand Appearance of the shape once you’re happy with it. Press Control-[ a few times to place the mustache beneath the nose.
Step 4
Now let’s add some hair. Copy the head shape and Paste in Front twice (Control-C > Control-F > Control-F). Move the top copy down and to the right, as shown in the image below (the blue shape).
Select the top copy and the one beneath it and apply the Minus Front function in the Pathfinder panel. Fill the remaining shape with the same dark-brown color as we have for the mustache.
The sideburn is way too long, so let’s trim it. Take the Eraser Tool (Shift-E), hold Alt, and cut off the bottom part.
Step 5
Now let’s draw the beard, using the same technique. Duplicate the face shape twice and move the top copy up and to the right. Use the Minus Front function to get rid of the unneeded part. Make the beard darker than the hair.
Step 6
Let’s style our character’s hair. Take the Rectangle Tool (M) and make a 65 x 30 px dark-brown rectangle. We can use the Eyedropper Tool (I) to pick the color from the beard.
Let’s use the Align panel to attach the left edge of the hair to the left side of the head. Select both the hair shape and the head and click the head once again to make it a Key Object (you will see a thicker selection around it). Click Horizontal Align Left to align the hair to the head.
Select the top and bottom right corners of the hair with the Direct Selection Tool (A) and make them fully rounded.
Finally, select the top left anchor point and make this corner rounded as well.
Step 7
Now that the head is ready, let’s move on to the body! Start by making a shirt from a 70 x 135 px dark-blue rectangle. Double-click the Shear Tool and set the Shear Angle to 20 degrees. Make the corners 20 px rounded.
Step 8
Add a small dark-brown rectangle with a rounded bottom for the neck. Add a larger pink rounded rectangle for the neckband. Press Control-[ to place it beneath the neck shape.
Step 9
Now let’s form the arms. Create a rectangle of about 17 x 96 px size. It doesn’t have to be of exactly the same height; just make sure that it fits between the top edge of the shirt and the top edge of the table.
Select its bottom left anchor point and make the corner fully rounded, forming an elbow. Duplicate the created shape and rotate it 90 degrees while holding Shift.
Add a small circle for the fist and hide it beneath the drawing tablet.
Step 10
Create a white stylus from a narrow rectangle with rounded corners. Rotate it and place in the character’s hand.
Let’s add a sleeve to the top part of the arm. Duplicate the vertical element of the arm and use the Eraser Tool (Shift-E) while holding Alt to delete the bottom half of the copy. Fill the remaining shape with a bright pink color.
Let’s add the opposite arm. Select the vertical elements of the arm and double-click the Reflect Tool (O). Flip the shape over the Vertical Axis and click Copy. Attach the second arm to the body and Send to Back (Shift-Control-[), beneath the shirt.
Step 11
Duplicate the body shape and use the Eraser Tool (Shift-E) to delete the top part, leaving only a narrow piece under the table. Fill it with a darker color, depicting a shadow. Duplicate the new piece and erase again, filling the remaining part with dark-blue color for the jeans.
Step 12
Now let’s make the legs. Create a 23 x 130 px rectangle of a slightly lighter blue color. Select its top right anchor point and both bottom corners with the Direct Selection Tool (A) and make them fully rounded.
Add a smaller rectangle to the top part of the leg and make it fully rounded. This way we depict a bent knee.
Step 13
Duplicate the leg and use the Eraser Tool (Shift-E) to erase the copy from its top part, leaving only a small piece in the bottom. Fill it with brown skin tone color. Depict a rolled up trouser leg by adding a lighter blue rounded rectangle across the leg.
Step 14
Now let’s add a shoe. Start with a 40 x 20 px dark-blue rectangle, Send it to Back (Shift-Control-[) and attach it to the leg.
Make a 25 x 25 px white rectangle for the boot tip and attach it to the right edge of the dark-blue shape. Select its top corners and make them 12 px rounded.
Grab the Pencil Tool (N) and draw a few lines along the boot tip. Use the Clipping Mask to hide the unwanted pieces of the lines.
