How to Create a Retro Science-Themed Icon Pack in Adobe Illustrator

Post pobrano z: How to Create a Retro Science-Themed Icon Pack in Adobe Illustrator

Final product image
What You’ll Be Creating

Ever wondered what it must feel like to be
a mad scientist creating all sort of mysterious inventions?  If that’s the case, wonder no more, since in today’s tutorial we’re going to get our geek on and create a little retro science-themed icon pack using some of the most basic shapes and tools that Illustrator has to offer.

Also, don’t forget you can always expand the project by checking out GraphicRiver where you’ll find literally pages upon pages of science-themed icon packs.

1. How to Set Up a New Document

Since I’m hoping that you already have
Illustrator up and running in the background, bring it up and let’s set up a New Document (File > New or Control-N)
using the following settings:

  • Number
    of Artboards:
    1
  • Width:
    800
    px
  • Height:
    600
    px
  • Units:
    Pixels

And from the Advanced tab:

  • Color
    Mode:
    RGB
  • Raster
    Effects:
    Screen (72ppi)
  • Preview Mode: Default
setting up a new document

2. How to Set Up a Custom Grid

Since we’re going to be creating the icons
using a pixel-perfect workflow, we’ll want to set up a nice little Grid so that we can have full control
over our shapes.

Step 1

Go to the Edit > Preferences > Guides & Grid submenu, and adjust
the following settings:

  • Gridline
    every:
    1 px
  • Subdivisions: 1
setting up a custom grid

Quick
tip:
you can learn more about grids by reading this
in-depth piece on how Illustrator’s Grid System works.

Step 2

Once we’ve set up our custom grid, all we
need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.

Now, if you’re new to
the whole “pixel-perfect workflow”, I strongly recommend you go through my how
to create pixel-perfect artwork
tutorial, which will help you widen your
technical skills in no time.

3. How to Set Up the Layers

With the New Document created, it would be
a good idea to structure our project using a couple of layers, since this way
we can maintain a steady workflow by focusing on one icon at a time.

That being said, bring up the Layers panel, and create a total of four
layers, which we will rename as follows:

  • layer
    1
    : reference grids
  • layer
    2
    : glassware
  • layer
    3
    : microscope
  • layer 4: lamp checker
setting up the layers

4. How to Create the Reference Grids

The
reference grids (or base grids)
are a set of precisely delimited reference surfaces, which allow us to build
our icons by focusing on size and consistency.

Usually, the size of the grids determines
the size of the actual icons, and they should always be the first decision you
make on you start a new project, since you’ll always want to start from the
smallest possible size and build on that.

Now, in our case, we’re going to be
creating the icon pack using just one size, more exactly 128 x 128 px, which is a fairly large one.

Step 1

Start by locking all
but the “reference grids” layer, and then grab the Rectangle Tool (M) and create a 128 x 128 px orange (#F15A24) square, which will help define the
overall size of our icons.

creating and positioning the main shape for the reference grid

Step 2

Add another smaller 120 x 120 px one (#FFFFFF) which will
act as our active drawing area, thus giving us an all-around 4 px padding.

creating and positioning the main shape for the active drawing area

Step 3

Group the two squares composing the
reference grid using the Control-G keyboard
shortcut, and then create three copies at a distance of 40 px from one another, making sure to align them to the center of
the Artboard.

Once you’re done,
lock the current layer and move on to the next one where we’ll start working on
our first icon.

creating and positioning the remaining reference grids

5. How to Create
the Glassware Icon

Assuming you’ve
already moved on to the next layer (that would be the second one) after
creating the reference grids, let’s kick off the project by zooming in on our
first reference grid, where we will start working on the little stand of glass test tubes.

Step 1

Start working on the first tube by creating a 12 x 88 px rectangle, which we will color using #56C1AD and then
position at a distance of 2 px from
the active drawing area’s top edge and 30
px
from its left one.

creating and positioning the main shape for the glassware icons first tube

Step 2

Adjust the shape that we’ve just created by setting the Radius of its bottom corners to 6 px from within the Transform panel’s Rectangle Properties.

adjusting the shape of the glassware icons first tube

Step 3

Give the resulting shape an outline using the Stroke method, by creating a copy of it (Control-C) which we will paste in front (Control-F) and then adjust by first changing its color to #5B4032
and then flipping its Fill with its Stroke (Shift-X), making sure to set its Weight to 4 px.

adding the outline to the glassware icons first tube

Step 4

Add the tube’s lip using a 20 x 4
px
rectangle (#5B4032), which we will position onto the upper section of
its outline, center aligning it to the previously created shapes.

