Archiwum kategorii: CSS

Reduced Motion Picture Technique, Take Two

Post pobrano z: Reduced Motion Picture Technique, Take Two

Did you see that neat technique for using the <picture> element with <source media=""> to serve an animated image (or not) based on a prefers-reduced-motion media query?

After we shared that in our newsletter, we got an interesting reply from Michael Gale:

What about folks who love their animated GIFs, but just didn’t want the UI to be zooming all over the place? Are they now forced to make a choice between content and UI?

I thought that was a pretty interesting question.

Also, whenever I see <img src="gif.gif"> these days, my brain is triggered into WELL WHAT ABOUT MP4?! territory, as I’ve been properly convinced that videos are better-in-all-ways on the web than GIFs. Turns out, some browsers support videos right within the <img> element and, believe it or not, you can write fallbacks for that, with — drumroll, please — for the <picture> element as well!

Let’s take a crack at combining all this stuff.

Adding an MP4 source

The easy one is adding an additional <source> with the video. That means we’ll need three source media files:

  1. A fallback non-animated graphic when prefers-reduced-motion is reduce.
  2. An animated GIF as the default.
  3. An MP4 video to replace the GIF, if the fallback is supported.

For example:

<picture>
  <source srcset="static.png" media="(prefers-reduced-motion: reduce)"></source>
  <source srcset="animated.mp4" type="video/mp4">
  <img srcset="animated.gif" alt="animated image" />
</picture>

Under default conditions in Chrome, only the GIF is downloaded and shown:

Chrome DevTools showing only gif downloaded

Under default conditions in Safari, only the MP4 is downloaded and shown:

Safari DevTools showing only mp4 downloaded

If you’ve activated prefers-reduced-motion: reduce in either Chrome or Safari (on my Mac, I go to System Preferences → Accessibility → Display → Reduce Motion), both browsers only download the static PNG file.

Chrome DevTools showing png downloaded

I tested Firefox and it doesn’t seem to work, instead continuing to download the GIF version. Firefox seems to support prefers-reduced-motion, but perhaps it’s just not supported on <source> elements yet? I’m not sure what’s up there.

Wouldn’t it be kinda cool to provide a single animated source and have a tool generate the others from it? I bet you could wire that up with something like Cloudinary.

Adding a toggle to show the animated version

Like Michael Gale mentioned, it seems a pity that you’re entirely locked out from seeing the animated version just because you’ve flipped on a reduced motion toggle.

It should be easy enough to have a <button> that would use JavaScript to yank out the media query and force the browser to show the animated version.

I’m fairly sure there is no practical way to do this declaratively in HTML. We also can’t put this button within the <picture> tag. Even though <picture> isn’t a replaced element, the browser still gets confused and doesn’t like it. Instead, it doesn’t render it at all. No big deal, we can use a wrapper.

<div class="picture-wrap">
  
  <picture>
     <!-- sources  -->
  </picture>

  <button class="animate-button">Animate</button>

</div>

We can position the button on top of the image somewhere. This is just an arbitrary choice — you could put it wherever you want, or even have the entire image be tappable as long as you think you could explain that to users. Remember to only show the button when the same media query matches:

.picture-wrap .animate-button {
  display: none;
}

@media (prefers-reduced-motion: reduce) {
  .picture-wrap .animate-button {
     display: block;
  }
}

When the button is clicked (or tapped), we need to remove the media query to start the animation by downloading an animated source.

let button = document.querySelector(".animate-button");

button.addEventListener("click", () => {
  const parent = button.closest(".picture-wrap");
  const picture = parent.querySelector("picture");
  picture.querySelector("source[media]").remove();
});

Here’s that in action:

See the Pen
Prefers Reduction Motion Technique PLUS!
by Chris Coyier (@chriscoyier)
on CodePen.

Maybe this is a good component?

We could automatically include the button, the button styling, and the button functionality with a web component. Hey, why not?

See the Pen
Prefers Reduction Motion Technique as Web Component
by Chris Coyier (@chriscoyier)
on CodePen.

The post Reduced Motion Picture Technique, Take Two appeared first on CSS-Tricks.