Finish the shoe by adding a narrow white rectangle in the bottom for the sole. Make its bottom left corner rounded and decorate the sole with a narrow dark-grey stripe.
Step 15
Now let’s add the second leg! Attach an 80 x 23 px rectangle to the bottom part of our character. Add a smaller rectangle of the lighter color on top, aligning it to the left edge of the previous shape.
Make the left corners of the new shape fully rounded.
Now let’s bend the leg in the knee by adding a rotated narrow rectangle. I just duplicated it from the first leg and used the Selection Tool (V) to rotate it to about 250 degrees, making it fit the knee area.
Step 16
Add a second shoe and make all the elements of the leg slightly darker, making the image a bit more three-dimensional.
Awesome! Looks like our character is finished. Let’s move to the final part of our tutorial.
6. How to Draw a Modern Chair
Step 1
Our character is still floating in the air, so let’s add a chair to make him sit comfortably.
Start by creating an 87 x 105 px brown rectangle for the back of the chair. Select its bottom left corner and hit Enter to open the Move window. Set the Horizontal Position value to 7 px, Vertical to 0 px, and click OK to move the anchor point 7 px to the right.
Repeat the same for the opposite anchor point, but this time set the Horizontal value to -7 px, moving the point to the left.
Finally, select both top corners and make them fully rounded.
Step 2
Keeping the shape selected, go to Object > Path > Offset Path and set the Offset value to -8 px. Select both shapes and click Minus Front to cut out a hole in the center.
Use the Eraser Tool (Shift-E) and hold down Alt to erase the bottom part of the frame.
Add three vertical wooden planks to the chair back, placing them beneath the frame (Shift-Control-[).
Step 3
Add the back of the chair and a wooden bottom. Decorate them with a simple wooden texture, using the same technique as we did for the wooden tabletop.
Step 4
Now we need to add a leg to our chair. I wanted to depict a tall chair like those in a bar. Use the Rectangle Tool (M) to form the elements, using the table legs as a reference for the shapes and colors.
Awesome! Our Hipster Designer and His Creative Workspace Are Finished!
Great job! I hope you’ve enjoyed following this tutorial and discovered some new tips and tricks that will inspire you to create more flat style illustrations!
Home Sweet Home! In this tutorial we’ll create the cozy atmosphere of a living room, designing a flat-style interior with a cute cartoon character sitting in…
Follow this tutorial step-by-step to create a low poly wolf model that you can use in video games, graphic design and illustration projects whilst learning Cinema 4D quickly.
Some of the skills you’ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.
In this, the first part of the two-part tutorial, I’ll show you how to:
How to Import Reference Images
How to Prepare for Modelling
How to Model the Wolf Body
How to Model the Wolf Head
1. How to Import Reference Images
Step 1
Open Follow this tutorial step-by-step to create a low poly wolf model that you can use in video games, graphic design and illustration projects whilst learning Cinema 4D quickly. and use the middle mouse button to click anywhere on the viewport. This will display all four views. From there, use the middle mouse button to select the Right view.
Multiple viewport by clicking on the middle mouse button
Step 2
In the Attributes tab select Mode > View Settings.
Attributes tab select Mode View Settings
Step 3
In Viewport [Right] select the Back button and click on the button next to Image.
Selecting reference image
Step 4
Select your reference image from the finder and open it. In this tutorial we will use the side profile of a wolf to help us.
Reference image shown in the background
2. How to Prepare for Modelling
Step 1
Increase the transparency of your reference image by entering a percentage or using the bar next to the transparency option. For this tutorial we have set the percentage to 70%.
Setting transparency to 70
Step 2
To create the model of our wolf we need to create a Loft. Select Subdivision Surface > Loft.
Selecting Loft
Step 3
Delete the Phong Tag from your Loft. This will remove any smoothing from your model and will ensure that it maintains the Low Poly look.
Removing the Phong Tag
Step 4
Select Pen > n-Side. This will create the polygons that we will use to model the Low Poly Wolf.