adding the lip to the glassware icons first tube

Step 5

Give the tube a hard shadow using a 12
x 6 px
rectangle (#5B4032) which we will center align to the larger fill
shape’s top edge. Once you’re done, select and group all four shapes together
using the Control-G keyboard
shortcut.

adding the hard shadow to the upper section of the glassware icons first tube

Step 6

Create two copies of the tube that we’ve just finished working on (Control-C > Control-F twice),
and then distribute them on its right side, positioning them at a distance of
4 px from one another. Once you’re
done, select and group all of them together using the Control-G keyboard shortcut.

creating and positioning the remaining glassware icons tubes

Step 7

Start working on the wooden rack by creating its base using a 104 x 16 px rectangle (#C48755) with a 4 px thick outline (#5B4032), which we
will center align to the active drawing area’s bottom edge.

creating and positioning the main shapes for the bottom section of the glassware icons wooden rack

Step 8

Add the little label using a 20 x
8 px
rectangle (#5B4032) to the sides of which we will add two smaller 8 x 4 px ones (#5B4032). Select and
group (Control-G) all three shapes
together, center aligning them to the larger wooden section, making sure to
create another group afterwards.

adding the label to the bottom section of the glassware icons wooden rack

Step 9

Create the rack’s side sections using two 10 x 64 px rectangles (#AF7245) with a 4 px thick outline (#5B4032), which we will individually group (Control-G) and then position on top of
the previous section, aligning them to its outer edges.

creating and positioning the side sections for the glassware icons wooden rack

Step 10

Add the rack’s upper section using a 104 x 12 px rectangle (#C48755) with a 4 px thick outline (#5B4032), which we will group (Control-G) and then position on top of
the previously created shapes.

creating and positioning the main shapes for the upper section of the glassware icons wooden rack

Step 11

Add the little screws using two 4
x 4 px
circles (#5B4032) which we will position on top so that they align
with the rack’s side sections. Once you have them in place, select and group (Control-G) them to the underlying
section.

adding the little screws to the upper section of the glassware icons wooden rack

Step 12

Next, take a couple of moments and add in the hard shadows using two 10 x 6 px rectangles (#5B4032) for the
wooden rack’s side sections, followed by three 12 x 6 px ones (#5B4032) for the suspended glass tubes.

adding the hard shadows to the glassware icons wooden rack

Step 13

Create the horizontal section holding the tubes using a 108 px wide 4 px thick Stroke line
(#5B4032), which we will center align to the rack, positioning it at a distance
of 20 px from its upper section,
making sure to send it to the back afterwards (right click > Arrange > Send to Back).

adding the horizontal tube holding section to the glassware icons wooden rack

Step 14

Finish off the rack, and with it the icon itself, by drawing in the
little diagonal structural arms using a 4
px
thick Stroke with the color
set to #5B4032. Once you’re done, select and group (Control-G) all of its composing sections together, doing the same
for the entire icon afterwards.

finishing off the glassware icon

6. How to Create
the Microscope Icon

Assuming you’ve
finished working on the first icon, lock its layer and then move on up to the
next one (that would be the third one) where we will start working on the
little microscope.

Step 1

Create the lower section of the base using an 80 x 12 px rectangle (#6B5B51) with a 4 px thick outline (#5B4032), which we will group (Control-G) and then center align to the
underlying active drawing area’s bottom edge.

creating and positioning the main shapes for the bottom section of the microscopes base

Step 2

Add the base’s upper section using a 96 x 12 px rectangle (#C48755) with a 4 px thick outline (#5B4032), which we will group (Control-G) and then position on top of
the previously created shapes.

creating and positioning the main shapes for the upper section of the microscopes base

Step 3

Create two 108 px wide 4 px thick Stroke lines (#5B4032) which we will position over the top and
bottom edges of the outline, adding one more to the center of the fill shape
afterwards. Once you’re done, select and group all of the upper section’s
shapes together using the Control-G
keyboard shortcut.

adding the horizontal detail lines to the upper section of the microscopes base

Step 4

Cast a hard shadow over the bottom section of the base, using an 80 x 6 px rectangle (#5B4032), which we
will center align to its upper edge. Once you’re done, group (Control-G) the shadow to its section,
doing the same for the entire base afterwards.

adding the hard shadow to the bottom section of the microscopes base

Step 5

Start working on the arm by creating a 12 x 72 px rectangle, which we will
color using #82756C and then position over the base at a distance of 30 px from its left edge.

creating and positioning the main shape for the vertical section of the microscopes arm