Reduced Motion Picture Technique, Take Two

Post pobrano z: Reduced Motion Picture Technique, Take Two

Did you see that neat technique for using the <picture> element with <source media=""> to serve an animated image (or not) based on a prefers-reduced-motion media query?

After we shared that in our newsletter, we got an interesting reply from Michael Gale:

What about folks who love their animated GIFs, but just didn’t want the UI to be zooming all over the place? Are they now forced to make a choice between content and UI?

I thought that was a pretty interesting question.

Also, whenever I see <img src="gif.gif"> these days, my brain is triggered into WELL WHAT ABOUT MP4?! territory, as I’ve been properly convinced that videos are better-in-all-ways on the web than GIFs. Turns out, some browsers support videos right within the <img> element and, believe it or not, you can write fallbacks for that, with — drumroll, please — for the <picture> element as well!

Let’s take a crack at combining all this stuff.

Adding an MP4 source

The easy one is adding an additional <source> with the video. That means we’ll need three source media files:

  1. A fallback non-animated graphic when prefers-reduced-motion is reduce.
  2. An animated GIF as the default.
  3. An MP4 video to replace the GIF, if the fallback is supported.

For example:

<picture>
  <source srcset="static.png" media="(prefers-reduced-motion: reduce)"></source>
  <source srcset="animated.mp4" type="video/mp4">
  <img srcset="animated.gif" alt="animated image" />
</picture>

Under default conditions in Chrome, only the GIF is downloaded and shown:

Chrome DevTools showing only gif downloaded

Under default conditions in Safari, only the MP4 is downloaded and shown:

Safari DevTools showing only mp4 downloaded

If you’ve activated prefers-reduced-motion: reduce in either Chrome or Safari (on my Mac, I go to System Preferences → Accessibility → Display → Reduce Motion), both browsers only download the static PNG file.

Chrome DevTools showing png downloaded

I tested Firefox and it doesn’t seem to work, instead continuing to download the GIF version. Firefox seems to support prefers-reduced-motion, but perhaps it’s just not supported on <source> elements yet? I’m not sure what’s up there.

Wouldn’t it be kinda cool to provide a single animated source and have a tool generate the others from it? I bet you could wire that up with something like Cloudinary.

Adding a toggle to show the animated version

Like Michael Gale mentioned, it seems a pity that you’re entirely locked out from seeing the animated version just because you’ve flipped on a reduced motion toggle.

It should be easy enough to have a <button> that would use JavaScript to yank out the media query and force the browser to show the animated version.

I’m fairly sure there is no practical way to do this declaratively in HTML. We also can’t put this button within the <picture> tag. Even though <picture> isn’t a replaced element, the browser still gets confused and doesn’t like it. Instead, it doesn’t render it at all. No big deal, we can use a wrapper.

<div class="picture-wrap">
  
  <picture>
     <!-- sources  -->
  </picture>

  <button class="animate-button">Animate</button>

</div>

We can position the button on top of the image somewhere. This is just an arbitrary choice — you could put it wherever you want, or even have the entire image be tappable as long as you think you could explain that to users. Remember to only show the button when the same media query matches:

.picture-wrap .animate-button {
  display: none;
}

@media (prefers-reduced-motion: reduce) {
  .picture-wrap .animate-button {
     display: block;
  }
}

When the button is clicked (or tapped), we need to remove the media query to start the animation by downloading an animated source.

let button = document.querySelector(".animate-button");

button.addEventListener("click", () => {
  const parent = button.closest(".picture-wrap");
  const picture = parent.querySelector("picture");
  picture.querySelector("source[media]").remove();
});

Here’s that in action:

See the Pen
Prefers Reduction Motion Technique PLUS!
by Chris Coyier (@chriscoyier)
on CodePen.

Maybe this is a good component?

We could automatically include the button, the button styling, and the button functionality with a web component. Hey, why not?

See the Pen
Prefers Reduction Motion Technique as Web Component
by Chris Coyier (@chriscoyier)
on CodePen.

The post Reduced Motion Picture Technique, Take Two appeared first on CSS-Tricks.

Weekly Platform News: Mozilla’s AV1 Encoder, Samsung One UI CSS, DOM Matches Method

Post pobrano z: Weekly Platform News: Mozilla’s AV1 Encoder, Samsung One UI CSS, DOM Matches Method

Šime posts regular content for web developers on webplatform.news.