Selecting n-Side
Step 5
Move the n-Side below the Loft. This will enable the option to edit the polygon.
Moving n-Side below Loft
Step 6
Use the Move Tool to position the n-Side so that it is in line with the left side of the wolf in your reference image.
Positioning n-Side to fir the reference image
3. How to Model the Wolf Body
Step 1
Make sure that you have n-Side selected on your side panel.
n-Side is selected
Step 2
Use the Move Tool and hold the Control button on your keyboard then hover over the arrow. The mouse pointer should change to indicate that you can duplicate the polygons. From there, simply click and drag to create polygons for your wolf.
Duplicating polygons
Step 3
Use the Scale Tool to scale the shape of your polygon down or up so that it matches your reference image as it reaches specific points in the body. For example, scale the polygon down as your reach the start of the hip as shown in the image below.
Using the scale tool
Step 4
Use the Rotate Tool to change the direction of your polygon so that it follows the shape of the wolfs body according to the reference image.
Using the Rotate Tool
Step 5
Continue to use a combination of the Move Tool, Rotate Tool and the Scale Tool, until you have completely mapped out the body of your wolf.
Modelling the shape of the body using the image reference
Step 6
Return to perspective mode by using the middle mouse button and selecting the perspective view.
Body of the Wolf in perspective view
Step 7
Make sure that Loft is selected. This will enable new options in the bottom right corner.
Loft selected
Step 8
Tick the box for Linear Interpolation. Now adjust the three top options(Mesh Subdivision U, Mesh Subdivision V and Isoparm Subdivision U) in order to create a low poly look that is to your liking.
Editing the Loft properties
Step 9
Repeat the steps above to create other parts of the body like the tail.
Adding the tail to the body of the Wolf
4. How to Model the Wolf Head
Step 1
Repeat the steps above, using a combination of the Move Tool, Rotate Tool and the Scale Tool, to create the head of the wolf.
Modelling the Wolfs head
Step 2
Create a Pyramid by selecting Cube > Pyramid. This will be used to create the ears of the wolf.
Selecting Pyramid tool from menu
Step 3
Use the Scale Tool to scale down your pyramid to a size which is suitable for the wolf’s ear.
Scaling down the pyramid
Step 4
Use the Move Tool and the Rotation Tool to place the pyramid on top of the Wolf’s head.
Adding the ear to the head
Step 5
Return to Perspective View (using the middle mouse button) and move the pyramid to the correct part of the Wolf’s head. You can use the Move Tool and the Rotation Tool to do this. Make sure that the base of your pyramid is embedded inside the Wolf’s head.
Moving the ear to the correct position on the head
Step 6
Once you are happy with the position of the ear, click the Make Editable button on the top left corner of the viewport (make sure that the pyramid is selected).
Rotating the ear
Step 7
Click on the Points button. This will enable you to edit and move the vertices of an object you have selected (in this case the Pyramid).
Selecting the points button
Step 8
Select the top point of the Pyramid and use the Move Tool, to extend the height of the ear.
Editing the points of the ear
Step 9
Click on the Polygons button. This will enable you to edit and move the polygons of an object you have selected (in this case the Pyramid).
Selecting the polygons button
Step 10
Use the Move Tool and push the front face back so that the ear appears thinner. You can also use the Rotation Tool to rotate and edit the shape of the ear. Once you finished editing the ear make sure you select Model Mode again (located below the Make Editable button).
Editing the polygons of the ear
Step 11
Make sure that you have the Pyramid selected. At the top of the screen, hover over the Array button and click and hold to expand the menu. Select the Symmetry button. Then move the Pyramid inside Symmetry.
Adding a symmetry modifier to the ear
Step 12
Use the Move Tool to make sure the ears appear in the correct place.
Moving the ears to the right place
Coming Next…
In the second part of the the tutorial series, I’ll show you how to:
How to Model the Neck
How to Model the Legs
How to Model the Paws
How to Prepare for Rendering
How to Create a Background
How to Add Lighting and Render the Scene
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