Step 6

Create a smaller 12 x 14 px rectangle
(#82756C) and position it onto the left side of
the taller one from the previous step, uniting the two into a single larger
shape using Pathfinder’s Unite Shape Mode.

uniting the main shapes of the microscopes arm into a single larger shape

Step 7

Select the lower section’s top-left anchor point
using the Direct Selection Tool (A)
and then push it to the bottom by a distance of 6 px using the Move tool
(right click > Transform > Move
> Vertical > 6 px
).

adjusting the lower section of the microscopes arm

Step 8

Give the resulting shape a 4 px thick outline using the Stroke
method, making sure to set its color to #5B4032.

adding the outline to the microscopes arm

Step 9

Add the little screw using a 4 x
4 px
circle (#5B4032), which we will position at the bottom of the arm, leaving a 4 px gap
around it. Once you’re done, select all three shapes and group them together
using the Control-G keyboard
shortcut.

adding the little screw to the base of the microscopes arm

Step 10

Start working on the upper tightening screw by creating an 8 x 8 px rectangle (#5B4032), which we
will position on top of the microscope’s arm.

creating and positioning the bottom section of the microscopes tightening screw

Step 11

Create the screw’s thinner section using a 4 x 2 px rectangle (#5B4032) (2), on top of which we will add a 16 x 4 px rectangle (#5B4032) (3) followed
by a slightly narrower 12 x 4 px one
(#5B4032) (4). Position all three shapes on top of the rectangle from the
previous step, selecting and grouping (Control-G)
them together afterwards.

adding details to the microscopes tightening screw

Step 12

Create a 16 x 8 px rectangle
(#5B4032), which we will position onto the left side of the microscope’s arm,
at a distance of 12 px from its
upper edge.

adding the horizontal connector segment to the microscopes arm

Step 13

Add the support rod using a 4 x
68 px
rectangle (#5B4032), which we will also position onto the left side
of the arm, making sure to send it to the back of all the other shapes
afterwards (right click > Arrange
> Send to Back
).

adding the support rod to the microscopes arm

Step 14

Add the little adjustment wheel using a 16 x 16 px circle (#C48755) with a 4 px thick outline (#5B4032), on top of which we will add a smaller
4 x 4 px circle (#5B4032). Group (Control-G) all three shapes together
and then position them in the center of the microscope’s arm, at a distance of 22 px from the larger base.

adding the adjustment wheel to the microscopes arm

Step 15

Give the wheel a hard shadow by creating a 14 x 14 px square (#5B4032) which we
will adjust by setting the Radius of
its bottom-right corner to 14 px from
within the Transform panel’s Rectangle Properties.
Position the resulting shape over the wheel’s lower half, making sure to align
it to its right side.

adding the hard shadow to the microscopes adjustment wheel

Step 16

Mask the shadow using a copy (Control-C)
of the arm’s fill shape as a Clipping
Mask
, which we will paste in front (Control-F)
and then right click > Make Clipping
Mask
. Once you’re done, send the shadow to the back of the wheel using the Arrange > Send Backward, selecting
and grouping (Control-G) all of the
arm’s composing sections together.

adding the hard shadow to the back of the microscopes adjustment wheel

Step 17

Start working on the microscope’s main body, by creating an 18 x 40 px rectangle (#6B5B51) with a 4 px thick outline (#5B4032), which we
will group (Control-G) and then
position at a distance of 16 px from
the arm and 36 px from the larger
base.

creating and positioning the main shapes for the microscopes main body

Step 18

Create the observation tube using a 10
x 10 px
square (#5B4032) on top of which we will add a smaller 6 x 4 px rectangle (#5B4032) followed
by a slightly wider 14 x 4 px rectangle
(#5B4032). Group (Control-G) all
three shapes together, positioning them on top of the tube’s larger body.

adding the observation tube to the microscopes main body

Step 19

Give the larger body a small insertion by creating a 6 x 6 px square (#5B4032) which we will
center align to its bottom edge.

adding the rectangular insertion to the bottom of the microscopes main body

Step 20

Create the upper section of the objective using a 10 x 10 px square (#D8A466) with a 4 px thick outline (#5B4032) to the bottom of which we will add a
slightly wider 18 x 4 px rectangle
(#5B4032) followed by a 10 x 6 px hard
shadow on the top (#5B4032). Group (Control-G)
all four shapes together, and then position them at the bottom of the
microscope’s larger body.

creating and positioning the main shapes for the upper section of the microscopes objective