In this week’s weekly roundup, Vimeo and Mozilla partner up on a video encoding format, how to bind instructions to to form fields using aria labels, the DOM has a matching function, and Samsung is working on its own CSS library.


Vimeo partners with Mozilla to use their rav1e encoder

Vittorio Giovara: AV1 is a royalty-free video codec designed by the Alliance for Open Media and the the most anticipated successor of H.264. Vimeo is contributing to the development of Mozilla’s AV1 encoder.

In order for AV1 to succeed, there is a need of an encoder like x264, a free and open source encoder, written by the community, for the community, and available to everyone: rav1e. Vimeo believes in what Mozilla is doing.

Use aria-describedby to bind instructions to form fields

Raghavendra Satish Peri: If you provide additional instructions for a form field, use the aria-describedby attribute to bind the instruction to the field. Otherwise, assistive technology users who use the Tab key might miss this information.

<label for="dob">Date of Birth</label>
<input type="text" aria-describedby="dob1" id="dob" />
<span id="dob1">Use DD/MM/YY</span>

Samsung Internet announces One UI CSS

Diego González: Samsung is experimentally developing a CSS library based on its new One UI design language. The library is called One UI CSS and includes styles for common form controls such as buttons, menus, and sliders, as well as other assets (web fonts, SVG icons, polyfills).

Some of the controls present in One UI CSS.

DOM elements have a matches method

Sam Thorogood: You can use the matches method to test if a DOM element has a specific CSS class, attribute or ID value. This method accepts a CSS selector and returns true if the element matches the given selector.

el.classList.has('foo')  /* becomes */ el.matches('.foo');
el.hasAttribute('hello') /* becomes */ el.matches('[hello]');
el.id === 'bar'          /* becomes */ el.matches('#bar');

The post Weekly Platform News: Mozilla’s AV1 Encoder, Samsung One UI CSS, DOM Matches Method appeared first on CSS-Tricks.

Weekly Platform News: Mozilla’s AV1 Encoder, Samsung One UI CSS, DOM Matches Method

Post pobrano z: Weekly Platform News: Mozilla’s AV1 Encoder, Samsung One UI CSS, DOM Matches Method

Šime posts regular content for web developers on webplatform.news.

In this week’s weekly roundup, Vimeo and Mozilla partner up on a video encoding format, how to bind instructions to to form fields using aria labels, the DOM has a matching function, and Samsung is working on its own CSS library.


Vimeo partners with Mozilla to use their rav1e encoder

Vittorio Giovara: AV1 is a royalty-free video codec designed by the Alliance for Open Media and the the most anticipated successor of H.264. Vimeo is contributing to the development of Mozilla’s AV1 encoder.

In order for AV1 to succeed, there is a need of an encoder like x264, a free and open source encoder, written by the community, for the community, and available to everyone: rav1e. Vimeo believes in what Mozilla is doing.

Use aria-describedby to bind instructions to form fields

Raghavendra Satish Peri: If you provide additional instructions for a form field, use the aria-describedby attribute to bind the instruction to the field. Otherwise, assistive technology users who use the Tab key might miss this information.

<label for="dob">Date of Birth</label>
<input type="text" aria-describedby="dob1" id="dob" />
<span id="dob1">Use DD/MM/YY</span>

Samsung Internet announces One UI CSS

Diego González: Samsung is experimentally developing a CSS library based on its new One UI design language. The library is called One UI CSS and includes styles for common form controls such as buttons, menus, and sliders, as well as other assets (web fonts, SVG icons, polyfills).

Some of the controls present in One UI CSS.

DOM elements have a matches method

Sam Thorogood: You can use the matches method to test if a DOM element has a specific CSS class, attribute or ID value. This method accepts a CSS selector and returns true if the element matches the given selector.

el.classList.has('foo')  /* becomes */ el.matches('.foo');
el.hasAttribute('hello') /* becomes */ el.matches('[hello]');
el.id === 'bar'          /* becomes */ el.matches('#bar');

The post Weekly Platform News: Mozilla’s AV1 Encoder, Samsung One UI CSS, DOM Matches Method appeared first on CSS-Tricks.

Hello Subgrid!

Post pobrano z: Hello Subgrid!