Step 21

Add the objective’s bottom section
using a 10 x 2 px rectangle (#5B4032), underneath which we will add a wider 22
x 4 px
one (#5B4032). Group (Control-G)
both shapes together and then position them below the previous section.

adding the bottom section to the microscopes objective

Step 22

Create the actual lens using a 10
x 8 px
ellipse (#56C1AD) with a 4 px
thick outline (#5B4032), which we will group (Control-G) and then position onto the previous section, so that its upper half ends up overlapping it. Once you have it in place, make sure to send
it behind the wider section by right
clicking > Arrange > Send to Back
, selecting and grouping (Control-G) all of the microscope’s
lower sections together.

adding the lens section to the microscopes objective

Step 23

Add the little adjustment wheel using a 4 x 4 px square (#5B4032), to the side of which we will add a 4 x 8 px rectangle (#5B4032). Group (Control-G) and position the two shapes
onto the lower right side of the microscope’s larger body, selecting and
grouping (Control-G) all of its
composing sections afterwards.

adding the side adjustment wheel to the microscopes main body

Step 24

Start working on the right section of the arm by creating a 32 x 12 px rectangle (#C48755), which we will
adjust by setting the Radius of its
right corners to 6 px from within
the Transform panel’s Rectangle Properties. Once you’re done,
position the resulting shape at a distance of 52 px from the microscope’s base.

creating and positioning the main shape for the upper section of the microscopes right extending arm

Step 25

Create a smaller 14 x 12 px rectangle
(#C48755) and position it underneath the previously created section, uniting
the two into a single larger shape using Pathfinder’s
Unite Shape Mode.

creating and positioning the bottom section of the microscopes right extending arm

Step 26

Adjust the resulting shape by first selecting its bottom-right corner
using the Direct Selection Tool (A) and
then removing it by pressing Delete.
Press Control-J to close up the
resulting path, and then give it a 4 px thick
outline (#5B4032), making sure to select and group (Control-G) the two together afterwards.

adding the outline to the microscopes right extending arm

Step 27

Finish off the extending arm by adding the little screw using a 4 x 4 px circle (#5B4032), followed by
an 8 x 4 px rectangular insertion (#5B4032)
afterwards. Once you’re done, select and group (Control-G) all its composing shapes together.

adding details to the microscopes right extending arm

Step 28

Cast the hard shadow onto the microscope using a 14 x 12 px rectangle (#5B4032) which we will adjust by setting the Radius of its bottom-right corner to 12 px from within the Transform panel’s Rectangle Properties. Position the resulting shape onto the bottom
half of the extending arm, making sure to send it to the back by selecting both
it and the larger microscope and then right
click > Arrange > Send to Back
.

adding the hard shadow to the microscopes right extending arm

Step 29

Finish off the microscope, and with it the icon itself, by adding the
stage using a 48 x 4 px rectangle (#5B4032)
which we will position onto the right side of the microscope’s arm, at a
distance of 4 px from its larger
base. Once you’re done, select and group (Control-G)
all of the icon’s composing sections before moving on to the next step.

finishing off the microscope icon

7. How to Create
the Lamp Checker Icon

We are now down to
our third and last icon, so assuming you’ve moved on to the next layer, zoom in
on its reference grid and let’s wrap things up!

Step 1

Create the lower section of the device’s base using an 88 x 12 px rectangle (#AF7245) with a 4 px thick outline (#5B4032), which we
will center align to the active drawing area’s bottom edge.

creating and positioning the main shapes for the bottom section of the lamp checkers base

Step 2

Add the little side segments using two 6 x 4 px rectangles (#5B4032), which we will bottom align to the
visual section of the fill shape. Once you’re done, select and group all four
shapes together using the Control-G
keyboard shortcut.

adding the little side segments to the lamp checkers base

Step 3

Create the base’s upper section using a 104 x 28 px rectangle (#C48755) with a 4 px thick outline (#5B4032), which we will group (Control-G) and then position on top of
the previous shapes.

creating and positioning the main shapes for the upper section of the lamp checkers base

Step 4

Add the little screws using four 4
x 4 px
circles (#5B4032), which we will position at a distance of 4 px from each of the larger section’s
corners.

adding the little screws to the upper section of the lamp checkers base

Step 5

Add the label using 28 x 16 px rectangle
(#5B4032), to the sides of which we will add two smaller 8 x 8 px squares (#5B4032). Group (Control-G) all three shapes together and then center align them to
the larger section, selecting and grouping (Control-G) all its composing shapes as well.

adding the label to the upper section of the lamp checkers base

Step 6

Add the hard shadow to the bottom section of the
base, using an 88 x 6 px rectangle
(#5B4032) which we will center align to its top
edge. Once you’re done, select and group all the shapes that we have so far
using the Control-G keyboard
shortcut.