Rachel Andrew’s talk at CSSconf is wonderful because it digs into one of the most exciting changes that’s coming soon to a browser near you: subgrid! That’s a change to the CSS Grid spec that allows for much greater flexibility for our visual designs. Subgrid allows us to set one grid on an entire page and let child elements use that very same grid tracks.

The reason why I’m very excited is because this solves one of the most annoying visual layout issues that I’ve come across since becoming a web developer, and if that sounds bonkers and/or wonderful to you, then make sure to check out Rachel’s talk because she does a much better job of describing this than I possibly could:

Direct Link to Article — Permalink

The post Hello Subgrid! appeared first on CSS-Tricks.

Hello Subgrid!

Post pobrano z: Hello Subgrid!

Rachel Andrew’s talk at CSSconf is wonderful because it digs into one of the most exciting changes that’s coming soon to a browser near you: subgrid! That’s a change to the CSS Grid spec that allows for much greater flexibility for our visual designs. Subgrid allows us to set one grid on an entire page and let child elements use that very same grid tracks.

The reason why I’m very excited is because this solves one of the most annoying visual layout issues that I’ve come across since becoming a web developer, and if that sounds bonkers and/or wonderful to you, then make sure to check out Rachel’s talk because she does a much better job of describing this than I possibly could:

Direct Link to Article — Permalink

The post Hello Subgrid! appeared first on CSS-Tricks.

Drawing Realistic Clouds with SVG and CSS

Post pobrano z: Drawing Realistic Clouds with SVG and CSS

Greek mythology tells the story of Zeus creating the cloud nymph, Nephele. Like other Greek myths, this tale gets pretty bizarre and X-rated. Here’s a very abridged, polite version.

Nephele, we are told, was created by Zeus in the image of his own beautiful wife. A mortal meets Nephele, falls in love with her and, together, they take an adult nap™. Finally, in a strange twist, the cloud gives birth to half-human half-horse Centaur babies.

Weird, right? Personally, I can’t make heads or tails of it. Thankfully, the process for creating clouds in the browser is much more straightforward and far less risqué.

Yuan Chuan’s clouds detail. (Demo)

Recently, I discovered that developer Yuan Chuan has realized code-generated, photorealistic clouds. For me, this notion in the browser had long been the stuff of myth.

With one glance at the code in this pen we can imagine that convincing individual clouds are achievable through the use of CSS box-shadow with a <filter> element containing two SVG filters as its complement.

The photorealism we want is achieved with a delicate mix of feTurbulence and feDisplacementMap. These SVG filters are powerful, complex and offer very exciting features (including an Oscar winning algorithm)! However, under the hood, their complexity can be a bit intimidating.

While the physics of SVG filters is beyond the scope of this article, there is ample documentation available on MDN and w3.org. A very informative page on feTurbulence and feDisplacement is freely available (and offered as a chapter of this amazing book).

For this article, we will focus on learning to use these SVG filters to get spectacular results. We don’t need to delve too deeply into what is happening behind the scenes algorithmically, much in the way an artist isn’t required know the molecular structure of paint to render a stunning landscape.

Instead, let’s pay close attention to small handful of SVG attributes that are essential for drawing convincing clouds in the browser. Their use will enable us to bend these powerful filters to our will and learn how to customize them with precision in our own projects.

Let’s start with some basics

The CSS box-shadow property has five values that deserve close attention:

box-shadow: <offsetX> <offsetY> <blurRadius> <spreadRadius> <color>;

Let’s crank these values up (probably higher than what any sane developer would so that this shadow becomes a player on the stage in its own right.

(Demo)
#cloud-square {
  background: turquoise;
  box-shadow: 200px 200px 50px 0px #000;
  width: 180px;
  height: 180px;
}

#cloud-circle {
  background: coral;
  border-radius: 50%;
  box-shadow: 200px 200px 50px 0px #000;
  width: 180px;
  height: 180px;
}

You’ve either made or seen shadow puppets, right?

Credit: Double-M

In the same way that a hand changes shape to alter the shadow, a „source shape” in the our HTML can move and morph to move and alter the shape of a shadow rendered in the browser. box-shadow duplicates the „morphing” features on the original size and border-radius. SVG filters get applied to both the element and its shadow.

<svg width="0" height="0"> 
  <filter id="filter">
    <feTurbulence type="fractalNoise" baseFrequency=".01" numOctaves="10" />
    <feDisplacementMap in="SourceGraphic" scale="10" />
  </filter>
</svg>

This is the markup for our SVG so far. It won’t render because we haven’t defined anything visual (not to mention the zero width and height). It’s sole purpose is to hold a filter that we feed our SourceGraphic (aka our <div>). Our source <div> and its shadow are both being distorted independently by the filter.

We’ll add the essential CSS rule linking the HTML element (`#cloud-circle`) to the SVG filter using its ID:

#cloud-circle {
  filter: url(#filter);
  box-shadow: 200px 200px 50px 0px #fff;
}

Et Voilà!

OK, so admittedly, adding the SVG filter is pretty underwhelming.

(Demo)

No worries! We have only just scratched the surface and have a lot more good stuff to look at.

Experimenting with the feDisplacementMap scale attribute

A few un-scientific experiments with this one attribute can yield dramatic results. For the moment, let’s keep the all values in feTurbulence constant and simply adjust the scale attribute of DisplacementMap.

As scale increases (by increments of 30) our source <div> becomes distorted and casts a shadow to mirror the stochastic form in which clouds appear in the sky.

<feDisplacementMap in="SourceGraphic" scale="180"/>
The scale attribute incremented by values of 30. (Demo)

OK, we’re getting somewhere! Let’s change the colors a bit to produce a more convincing cloud and to „sell” the effect.

body {
  background: linear-gradient(165deg, #527785 0%, #7FB4C7 100%);
}

#cloud-circle {
    width: 180px;
    height: 180px;
    background: #000;
    border-radius: 50%;
    filter: url(#filter);
    box-shadow: 200px 200px 50px 0px #fff;
}

Now we’re getting closer to a realistic cloud effect!

Modifying the box-shadow blur value

The following suite of images shows the influence that the blur value has on box-shadow. Here, blur is increased by 10 pixels incrementally.

The cloud becomes „softer” as the blur value increases.

To give our cloud a bit of a cumulus-like effect, we can widen our source <div> a bit.

#cloud-circle {
  width: 500px;
  height: 275px;
  background: #000;
  border-radius: 50%;
  filter: url(#filter);
  box-shadow: 200px 200px 60px 0px #fff;
}
Great, now the source element is getting in the way. 😫

Wait! We’ve widened the source element and now it’s in the way of our of the white shadow we’re calling a cloud. Let’s „re-cast” the shadow at a greater distance so that our cloud is no longer obscured by the source image. (Think of this as moving your hand away further from the wall so it doesn’t block the view of your shadow puppet.)

This is nicely achieved with a bit of CSS positioning. The <body> is the parent element for our cloud, which is statically positioned by default. Let’s „tuck” our source <div> up and out of the way with some absolute positioning. Initially, that will reposition our shadow as well, so we’ll also need to increase the distance of the shadow from the element and nudge the element a bit more.

#cloud-circle {
  width: 500px;
  height: 275px;
  background: #000;
  border-radius: 50%;
  filter: url(#filter);
  box-shadow: 400px 400px 60px 0px #fff; /* Increase shadow offset */
  position: absolute; /* Take the parent out of the document flow */
  top: -320px; /* Move a little down */
  left: -320px; /* Move a little right */
}

Yes! We’ve arrived at a pretty persuasive cloud.

See the Pen
by Beau Haus (@beauhaus)
on CodePen.

What is painted to the browser is a pretty decent depiction of a cloud–But, I’m not sure…does this cloud really do justice the cloud nymph, Nephele? I’m sure we can do better!

Conveying depth with layers

Here’s what we want:

A photo of clouds against a blue sky. The clouds have shades of gray that provide depth.
Credit: pcdazero

From the look of the depth, texture and richness of the clouds in this photograph, one thing is clear: Zeus went to art school. At the very least, he must have read the The Universal Principles of Design which illustrates a powerful–yet, deceptively ordinary–concept:

[…] lighting bias plays a significant role in the interpretation of depth and naturalness, and can be manipulated in a variety of ways by designers…Use the level of contrast between light and dark areas to vary the appearance of depth.