adding the hard shadow to the bottom section of the lamp checkers base

Step 7

Start working on the device’s upper body by
creating a 72 x 12 px rectangle (#82756C)
with a 4 px thick outline (#5B4032), which we will group (Control-G)
and then position on top of the larger base.

creating and positioning the main shapes for the upper section of the lamp checkers body

Step 8

Add the horizontal detail lines using two 84 px wide 4 px thick Stroke lines
(#5B4032), which we will position onto the top and
center section of the section’s outline. Once you have them in place, select
and group (Control-G) them and the
larger rectangles together before moving on to the next step.

adding the horizontal detail lines to the upper section of the lamp checkers body

Step 9

Create the little button using a 12 x 6 px rectangle (#C48755) with a 4 px thick outline (#5B4032), on top of which we will add another slightly narrower 8 x 6 px rectangle (#5B4032). Group (Control-G) all three shapes together
and then position them on top of the previous section, at a distance of 12 px from its left edge.

creating and positioning the main shapes for the lamp checkers button

Step 10

Add the device’s socket using a 24 x 12 px rectangle (#6B5B51) with a 4 px thick outline (#5B4032), to the bottom of which we will add a smaller 8 x 6 px rectangle (#5B4032). Group (Control-G) all three shapes together,
and then position them onto the right side of the button, at a distance of 12 px from it.

creating and positioning the main shapes for the lamp checkers bulb socket

Step 11

Create the light bulb’s base using a 16 x 12 px rectangle (#D8A466) with a 4 px thick outline (#5B4032) to the center of which we will add another 16 x 4 px rectangle (#5B4032). Group (Control-G) all three shapes together, and then position them over
the previously created section.

creating and positioning the main shapes for the light bulbs base

Step 12

Start working on the bulb’s glass section by creating a 16 x 4 px rectangle (#56C1AD), which we
will position on top of the base from the previous step.

creating and positioning the main shape for the bottom section of the light bulbs glass section

Step 13

Next, create a 32 x 32 px circle (#56C1AD) which we will position above the
smaller rectangle, at a distance of 4 px
from its top edge.

creating and positioning the main shape for the upper section of the light bulbs glass section

Step 14

Open up the circle’s path by selecting
its bottom anchor point using the Direct Selection Tool (A) and then
pressing Delete. Do the same for the
rectangle by adding a new anchor point to the center of its top edge with the
help of the Add Anchor Point Tool (+),
and then removing it by pressing Delete.

opening up the paths of the light bulbs glass composing shapes

Step 15

Unite the two paths into a single larger shape
by selecting them both and then pressing Control-J
twice.

uniting the light bulbs glass paths into a single larger shape

Step 16

Smoothen up the resulting shape’s transitions by adjusting its curvatures with the help of its anchor’s handles while in Pixel Preview mode (Alt-Control-Y). Take your time, and
once you’re done, move on to the next step.

adjusting the overall shape of the light bulbs glass section

Step 17

Give the resulting shape a 4 px thick outline (#5B4032) using the Stroke method, selecting
and grouping (Control-G) both it and
the underlying fill shape together afterwards.

adding the outline to the light bulbs glass section

Step 18

Start working on the filament by creating two 8 x 8 px circles with a 4 px thick Stroke (#5B4032) at a horizontal distance of 2 px from one another, which we
will position in the center of the bulb, at a distance of 10 px from its upper edge.

creating and positioning the main shapes for the circular section of the light bulbs filament

Step 19

Open up the inner-bottom sections of each circle’s path by adding a new
anchor point using the Add Anchor Point
Tool (+)
, and then removing it by selecting and pressing Delete.

opening up the paths of the circular section of the light bulbs filament

Step 20

Finish off the filament, and with it the icon itself, by selecting and
uniting the bottom anchor points using the Control-J
keyboard shortcut, drawing the vertical sections using the Pen Tool (P). Once you’re done, select and group all of the bulb’s
composing shapes, doing the same for the entire icon afterwards.

finishing off the lamp checker icon

It’s a Wrap!

Great job! I hope you’ve found the tutorial interesting enough to
follow it until the end—since it was a long one—and most importantly
learned something new and useful along the way.

finished project preview

Getting Creative with Cryptocurrency: Where to Spend Your Bitcoins

Post pobrano z: Getting Creative with Cryptocurrency: Where to Spend Your Bitcoins

Creativity can often be found in the most unusual places and that’s certainly the case with the new wave of cryptocurrencies. Take, as an example, the process by which you spend Bitcoins: payments are made via invisible, heavily encrypted data known as the Blockchain and it’s not a procedure to get too excited about.