This passage provides for us a hint as to how to we can vastly improve our own code-generated cloud. We can render our cloud with a good deal of fidelity to the clouds in our reference image by stacking layers of differing form, size and color on top of each other. All that takes is calling our filter as many times as we want layers.

<svg width="0" height="0">
    <!-- Back Layer -->
    <filter id="filter-back">
      <feTurbulence type="fractalNoise" baseFrequency="0.012" numOctaves="4" />
      <feDisplacementMap  in="SourceGraphic" scale="170" />
    </filter>
    <!-- Middle Layer -->
    <filter id="filter-mid">
      <feTurbulence type="fractalNoise" baseFrequency="0.012" numOctaves="2" />
      <feDisplacementMap  in="SourceGraphic" scale="150" />
    </filter>
    <!-- Front Layer -->
    <filter id="filter-front">
      <feTurbulence type="fractalNoise" baseFrequency="0.012" numOctaves="2" />
      <feDisplacementMap  in="SourceGraphic" scale="100" />
    </filter>
</svg>

Applying our layers will afford us an opportunity to explore feTurbulence and realize its versatility. We’ll choose the smoother type available to us: fractalNoise with numOctaves cranked up to 6.

<feTurbulence type="fractalNoise" baseFrequency="n" numOctaves="6"/>

What does all that mean? For now, let’s focus specifically on the baseFrequency attribute. Here’s what we get as we increase the value of n:

The lower the value, the rounder and fuzzier we get. The higher the value, the rounder and more rigid we get.

Words like turbulence, noise, frequency, and octave may seem odd and even confusing. But fear not! It’s actually perfectly accurate to analogize this filter’s effects to sound waves. We may equate a low frequency (baseFrequency=0.001) with a low, muffled noise and a rising frequency (baseFrequency=0.1) with a higher, crisper pitch.

We can see that our sweet spot for a cumulus-like effect may lie comfortably around the ~0.005 and ~0.01 range for the baseFrequency.

Adding detail with numOctaves

Incrementing numOctaves allows us to render our image in extremely granular detail. This requires a great deal of calculation, so be warned: high values are a significant performance hit. Try to resist the temptation to pump up this value unless your browser is wearing a helmet and knee-pads.

The higher the value we put into numOctaves the more granular detail give to our cloud.

The good news is that we don’t have to crank this value too high in order to produce detail and delicacy. As the array of images above shows, we can satisfy ourselves with a numOctavesvalue of 4 or 5.

Here’s the result

See the Pen
by Beau Haus (@beauhaus)
on CodePen.

Infinite variety with the seed attribute

There is much to say about the seed attribute as it offers a hint into the magic happening behind the scenes. But, for our purposes, the utility of seed can be reduced to four words: „different value, different shape.”

The Perlin Noise function (mentioned earlier) uses this value as the starting point for its random number generator. Choosing not to include this attribute will default seed to zero. When included, however, whatever value we give seed, we don’t need to worry about a performance hit.

Animation showing thr shape of a cloud changing as the seed value changes.
Different seed values produce different shapes.

The GIF above represents some of what seed has to offer. Keep in mind that each of those clouds is a layered, composite cloud. (While I have tweaked attributes for each layer, I have kept their respective seed values uniform.)

Credit: Brockenhexe

Here, with a close look at the reference image, I’ve layered 3 cloud-<div>s (of differing in opacity) onto a single base div. Through trial and error and punching in arbitrary seed values, I eventually arrived at a shape resembling the shape of the cloud in the photograph.

See the Pen
Nephele Reference Image study
by BEAU.HAUS (@beauhaus)
on CodePen.

Sky’s the limit

Of course, it would be hubris to think that the <div>s that we paint to the browser could be superior to Zeus’s, Nephele.

However, the more mystery we are able to tease out of CSS and SVG filters, the more we are empowered create something visually stunning with a high degree of fidelity to the Thunder God’s original creation. We can, then, can go on experiment further!

Reflecting Mist

Animated Reflecting mist

Alto-Cirrus Clouds

Alto-Cirrus clouds

In this article, we have just dipped our toe in an ocean of power and complexity. SVG filters can often seem overwhelming and unapproachable.

However, much like the examples found in the A Single Div project project or Diana Smith’s painting techniques, a playful and experimental approach will always rewarded with spectacular results!

I hope this gets you excited about creating a bit of photorealism on the web. I developed a little tool to help put them all to use and experiment a bit. Any questions, suggestions or advice? Ping me in the twitterverse drop a comment here.


Many thanks to Amelia Bellamy-Royds for her kind advice on this article.

The post Drawing Realistic Clouds with SVG and CSS appeared first on CSS-Tricks.

A11Y with Lindsey

Post pobrano z: A11Y with Lindsey

Lindsey Kopacz has a wonderful blog about accessibility. I’ve seen a number of her articles making the rounds lately and I was like, dang I better make sure I’m subscribed. For example:

Regarding that last one, I remember learning from Sara Soueidan that a good tip for this to position them over the new custom checkboxes and hide them via opacity instead of hiding the native checkboxes by clipping them away. That covers the scenario of people exploring a touch screen for native interactive elements.

The post A11Y with Lindsey appeared first on CSS-Tricks.

Components, yo.

Post pobrano z: Components, yo.

I see VuePress just went 1.0. Explained simply, it’s a static site generator based on Vue. But of course, you work in Vue, which means you work in components.

All the modern JavaScript frameworks are component-based. Even when they disagree with each other about specific things (like how Svelte requires compilation), they all seem to agree on the model of working in components. React is all components. A popular static site generator for React is Next.js. The Vue version of that is Nuxt.js.

Then there is Gatsby which is all React. (Listen to our latest ShopTalk Show as we discuss it.) Gridsome seems like the most 1-to-1 comparison in Vue-land, the notable comparison being how they both are designed to suck in data from any source. Components though, of course. I’m not sure there is a flagship Angular-based static site generator, but they are out there, and Angular is components all the way down.

Components are so ubiquitous that perhaps you don’t even think about it anymore. But you might feel it, particularly if you jump back and forth between projects that aren’t component-driven. WordPress development, generally, I feel, isn’t component driven. Sure, you’ve got your header.php and footer.php files and such. You can break those apart however you want, but it’s rather ad-hoc. You aren’t explicitly building components and feeding those components local data and testing them as such. (You can get a lot closer with something like Timber.)

Building front-ends out of server-side code is absolutely fine. Server-side rendering is rife with advantages. But server-side languages don’t seem to have embraced components the way JavaScript has. And since everyone seems to like components (front-end devs obviously love it, designers think that way anyway, back-end devs understand it…) it’s no surprise to me to see this surge of beloved projects build server-side (or build-time) generated sites from JavaScript, simply because it’s component-based and components are just a good idea.

The post Components, yo. appeared first on CSS-Tricks.

Components, yo.

Post pobrano z: Components, yo.

I see VuePress just went 1.0. Explained simply, it’s a static site generator based on Vue. But of course, you work in Vue, which means you work in components.

All the modern JavaScript frameworks are component-based. Even when they disagree with each other about specific things (like how Svelte requires compilation), they all seem to agree on the model of working in components. React is all components. A popular static site generator for React is Next.js. The Vue version of that is Nuxt.js.

Then there is Gatsby which is all React. (Listen to our latest ShopTalk Show as we discuss it.) Gridsome seems like the most 1-to-1 comparison in Vue-land, the notable comparison being how they both are designed to suck in data from any source. Components though, of course. I’m not sure there is a flagship Angular-based static site generator, but they are out there, and Angular is components all the way down.

Components are so ubiquitous that perhaps you don’t even think about it anymore. But you might feel it, particularly if you jump back and forth between projects that aren’t component-driven. WordPress development, generally, I feel, isn’t component driven. Sure, you’ve got your header.php and footer.php files and such. You can break those apart however you want, but it’s rather ad-hoc. You aren’t explicitly building components and feeding those components local data and testing them as such. (You can get a lot closer with something like Timber.)

Building front-ends out of server-side code is absolutely fine. Server-side rendering is rife with advantages. But server-side languages don’t seem to have embraced components the way JavaScript has. And since everyone seems to like components (front-end devs obviously love it, designers think that way anyway, back-end devs understand it…) it’s no surprise to me to see this surge of beloved projects build server-side (or build-time) generated sites from JavaScript, simply because it’s component-based and components are just a good idea.

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