However, as more outlets begin to accept Bitcoin and cryptocurrency as a whole, the innovation comes in the art of spending. Here, then, are some of the more unusual places where you can use your Bitcoins.

Wining and Dining

One of our favorite recreational pastimes is eating out so it’s no surprise to see that a number of outlets across the globe are now taking Bitcoin in return for our favorite styles of food. Among the restaurants that accept this form of currency is Downtown Johnny Brown’s in San Diego or the Saw Mill Café in Stratford, East London, but they are just two from many hundreds.

After an evening out, you could finish with a couple of pints at a selection of bars and pubs including the Haymakers in Cambridge, UK or the Old Fitzroy in Sydney, Australia. As an alternative, if you don’t feel like heading out, you can exchange Bitcoins for a delivery via takeaway.com, which gives you access to a wide range of cuisines from all over the world.

Fancy a Flutter?

An increasing number of online sportsbooks and casinos are now accepting Bitcoin as a form of payment, alongside their more traditional methods. The list of operators is growing all the time and Bitcoin-based sites such as Sportsbet.io are among those who provide a wide list of sporting markets.

Whether you’re a serious punter or just someone who likes an occasional wager, the increasing acceptance of Bitcoin as a way of depositing to, or withdrawing, from your sportsbook account opens up a great deal of opportunities.

Take Yourself Away

Need a break from it all? Certain travel companies have also realized the potential of Bitcoin and you can now book a flight, or even a whole package holiday via this particular cryptocurrency. Private charter company privatefly.com were one of the first to embrace this new method of payment so, if you have the kind of budget that extends to chartering your own plane, they will have it covered.

Alternatively, there are much cheaper package deals around the web that can take care of flights, accommodation and more and these can cater for all pockets.

Or, maybe your travel plans are even more ambitious, in which case you could consider Virgin Atlantic. We know that Sir Richard Branson has always been at the forefront of innovation and creativity for many years so perhaps it’s no surprise that his the space travel arm of the Virgin Group has evolved to accept Bitcoins.

Other businesses where you can spend your Bitcoins include florists, taxi companies, coffee shops, clothing retailers, sports and theater ticket agents and much more. In terms of global currency, Bitcoin is still in its relative infancy but the list of outlets who accept it is getting bigger all the time. Soon, Bitcoin spending will be limited only by your imagination.

3 Retro Icons That Are Making a Comeback

Post pobrano z: 3 Retro Icons That Are Making a Comeback

While there are some trends that only come around once before eventually disappearing into the ether of time, some retro icons manage to be revived by future generations. This has become increasingly clear over the last decade as Generation Y, possibly nostalgic for a simpler time that they never got to experience, have embraced trends that we all thought were slowly waning.

Don’t believe us? Well, here are three retro icons that are making a comeback in a big way:

Wonder Woman

On June 2, DC Comics’ greatest female superhero of all time will finally hit the big screens in her very own movie. It’s about time too as Wonder Woman has been around since December 1941 when she featured in DC’s All Star Comics 8 and fans have been waiting for her live-action debut ever since.

As her origin story goes, Princess Diana of Themyscira was sculpted from clay by her mother Hippolyta, Queen of the Amazons and granted life by Athena who gave her powers provided by the Greek Gods. It was later revealed that Zeus was, in fact, her father, and helped raise the young Princess alongside her mother and aunts Antiope and Menalippe. As Diana grew she mastered skills in strategy, hunting and combat before mastering the Lasso of Truth, her indestructible bracelets and a variety of other advanced Amazonian tech.

Over the last eighty years, she has become increasingly popular, with her own action figures, TV series and movie cameos. Wonder Woman is such an iconic part of pop culture that she has even received her own iGaming title Wonder Woman Gold, which can be found at Sun Bingo, amongst other Ancient myth-inspired slot games including Zeus and Amazon Wild. On October 21, 2016, Wonder Woman was even named a UN Honorary Ambassador for the Empowerment of Women and Girls, although this was revoked after two months – because we can’t have nice things.

Still, it is only now in 2017 that this retro icon is finally receiving her very own live-action movie as Gal Gadot returns to her role from Batman v Superman: Dawn of Justice. Wonder Woman will also appear in Justice League in November and Justice League 2 in June 2019.

Arcade Cabinets

Back in the 1980s, most youths could probably be found in their local shopping centers or purpose-built arcades. There they would play their favorite arcade games from Pac-Man to Cruis’n USA alongside their fellow gamers who would often cheer them on as they played. Not only were kids able to have all the fun they wanted, playing arcade games allowed them to find safety within a community of like-minded peers.

Unfortunately, when the millennium came around, arcades and the little nooks packed with cabinets began to disappear. This is probably due to the fact that home consoles became far more accessible and affordable, and kids would go to each other’s houses to play for free instead of travelling into town to spend money to play. As the years dragged by, arcade cabinets were left in the past, only really showing up at the seaside or in collections created by nostalgic and wealthy individuals.

For almost twenty years the arcade cabinet was in limbo. That was until a few years ago when the internet flipped the switch and the games began to appear online. Suddenly, the site Internet Archive began to provide virtual arcade titles while the Internet Arcade at Archive.org made their collection of almost 1000 retro titles available to play on desktop or mobile for free. What’s even more exciting is that there’s a small community of DIY enthusiasts who have come together to explain to the world how you can build your very own arcade cabinets. Alternatively, you can buy fully-functioning machines from anywhere in the world from sites like Liberty Games and Ultimate Arcade Cabinets.

The Nokia 3310

Finally, there’s the most famous phone in the world right now: the Nokia 3310. At the Mobile World Congress in Barcelona back in February, Nokia revealed that they plan to relaunch their iconic, almost indestructible mobile model complete with Snake for just £41 per handset in the second quarter of 2017.

The new Nokia 3310 isn’t entirely the same as it was back in the noughties, as it has a larger color screen and its design is a little more modern, but considering the device doesn’t even have 3G capabilities there is still a nostalgic pull that has encouraged thousands to purchase the remake. That said, it provides ten times the battery as its namesake, with a total of 22 hours of talk time as well as a standby time of one month.

According to Florian Seiche, president of mobile firm HMD Global, the decision to re-release the phone was based entirely on consumers, who had been asking for this for years. Meanwhile, Ben Wood of CCS Insight told The Guardian: “There is a segment of the population that just wants a basic phone. From the stereotype of builder that just wants to call and text and if it gets broken, it doesn’t matter, to the festival phone and the backup phone.”

If you’re interested, you can already pre-order the device through Carphone Warehouse while Vodafone plans to let their pre-orders go live any day now. When it comes to nostalgic, retro icons few are quite as renowned and beloved as the Nokia 3310.

6 Website Design Trends

Post pobrano z: 6 Website Design Trends

When the Internet was new, websites were very simplistic things. These days, bells and whistles are the norm and, if you don’t have said bells and whistles, you might as well not have a website. To have an impact on your end users at all, you need to make it not only professional looking but also aesthetically pleasing … pretty, if you will! And when it comes to what you can do to make a website stand out from the rest these days; the world is your oyster. Read on for six website design trends that will show your audience that you took the time to make their website visit enjoyable.

1. Images and Text That Overlap

Choosing or taking the perfect photo is half the battle in website design, as we humans are very visual beings. But once you’ve got that ideal image, you need to say something about it. You might not have to have a lot of text but you at least need some, no matter whether it’s an ad or a blog post. As HubSpot’s Karla Cook notes, “Text that slightly overlaps accompanying images has become a popular effect for blogs and portfolios.” It’s not a mind-blowing update but it’s just enough to create something unique in website design.

2. Embed Video With Panache

We all know videos are oh-so-hot right now. Viral videos are everywhere we look—on Facebook, being shown by Carson Daly on The Today Show, and even your grandma has probably sent you one or two. So using them to your advantage in website design is a huge must. Whether you create your own video to reflect your brand, you’ve got videos playing in the “background” to create motion, or you’ve arranged that the video will play when the computer mouse hovers over it, integrating video in a compelling way is an integral part of staying current with website design trends. Helping a client to create a vlog is another creative way to captivate the end user, and it’s surprisingly inexpensive to get one up and running.

3. Don’t Forget the Little Touches

Remember those bells and whistles we talked about? When it comes to website design, the little things can go a long way. Use floating share icons like BuytheBestDrone.com. These follow the user as they scroll, making your articles as share-friendly as possible. And if you don’t know how to do it yourself, yep, there’s an app for that. Even ensuring you’re choosing the best font for your website as crucial, as hell hath no fury like a person who is turned off by a website font. It’s the fastest way to make someone jump without even reading a word. Even something as small as the company logo can have a huge impact, so make sure you spend a lot of time researching what looks best and what you think will have an impact on the end user.

4. Make the Most of Photography

Whether you or your client has made sure to hire a professional photographer, congratulate yourself on making a good decision and highlight this person’s work. There’s nothing worse than going to a website and seeing photos with a poor resolution that were clearly taken from someone’s iPhone. If you’ve got great photos that highlight your product—like these gorgeous photos of baking designs—any web designer worth her salt will ensure these are placed prominently on the site.

5. Get Creative With Color

It’s such a simple thing but many website designers these days are realizing the power of color. Not only do you want to swap drab colors that scream 1970s for more vibrant colors, but a good website designer will likely get even more creative, like creating sites with a duotone look.

6. Make Statistics Sexy

The bottom line is websites are there to impart information and, in most cases, to get people to convert (buy something!). There’s no way around the harsh reality is that sometimes this information is going to be boring, especially if it’s laden with statistics. But you can’t keep the information off the website simply because it’s a little dry! So these days, website designers are getting more savvy, by presenting numbers in a way that’s visually pleasing, like with engaging infographics.

Website design trends are heading the way of sleek and contemporary looks, almost bordering on minimalism. With new approaches being developed every day, the future in website design should be even more interesting.

Featured image by Rawpixel.com

The Evolution Of Cellphones As Marketing Devices

Post pobrano z: The Evolution Of Cellphones As Marketing Devices

A lot of Marketing has been hinged off the latest communication trends. The ability to share information is at the centerpiece of marketing as a profession. Even in the earliest times there proved to be uses of those primitive communication devices for marketing. Smoke signals were used to inform people of events. Events whose success was based on the number of people who attended. Therefore, the smoke was used to market the event to the greater public. Although clearly marketing strategies were still in their infancy.

With technological developments came new and exciting ways to reach people. Among all these ways the telephone provided a unique feature. That personal touch. Now marketers could talk directly with a possible consumer. Phones have become more mobile and intimate allowing for the evolution of cell phones as marketing devices. Not only the phone industry keeps up with technology, also online gambling has become so advance, for more information visit https://www.jackpotscasino.org/ and find out more about online gambling.

Cellphones have grown from being mere communication devices to being the top marketing devices. Below are three ways that cellphones have become the marketing devices of choice.

Three Top Features Making Cellphones the ultimate Marketing Devices

  1. The ability to record user preferences. An increase in the capabilities of the phones has also led to them being targeted by marketers. Now, most smartphones record and store data on the preferences of the user. Even though this leads to great usability it also gives marketers essential data on what the population wants.
  2. Individualism. This simply means easier targeting. Because each phone represents a unique individual it is possible to sell even the oddest of things because there is direct contact with the person who wants it. Based on information gathered from a person’s online activities.
  3. Mobility. Although last on the list this may be the greatest selling point. Cellphones also known as mobile phones allow the user to use the device on the go. This means that at any time the marketing message can get to the intended recipient. Thus, the user can also take immediate action in response to the Ad. Especially for industries like online gambling at casinosonline-canada.ca where the entire transaction can occur on the mobile smart device.

Featured image by Charlz

Design deals for the week

Post pobrano z: Design deals for the week
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Every week, we’ll give you an overview of the best deals for designers, make sure you don’t miss any by subscribing to our deals feed. You can also follow the recently launched website Type Deals if you are looking for free fonts or font deals.

47 Professional Handcrafted Fonts from FontArt

Sick of searching around for the perfect font each time you start a new project? With this fontastic Mighty Deal from FontArt, you’ll get 47 different handcrafted fonts in 1 mega bundle. Available as both Desktop and Web Fonts, this huge collection is perfect for everything from elegant wedding invitations to whimsical T-shirts.

$24 instead of $510 – Get it now!

150 Massive Business Cards Bundle from Marvel Media

Need some new business cards for yourself or a client? This Mighty Deal is just what the doctor ordered then! You’ll get 150 hi-res, print-ready professional business cards for one ridiculously low price. Fully customizable through nicely organized and named Photoshop layers, these bad boys are print ready with CMYK color mode and 300 DPI high resolution.

$17 instead of $900 – Get it now!

The Typography Collection

The Typography Collection is here! It includes 40 unmissable fonts for an amazing $0.45 per font!

$18 instead of $420 – Get it now!

230+ Professional and Customizable Mockups

With just a few quick clicks, you can instantly see how your latest digital project looks in a realistic setting. That’s because this Mighty Deal from SmartMockups offers 230+ professional mockups, including a full set of pre-made responsive designs. See how your mobile app, website or other digital tool looks on a variety of realistic devices including the iPhone 7, iPhone SE, iPad mini, MacBook, iMac and more.

$14 instead of $49 – Get it now!

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